Joel Miller | |
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The Last of Us character | |
First appearance | The Last of Us (2013) |
Created by | Neil Druckmann |
Portrayed by | |
In-universe information | |
Children | Sarah (daughter, deceased) |
Relatives | |
Origin | Austin, Texas, U.S. |
Joel Miller is a character in the video game series The Last of Us by Naughty Dog. In the games, he is portrayed by Troy Baker through motion capture and voice acting; in the television adaptation, he is portrayed by Pedro Pascal. In the first game, The Last of Us (2013), Joel serves as the main protagonist and is tasked with escorting the young Ellie across a post-apocalyptic United States in an attempt to create a potential cure for an infection to which Ellie is immune. He also appears briefly in the downloadable content campaign The Last of Us: Left Behind (2014). Joel is killed in The Last of Us Part II (2020) by a woman named Abby, whose father he had killed in the first game, prompting Ellie to seek revenge.
Joel was created by Neil Druckmann, the creative director and writer of The Last of Us. The character's casting was extensive, as his relationship with Ellie was imperative to the game; it was the central focus of the first game's development, with all other elements developed around it. Baker inspired aspects of Joel's personality, making the character more emotional than initially pitched. Druckmann wanted players, especially parents, to relate to Joel through his bonding with Ellie. He considered the character morally complex. For Part II, Druckmann felt that Joel's character arc was complete after the original, and his death was a core part of the game's development.
The character has been well-received by critics, including his chemistry with Ellie and the likability and complexity of the character. Baker's performance in both games was highly praised and received numerous awards and nominations. Pascal's performance in the television series was similarly praised and awarded.
The development team of The Last of Us spent more time selecting the actor for Joel than Ellie, as the chemistry between the two characters was imperative to the game. After Troy Baker and Ellie actress Ashley Johnson played alongside each other, the team realized that the former perfectly fit the role of Joel, despite the actor's young age. [1] Creative director Neil Druckmann attributed Baker's voice and movement to the team's choice of casting him. [1] Baker contributed greatly to the development of the character; for example, he convinced Druckmann that Joel would care for Tess due to his loneliness. [2] When designing Joel's physical appearance, the team tried to make him look "flexible enough" to allow for him to appear as both a "ruthless operator in the underground of a quarantined city" as well as a "caring father figure to Ellie". [3] His appearance was aimed to evoke "rural Americana", referencing values of self-reliance and ingenuity when facing hardship and deprivation. [3] The team experimented with his appearance to determine his age in the game. [4]
When writing Joel, Druckmann initially took inspiration from Josh Brolin's portrayal of Llewelyn Moss in No Country for Old Men (2007), which he saw as "very quiet, very cool under pressure". [5] However, Baker's interpretation of Joel as a more emotional person evolved the character in a different way. [5] Ultimately, the narrative became an exploration of how willing a father is to save a child; initially, Joel is willing to sacrifice himself, before evolving where he is willing to sacrifice his friends, until finally feeling that he would sacrifice all of humanity in order to save Ellie. [6]
Druckmann felt that players, specifically parents, would be able to relate to Joel's character and his bonding with Ellie. [7] Baker believes that Joel discovers morality throughout the game's narrative, working out the difference between loss and sacrifice, and his true personality begins to show. [8] Druckmann became intrigued by players who discussed Joel's morality, distinguishing him as a hero or villain; Druckmann felt that Joel was only "a complex person who's made good and bad decisions", but allowed it to be open to interpretation. [9] When auditioning for the role, Baker read a phrase on the character sheet that stated Joel had "few moral lines left to cross", which became the "anchor point" to the character for him. [1] Baker found great difficulty in filming the game's prologue, which features scenes with Joel and his daughter Sarah, portrayed by Hana Hayes. Upon later viewing of the first day of footage from the scene, Druckmann felt that it could still be improved. When filming the scene again, Druckmann explained to Baker how to perform it, and felt that it was the best take upon doing so. Though Baker initially found the take too "mechanical", he retroactively realized that he had been trying to impress audiences by his acting, and that it was "not what the scene needed". [1]
Druckmann felt that Joel's character arc was complete after the first game. [10] Joel's death was a core part of the narrative structure of The Last of Us Part II from early in development; [11] Druckmann considered it one of the most difficult to write, rehearse, and shoot. [12] : 6:05 Though it initially caused some internal resistance, the team felt compelled when more of the narrative was built out. [11] An early version of Joel's death scene had him utter "Sarah", his daughter's name, until Baker suggested that he should remain silent. [13] While Sarah's death in the first game intended to evoke sadness, Joel's death aims to elicit anger. [14] : 30:52 Ellie was originally absent during the scene, and was to be informed by Joel's brother Tommy, [15] but Druckmann felt that witnessing the death through Ellie's perspective emphasized the anger of the player. [16] He wanted it to be portrayed as "gross, unceremonious, and humiliating" instead of heroic; [17] [18] it was originally more gruesome, but later toned down as the gore was not crucial to the scene. [19] : 16:34 He predicted that it might lead to negative reactions, but felt it was necessary to tell the story; he particularly felt that Naughty Dog's notability in the industry gave it the opportunity to take risks that other developers can not. [20] In an earlier version of the scene, Abby stabbed Joel in the back and twisted the knife to paralyze him; however, as knives are more closely associated with Ellie, the team replaced it with a golf club, partly inspired by an incident in Druckmann's youth. [21]
Pedro Pascal was cast as Joel in HBO's television adaptation of the video games on February 10, 2021. [22] Earlier that day, it was reported Mahershala Ali was offered the role of Joel after Matthew McConaughey turned it down; [23] The Hollywood Reporter noted Ali "did circle a role" in the show, but a deal was never formed. [24] Pascal became available for a new series after the release of the second season of The Mandalorian , attracting several offers for projects from large networks, of which he chose The Last of Us, [22] partly to work with co-creator Craig Mazin. [25] Mazin and Druckmann had been considering Pascal for some time. He accepted the role within 24 hours; [26] The Mandalorian producers gave Pascal permission to work on the series. [27] He was reportedly earning US$600,000 per episode, making him one of the highest-paid American television stars. [28]
Pascal was chosen for his ability to portray a tough, tortured, and vulnerable character who suppresses his emotions until necessary. [29] A non-gamer, Pascal watched his nephew play the beginning of the first game because he lacked the skill to play it himself; he found Joel to be "so impressive" but was concerned about imitating the games too closely, instead choosing to "create a healthy distance" and allow the showrunners to decide the characterization. [30] Pascal based Joel's voice on his own experiences growing up in San Antonio, Texas, paring it back from the Southern accent used in the game. [31]
In the prologue of The Last of Us, Joel is depicted as a sensitive single parent who is emotionally engaged with his daughter. After her death and the 20 years that follow, during which Joel witnessed more horrific events, [32] he has significantly changed, using violence to solve issues and showing reluctance when asked to escort Ellie. [33] Joel is often described as an antihero. [32] [34] [35] [36] He is a hardened survivor whose obsession with survival is fueled by his desensitization due to his daughter's death. [37] Joel's years of survival have led him to become resourceful, practical, and emotionally impenetrable, although he is still traumatized and vulnerable. [38] [39] [40] He avoids becoming attached to others as he would fear losing them. [39] Each of his movements show his age and experience, carrying the weight of the lives lost. [41] As the game progresses, Joel becomes more sensitive to Ellie, and speaks to her in a manner previously only reserved for his daughter. [33] Joel's act of saving Ellie in the first game's conclusion shows that he has become too sentimental and attached to Ellie to "do the 'right thing'", a trope often demonstrated in male heroes. [36] His act is seen by some as one of redemption, [37] and by others as one of selfishness. [38] [39]
Originally from Texas, Joel was a single father in his late 20s or early 30s [a] when the initial Cordyceps outbreak occurred. Fleeing his home near Austin with his brother Tommy and his 12-year-old daughter Sarah, they got involved in a firefight with a soldier; Sarah was mortally wounded and died in his arms, leaving him traumatized. In the 20 years that followed, Joel did whatever he had to do to survive. [47] [48] In the time spent in the brutal post-apocalyptic world, still bitter from his daughter's death, Joel became a hardened survivor who was physically and mentally tough. He has a brutal fighting style and is capable of defeating much younger men in hand-to-hand combat. [39] [49]
20 years after Sarah's death, Joel works as a smuggler in the Boston quarantine zone, ruled by a military dictatorship, with his friend and partner Tess. While searching for a former accomplice who stole some of their merchandise, Joel and Tess are tasked by Marlene, an acquaintance and leader of a rebel militia called the Fireflies, to smuggle the 14-year-old Ellie to a rendezvous point. Making their way there, Joel discovers that Ellie is immune to the infection. Upon their arrival, Tess reveals that she has become infected and insists that Joel finds Tommy, a former Firefly, in order to continue the mission. Joel is initially surly and short towards Ellie, though he begins to warm up to her as their journey continues. This is compounded when Joel, having initially asked Tommy to carry on in his place after meeting up with him at Tommy's settlement in Jackson, changes his mind and carries on as planned. Their bond deepens when Ellie nearly loses Joel to a severe injury, and when he comes to her aid after she is nearly killed by a band of cannibals in Colorado. Ultimately, Joel shows his devotion to Ellie when he chooses to rescue her from the Firefly doctors who plan to remove and examine her brain, as opposed to allowing her to die. To ensure they are not pursued, Joel kills Marlene. Driving away, Ellie wakes up, and Joel tells her the doctors gave up on discovering a cure. Ellie soon confronts him about the events, and Joel swears to her that he is telling the truth.
Joel and Ellie build a life in Jackson with Tommy. In the prologue of The Last of Us Part II, Joel confesses his guilt to Tommy over lying to Ellie. Flashbacks in the game show Joel taking Ellie on a birthday trip to a museum, and later finally admitting the truth to her after she travels back to the hospital to find out for herself. Four years after the first game, with their relationship strained, Joel expresses to Ellie that he does not regret stopping the Fireflies, and Ellie promises to try and forgive him. While on patrol the following day, Joel and Tommy save a stranger named Abby from the infected and they escape a large horde, returning to a lookout run by Abby's group. After they exchange names, however, Joel and Tommy are swiftly attacked by Abby's group, revealed to be ex-Fireflies who are now part of the Washington Liberation Front (WLF), a militia based in Seattle. Ellie finds them but is assaulted and watches helplessly as Abby beats Joel to death with a golf club; it is later revealed that Abby's father was the lead Firefly surgeon killed by Joel while saving Ellie, and that Abby and her group had sought revenge on him ever since.
Joel's character received generally positive feedback. IGN 's Colin Moriarty found that he cared about the character and considered him likable. [53] Andy Kelly of Computer and Video Games wrote that Joel "has a likeable warmth in his laconic Texan drawl". [54] Jim Sterling of Destructoid found Joel likable despite his impatience and harsh tone. [55] Eurogamer 's Oli Welsh felt that, by the game's end, Joel and Ellie had "matured from clichés into rounded characters". [50] Conversely, Tom Mc Shea of GameSpot found Joel unlikable and unrelatable. [56]
Critics praised the relationship between Joel and Ellie. Matt Helgeson of Game Informer wrote that the relationship was "poignant" and "well-drawn", [57] Joystiq 's Richard Mitchell found it "genuine" and emotional, [58] and IGN's Moriarty identified it as a highlight of the game. [53] Eurogamer's Welsh felt the characters were developed with "real patience and skill". [50] Philip Kollar of Polygon found the relationship was assisted by the game's optional conversations. [59] Kimberly Wallace of Game Informer named Joel and Ellie one of the "best gaming duos of 2013", appreciating their interest in protecting each other. [60] Game Informer's Kyle Hilliard compared Joel and Ellie's relationship to that of the Prince and Elika from Prince of Persia (2008), writing that both duos care deeply for one another, and praising the "emotional crescendo" in The Last of Us, which he judged had not been achieved in Prince of Persia. [61] PlayStation Official Magazine 's David Meikleham named Joel and Ellie the best characters in a PlayStation 3 game. [62]
Baker's performance received praise. [50] Edge wrote that, alongside Johnson's Ellie, Baker "breathe[s] poignancy into the grace notes of the script". [63] Anthony Severino of PlayStation LifeStyle felt that the performance made him care about the character, [64] while Giancarlo Valdes of VentureBeat lauded Baker for adding "nuance and complexity" to the role. [65] For his role in The Last of Us, Baker won Best Voice Actor at the Spike VGX, [66] and was nominated for Best Performer from The Daily Telegraph , [67] Outstanding Character Performance at the 17th Annual D.I.C.E. Awards [68] and for Performer at the British Academy Video Games Awards. [69] Baker's performance in The Last of Us Part II was similarly praised. [70] [71] [72] [73] GamesRadar+ 's Alex Avard found that Baker "steals some of [the game's] best scenes as Joel" by adding complexities that enrich the character and relationships. [74] Evan Lewis of Entertainment Weekly wrote that Baker "deserves every accolade possible for his heart-wrenching performance". [75] IGN's Dornbush lauded Baker's performance for depicting the weariness of Joel. [76] For his role, Baker won Outstanding Supporting Performance in a Drama at the National Academy of Video Game Trade Reviewers Awards, [51] and was nominated for Performer in a Supporting Role at the 17th British Academy Games Awards. [77]
In the television series, Pascal's performance and chemistry with Bella Ramsey's Ellie received high praise. [52] [78] [79] Empire 's John Nugent and /Film 's Valerie Ettenhofer referred to Pascal's performance as the best of his career, citing his ability to portray nuance and rare vulnerability. [80] [81] TechRadar 's Axel Metz described him as the "perfect real-world manifestation" of Joel. [82] GameSpot's Mark Delaney said Pascal's performance in the first episode made him cry twice and lauded his ability to portray different sides of Joel; [83] Push Square 's Aaron Bayne found Pascal's performance reflected Joel's torment without speaking, [84] In the fourth episode, The A.V. Club 's David Cote enjoyed Pascal's warmth and humor, particularly in scenes in which he teaches Ellie. [85] For his role, Pascal received awards at the Astra TV Awards, [86] MTV Movie & TV Awards, [87] People's Choice Awards, [88] and Screen Actors Guild Awards, [89] and received several nominations, including at the Golden Globe Awards, [90] Primetime Emmy Awards, [91] and Television Critics Association Awards. [92]
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Neil Druckmann is an Israeli–American writer, creative director, designer, and programmer. He is the studio head and head of creative of the video game developer Naughty Dog, and is best known for his work on the game franchises Uncharted and The Last of Us, having co-created the latter.
The Last of Us: Left Behind is a 2014 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is an expansion pack to the 2013 game The Last of Us. Set in a post-apocalyptic world, the game switches between two stories: the first, set three weeks before the events of The Last of Us, follows Ellie as she spends time with her best friend Riley in an abandoned mall in Boston; the second takes place between two chapters of The Last of Us and focuses on Ellie's attempts to scour an abandoned mall in Colorado for medical supplies to heal Joel while dealing with enemies.
The development of The Last of Us, an action-adventure game, began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the Cordyceps fungi. Set 20 years after the outbreak has destroyed much of civilization, the game explores the possibility of the fungi infecting humans.
The music for the 2013 action-adventure survival horror video game The Last of Us, developed by Naughty Dog and published by Sony Computer Entertainment, was composed by Argentine musician Gustavo Santaolalla. Supplementary music for the game's downloadable content The Last of Us: Left Behind was composed by Santaolalla, Andrew Buresh, Anthony Caruso and Jonathan Mayer. Both soundtracks were produced by Santaolalla, Mayer, and Aníbal Kerpel, with separate segments recorded in both Los Angeles and Nashville.
The Last of Us, a 2013 action-adventure survival horror video game developed by Naughty Dog, deals with the relationship between smuggler Joel, and Ellie. Joel is tasked with escorting Ellie across a post-apocalyptic United States in an attempt to create a potential cure against an infection to which Ellie is immune. The relationship between the two characters became the basis of the game's development.
Ellie is a character in the video game series The Last of Us by Naughty Dog. She is portrayed by Ashley Johnson through motion capture and voice acting; in the television adaptation, she is portrayed by Bella Ramsey. In the first game, The Last of Us (2013), Joel Miller is tasked with escorting a 14-year-old Ellie across a post-apocalyptic United States in an attempt to create a cure for an infection to which Ellie is immune. While players briefly assume control of Ellie, the artificial intelligence primarily controls her actions. Ellie reappeared as the playable character in the downloadable content prequel The Last of Us: Left Behind, in which she spends time with her friend Riley. In The Last of Us Part II (2020), players control a 19-year-old Ellie as she seeks revenge on Abby.
The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. Set four years after The Last of Us (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out in revenge for a murder, and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The game uses a third-person perspective; the player must fight human enemies and zombie-like creatures with firearms, improvised weapons, and stealth.
The Last of Us is an American post-apocalyptic drama television series created by Craig Mazin and Neil Druckmann for HBO. Based on the video game franchise developed by Naughty Dog, the series is set twenty years into a pandemic caused by a mass fungal infection, which causes its hosts to transform into zombie-like creatures and causes the collapse of society. The first season, based on 2013's The Last of Us, follows Joel, a smuggler tasked with escorting immune teenager Ellie across a post-apocalyptic United States. The second season, expected to partly adapt 2020's The Last of Us Part II, is set five years later and introduces Abby.
Abigail "Abby" Anderson is a character in the video game The Last of Us Part II (2020) by Naughty Dog. She is portrayed by Laura Bailey through motion capture and voice acting in the game, and Kaitlyn Dever in the second season of the television adaptation. A soldier of the Washington Liberation Front (WLF), Abby seeks to avenge her father's death by killing Joel Miller. Her alliances later become unsettled when she befriends two ex-members of the Seraphites, a religious cult with which the WLF is locked in a war. Abby is one of two main playable characters in the game, alongside Ellie.
Approximately 2,100 people developed The Last of Us Part II over more than five years, led by the 350-person team at Naughty Dog. Sony Interactive Entertainment published the action-adventure game in June 2020 for the PlayStation 4; a remastered version was released in January 2024 for the PlayStation 5, and is scheduled for release on Windows on April 3, 2025. A sequel to the 2013 game The Last of Us, Part II's core development began after the 2014 release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross, while Anthony Newman and Kurt Margenau were selected to be co-game directors. Matthew Gallant was Remastered's game director.
The Last of Us Part II, a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment, focuses on two lead characters: Ellie, who sets out for revenge after suffering a great tragedy, and Abby Anderson, a soldier who becomes involved in a conflict between her militia and a cult. The switch between the playable characters was a major point of the game's development, based on a similar switch in the original game, 2013's The Last of Us.
The Last of Us is an action-adventure video game series and media franchise created by Naughty Dog and published by Sony Interactive Entertainment. The series is set in a post-apocalyptic United States ravaged by cannibalistic humans infected by a mutated fungus in the genus Cordyceps. It follows several survivors, including Joel, a smuggler who lost his daughter during the outbreak; Ellie, a young girl who is immune to the infection; and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The games use a third-person perspective in which the player fights against hostile humans and cannibalistic creatures with firearms, improvised weapons, and stealth.
The music for the 2020 action-adventure survival horror video game The Last of Us Part II, developed by Naughty Dog and published by Sony Interactive Entertainment, was composed by musician Gustavo Santaolalla, with additional music composed by Mac Quayle. The original score album was released digitally alongside the game in June 2020, featuring the work of Santaolalla and Quayle. An additional extended play, Covers and Rarities, was released in September 2021, featuring five cover songs from the game and its marketing performed by Troy Baker and Ashley Johnson, who portrayed Joel and Ellie, respectively. The game also received two single releases as vinyl records: one in June 2018 featuring music from the trailers, and one in the Ellie Edition of the game in June 2020.
"When You're Lost in the Darkness" is the series premiere of the American post-apocalyptic drama television series The Last of Us. Written by series creators Craig Mazin and Neil Druckmann and directed by Mazin, the episode aired on HBO on January 15, 2023. The first episode of the first season, it introduced Joel and his daughter Sarah during the chaos of a global pandemic outbreak caused by a mutated form of the Cordyceps fungus that turns its victims into bloodthirsty attackers. Twenty years later, Joel and Tess set out to find Joel's brother Tommy and are tasked with smuggling the young Ellie in exchange for supplies.
"Please Hold to My Hand" is the fourth episode of the first season of the American post-apocalyptic drama television series The Last of Us. The episode was written by series co-creator Craig Mazin and directed by Jeremy Webb. It aired on HBO on February 5, 2023. In the episode, Joel and Ellie encounter an ambush in Kansas City, Missouri. Elsewhere in the city, bandit leader Kathleen, her second-in-command Perry, and their group search for Henry and his brother Sam.
"When We Are in Need" is the eighth episode of the first season of the American post-apocalyptic drama television series The Last of Us. The episode was written by series co-creator Craig Mazin and directed by Ali Abbasi. It aired on HBO on March 5, 2023. In the episode, Ellie attempts to protect Joel. She encounters a group of survivors led by a preacher, David, who wants vengeance against Joel and shows interest in Ellie.
The first season of the American post-apocalyptic drama television series The Last of Us was originally broadcast on HBO between January and March 2023. Based on the video game franchise developed by Naughty Dog, the series is set twenty years into a pandemic caused by a mass fungal infection, which causes its hosts to transform into zombie-like creatures and collapses society. The first season, based on the 2013 game The Last of Us, follows Joel, a smuggler tasked with escorting the immune teenager Ellie across a post-apocalyptic United States.
The Last of Us, an American post-apocalyptic drama television series for HBO based on the video game franchise, focuses on the relationship between Joel and Ellie. The first season, based on the 2013 game, is set in 2023, twenty years into a pandemic caused by a mass fungal infection, which causes its hosts to transform into zombie-like creatures and collapses society. Joel, a smuggler, is tasked with escorting the immune teenager Ellie across a post-apocalyptic United States.
Tommy: "Repay you?" / Joel: "For all those goddamn years I took care of us." / Tommy: "Took care? That's what you call it? I got nothing but nightmares from those years." / Joel: "You survived because of me." / Tommy: "It wasn't worth it.
Ellie: "How did you know?" / Joel: "Know what?" / Ellie: "About the ambush." / Joel: "I've been on both sides." / Ellie: "So, ah, you kill a lot of innocent people? / Joel sighs. / Ellie: "I'll take that as a yes." / Joel: "Take it however you want.