Social deduction game

Last updated
Social deduction game
Playing mafia game.jpg
Players making accusations in a game of Mafia
Genres Social game
Related games
Murder mystery game

A social deduction game is a game in which players attempt to uncover each other's hidden role or team allegiance. Commonly, these games are played with teams, with one team being considered "good" and another being "bad", though some games have multiple teams or unique hidden roles for every player. During gameplay, players can use logic and deductive reasoning to try to deduce one another's roles, while other players can bluff to keep players from suspecting them.

Contents

Early social deduction games, such as Hoax (1981) and Mafia (1986), were board or card games, and video game social deduction games such as Space Station 13 (2003), Town of Salem (2014), and Among Us (2018) began to be created in the 2000s. Both card game and video game social deduction games rose in prominence in the late 2010s.

Definition

A social deduction game is a game, typically a card game, board game, or video game, in which players attempt to uncover each other's hidden role or team allegiance. [1] Commonly, these games are played with teams, with one team being considered "good" and another being "bad". [2] During gameplay, players can use logic and deductive reasoning to try to deduce one another's roles, while other players can bluff to keep players from suspecting them. The genre has also been loosely defined as one where discussion is split between "private" knowledge and discussion and a "public square" phase in which accusations can be made or knowledge can be made public. [3]

Examples of social deduction games include Mafia , in which only the mafia know who is mafia and what the mafia players' roles are; Bang! , in which only the sheriff's role is known to everyone; and Secret Hitler , in which only the fascists know who the fascists are, except for the player who plays as Hitler. [4]

One important element of strategy in some social deduction games is determining how long to stick to one's story in the light of information obtained from other players. [5] A Monte Carlo tree search has been suggested for making decisions in social deduction games. [6] Additionally, the presence of multiple rounds of the game with the same players introduces a strong meta-gaming social component, wherein players must think of not only how to win the current round, but how other players have acted in prior rounds or how they might need to act in future rounds if they are on the other team. [7]

Early games

Social deductions grew out of earlier party game or parlour games such as wink murder, in which a secretly selected player is able to "kill" others by winking at them, while the surviving players try to identify the killer. [8] One of the earliest social deduction games was Hoax in 1981, a card game without teams in which every player may or may not be lying about which of the seven possible characters they are playing as, and players must deduce the truth or successfully bluff that they are lying to win. [9]

A more prominent early example was Mafia, also known as Werewolf, which began as an academic psychological experiment in Russia before being turned into a popular card game, which used the concept of a "good" and "bad" team, with players on the "good" team trying to determine who the "bad" players were. [3] Mafia and variants thereof continued to grow in popularity over the years, with multiple versions published in the 2000s, such as Ultimate Werewolf . [7] In 2010, Margaret Robinson of Wired said that the game had "infected almost every significant tech event around the world". [8] Matt Casey of Boing Boing claimed in 2014 that every social deduction game since "draws at least some of its inspiration" from Mafia. [7] As social deduction games evolved in the 2000s, they were designed to remove elements of Mafia that were seen as negative, such as long periods where players eliminated earlier could not participate, or the need for a non-playing referee. [7]

Video games

Social deduction games have been adapted to video games numerous times through mods or full games. One instances of such adaptations are custom maps for StarCraft: Brood War including Changeling and The Thing. [10] These custom maps inspired later Warcraft III custom maps including "Mafia", "Werewolf", "Zerg Infestation", "Changeling", and "The Thing". [11] Other notable examples include Garry's Mod "Trouble in Terrorist Town" game mode, [12] Town of Salem , and StarCraft II 's Phantom Mode mod. [13]

Among Us , which was initially released in 2018, rose to great popularity in 2020, with the COVID-19 pandemic frequently cited as a reason, as it allowed for socializing despite social distancing. [14] [15] [16] PC Gamer 's Wes Fenlon claimed that Among Us brought improvements to the genre over other popular tabletop games that had been inspired by Mafia and over other video games that were more direct copies of the gameplay of the board and card games, by adding active tasks for the players to complete alongside the social deduction. [17]

Notable games

Board and card games

Cards from The Werewolves of Millers Hollow Les Loups-garous 1.JPG
Cards from The Werewolves of Millers Hollow
Character Cards from Battlestar Galactica: The Board Game Battlestar Galactica Game - 3451948241.jpg
Character Cards from Battlestar Galactica: The Board Game

Video games

Space Station 13 SS13-TGStation-Bloodbath.png
Space Station 13

Television

See also

References

  1. Engelstein, Geoffrey; Shalev, Isaac (2020). Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms. Boca Raton, FL: Taylor & Francis Group. p. 220. ISBN   978-1-138-36549-0.
  2. Farber, Matthew (2020). Global Perspectives on Gameful and Playful Teaching and Learning. Hershey, PA: IGI Global. p. 6. ISBN   9781799820154.
  3. 1 2 Developer, Game (2021-08-12). "From Mafia to Among Us: Can social deduction evolve as online multiplayer?". Game Developer. Retrieved 2026-01-04.
  4. Engel Bromwich, Jonah (5 September 2017). "Secret Hitler, a Game That Simulates Fascism's Rise, Becomes a Hit". The New York Times. Retrieved 27 March 2020.
  5. Eger, Markus; Martens, Chris (2018-09-25). "Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 14: 24–30. doi: 10.1609/aiide.v14i1.13015 . S2CID   53232291.
  6. Cowling, Peter I.; Whitehouse, Daniel; Powley, Edward J. (2015-08-02). "Emergent bluffing and inference with Monte Carlo Tree Search". 2015 IEEE Conference on Computational Intelligence and Games (CIG). pp. 114–121. doi:10.1109/CIG.2015.7317927. ISBN   978-1-4799-8622-4. S2CID   15461414.
  7. 1 2 3 4 5 Casey, Matt M. (11 November 2014). "What deduction games like Werewolf tell us about ourselves". Boing Boing . Retrieved 28 March 2020.
  8. 1 2 Robertson, Margaret (2010-02-04). "Werewolf: How a parlour game became a tech phenomenon". WIRED. Retrieved 2026-01-04.
  9. 1 2 "A REVIEW OF HOAX (2ND ED)". 8 May 2016.
  10. "Changeling". July 13, 2014. Retrieved April 9, 2022.
  11. LazyCoder (January 15, 2011). "The Thing". Epicwar.com.
  12. "What is Trouble in Terrorist Town?". Trouble in Terrorist Town. Retrieved 25 August 2020.
  13. "StarCraft II Arcade Series: Phantom Mode". 27 January 2016. Retrieved 25 August 2020.
  14. Grayson, Nathan (September 8, 2020). "Among Us' Improbable Rise To The Top Of Twitch". Kotaku Australia . Archived from the original on September 9, 2020. Retrieved September 8, 2020.
  15. Stuart, Keith (September 29, 2020). "Among Us is the ultimate party game of the Covid era". The Guardian . Archived from the original on October 2, 2020. Retrieved October 2, 2020.
  16. Sands, Sean (August 23, 2020). "'Among Us' Is Not Just the Game of 2020, It's '2020: The Game'". Vice. Vice Media Group LLC. Archived from the original on October 1, 2020. Retrieved October 2, 2020.
  17. Fenlon, Wes (September 24, 2020). "How Among Us became so wildly popular". PC Gamer . Archived from the original on September 25, 2020. Retrieved September 25, 2020.
  18. "Turn your tabletop into a real Game of Thrones with Oathbreaker game". Ars Technica. 23 November 2019. Retrieved 20 September 2020.
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  21. "Mystic Nights - PlayStation 2". GameFAQS. Retrieved January 22, 2024.
  22. Anastasia Wilds (August 18, 2022). "10 Best Biomechanical Horror Video Games". ScreenRant. Retrieved January 22, 2024.
  23. 1 2 "The best games like Among Us: seven of the top social deduction and imposter games". PCGamesN. Retrieved 18 September 2020.
  24. Peel, Jeremy (December 28, 2021). "Inside the revival of social stealth games". Edge via GamesRadar+ . Retrieved January 4, 2026.
  25. Renadette, Brian (19 August 2020). "Among Us 2 Announced Following First Game's Huge Surge In Popularity". Game Rant. Retrieved 12 September 2020.
  26. Miller, Chris (2019-10-22). "Hello, Neighbor's Newest Upcoming Entry Capitalizes On The One Versus Many Game Play Stylized By Dead By Daylight, Evolve | Happy Gamer". HappyGamer. Retrieved 2021-01-04.
  27. Ishii, Ryuki (January 23, 2022). "Single player social deduction RPG Gnosia is now available on Steam". Automaton. Retrieved January 4, 2026.
  28. "Read About the New Fortnite Impostors Mode". Epic Games' Fortnite. Retrieved 2022-07-10.
  29. O'Reilly, PJ (October 1, 2025). "Fire Emblem Shadows Review (Mobile)". NintendoLife . Retrieved January 4, 2026.