Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages.
Tarot cards were invented in northern Italy around 1420 for the purpose of playing cards. [2] [3] With their appearance came the first of the two great innovations in trick-taking games since they arrived in Europe: the concept of trumps. At around the same time or slightly earlier, a similar concept arose in the game of Karnöffel. In this south German game played with an ordinary pack, some cards of the given suit had full trump powers, others were partial trumps and the 7s had a special role. These features are retained in games of the Karnöffel family to the present, but are never seen in tarot games. [4] Suits with these variable powers are called chosen or selected suits to distinguish them from trump suits. [5]
The introduction of trumps is one of only two major innovations to trick-taking games since they were invented, the other being the idea of bidding. [6] Trump cards, initially called trionfi , first appeared with the advent of tarot cards, in which there is a separate, permanent trump suit comprising a number of picture cards. [7] The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. [8] A basic description first appeared in the manuscript of Martiano da Tortona, written before 1425. [9] The games are known in many variations, mostly cultural and regional.
Tarot games originated in Italy, and spread to most parts of Europe, notable exceptions being the British Isles, the Iberian peninsula, and the Balkans. [10] The earliest detailed description of rules for a tarot game in any language were published by the Abbé de Marolles in Nevers in 1637. [11] [12] The abbot learnt this variant from Princess Louise-Marie of Gonzague-Nevers, who introduced some rule variations from the normal game. It was played by three players with a 66-card pack, obtained by removing the 3 lowest cards of each suit from a standard 78-card, Italian-suited tarot pack. Two players received 21 cards each. The dealer received 25, from which four were discarded. There were payments for declaring certain card combinations at the start, for playing the Ace of Coins and for taking the last trick with a King or the Pagat. The usual tarot rules or play and card point values applied. The winner was the one with the most points in tricks and was paid an amount by the losers based on the difference in scores. [13]
Tarot card games are played with decks having four ordinary suits, [14] and one additional, longer suit of tarots, which are always trumps. They are characterised by the rule that a player who cannot follow to a trick with a card of the suit led must play a trump to the trick if possible. [15] Tarot games have introduced the concept of trumps to card games. More recent tarot games borrowed features from other games like bidding from Ombre and winning the last trick with the lowest trump from Trappola. Tarot decks did not precede decks having four suits of the same length, [16] and they were invented not for occult purposes but purely for gaming. [17] In 1781, Court de Gébelin published an essay associating the cards with ancient wisdom, the earliest record of this idea, subsequently debunked by Dummett. [18] As a result of the unsupported theories of de Gébelin and other occultists, [19] tarot cards have since been used for cartomancy and divination as well as gaming, although now fortune-tellers tend to use specially-developed tarot decks rather than those used for games. Tarot games are increasingly popular in Europe, [20] [21] [22] especially in France where French tarot is the second most popular card game after Belote. [23] In Austria, Tarock games, especially Königrufen, have become widespread and there are several major national and international tournaments each year. Italy, the home of tarot, remains a stronghold. Games of the tarot family are also played in Hungary, Slovenia, Liechtenstein, Czechia, Slovakia, Switzerland, Denmark, south Germany and south Poland. Tarot games have yet to be common in the British Isles or the Iberian Peninsula.
Dummett classified tarot games into three distinct types:[ citation needed ]
Tarocchi (Italian, singular Tarocco), and similar names in other languages, is a specific form of playing card deck used for different trick-taking games. An earlier name of the game Trionfi is first recorded in the diary of Giusto Giusti in September 1440 [24] In other early documents it was called ludus triumphorum or similar. [25] In June 1505, the name Tarochi was first used in Ferrara. In December 1505, the name Taraux appeared in Avignon. [26]
The names tarocco, tarocchi and tarot developed in later times beside different writing forms. The poet Francesco Berni mocked this word in his Capitolo del Gioco della Primiera written in 1526. [27] The name Trionfi developed later as a general term for trick-taking games, Triomphe in French, Trumpfen in German and Trump in English, and persisted as the name for the trumps in tarot packs even when they had been renamed Tarocchi. [28]
Other different games claimed the name without any use of Tarocchi cards. The first basic rules for the game of Tarocco appear in the manuscript of Martiano da Tortona, the next are known from the year 1637. [29]
Excluding Piedmontese tarocchi, which is more closely related to French tarot, Italian tarocchi are all of Type I, i.e. they have trumps other than the I and XXI that are worth more than one card point. Winning the final trick (ultimo) awards a set number of points. Sicilian tarocchi is played in only four towns with 63 cards from the Tarocco Siciliano deck. Tarocchini is confined to Bologna and uses the 62 card Tarocco Bolognese deck. These games have four face cards in each suit but dropped some of their pip cards early in their history. Both decks include 21 trumps and The Fool, a suitless card that excuses the player from following suit.
The French adopted tarot games after their occupation of Milan in the late 15th century. French tarot, known locally as Jeu de Tarot, is one which uses the full 78-card Tarot deck. Originally played with the Italian-suited Tarot de Marseille, the game is now played with the French-suited Tarot Nouveau. The Tarot Nouveau, of Frankfurt origin, has trumps which depict scenes of traditional social activities. This differs from the Renaissance allegorical motifs found in Italian-suited tarot decks such as the Tarot de Marseille, Tarocco Piemontese and the Tarocco Bolognese. Jeu de Tarot is now the most popular card game in France after Belote and many tournaments are held by the Fédération Française de Tarot.
A Tarot Nouveau deck consists of 56 cards of four suits and 22 emblematic cards called atouts (trumps). Each suit consists of fourteen cards: ten pip cards, and four face cards: the Roi (King), Dame (Queen), Cavalier (Knight), and Valet (Jack). Of the atouts, 21 are numbered from 1 to 21, and a non-numbered card called "Fou" ("Fool", also called "Mat" or "L'Excuse" in play) which "excuses" the player from following suit. Of the atouts, only the Fool and trumps 1 and 21 are considered to be "counting" cards because they are worth more than 1 point. Winning the last trick awards bonuses only if it is won with the lowest trump.
Tarot games from Piedmont, the Italian region bordering France, are more similar to French tarot than other Italian games. These games use the 78-card Tarocco Piemontese deck which was derived from the Tarot de Marseille. The most common Piedmontese tarot games are Scarto, Mitigati, Chiamare il Re, and Partita which can be found in Pinerolo and Turin. [10]
Troccas, a Swiss tarot game, is also related and is played with the 78-card Swiss 1JJ Tarot, another derivative of the Tarot de Marseille. Danish Grosstarok, which focuses on winning the final trick, historically used Animal Tarot decks or decks that replaced the animal motifs with ones featuring Danish architecture, until a dying out of local production and a shift towards exclusively producing stripped 54-card decks among foreign producers of Animal Tarot, resulted in players of this game now also adopting the Tarot Nouveau. [30]
Tarock games, Dummett's Type III, differ from other forms in the function of the Fool which is now simply the highest trump. [31] Games of this category include Cego, Zwanzigerrufen and Königrufen. [10] These games use the 54 card French suited Cego or Industrie und Glück decks that strip certain pip cards. The games are widely played in the Upper Rhine valley and its surrounding hills such as the Black Forest or the Vosges, and the countries within the boundaries of the former Austro-Hungarian Monarchy, for which even the name 'Tarockania' (Tarockanien) has been coined.
The Austrian variation of the game and the variations thereof is still widely popular among all classes and generations in Slovenia and Croatia.[ citation needed ] In Hungary different rules are applied. The Swiss game of Troggu is believed to be an intermediary form linking the older tarot games to the Central European ones.
The individual Tarock game variants differ too widely from one another to give a general description of play. However, they can be grouped by sub-type:
The last group is a family of games that emerged as result of the attempt to play Grosstarock with a normal 36-card German-suited pack. Instead of the dedicated trump suit, Hearts is chosen as the trump suit or at least as a preference suit. This family includes German Tarok, Württemberg Tarock or Tapp, Bavarian Tarock, Bauerntarock, Frog and Dobbm. They are ace–ten games that incorporate features of Tapp Tarock, but are not true Tarock games.
The following true Tarock games are known:
A complete Tarot deck such as one for French Tarot contains the full 78-card complement. It can be used to play any game in the family, with the exception of Minchiate, an extinct game that used 97 cards. Austrian-Hungarian Tarock and Italian Tarocco decks are a smaller subset, of 63, 54, 40, or even 36 cards, suitable only for games of a particular region.
Regional tarot decks commonly feature culture-specific suits. The German suits of Hearts, Bells, Acorns and Leaves are used through most of Germanic Europe, the Latin suits of Cups, Coins, Clubs, and Swords are common in Italy and Spain, and the French suits of Hearts, Diamonds, Clubs, and Spades are seen in France, Quebec, West Germany and most of the English-speaking world. This trend continues even to non-Tarot decks such as for the German game of Skat, played with a deck of similar-value cards as in the French piquet deck used for Belote. Players in most of western Germany use French suits, while players in Bavaria and eastern Germany use German suits.
The 78-card tarot deck contains:
The 54-card 'Tarock' deck contains:
Due to the antiquity of tarot games, the cards are ordered in an archaic ranking. In the plain suits, Kings are always high. With the exception of modern French tarot and Sicilian tarocchi, the ranking in the Latin round suits (cups and coins) or the French red suits (diamonds and hearts) goes from King (high), Queen, Cavalier, Jack, 1, 2, 3 ... 10 (low).
The aim in almost all card games of the Tarot family is to make as many points as possible from the cards taken in tricks, the cards having different point values. Those cards which have little or no point value are called various names – Skartins, Ladons or cartes basses depending on the region – but may be referred to as low cards. [32]
Cards which have a higher point value may be called counting cards or counters. They usually include the Fool (Excuse or Sküs ), the I (PagatPetit, Bagatto or Little Man) and the XXI (Mond) plus all the court cards. In such a case, the low cards are the remaining tarots (II to XX) and all the pip cards. Not all games follow this precisely. In some games, other cards are included among the counters. However, the division of counters and low cards described is the most common and is often accompanied by the following 'standard' card values: [32]
The system by which players work out their scores in almost all Tarot games may appear "eccentric and puzzling", but the rationale to it is that, originally, the cards were each valued at one less point than that shown above (e.g. Kings were worth 4 points and low cards had no point value), but every trick taken scored one point. Dummett argues that the tedious work of counting tricks and card points separately led players to fuse the two processes into a single operation. There are several practical methods, but all are designed to achieve the same aim: a quick and relatively simple way of calculating the score. [32]
A very common system used in many 54-card Tarock games is counting in packets of three. [a] Under the original scoring scheme, the pack would have been worth 52 points and there would have been 18 points for the 18 tricks making a total of 70 points in total; thus, in most cases, a declarer needs 36 points to win. [b] Mayr and Sedlaczek described 3 common systems: [33]
The first, easiest and oldest method is counting in threes with low cards. [c] A player gathers the cards won in tricks and groups them into triplets each comprising one counting card and two low cards. Each triplet scores the value of the counter only e.g. a Queen and two low cards scores 4. A triplet of three low cards scores exactly 1 point. In some games, players may end up with one or two cards over. Two remaining low cards are rounded up to score 1 point; a single low card is rounded down to zero. This is the simplest method but it doesn't work if a player does not have enough low cards for every counter. [33]
The second method, popular in Vienna, was developed later: counting in threes with a 2-point deduction. [d] Cards are grouped in threes again, but the composition is irrelevant. Within each triplet the card values are added and then 2 points are deducted from the total. So, for example, a Queen, Cavalier and Ten are worth 4 + 3 + 1 – 2 = 6 points. Players try to ensure that any odd cards left over are low cards. Again, two low cards are worth 1 point and a single low card is worthless. [33]
The third method is a new development and the most precise, but also the most complicated and least used: counting in fractions. [e] Cards are given fractional values as follows: Trull cards and Kings – 4+1⁄3, Queens – 3+1⁄3, Cavaliers – 2+1⁄3, Jacks – 1+1⁄3 and low cards – 1⁄3 each. In this way individual cards can be counted. So a Queen, Cavalier and Ten are worth 3+1⁄3 + 2+1⁄3 + 1⁄3 = 6 points, producing the same result as the second method. [33]
A variant of this method is used for Tarot Nouveau or French tarot, where low cards are each worth half a point, and are combined with a counting card. The fractional values of each of the cards are as follows: Oudlers and Kings - 4+1⁄2, Queens - 3+1⁄2, Cavaliers - 2+1⁄2, Jacks - 1+1⁄2 and low cards - 1⁄2 each. The same method is used as above but counting only two cards. For example, a Queen (worth 3 1/2 points) and a low card (1/2 point) would be counted together to make 4.
For the purpose of the rules, the numbering of the trumps is all that matters. The symbolic tarot images have no effect in the game itself other than influencing the naming of a few of the cards (Fool, Mond, Pagat, Little Man). The design traditions of these decks evolved independently, and they often bear only numbers and whimsical scenes arbitrarily chosen by the engraver.[ citation needed ] There are still traditional sequences of images in which the common lineage is visible. E.g. the moon that is commonly visible at the bottom left corner of the trump card 21 stems from confusion of the German word Mond, meaning "moon", with Italian mondo and French monde, meaning "world", the usual symbol associated with the trump card 21 on Italian suited tarots.
In the denouement of the first volume of Dorothy Dunnett's Lymond Chronicles, The Game of Kings, the protagonist's life depends on his friend winning a prolonged game of tarocco.
Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are also used for cartomancy.
Tarocchini are point trick-taking tarot card games popular in Bologna, capital city of the Emilia-Romagna region of Italy and has been confined mostly to this area. They are the diminutive form of tarocchi, referring to the reduction of the Bolognese pack from 78 to 62 cards, which probably occurred in the early 16th century.
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a trump suit; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms trump card or to trump refers to any sort of action, authority or policy which automatically prevails over all others.
Cego is a Tarot card game for three or four players played mainly in and around the Black Forest region of Germany. It was probably derived from the three-player Badenese game of Dreierles when soldiers deployed from the Iberian Peninsula during the Napoleonic Wars and, based on a Spanish game they had encountered, introduced Cego's distinctive feature: a concealed hand, or blind. Cego has experienced a revival in recent years, being seen as part of the culture of the Black Forest and surrounding region. It has been called the national game of Baden and described as a "family classic".
Troggu is a member of the tarot family of card games. Synonyms for the game's name are: Trogga, Tappu and Tappä. It is played in the area of Visp, Switzerland, in Upper Wallis, especially in St. Niklaus and Grächen. After Troccas, it is the second most played tarot card game in Switzerland.
The Bourgeois Tarot deck is a mid-19th century pattern of tarot cards of German origin that is used for playing card games in western Europe and Canada. It is not designed for divinatory purposes. This deck is most commonly found in France, Belgian Wallonia, Swiss Romandy and the Canadian province of Québec for playing French Tarot; in southwest Germany for playing Cego and Dreierles; and in Denmark for Danish Tarok.
The Tarocco Piemontese is a type of tarot deck of Italian origin. It is the most common tarot playing set in northern Italy, much more common than the Tarocco Bolognese. The most popular Piedmontese tarot games are Scarto, Mitigati, Chiamare il Re, and Partita which are played in Pinerolo and Turin. This deck is considered part of Piedmontese culture and appeared in the 2006 Winter Olympics closing ceremony held in Turin. As this was the standard tarot pack of the Kingdom of Sardinia, it was also formerly used in Savoy and Nice before their annexation by France. Additionally, it was used as an alternative to the Tarocco Siciliano in Calatafimi-Segesta, Sicily. Outside of Italy, it is used by a small number of players in Ticino, Switzerland and was used by Italian Argentines.
The Tarocco Siciliano is a tarot deck found in Sicily and is used to play Sicilian tarocchi. It is one of the three traditional Latin-suited tarot decks still used for games in Italy, the others being the more prevalent Tarocco Piemontese and the Tarocco Bolognese. The deck was heavily influenced by the Tarocco Bolognese and the Minchiate. It is also the only surviving tarot deck to use the Portuguese variation of the Latin suits of cups, coins, swords, and clubs which died out in the late 19th and early 20th centuries.
The Tarocco Bolognese is a tarot deck found in Bologna and is used to play tarocchini. It is a 62 card Italian suited deck which influenced the development of the Tarocco Siciliano and the obsolete Minchiate deck.
Industrie und Glück is a pattern of French suited playing cards used to play tarock. The name originates from an inscription found on the second trump card. This deck was developed during the nineteenth century in the Austro-Hungarian Empire. The earliest known examples were made in Vienna in 1815. After the collapse of the empire in World War I, it remained the most widely used tarot deck in Central Europe and can be found throughout the former parts of the empire.
Scarto is a three player trick-taking tarot card game from Piedmont, Italy. It is a simple tarot game which can serve as an introduction to more complex tarot games. The name comes from the discarded cards that were exchanged with the stock, which is also the origin of the name for the Skat card game.
Tapp Tarock, also called Viennese Tappen, Tappen or Tapper, is a three-player tarot card game which traditionally uses the 54-card Industrie und Glück deck. Before the Anschluss (1938), it was the preferred card game of Viennese coffee houses, for example, the Literatencafés and Café Central. Even today Tapp Tarock is played sporadically. The exact date when it appeared is not possible to identify; some sources suggest it may have been developed in Austria in the early 19th century, but its mention in caricature operas in 1806 suggest it was well known even by then and must have arisen in the late 18th century. The oldest description of the actual rules is dated to 1821. Tapp Tarock is considered a good entry level game before players attempt more complex Tarock forms like Cego, Illustrated Tarock or Königrufen.
Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.
The Fool is one of the 78 cards in a tarot deck. Traditionally, it is the lowest of the 22 trump cards, in tarot card reading called the 22 Major Arcana. However, in tarot card games it developed to be not one of the trump cards but a special card, serving a unique purpose by itself. In later Central European tarot card games, it re-developed to now become the highest trump. As a consequence and with respect to his unique history, The Fool is usually an unnumbered card with a unique design; but sometimes it is numbered as 0 or more rarely XXII. Design and numbering-or-not to not clearly indicate its role as a trump or special card in the specific game.
Bauerntarock also called Brixentaler Bauerntarock or Brixental Tarock, is a point-trick card game played in the Brixental, Austria. It may have originated in the 19th century either as an adaptation of 54-card Tapp Tarock onto the cheaper and smaller 36-card German pack. Another possibility is that it was adapted from the 78-card Grosstarock or Taroc l'Hombre game as the ratio of trumps to non-trumps is almost the same. It uses the Skat Schedule found in popular regional games such as Jass and Schafkopf. It is closely related to Bavarian Tarock, German Tarok, Württemberg Tarock and especially Dobbm. Like Bavarian Tarock and Tapp, Brixental Bauerntarock and Dobbm do not belong to the true tarot games, but have adopted rules from Tapp Tarock. The most fundamental difference between these games and true tarot games is in the use of German or French decks instead of true Tarot playing cards.
The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (Trullstücke). The word trull is derived from the French tous les trois which means "all three".
Point Tarock was a three-player tarot card game, played mainly in Austria, which used the 54-card Industrie und Glück deck. It is probably extinct. Furr describes it as being "identical to Tapp but for the addition of a special announcement, allowing a Declarer to capitalize on a very good hand... spicing up the game considerably." Point Tarock is sometimes confused with its close cousin, Illustrated Tarock.
Droggn, sometimes called French Tarock is an extinct card game of the Tarock family for three players that was played in the Stubai valley in Tyrol, Austria until the 1980s. Droggn is originally local dialect for "to play Tarock", but it has become the proper name of this specific Tarock variant. An unusual feature of the game compared with other Tarock games is the use of a 66-card deck and that, until recently, there was no record in the literature of a 66-card game and no current manufacturers of such a deck. The structure of the game strongly indicates that it is descended from the later version of Tarok l'Hombre, a 78-card Tarock game popular in 19th-century Austria and Germany, but with the subsequent addition of two higher bids.
Grosstarock is an old three-handed card game of the Tarock family played with a full 78-card Tarot pack. It was probably introduced into the southern German states around 1720 but spread rapidly into Austria and northwards as far as the Netherlands and Scandinavia. It only survives today in Denmark where it is called Tarok.
Dreierles is a three-handed, trick-taking Tarot card game that is popular in the German region of central Baden. It is very old and appears to be a south German cousin of Tapp Tarock, the oldest known 54-card Tarot game. Dreierles is played with Cego cards - the only surviving German Tarot cards still produced. German soldiers fighting with Napoleon almost certainly introduced a Spanish modification to Dreierles that produced Baden's national game of Cego. Its relative simplicity makes it a good introduction to games of the central European Tarot family, usually called Tarock games.