A trick-avoidance game | |
Origin | Britain |
---|---|
Alternative names | Black Lady |
Type | Reverse game |
Players | 3–6 (3 is best) |
Skills | Card counting, Tactics |
Cards | 51 cards for 3 players |
Deck | French |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Playing time | 10 minutes per hand |
Chance | Low – moderate |
Related games | |
Black Lady • Hearts | |
Aim: avoid capturing hearts, the ♠A, ♠K or ♠Q |
Black Maria [lower-alpha 1] is a popular British card game of the Hearts group for three to six players. It is an elaboration of Black Lady, itself a development of the original American game of Hearts, the progenitor of the group. Black Maria is regarded as one of the best games for three players. [1]
The name of the game is derived from the nickname given to the Queen of Spades which plays a key role. The name Black Maria is sometimes used, confusingly, for the related American game of Black Lady; likewise this game is occasionally referred to as Black Lady. [lower-alpha 2] While many of the games of the Hearts family may be considered as variants of 'basic' Hearts, Black Maria is "sufficiently different and popular" to justify being described as a separate game. [2]
In the Penguin Hoyle of 1958, English economist, journalist and bridge player, Hubert Phillips claims to have invented Black Maria during the First World War. [3] Its rules first appears in print in The Complete Book of Card Games in 1939, where Phillips and co-author, B.C. Westall, referring to three-player games, describe it as "the best of them all". [4] Although Black Maria is its most common name, it is occasionally called Black Lady which, however, usually refers to the popular American variant of Hearts that features the Queen of Spades (the Black Lady) as the only high-scoring penalty card, as opposed to the three top penalty cards that characterise Black Maria. One source states that an alternative name is Slippery Anne, [1] although this is also an alternative name for Black Lady, while several sources erroneously give the name Black Maria to the game of Black Lady. [lower-alpha 3]
The games uses a standard French pack, normally of the English pattern, with 13 cards in each of the four suits: Hearts, Spades, Diamonds and Clubs. The cards rank in their natural order, Aces high: A K Q J 10 9 8 7 6 5 4 3 2. There is no trump suit. [1]
The game is best suited to three players, but may also be played by four, five or six. In the case of the three player game, the [1]
is removed from the pack. If five play, the and are removed and, if six play, all four 2s are removed.The aim of Black Maria is to avoid capturing the penalty cards in tricks. The penalty cards are all the hearts, , and (Black Maria). [1]
The following rules are based on Arnold (1995). [5]
The dealer may be chosen by cards; lowest deals. Deal and play are clockwise. After shuffling the cards and having them cut, the dealer deals 17 cards to each player, one by one and face down, beginning with eldest hand (left of dealer).
Players examine their hands and pass three cards, face down, to their right-hand neighbours. They must not view the cards they receive until they have selected and passed on their three discards. Eldest hand leads to the first trick. Tricks are won by the highest card of the led suit and the trick winner leads to the next.
The penalty cards score as follows:
At the end of the deal, players tot up their penalty points which should collectively add up to 43 points.
The winner is the player with the lowest score after an agreed number of deals (usually divisible by three so that everyone has the same number of turns as dealer).
Arnold mentions a type of slam known as 'hitting the moon' as an optional rule whereby a player with a poor hand is able to capture all the penalty cards. If successful, the score is reduced by 43 points. Most descriptions of the game do not mention a slam or 'take-all', [6] although it is common in other games of the Hearts family.
A variant called Dirty Lady or ‘Dirty Janet’ is described by Headington in 1972. It differs from Arnold as follows: [7]
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.
Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.
Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called oh! well. It was said to have been introduced into America via the New York clubs in 1931. Phillips and Westall describe it as "one of the best round games."
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players.
Black lady is an American card game of the hearts group for three to six players and the most popular of the group. It emerged in the early 20th century as an elaboration of hearts and was initially also called discard hearts. It is named after its highest penalty card, the queen of spades or "black lady". It is a trick-avoidance game in which the aim is to avoid taking tricks containing hearts or the black lady. American author and leading bridge exponent, Ely Culbertson, describes it as "essentially hearts with the addition of the queen of spades as a minus card, counting thirteen" and goes on to say that "black lady and its elaborations have completely overshadowed the original hearts in popularity".
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, Great Britain, New Zealand, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are normally four players, two on each team, although there are variations for two to nine players.
Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name.
Cassino, sometimes spelt Casino, is an English card game for two to four players using a standard, 52-card, French-suited pack. It is the only fishing game to have penetrated the English-speaking world. It is similar to the later Italian game of Scopa and is often said, without substantiation, to be of Italian origin. Cassino is still played today in Madeira, probably due to English influence.
Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.
Rummy is a group of games related by the feature of matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs and either be first to go out or to amass more points than the opposition.
Tiến lên is a shedding-type card game originating in Vietnam. It may be considered Vietnam's national card game, and is also played in the United States, sometimes under the names Viet Cong, VC, Thirteen, Killer, or 2’s.
Polignac is a French 18th century trick-taking card game ancestral to Hearts and Black Maria. It is played by 3-6 players with a 32-card deck. It is sometimes played as a party game with the 52-card pack; however, it is better as a serious game for four, playing all against all. Other names for this game include Quatre Valets and Stay Away. Knaves is a variant and it is also similar to the Austrian and German games, Slobberhannes, Eichelobern and Grasobern.
Switch is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play their final card, and ergo have no cards left, wins the game. Switch is very similar to the games UNO, Flaps and Mau Mau, both belonging to the larger Crazy Eights or Shedding family of card games.
Two-ten-jack is a Japanese trick-taking card game for two players that takes its name from the three highest-scoring cards in the game: the 2, 10 and Jack in three different suits.
Konter a Matt, Kontra a Matt or Konter a Midd is a Luxembourgish trick-taking card game played by four players. The game is popular enough to have been televised on RTL, Luxembourg's leading TV station and for tournaments to be organised. Konter a Matt is one of a family of similar games, known as the Couillon Group, played in the Benelux area. Other games in the family include the Belgian game of Couillon, known as Kwajongen in Flemish areas and Kujong in Luxembourg, the Dutch game of Troeven and the Belgian games of Brûte and Gamelle.
Gong Zhu (拱猪) is a Chinese four-player trick-taking card game that is similar to Black Lady, the leading member of the Hearts family. However, it differs in that it assigns quite different point values to cards. The objective of the game is to score positive points and avoid penalty points. Gong Zhu means: Chase the Pig, for "pig" is the name given to the Q♠.
Newmarket is an English card game of the matching type for any number of players. It is a domestic gambling game, involving more chance than skill, and emerged in the 1880s as an improvement of the older game of Pope Joan. It became known in America as Stops or Boodle before developing into Michigan. In 1981, Newmarket was still the sixth most popular card game in Britain.
Maw, formerly also Mawe, was a Scottish card game for two players, popularised by James I, which is ancestral to the Irish national game of Twenty-five as well as the Canadian game of Forty-fives. Maw appears to be the same as Five Cards, a game described by Charles Cotton in the 17th century. The game disappeared from the literature after the period of the English Commonwealth, only to emerge in Ireland in the 19th century in new forms for two or more players and known as Five and Ten, Spoil Five and Forty-Five. These new variants are still played today, the latter has evolved into the Canadian game of Forty-fives.