Julepe (Spanish : Julepe), [1] (Catalan : Julep, also the variety Xulepe and Gilen.), [2] is a gambling card game of Spanish origin, similar to the English five-card Loo, and best for six players. It spread rapidly across the Spanish-American countries during the 19th century.
Julepe is a variant of Tute and one of the many games of the tute family, [3] and the game is played according to the same rules of tute. It is noted that the original Julepe, in which game three cards are dealt to each player, is the card game presently known as Tomate. [4]
Five cards are dealt to each player from a 40-card pack lacking 8s, and 9s. The next card is turned up for trump. Players may pass or play. Those who play must win at least two tricks, [5] but may first discard and draw any number of replacements.
To win a game, a player should have the highest value trump card at play, non-trump card, or the highest card of the suit played by the first player. At least two tricks should be gained in game in order to gain chips toward your pot . If the opponent makes less than one, the chips wagered by this player will be subtracted from his pot. Most importantly, the name of the game is to hacer julepe or "Make the whist," i.e. winning at least two tricks during the game, as is the bare minimum.
In each game, each player should play a card, and the one who plays the highest one wins the round and the wagers from that first round, keeping in mind:
a) if the first player to play a card has the Ace of the trump suit, it is recommended that it be played. Otherwise, you should divide the pot, since with this action you force the other players to play a trump card for this round.
b) if the first player leads with a card different from the trump suit, the other players are forced to continue playing that suit. If the player is found to have played incorrectly, that player is forced to split the pot, which is also punishable by falling, or, in the instance that the player does not have that suit, a trump card must be played. If the player has neither of the former cards, any card can be played.
c) if all the cards are of the same suit, the player with the highest value card wins.
d) if the round has begun with a suit different from the trump and a trump card is played subsequently, and the other players after the one who played the trump card are NOT required to play the trump, thus allowing them to play any card.
Prior to beginning the game, cards are dealt to each player face-up, one-by-one around the table, until the first Coin suit (palo de Oro) card appears. The player whom receives this card is deemed the first dealer. The order of play is determined by the person to the dealer's RIGHT in the next round. The dealer deals 5 cards and selects the type of game that shall be played, being either a normal wager or a blind wager game. Depending on the type of game selected, the wager should be defined before beginning to deal and the players should place the same bet before receiving his/her cards. Following this, three cards are dealt to each player.
After having dealt, the deck is placed in the middle of the table and the top card is flipped. The suit of this first card is thus considered the Trump suit, or triunfo, and any card of this suit automatically beats any card from another suit, despite its value. If the flipped trump card is an Ace or a Three, the player that deals can take this card, without seeing your[ who? ] cards. This player is called the postre (lit. dessert) of the game. The postre takes the trump with the condition that the dealer win three trickstres bazos, as opposed to merely hacer julepe. Otherwise, the dealer will fall for not having met this condition at the end of the round.
Now is where the real game begins. The player to the RIGHT of the dealer decides if he passes or plays, and every player afterward follows suit, until the round is over. If the decision to pass or play falls on the dealer, and if no player has selected to play, the dealer deals again and the dealer repeats the round. If only one player decides to play, the Widow is offered, first to the fallen. If the fallen player does not agree, the Widow is offered to the rest of the players, starting with the player RIGHT of the dealer. If no one wants the Widow, the player should play against the dealer. Within those players that decided to play, the first one to the RIGHT of the dealer plays a card first. The next player to his RIGHT plays a card, attempting to beat the previously played card, playing a card of the same suit or, if you have no cards from that suit, a trump card. The player that wins the first hand has thus won a trick, and three hands are to be played this way. (One card=one hand.) If a player that chose to play did not win, did not meet his bid, or the Widow, or chooses to divide the pot, this player falls.
The dealer deals three cards face-down to each player and each player is forced to play this round. The player RIGHT of the dealer starts the round, placing his card on the table. According to who wins this hand, that player begins the next round. The game is played like this until the whole game is played through. All the players whom did not win are considered fallen.
When only one player elects to play (while all other players have elected to pass), the Widow is offered to the other players, which are required to meet the amount of Widows they bid. (A Widow=Three Cards=Three Hands)
It is when a player did not meet the bid made previously, with a Widow, or did not win any hands. This player must place an amount equal to the total amount of wagers made in that round into the collective wager pot. (Example: If three players played and bid 3 chips, the fallen places 9 chips into the pot) All the fallen must place this quantity of chips into the pot, absolving the other players from betting.
You divide the pot when you do not play according to the rules and hence distribute the collected wager pot between the winners.
Condition that forces you to play a card, as long as it is the same as the card thrown initially or not having to play a same-suit card if a trump suit is played before you.
The dealer is always allowed to force, forcing other players to play a face card (jack, horse, or king). The face card is taken and another card is discarded. The one who has forced, is forced himself to win at least 2 tricks.
Pinochle, also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of characters into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".
Bourré is a trick-taking gambling card game primarily played in the Acadiana region of Louisiana in the United States of America. It is also played in the Greek island of Psara, with the name Boureki. The game's closest relatives are probably Spades and Euchre; like many regional games, Bourré sports many variant rules for both play and betting considerations.
Pedro is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five which was developed in Denver, Colorado around 1885 and soon regarded as the most important American member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
Pitch is the American name of the English trick-taking game of Blind All Fours which, in turn, is derived from classic All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback.
Rummoli is a family card game for two to eight people. This Canadian board game, first marketed in 1940 by the Copp Clark Publishing Company of Toronto requires a Rummoli board, a deck of playing cards, and chips or coins to play. The game is usually played for fun, or for small stakes. Rummoli is one of the more popular versions of the Stops Group of matching card games, in particular it falls into a subgroup of stops games based on the German Poch and falls into a family of Poch variants such as the French Nain Jaune, the Victorian Pope Joan but most like the American game Tripoley which debuted eight years earlier in Chicago in 1932.
Brisca is a popular Spanish card game played by two teams of two with a 40-card Spanish-suited pack or two teams of three using a 48-card pack.
Napoleon or Nap is a straightforward trick-taking game in which players receive five cards each and whoever bids the highest number of tricks chooses trumps and tries to win at least that number of tricks. It is often described as a simplified version of Euchre, although David Parlett believes it is more like "an elaboration of Rams". It has many variations throughout Northern Europe, such as Fipsen. The game has been popular in England for many years, and has given the language a slang expression, "to go nap", meaning to take five of anything. It may be less popular now than it was, but it is still played in some parts of southern England and in Strathclyde. Despite its title and allusions, it is not recorded before the last third of the nineteenth century, and may have been first named after Napoleon III.
Tute is a trick-taking card game of the ace–ten family for two to four players. Originating in Italy, where it was known as tutti, during the 19th century the game spread in Spain, becoming one of the most popular card games in the country. The name of the game was later modified by Spanish speakers, who started calling the game tute. The game is played with a deck of traditional Spanish playing cards, or naipes, that is very similar to the Italian 40-card deck.
Manille is a Catalan French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansion of belote. It is still popular in France and the western part of Belgium.
Lanterloo or Loo is a 17th-century trick taking game of the trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw. It is considered a modification of the game of "All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Court piece is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players.
Tippen, also known as Dreiblatt, Dreikart, Drei Karten, Dreekort, Kleinpréférence or Labet, is an historical German 3-card, plain-trick game which was popular as a gambling game for three or more players. The Danish version of the game was known as Trekort and more elaborate Swedish variants include Knack and Köpknack. It appears to be related to the English game of Three-Card Loo. It was banned as a gambling game in some places.
Préférence, frequently spelt Preference, is a Central and Eastern European 10-card plain-trick game with bidding, played by three players with a 32-card Piquet deck, and probably originating in early 19th century Austria, becoming the second most popular game in Vienna by 1980. It also took off in Russia where it was played by the higher echelons of society, the regional variant known as Preferans being still very popular in that country, while other variants are played from Lithuania to Greece.
Chratze is a trick taking card game, mainly played in the German-speaking part of Switzerland as well as in Bavaria. It is one of over 70 variants of Jass and played with a pack of 36 cards, either a Swiss-German or French one. It appears to be related to the Austrian game, Kratzen.
Gleek is an English card game for three people. It is played with a 44-card pack and was popular from the 16th century through the 18th century.
Kratzen is an Austrian card game for three to six players that is played for small stakes usually using a 33-card William Tell pack. It is a member of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. The game is related to the Swiss Jass form, Chratze and has been described as "fun" to play.
Lupfen is a card game for 3–5 players that is played mainly in west Austria and south Germany, but also in Liechtenstein. The rules vary slightly from region to region, but the basic game in each variation is identical. It is one of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks.
Ramscheln, also called Ramsch, is a German card game for three to five players, which is usually played for small stakes. It is a variant of Mönch and a member of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. It should not be confused with Ramsch, an unofficial contract in Skat, played when everyone passes, in which the aim is not to score the most card points.