Abby Anderson | |
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The Last of Us character | |
First appearance | The Last of Us Part II (2020) |
Created by | |
Portrayed by | |
In-universe information | |
Significant other | Owen Moore (ex-boyfriend) |
Relatives | Jerry Anderson (father) |
Abigail "Abby" Anderson is a character in the video game The Last of Us Part II (2020) by Naughty Dog. She is portrayed by Laura Bailey through motion capture and voice acting in the game, and Kaitlyn Dever in the second season of the television adaptation. A soldier of the Washington Liberation Front (WLF), Abby seeks to avenge her father's death by killing Joel Miller. Her alliances later become unsettled when she befriends two ex-members of the Seraphites, a religious cult with which the WLF is locked in a war. Abby is one of two main playable characters in the game, alongside Ellie.
Abby was created by Neil Druckmann and Halley Gross, the writers of The Last of Us Part II. The original switch to playing as Abby was done to demonstrate her personality; Druckmann wanted players to hate Abby early in the game, but later empathize with her through her flaws and redemptive actions. He wanted to avoid casting Bailey due to her proliferation of roles, but was impressed with her audition tape in how she had played into Abby's vulnerability. Bailey worked out in preparation for the role, and gave birth to her first son during production. She also prepared by researching people involved in wars and their coping mechanisms. Abby's face was modeled on Jocelyn Mettler, while her body was based on Colleen Fotsch.
The character of Abby was well-received by critics, with many noting that her redemption arc was believable and made the character likable by the game's end. Her playable chapters were controversial among players, and Bailey became the target of online death threats; some critics felt that the character had been unfairly maligned, and that criticisms of her muscular physique was a result of the lack of body diversity in video games. Bailey's performance was widely praised and she received accolades at the British Academy Games Awards, The Game Awards, and the NAVGTR Awards.
Abby is described as having a "commanding presence", with her physical build reflecting the years of training and combat. [1] Her design underwent several iterations, with the goal to portray her as "capable, utilitarian, and strong". [2] When auditioning actors for Abby, creative director Neil Druckmann specifically wanted to avoid casting Laura Bailey due to her proliferation of roles; he had originally considered Bailey to play Dina. When reviewing her audition tape, however, Druckmann was impressed by how Bailey had played into Abby's vulnerability, whereas other actors emphasized her anger. [3] Bailey considers the game important to her personally, as she gave birth to her first son during production. [4] Prior to her pregnancy, Bailey was working out in preparation for the role. [5] While pregnant, she attempted to conceal her walk during her performance. [6] She prepared for the role by researching people involved in wars and their coping mechanisms. [7] While performing the scene in which Abby kills Joel—portrayed by Bailey's friend Troy Baker—Bailey continually checked in with Baker due to the intensity of the scene. [6] Abby's face is based on Jocelyn Mettler, a visual effects artist who formerly worked at Naughty Dog, while her body was based on athlete Colleen Fotsch. [8]
An early iteration of the story had a young Abby witnessing an attack on her group by Joel and Tommy, who were hunters at the time (in the unseen 20 years of the first game), and vowing revenge. As the story and its theme of violence developed, the writers found it more interesting for Abby's father to have been killed by the player in the first game and directly tie into Joel's actions. [9] The switch to Abby in the game's first chapter was done to demonstrate her personality and vulnerabilities and avoid her portrayal as a typical antagonist. [10] She was originally set to be the primary playable character for the game's early hours before killing Joel, but the plot was restructured, and Druckmann felt that personalizing the character too early in the game was "too easy"; [11] he wanted players to hate Abby early in the game, but later empathize with her. He avoided writing her as a "perfect" character, instead prompting empathy through her flaws and redemptive actions. [12] Druckmann told Bailey to avoid smiling as Abby, noting that "it should feel like a reward if she's smiling". [6] One of Abby's most notable vulnerabilities is her crippling fear of heights. [13]
Some of the game's flashback scenes with Abby initially depicted her joining the WLF, though it was an unconscious decision on her behalf, as the leader of the WLF was a fellow member of her former group and acted as a father figure for her. [14] Abby's goal to kill Joel was fueled by her desire to return to a world before her father's death, but she discovers it impossible. After witnessing Owen's refusal to give up looking for a "light" in a world of darkness, she finds her own purpose in protecting Yara and Lev, which Druckmann felt mirrored Joel's redemption arc from the first game. [15] Owen represents emotion in contrast to Abby's pessimism. [16] The obstacles she overcomes when gathering medical supplies to save Yara's life demonstrates the lengths to which she will go to help the children and redeem herself. [17] Margenau felt that Abby was inspired to abandon her alliances after witnessing Lev's rebellious nature. Abby's plea to the Santa Barbara Rattlers to leave Lev alone is an intentional parallel with Ellie's plea for Abby to spare Joel earlier in the game. [18] While shooting the final part of Abby and Ellie's climactic fight, in which Ellie tries to drown Abby by grabbing her throat and pinning her down in shallow water before eventually sparing her, Bailey held her breath for the entire section; Ashley Johnson, who plays Ellie, let go when she realized that Bailey's lips were turning blue. [19] Bailey felt that Abby understood Ellie's emotions by the game's end, having dealt with her own father's death. [20]
Kaitlyn Dever was cast as Abby in the second season of HBO's television adaptation of the video games on January 9, 2024. [21]
Abby's father, Jerry Anderson, was a Firefly surgeon whom Joel killed at the end of the first game to save Ellie. Four years later, in her early twenties, [1] she tracks Joel down in Jackson, Wyoming, and beats him to death. Some time later, back in Seattle, Abby learns that her ex-boyfriend Owen has gone missing while investigating the Seraphites, a religious cult locked in a war with the Washington Liberation Front (WLF), the militia of which Abby is a member. WLF leader Isaac Dixon believes Owen may have defected, and plans to assault the Seraphites' nearby island settlement. Searching for Owen, Abby is captured and witnesses the Seraphites shatter the arm of a runaway Seraphite named Yara. After being rescued by Yara and her younger brother Lev, Abby leaves them to find Owen. He plans to sail to Santa Barbara, California, where the Fireflies are supposedly regrouping, and the two have a romantic encounter. The next morning, Abby returns to find Yara and Lev, and brings them to the aquarium. Yara's arm requires amputation, so Abby and Lev retrieve medical supplies from the hospital, which is overrun by Infected.
After the surgery, Lev runs away to the Seraphite settlement to convince their mother to leave the cult. Abby and Yara pursue him, fending off an attack from Tommy, Joel's vengeful younger brother. At the settlement, they discover Lev has killed his devout mother in self-defense. As the WLF attack the settlement, Yara kills Isaac and sacrifices herself to let Abby and Lev escape. Abby and Lev return to the aquarium to find Owen and his pregnant girlfriend Mel killed and a map leading to Ellie's theater hideout. At the theater, Abby kills Jesse and shoots Tommy, crippling him. She overpowers Ellie and Dina but, after learning that Dina is pregnant, spares them at Lev's insistence and warns them to leave. Some time later, Abby and Lev arrive in Santa Barbara searching for the Fireflies, but are captured by the Rattlers, a gang of slave-keeping bandits. After being weakened by weeks of torture, they are rescued by Ellie. Threatening to kill Lev, Ellie forces Abby to fight her. Ellie overpowers her but lets her live. Abby sails away with Lev towards the Firefly base on Catalina Island. [22]
Abby's character received positive feedback from critics, and Bailey's performance was highly praised. Den of Geek 's John Saavedra lauded Bailey for bringing Abby to life and making the player empathize with her by the game's end. He lauded the character's camaraderie with her companions, particularly Manny. [23] VG247 's Caitlin Galiz-Rowe found Abby's redemption arc more believable and important than others in the game. [24] NPR's Jason Sheehan wrote that witnessing Abby's perspective proved that her revenge was "just as earned" as Ellie's. [25] USgamer 's Kat Bailey appreciated the ambition of the player switch, but felt that it "just barely" pulled it off. [26] VentureBeat 's Dean Takahashi concluded that Abby redeemed herself by sparing Ellie and praised Naughty Dog's ability to make the character likable. [27] Rafael Motamayor of Observer found Abby's story as interesting as Ellie's, and felt its use within the story made Ellie a better character as well. [28] Mashable 's Jess Joho considered Abby's story more nuanced and compelling, but criticized both characters for relying too heavily on their relationships with their fathers; Joho felt the story was at its best with Abby and Lev. [29]
Abby's playable chapters were controversial among players, who had expected to control Ellie for the majority of the game. [30] Writing for Collider, Dave Trumbore felt that Abby had been unfairly maligned by audiences, feeling they had failed to understand the story's message and subtext. [31] Some players criticized Abby's muscular physique, and theories spread online that she was transgender; Polygon 's Patricia Hernandez and The Independent 's Amy Coles argued that this perception was a result of the lack of body diversity in games, and that the story showed Abby had the resources to achieve her physique. [32] [33] [34] Bailey became the target of online death threats in response to the character; [35] Naughty Dog released a statement condemning the threats, and Bailey was supported by James Gunn, Ashley Johnson, and Craig Mazin, among others. [36] Bailey spoke to friends like Druckmann and Johnson at the time of the controversy. She said that she continues to "see the remnants of it online" in February 2022. [6]
For her role, Bailey won Best Performance at The Game Awards 2020 and from IGN , [37] [38] Performer in a Leading Role at the 17th British Academy Games Awards, [39] and was co-winner of Outstanding Lead Performance in a Drama at the NAVGTR Awards with Johnson. [40] Bailey was nominated for Best Voice Performance at the 19th Game Audio Network Guild Awards [41] and Great White Way Award for Best Acting in a Game at the 10th Annual New York Game Awards, [42] and Abby was nominated for Outstanding Achievement in Character at the 24th Annual D.I.C.E. Awards. [43]
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Neil Druckmann is an Israeli-American writer, creative director, designer, and programmer. He has been co-president of the video game developer Naughty Dog since 2020 and head of creative since 2023, and is best known for his work on the game franchises Uncharted and The Last of Us, having co-created the latter.
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The development of The Last of Us, an action-adventure game, began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the Cordyceps fungi. Set 20 years after the outbreak has destroyed much of civilization, the game explores the possibility of the fungi infecting humans.
The Last of Us, a 2013 action-adventure survival horror video game developed by Naughty Dog, deals with the relationship between smuggler Joel, and Ellie. Joel is tasked with escorting Ellie across a post-apocalyptic United States in an attempt to create a potential cure against an infection to which Ellie is immune. The relationship between the two characters became the basis of the game's development.
Ellie is a character in the video game series The Last of Us by Naughty Dog. She is portrayed by Ashley Johnson through motion capture and voice acting; in the television adaptation, she is portrayed by Bella Ramsey. In the first game, The Last of Us (2013), Joel Miller is tasked with escorting a 14-year-old Ellie across a post-apocalyptic United States in an attempt to create a cure for an infection to which Ellie is immune. While players briefly assume control of Ellie, the artificial intelligence primarily controls her actions. Ellie reappeared as the playable character in the downloadable content prequel The Last of Us: Left Behind, in which she spends time with her friend Riley. In The Last of Us Part II (2020), players control a 19-year-old Ellie as she seeks revenge on Abby.
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The Last of Us Part I is a 2022 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. A remake of the 2013 game The Last of Us, it features revised gameplay, including enhanced combat and exploration, and expanded accessibility options. Players control Joel, who is tasked with escorting the young Ellie across a post-apocalyptic United States and defend her against cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The game includes a remake of the 2014 expansion pack The Last of Us: Left Behind, which follows Ellie and her best friend Riley. The original game's online multiplayer mode is omitted.
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Emilia Schatz is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us.
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