Music of The Last of Us Part II

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Gustavo Santaolalla, Festival Internacional de Cine en Guadalajara, March 07, 2008-2 (cropped).jpg
Mac Quayle (33804518576) (cropped).jpg
Gustavo Santaolalla (left) returned to compose the score for The Last of Us Part II, while Mac Quayle (right) provided additional combat music.

The music for the 2020 action-adventure survival horror video game The Last of Us Part II , developed by Naughty Dog and published by Sony Interactive Entertainment, was composed by musician Gustavo Santaolalla, with additional music composed by Mac Quayle. The original score album was released digitally alongside the game in June 2020, featuring the work of Santaolalla and Quayle. An additional extended play, Covers and Rarities, was released in September 2021, featuring five cover songs from the game and its marketing performed by Troy Baker and Ashley Johnson, who portrayed Joel and Ellie, respectively. The game also received two single releases as vinyl records: one in June 2018 featuring music from the trailers, and one in the Ellie Edition of the game in June 2020.

Contents

Santaolalla had previously composed the music for The Last of Us (2013). He created music based on the story pitch by creative director Neil Druckmann, and his work often inspired Druckmann to write new scenes. Santaolalla continued to use his signature instrument, the ronroco, as he felt that it enhanced Ellie's qualities; the game's main theme also uses a banjo, which he felt reflected its American setting and origin. While Santaolalla was tasked with creating the emotional, character-based tracks, Quayle contributed to the game's combat music. He was hired in 2018 due to his work on the television series Mr. Robot , and aimed to create a suspenseful sound to keep the action moving and reflect the anxiety-inducing gameplay.

The development team received permission to create cover versions of several songs from artists such as Pearl Jam, Shawn James, and A-ha. The covers became a significant part of the characters and their development; Ellie's guitar allows her to access memories and emotions, and Pearl Jam's song "Future Days" acts as a theme between her and Joel throughout the game. Critical reception to the music was positive, as reviewers felt that it connected appropriately with the narrative and added tension to the gameplay. It was nominated for numerous awards.

Production and composition

Gustavo Santaolalla returned to compose and perform the score for The Last of Us Part II , as he had done with the first game. [1] He was tasked by the team at developer Naughty Dog with creating the emotional, character-based tracks. Santaolalla worked on the game for around two to three years. [2] Instead of scoring directly to the game's material, he created music based on the story pitch by creative director and co-writer Neil Druckmann, and the two later collaborated to fit the music into the scenes, where it would occasionally require a minor rewrite. [3] He delivered small parts of the music over time, often inspiring Druckmann to write new scenes based on the tracks. With elements of the game still in development, Santaolalla worked with the story, characters, and artwork to craft the score, though he felt that his work on the first game ensured that he was already familiar with "the visual language". [2] He wanted to maintain and extend motifs from the first game while introducing new elements. [2] Santaolalla continued to use the ronroco, his signature instrument used in the first game's main theme, as he felt it enhanced Ellie's qualities through feminine sounds. Part II's main theme uses a banjo, which Santaolalla felt reflected the game's American setting and origin; he was initially hesitant in using it, but the developers encouraged him to do so. [4] The music during Joel's death scene intended to build dread but feel inevitable, as opposed to the surprise and sadness invoked during Sarah's death in the first game. [5] Druckmann wanted to achieve moments in which the music conveys narrative elements: after Abby collects the medicine to save Yara, the music symbolizes her redemption; when she protects Lev in the game's conclusion, the music represents their relationship. [3]

Mac Quayle contributed to the game's combat music. [6] He was hired on the project in early 2018; the developers were familiar with his previous work on the television series Mr. Robot . Largely unfamiliar with gaming, Quayle immediately bought a PlayStation 4 and a copy of The Last of Us to familiarise himself with the series before meeting to discuss the second game. [7] He began writing ideas for the game in May 2018, and delivered his final music in January 2020; he found the deadlines much more relaxed compared to film and television projects. The team discussed potential collaborations between Santaolalla and Quayle, including sharing stems and sessions, though ultimately their collaborations were minimal; they performed a three-day recording session in the PlayStation offices in October 2018, where they experimented with different sounds and instruments to create "grooves and textures" that were later used in the game. [7] Quayle attributed the similarities between their work to the developers "really knowing what they wanted". [7] Quayle's music aimed to represent the "relentless tension" of the gameplay sequences, consistently moving the action forward and heightening the suspense and anxiety. [7] The developers wanted to avoid music that sounded "too electronic or too organic and natural". [7] Quayle was provided with videos of early gameplay captures for inspiration, instead of composing directly to scenes. He used Logic Pro for his work, which he used to heavily manipulate the several live acoustic instruments. His favorite instruments on the project were the bass guitar and cello; for the latter, he brought in a professional cellist. [7]

Albums

Music from The Last of Us Part II

Music from The Last of Us Part II
Soundtrack album by
ReleasedJune 12, 2018
Genre Soundtrack
Length5:30
Label Sony Interactive Entertainment
Singles from Music from The Last of Us Part II
  1. "The Last of Us (Cycles)"
    Released: September 27, 2018

Music from The Last of Us Part II is a single consisting of two songs from the game: "Little Sadie" performed by Crooked Still, and "The Last of Us (Cycles)" by Santaolalla. [8] The vinyl record, mastered by James Plotkin, [9] was released in June 2018 following the game's presentation at E3, which featured the song "Little Sadie". It was available to purchase in blue from Mondo, and in red at the PlayStation Gear Store at E3. [8] "The Last of Us (Cycles)" was released digitally as an individual single on September 27, 2018. [10]

Side A
No.TitleArtist(s)Length
1."Little Sadie" Crooked Still 2:35
Side B
No.TitleWriter(s)Length
2."The Last of Us (Cycles)" Gustavo Santaolalla 2:55
Total length:5:30

Ellie Edition

Ellie Edition
Soundtrack album by
ReleasedJune 19, 2020
Genre Soundtrack
Length4:06
Label Sony Interactive Entertainment

A single featuring two songs from the game was released as a seven-inch vinyl record with the Ellie Edition of The Last of Us Part II on June 19, 2020. The songs, composed and performed by Santaolalla, were later released in the Original Soundtrack under different titles. The Ellie Edition was exclusive for sale in the United States. [11] [12]

Side A
No.TitleWriter(s)Length
1."The Purpose in Loss" Gustavo Santaolalla 1:42
Side B
No.TitleWriter(s)Length
2."Desolation Road"Santaolalla2:24
Total length:4:06

Original Soundtrack

The Last of Us Part II
(Original Soundtrack)
The Last of Us Part II soundtrack.jpg
Soundtrack album by
ReleasedJune 19, 2020
Genre Soundtrack
Length76:56
Label Sony Interactive Entertainment
Producer
  • Gustavo Santaolalla
  • Aníbal Kerpel
  • Scott Hanau

The Last of Us Part II (Original Soundtrack) comprises songs from the game, composed and produced by Santaolalla. The soundtrack spans 28 tracks, covering a duration of 77 minutes. Sony Interactive Entertainment first published the album digitally on June 19, 2020. [13] It was produced by Santaolalla, Aníbal Kerpel, and Scott Hanau, and mastered at Bernie Grundman Mastering by Patricia Sullivan. [13] A vinyl record version of the score by Mondo was announced on September 25, 2020, mastered by James Plotkin and produced by Shannon Smith, with the cover designed by Tula Lotay. [13] [14]

In the context of the game, the music received praise. IGN 's Jonathon Dornbush lauded Santaolalla's "moving" score, [15] and Andy McNamara of Game Informer found that the music added tension. [16] Kevin Dunsmore of Hardcore Gamer wrote that the "haunting and subtle melodies blend into the world seamlessly". [17] Eurogamer 's Oli Welsh praised the score for its combination of banjo and electronics. [18] The soundtrack was nominated for Best Physical Soundtrack Release at the 18th Annual Game Audio Network Guild Awards in April 2021. [19]

Side A
No.TitleWriter(s)Length
1."The Last of Us Part II" Gustavo Santaolalla 2:52
2."Unbound"Santaolalla1:57
3."Longing"Santaolalla1:45
4."Eye for an Eye" Mac Quayle 2:37
5."It Can't Last"Santaolalla2:19
6."The Cycle of Violence"Quayle5:04
7."Reclaimed Memories"Santaolalla1:42
Side B
No.TitleWriter(s)Length
8."Cordyceps"Quayle2:40
9."Longing (Redemptions)"Santaolalla1:42
10."Restless Spirits"Santaolalla2:12
11."Chasing a Rumor"Santaolalla2:54
12."They're Still Out There"Quayle3:32
13."Unbroken"Santaolalla4:38
14."The Rattlers"Quayle3:41
Side C
No.TitleWriter(s)Length
15."The Obsession"Santaolalla1:21
16."Soft Descent"Santaolalla1:50
17."The WLF"Quayle3:39
18."A Wolf's Ghost"Santaolalla2:24
19."Masks On"Quayle2:02
20."It Can't Last (Home)"Santaolalla4:29
21."Inextinguishable Flames"Santaolalla0:59
Side D
No.TitleWriter(s)Length
22."Allowed to be Happy"Santaolalla2:48
23."Collateral"Santaolalla2:22
24."The Cycle Continues"Quayle3:28
25."All Gone (The Promise)"Santaolalla3:03
26."Grieving"Santaolalla2:19
27."The Island"Quayle4:13
28."Beyond Desolation"Santaolalla2:24
Total length:76:56

Covers and Rarities

The Last of Us Part II:
Covers and Rarities
Soundtrack album by
Troy Baker, Ashley Johnson, and Chris Rondinella
ReleasedSeptember 27, 2021
Genre Soundtrack
Length19:27
Label Sony Interactive Entertainment
Producer

The Last of Us Part II: Covers and Rarities comprises five cover songs from the game and its marketing, produced by Santaolalla and Quayle. [20] The covers are performed by actors Troy Baker and Ashley Johnson, who portrayed Joel and Ellie respectively, as well as guitarist Chris Rondinella. [20] Sony published the album digitally on September 27, 2021, as part of The Last of Us Day. A vinyl record version was made available for preorder simultaneously, [21] [22] with art designed by Dani Pendergast and liner notes written by Druckmann. [20] Johnson and Baker's cover of "Wayfaring Stranger" plays over the game's credits; completing the game on the "Grounded" difficulty setting will play Baker's cover of "Future Days", while completing on permadeath plays Johnson's cover of "Through the Valley". [23]

The in-game covers became a significant part of the characters and their development, namely Ellie with her guitar. Druckmann found that Ellie's guitar-playing allowed her access to memories and emotions; when she loses her fingers in the game's conclusion, it serves to sever ties to her memories and relationships. [3] The song "Future Days" by Pearl Jam acts as a theme between Ellie and Joel throughout the game. The song was previously featured as part of One Night Live in an unbroadcast epilogue wherein Joel plays the song to Ellie. [24] According to Druckmann, Sony was doubtful that Naughty Dog would receive permission to use the song; the band's manager agreed after hearing the story pitch, receiving a PlayStation 4 and a copy of the original game, and an advanced screening of a trailer. [6] Although the song's album Lightning Bolt was released two weeks after the onset of the in-game outbreak in September 2013, Druckmann recalled seeing a live performance of the song several months earlier in July, and felt that its inclusion was realistic. [3]

An acoustic cover of "True Faith", a song originally by New Order, was used in an animated commercial for the game. [25] The cover is specifically inspired by a version of the song by Lotte Kestner, though she was not credited at the time; when Kestner reached out to Naughty Dog, Druckmann issued an apology and ensured proper credit. [26] Shawn James was contacted by Sony in mid-2014 for permission to create a cover of his song "Through the Valley" for an upcoming game; James was unaware of how it would be used until he watched the game's first trailer at the PlayStation Experience in December 2016. Druckmann had specifically enjoyed the song and felt that it aligned with the game's darkness and emotion. [27] The song went viral after the trailer's release, charting atop the Spotify viral charts in the United Kingdom. [28] For the game's launch, Tash Sultana covered James's song for PlayStation Australia. [29] Naughty Dog was able to secure permission to use "Take On Me" by A-ha in one of the game's scenes due to co-writer Halley Gross's friendship with Lauren Savoy, the wife of A-ha guitarist Paul Waaktaar-Savoy. Druckmann found that the song's lyrics addressed the game's themes in a lighthearted manner. [3] He felt that the scene featuring the song being optional made it feel more important to the player, though the team considered making it unmissable instead. [30] After Johnson worked with vocal coach Melissa Reese, the team felt that her singing was too refined, and asked her to consciously sing worse. [3] Johnson and Baker performed "Wayfaring Stranger" in-character in the opening of a PlayStation Experience panel for the game in December 2017. [31]

Side A
No.TitleWriter(s)Artist(s)Length
1."Future Days" Eddie Vedder Troy Baker 3:40
2."True Faith (Inspired by Lotte Kestner's Cover)" Bernard Sumner, Gillian Lesley Gilbert, Peter Hook, Stephen Hague, Stephen Paul David Morris Ashley Johnson, Chris Rondinella4:19
3."Through the Valley" Shawn James Mavrides Johnson, Rondinella3:13
Side B
No.TitleWriter(s)Artist(s)Length
4."Take On Me" Magne Furuholmen, Morten Harket, Pal Waaktaar Johnson, Rondinella3:51
5."Wayfaring Stranger" Johnson, Baker4:21
Total length:19:27

Accolades

Santaolalla and Quayle's work on the game was nominated for at British Academy Games Awards, [32] Game Audio Network Guild Awards, [19] The Game Awards, [33] Hollywood Music in Media Awards, [34] New York Game Awards, [35] and Webby Awards; it won the award for People's Voice at the Webby Awards. [36] Scott Hanau, Rob Goodson, and Scott Shoemaker were also nominated for Outstanding Music Supervision at the Hollywood Music in Media Awards. [34]

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Development of <i>The Last of Us</i>

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The music for the 2013 action-adventure survival horror video game The Last of Us, developed by Naughty Dog and published by Sony Computer Entertainment, was composed by musician Gustavo Santaolalla. Supplementary music for the game's downloadable content The Last of Us: Left Behind was composed by Santaolalla, Andrew Buresh, Anthony Caruso and Jonathan Mayer. Both soundtracks were produced by Santaolalla, Mayer, and Aníbal Kerpel, with separate segments recorded in both Los Angeles and Nashville. Santaolalla, known for his minimalist approach to composing, was excited to work on the soundtrack due to the game's focus on the characters and story. He began composing the music early in the game's development, with few instructions from the development team on the tone that they intended. In collaboration with each other, the team and Santaolalla aimed to make the soundtrack emotional, as opposed to scary. Santaolalla used various instruments to compose the score, including some that were unfamiliar to him.

Characters of <i>The Last of Us</i> Characters in The Last of Us video game

The Last of Us, a 2013 action-adventure survival horror video game developed by Naughty Dog, deals with the relationship between smuggler Joel, and Ellie. Joel is tasked with escorting Ellie across a post-apocalyptic United States in an attempt to create a potential cure against an infection to which Ellie is immune. The relationship between the two characters became the basis of the game's development.

Ellie (<i>The Last of Us</i>) Video game character

Ellie is a character in the video game series The Last of Us by Naughty Dog. She is portrayed by Ashley Johnson through motion capture and voice acting; in the television adaptation, she is portrayed by Bella Ramsey. In the first game, The Last of Us (2013), Joel Miller is tasked with escorting a 14-year-old Ellie across a post-apocalyptic United States in an attempt to create a cure for an infection to which Ellie is immune. While players briefly assume control of Ellie, the artificial intelligence primarily controls her actions. Ellie reappeared as the playable character in the downloadable content prequel The Last of Us: Left Behind, in which she spends time with her friend Riley. In The Last of Us Part II (2020), players control a 19-year-old Ellie as she seeks revenge on Abby.

<i>The Last of Us Part II</i> 2020 video game

The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. Set five years after The Last of Us (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out in revenge for a murder, and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The game uses a third-person perspective; the player must fight human enemies and cannibalistic zombie-like creatures with firearms, improvised weapons, and stealth.

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Joel (<i>The Last of Us</i>) Video game character

Joel Miller is a character in the video game series The Last of Us by Naughty Dog. In the games, he is portrayed by Troy Baker through motion capture and voice acting; in the television adaptation, he is portrayed by Pedro Pascal. In the first game, The Last of Us (2013), Joel serves as the main protagonist and is tasked with escorting the young Ellie across a post-apocalyptic United States in an attempt to create a potential cure for an infection to which Ellie is immune. He also appears briefly in the downloadable content campaign The Last of Us: Left Behind (2014). Joel is killed in The Last of Us Part II (2020) by a woman named Abby, whose father he had killed in the first game, prompting Ellie to seek revenge.

The Last of Us is an American post-apocalyptic drama television series created by Craig Mazin and Neil Druckmann for HBO. Based on the video game franchise developed by Naughty Dog, the series is set twenty years into a pandemic caused by a mass fungal infection, which causes its hosts to transform into zombie-like creatures and collapses society. The first season, based on the 2013 game, follows Joel, a smuggler tasked with escorting the immune teenager Ellie across a post-apocalyptic United States. The second season is expected to adapt the 2020 sequel, partly following Abby.

Abby (<i>The Last of Us</i>) Video game character

Abigail "Abby" Anderson is a character in the video game The Last of Us Part II (2020) by Naughty Dog. She is portrayed by Laura Bailey through motion capture and voice acting in the game, and Kaitlyn Dever in the second season of the television adaptation. A soldier of the Washington Liberation Front (WLF), Abby seeks to avenge her father's death by killing Joel Miller. Her alliances later become unsettled when she befriends two ex-members of the Seraphites, a religious cult with which the WLF is locked in a war. Abby is one of two main playable characters in the game, alongside Ellie.

Development of <i>The Last of Us Part II</i>

Approximately 2,100 people developed The Last of Us Part II over more than five years, led by the 350-person team at Naughty Dog. Sony Interactive Entertainment published the action-adventure game in June 2020 for the PlayStation 4; a remastered version was released in January 2024 for the PlayStation 5. A sequel to the 2013 game The Last of Us, core development on Part II began after the 2014 release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross, while Anthony Newman and Kurt Margenau were selected to be co-game directors.

Characters of <i>The Last of Us Part II</i> Characters in The Last of Us Part II video game

The Last of Us Part II, a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment, focuses on two lead characters: Ellie, who sets out for revenge after suffering a great tragedy, and Abby Anderson, a soldier who becomes involved in a conflict between her militia and a cult. The switch between the playable characters was a major point of the game's development, based on a similar switch in the original game, 2013's The Last of Us.

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Emilia Schatz is an American video game designer best known for her work at Naughty Dog. She studied computer science at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at Terminal Reality, where she worked as a level scripter on Re-Mission, as a level designer on BlowOut and BloodRayne 2, and as a senior game designer on Ghostbusters: The Video Game. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on Uncharted 3: Drake's Deception, for which she designed several levels. She assisted with development of The Last of Us.

The Last of Us is an action-adventure video game series and media franchise created by Naughty Dog and published by Sony Interactive Entertainment. The series is set in a post-apocalyptic United States ravaged by cannibalistic humans infected by a mutated fungus in the genus Cordyceps. It follows several survivors, including Joel, a smuggler who lost his daughter during the outbreak; Ellie, a young girl who is immune to the infection; and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The games use a third-person perspective in which the player fights against hostile humans and cannibalistic creatures with firearms, improvised weapons, and stealth.

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