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Suit of Leaves - William Tell pack.jpg
The suit of Leaves in a William Tell pattern German-suited pack
Origin Germany
Type Compendium game
Players3 or 4
Age range12+
Deck German pack
Card rank (highest first)A K O U 10 9 8 7
Playing time30 minutes
Related games
Barbu, Herzeln, Kein Stich, Lorum, Quodlibet
6 deals x 1 round = 6 games

Rosbiratschka is a trick-taking, compendium, card game for three or four players that is played with a German-suited pack of 32 or 24 cards.



Despite the name, Rosbiratscka is a game of German origin for three to four players that is known in different regions under different names. It is easy to learn and suitable as a parlour game i.e. with friends and family. [1]


The following rules for four players are based on Altenburger. [1]


A full game involves a partie of six different contracts and the aim is to score as few penalty points as possible.

Rule for four players

A 32-card pack is used with German suits i.e. Acorns, Leaves, Hearts and Bells. The ranking of the cards in each suit is Sow (~Ace), King, Ober, Unter, Ten, Nine, Eight, Seven. Each player is dealt 8 cards (2-3-3). The player to the left of the dealer (forehand) leads to the first trick. Players must follow suit ( Farbzwang ) and the highest card wins the trick. there are no trumps. If suit cannot be followed, a player may discard a card of his choice. Six individual contracts are played:

  1. No Tricks!: In No Tricks! (Keinen Stich!) each player attempts to avoid taking any tricks as in the game of Ramsch. Every trick taken scores one penalty point. If a player takes no tricks, each trick counts 2 points. If a player takes all 8 tricks however, it is a Durchmarsch ("walkover" i.e. "slam"), he receives 8 plus points.
  2. No Hearts!: In No Hearts! (Keine Herzen!) each player aims to take as few Heart cards as possible in his tricks. Each Heart card taken scores a penalty point. If a player takes no Hearts at all, each Heart card counts 2 penalty points. If a player takes all the Heart cards however, he scores 8 plus points.
  3. No Unters!' In No Unters! (Keine Unter!) each player aims to take as few Unters in his tricks as possible. For every Unter captured, 2 penalty points are scored. If a player has no Unters, then each Unter is worth four penalty points. If a player gets all 4 Unters however, he receives 8 plus points.
  4. No King of Hearts! In No King of Hearts! (Achtung, Herz-König! i.e. "Beware the King of Hearts") each player tries not to capture the King of Hearts. If the King of Hearts is player, the deal ends and the player who has captured him receives 8 penalty points.
  5. Hundred!' In Hundred! (Hundert!) the aim is play cards so as not to be the first to exceed a given number. For this purpose the cards count as follows: Ace 11, King 4, Ober 3, Unter 2, Ten 10, Nine 0, Eight 0, Seven 0. Everyone lays a card in the middle and counts its collective value aloud e.g. "Ten, 10!" "Ace 21!" etc. Whoever is the first to exceed 25 gets a penalty point, whoever is first to exceed 50 gets 2 penalty points and whoever is first to exceed 100 receives 5 penalty points. On exceeding 100 points, the deal ends.
  6. Rosbiratschka!
    The final deal, Rosbiratschka, in progress Unteransetzen.jpg
    The final deal, Rosbiratschka, in progress
    Rosbiratschka! is the card game of Unteransetzen and involves melding and laying off cards to the table, building up sequences in each suit (see illustration). The aim is to avoid being the last player holding any cards. Forehand must lead with an Unter. If he does not have one, the next player must lead and so on until someone is able to meld an Unter. As soon as an Unter is melded, the next player must lay off next to it a card of the same suit that ranks one above or below it. If a player is unable to do this, he must meld another Unter above or below the first and start a new row in a different suit. If a player cannot meld or lay off a card, he says "pass!". When just one player is left with cards in his hand the others shout "Rosbiratschka!" and the player receives 8 penalty points.

Rules for three, five or six players

For three players, remove all Sevens and Eights from a 32-card pack and deal eight cards to each player; score 2 minus points for the Ace and King of Hearts in deal 2. For five players remove the Six of Bells and deal seven each. Score 2 minus points for the last trick in deal 1. For six players use a 36-card pack and deal six to each player; score 2 minus points for the first and last tricks in deal 1.

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Glossary of card game terms List of definitions of terms and jargon used in card games

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Réunion (card game)

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Treppenrommé Card game

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Herzeln is a compendium card game for three or four players in a partie of eight deals. As its name suggests, it is an Austrian game. It should not be confused with other games sometimes called Herzeln, including Barbu and Kein Stich.

Quodlibet (card game)

Quodlibet is a traditional card game associated with central European student fraternities that is played with William Tell pattern cards and in which the dealer is known as the 'beer king'. It is a compendium, trick-taking game for 4 players using a 32-card pack of double German playing cards.


Rumpel is a card game, similar to Quodlibet that is native to the Danube region from Regensburg to Linz, but is played especially in the region of Hauzenberg in the German county of Passau. Mala describes a version with 8 or 12 contracts from a menu of 29 called Großer Rumpel.

Kein Stich

Kein Stich is a card game, which is well known in the German-speaking parts of the world under various regional names such as Herzeln, King Louis, Kunterbunt ("Multicoloured"), Schwarze Sau, Fritz, Brumseln, Fünferspiel ("Fives"), Lieschen, Lizzy or Pensionisteln ("Pensioners").

Zwanzig ab, 20 ab or simply Zwanzig is card game for four players. It is a member of the Rams family in which the key feature is that players may choose to drop out of the game if they believe their hand is not strong enough to take a minimum number of tricks. It appears to be a recent, internet-propagated variant of Schnalzen or Bohemian Watten. However, the latter has a natural card ranking, is played with double German cards and a Weli, has no exchanging and has a different scoring system. It is suitable for children from 8 upwards. It may be related from Fünf dazu! which is a simpler game described by Gööck in 1967 that has neither trumps nor the option to drop out.

Lorum (card game)

Lorum or Lórum is an old, Hungarian, compendium card game for 4 players. Although it is the ancestor of the French game, Barbu, it is still played today. It uses a German-suited pack of 32 cards and comprises 8 individual contracts, each with different rules, each of which is played four times so that a session consists of a total of 32 individual games and lasts about 1½ hours.


  1. 1 2 Altenburger 1988, pp. 173/174.