Dean Takahashi

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Dean Takahashi
Dean Takahashi, Web Summit 2023 (RCZ 6529) (cropped).jpg
Takahashi at Web Summit in 2023
BornOctober 28, 1964  OOjs UI icon edit-ltr-progressive.svg
Sacramento   OOjs UI icon edit-ltr-progressive.svg
Occupation Journalist   OOjs UI icon edit-ltr-progressive.svg

Dean Takahashi (born October 28, 1964) is an American business journalist and author specialized in the tech and video game industries. He is best known as the lead writer for GamesBeat at VentureBeat since 2008.

Contents

Career

Takahashi began his journalism career in the late 1980s at the Orange County Register , later working for the Los Angeles Times (Orange County edition) and the Dallas Times Herald . From 1994 to 1996, he was a reporter in the semiconductor industry at the San Jose Mercury News. Between 1996 and 2000, he worked for the San Francisco division of The Wall Street Journal. From 2000 to 2003, he was a senior writer at Red Herring. [1] Between 2002 and 2006, Takahashi wrote two critically acclaimed [2] [3] books on the design of the Xbox and Xbox 360. The first book, Opening the Xbox, was translated into Japanese and French; [4] [5] the second book, The Xbox 360 Uncloaked, was translated into Italian. [6] From 2003 to 2008, he worked as a columnist and journalist covering technology and the video game industry for the San Jose Mercury News. In 2008, Takahashi joined the editorial team at VentureBeat, becoming the first editor of the GamesBeat section dedicated to video games. [7] He notably published an investigation [8] into the technical issues of the Xbox 360. In 2022, Takahashi reported that "a number of current and former employees" of Moon Studios considered the studio "an oppressive place to work". These allegations were denied by the studio's founders. [9] [10]

Controversies

In 2007, Takahashi published a critical review of the video game Mass Effect , sarcastically renaming it "Mass Defect". He later clarified that his negative experience was due to not knowing it was possible to evolve the character. [11] [12] [13] [14] In 2011, Takahashi faced criticism for stating, in essence, that the game Warhammer 40,000: Space Marine was a clone of Gears of War . [15] [16] [17] [18]

From 2017 onwards, Takahashi became the center of controversies regarding the perceived poor performance of some video game journalists, after he posted videos where he struggled with games like Cuphead and Doom Eternal . Some observers regarded the criticism against him and other "bad" players as a form of elitism. [19] [20] [21] [22]

In 2020, following an investigation by three French media outlets revealing a "toxic corporate culture" within game development studio Quantic Dream, Takahashi published a counter-investigation. It was called an "insult to journalism" by Jason Schreier. [23] [24] [25] [26] [27]

Personal life

Takahashi was born on October 28, 1964, to Japanese American parents Thomas and Hiroko. He had an older brother, Tracy, who was killed by mistake in a shoot-out in 1993. [28] [29] [30] [31] Takahashi lives in the San Francisco Bay Area with his family. He is married and has three daughters. [32] [33] [34]

Bibliography

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References

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  2. "SpiderWorks: The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console". Archived from the original on July 7, 2006.
  3. Dean Takahashi. "Opening the Xbox". Prima Publishing. Archived from the original on June 4, 2002.
  4. Dale Weir (September 17, 2002). "Interview with Dean Takahashi". Gamecritics.com. Wikidata   Q123907487 . Retrieved December 24, 2023.
  5. Corentin Lamy; William Audureau (September 4, 2017). "L'étrange humiliation publique d'un journaliste américain spécialisé dans le jeu vidéo: Dean Takahashi, du site américain « VentureBeat », s'est filmé en train de rater une partie de jeu vidéo, déclenchant une série de critiques, souvent politiques". Le Monde (in French). ISSN   0395-2037. Wikidata   Q123907459 . Retrieved December 24, 2023.
  6. Dean Takahashi (July 7, 2009). "Editoriale di Dean Takahashi - Due modelli a confronto". Multiplayer.it (in Italian). Wikidata   Q123992221 . Retrieved December 24, 2023.
  7. Jemima Kiss (February 8, 2008). "Dean Takahashi leaves the Merc". The Guardian . ISSN   0261-3077. Wikidata   Q123907936 . Retrieved December 24, 2023.
  8. Dean Takahashi (September 5, 2008). "Xbox 360 defects: an inside history of Microsoft's video game console woes". GamesBeat. Wikidata   Q123894032 . Retrieved December 24, 2023.
  9. Dean Takahashi (March 18, 2022). "Despite its beautiful Ori games, Moon Studios is called an 'oppressive' place to work". VentureBeat . Wikidata   Q123915147 . Retrieved December 24, 2023.
  10. Kat Bailey (March 18, 2022). "Ori Developer's Culture Reportedly 'Oppressive,' No Longer Working With Xbox: Lengthy new report delves into Moon Studio's reported culture issues". IGN . Wikidata   Q123915052 . Retrieved December 24, 2023.
  11. Dean Takahashi (December 28, 2007). "Mass Defect: Why Mass Effect falls short of its hype". The Mercury News . The Mercury News. ISSN   0747-2099. Wikidata   Q123891536 . Retrieved December 24, 2023.
  12. Dean Takahashi (January 1, 2008). "A massive mea culpa and apology for a bad Mass Effect review". The Mercury News . The Mercury News. ISSN   0747-2099. Wikidata   Q123892243 . Retrieved December 24, 2023.
  13. Dean Takahashi; Aaron Linde (January 3, 2008). "Journalist issues apology for bad Mass Effect review". Ars Technica . Wikidata   Q123892830 . Retrieved December 24, 2023.
  14. Dustin Burg (January 2, 2008). "Takahashi apologizes for his Mass Effect bashing". Engadget . Wikidata   Q123875637 . Retrieved December 24, 2023.
  15. Dean Takahashi (May 25, 2011). "How many ways can THQ's Space Marine game rip off Gears of War?". VentureBeat . Wikidata   Q123907761. Archived from the original on May 28, 2011. Retrieved December 24, 2023.
  16. David Hollingworth (May 26, 2011). "How many ways can a games journalist get it wrong?". Atomic . ISSN   1444-8998. Wikidata   Q123908251. Archived from the original on August 17, 2011. Retrieved December 24, 2023.
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  18. Jim Rossignol (May 29, 2011). "The Sunday Papers (#172)". Rock Paper Shotgun . Wikidata   Q123908169 . Retrieved December 24, 2023.
  19. Dean Takahashi (August 24, 2017). "Cuphead hands-on: My 26 minutes of shame with an old-time cartoon game". VentureBeat . Wikidata   Q123926249 . Retrieved December 24, 2023.
  20. David B. Nieborg, Maxwell Foxman (September 26, 2023). Mainstreaming and Game Journalism (PDF). MIT Press. ISBN   978-0-262-54628-7. Wikidata   Q123992151.
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  23. Dean Takahashi (February 27, 2020). "How Quantic Dream defended itself against allegations of a 'toxic culture'". VentureBeat . Wikidata   Q123906547 . Retrieved December 24, 2023.
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  25. "La culture toxique chez Quantic Dream : une intoxication de la part de médias ?" (PDF). Le Virus informatique (in French) (44): 12–21. April 2020. Wikidata   Q123998568 . Retrieved December 25, 2023.
  26. Rédaction de Factornews (March 10, 2020). "Quantic Frime". Factornews (in French). Wikidata   Q123999049 . Retrieved December 25, 2023.
  27. https://archive.today/20200302043137/https://twitter.com/jasonschreier/status/1233388910690041857?s=20
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  29. Kurt Streeter (November 20, 2011). "Amid ill and dying inmates, a search for redemption: Tending to the men in a prison hospice helped John Paul Madrona do penance for a terrible deed in his youth. But perhaps the work was not enough". Los Angeles Times . ISSN   0458-3035. Wikidata   Q123872612 . Retrieved December 24, 2023.
  30. Kurt Streeter (November 21, 2011). "In prison hospice, at a loss for the right words: As his 'little brother' Freddy Garcia weakens in his battle against cancer, hospice worker John Paul Madrona struggles to craft an apology to the family of the chemist he'd killed in 1993. 'Sometimes, honestly, it feels hopeless.'". Los Angeles Times . ISSN   0458-3035. Wikidata   Q123874092 . Retrieved December 24, 2023.
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  34. Dean Takahashi (May 12, 2015). "Thank you for making the inaugural GamesBeat Summit a success". VentureBeat . Wikidata   Q123906645 . Retrieved December 24, 2023.