Trump (card games)

Last updated
A 6 of cups is tucked under the deck in a game of Brisca, to show that cups is the trump suit. Escaner 20160104 (5).jpg
A 6 of cups is tucked under the deck in a game of Brisca, to show that cups is the trump suit.

A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a trump suit; these cards then outrank all cards of plain (non-trump) suits. In other contexts the terms trump card or to trump refers to any sort of action, authority or policy which automatically prevails over all others.

Contents

The introduction of trumps is one of only two major innovations to trick-taking games since they were invented; the other being the idea of bidding. [1] Trump cards, initially called trionfi , first appeared with the advent of Tarot cards in which there is a separate, permament trump suit comprising a number of picture cards. [2] The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. [3]

Around the same time that Tarot cards were invented with the purpose of adding a trump suit to the existing four suits, a similar concept arose in the game of Karnöffel. However, in this south German game played with an ordinary pack, some cards of a given suit had full trump powers, others were partial trumps and the 7s had a special role. These features have been retained in games of the Karnöffel family down to the present, but are never seen in Tarot games. [4] Suits with these variable powers are thus called chosen suits or selected suits to distinguish them from trump suits. [5]

Etymology

The English word trump derives from trionfi , a type of 15th-century Italian playing cards, from the Latin triumphus "triumph, victory procession", ultimately (via Etruscan) from Greek θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour.

Trionfi was the 15th-century card game for which tarot cards were designed. Trionfi were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game triomphe (Spanish triunfo) used four suits, one of which was randomly selected as trumps. It was this game that became extremely popular in Western Europe in the 16th century and is ancestral to many modern card games.

The English word is first documented in 1529 as the name of a card game which would develop into Ruff and Honours and ultimately Whist. [6] In German, the term is attested as Triumph in 1541; the modern German spelling Trumpf is recorded from 1590. [7] In French, triomphe remained the name of the game, while the trump suit was called atout , from à tout (as it were "all-in"). [8] Some European languages (Hungarian, Greek) adopted the French term. Russian козырь kozyr' is of unknown etymology, possibly a loan from a Turkic source. [9] Polish variously uses atut, trumf and kozer adopted from the French, German and Russian respectively.

Role in card games

In the game of Skat, jacks act as permanent trumps, with the Jack of Clubs being the highest trump. Skat-bubenordnung.jpg
In the game of Skat, jacks act as permanent trumps, with the Jack of Clubs being the highest trump.

In most games the relative rank of cards within a suit is the same in trump and plain suits, but they may sometimes differ, for example in Klabberjass, Euchre, or Eighty Points.

The trump suit may be fixed as in Spades, rotate on a fixed schedule or depend on the outcome of the previous hand as in Ninety-nine, be determined by drawing a card at random as in Bezique, by the last card dealt to a designated player as in Whist, by the first card played as in Nine Card Don, be chosen by a designated player as in Barbu, or players may bid for the right to select the trump suit as in Contract Bridge or Skat.

In most games trump cards cannot be played if the player has any cards of the suit led to the trick; the requirement to "follow suit" is of higher priority. In a few games, trumps can be played at any time. Playing the first trump to an already-started trick is known as trumping or ruffing ; if another player were to play a higher trump, that would be an overruff or overtrump.

The tarot deck contains a fifth suit, known in gaming as the atouts or honours, which serves as a permanent trump suit in games played with the tarot deck. The suit consists of twenty-two cards, including a Fool which serves as a highest trump (in Central Europe) or excuses the players from following suit elsewhere. [10] The usual rule of play in Tarot card games is that a player who cannot follow suit, must play a trump.

Due primarily to the prevalence of the trump in card games, the term used in Japan for the standard 52-card deck of playing cards is toranpu (トランプ), derived from the English word "trump". [11]

Chosen suits

In games of the Karnöffel family whose ancestor predated Tarot games, there are quasi-trump suits usually known as chosen suits or selected suits. These are characterised by the highest cards of the chosen suit or suits having full trump powers, intermediate-ranking cards having partial trump-like powers and some cards having no powers at all. Surviving examples include Swiss Kaiserspiel, German Bruus and Knüffeln and Danish Styrivolt. [5]

See also

Related Research Articles

<span class="mw-page-title-main">Card game</span> Game using playing cards as the primary device

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.

<span class="mw-page-title-main">Trick-taking game</span> Type of card game

A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.

<span class="mw-page-title-main">Tarot</span> Cards used for games or divination

Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are occasionally used for cartomancy.

<span class="mw-page-title-main">Major Arcana</span> Trump cards of tarot decks in occult practices

The Major Arcana are the named or numbered cards in a cartomantic tarot pack, the name being originally given by occultists to the trump cards of a normal tarot pack used for playing card games. There are usually 22 such cards in a standard 78-card pack, typically numbered from 0 to 21. The name is not used by tarot card game players.

<span class="mw-page-title-main">Playing card suit</span> Categories into which the cards of a deck are divided

In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.

<span class="mw-page-title-main">French Tarot</span> Second most popular card game in the Western European country

The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is the second most popular card game in France and is also played in French-speaking Canada. It should not be confused with French tarot, which refers to all aspects of cartomancy and games using tarot cards in France.

Ruff and Honours, Ruffe and Trump or Slamm was an English trick-taking card game that was popular in the 16th and 17th centuries; it was superseded in the 18th century by Whist.

Minchiate is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. Minchiate can also refer to the special deck of 97 playing cards used in the game. The deck is closely related to the tarot cards, but contains an expanded suit of trumps. The game was similar to but more complex than tarocchi. The minchiate represents a Florentine variant on the original game.

<span class="mw-page-title-main">Trionfi (cards)</span> The trump cards in 15th-century, Italian, tarot packs

Trionfi are 15th-century Italian playing card trumps with allegorical content related to those used in tarocchi games. The general English expression "trump card" and the German "trumpfen" have developed from the Italian "Trionfi". Most cards feature the personification of a place or abstraction.

<span class="mw-page-title-main">Karnöffel</span> Historical card game

Karnöffel is a trick-taking card game which probably came from the upper-German language area in Europe in the first quarter of the 15th century. It first appeared listed in a municipal ordinance of Nördlingen, Bavaria, in 1426 among the games that could be lawfully played at the annual city fête. This makes the game the oldest identifiable European card game in the history of playing cards with a continuous tradition of play down to the present day.

<span class="mw-page-title-main">Bourgeois Tarot</span> European card games deck

The Bourgeois Tarot deck is a mid-19th century pattern of tarot cards of German origin that is used for playing card games in western Europe and Canada. It is not designed for divinatory purposes. This deck is most commonly found in France, Belgian Wallonia, Swiss Romandy and Canadian Québec for playing French Tarot; in southwest Germany for playing Cego and Dreierles; and in Denmark for Danish Tarok.

<span class="mw-page-title-main">Glossary of card game terms</span> List of definitions of terms and jargon used in card games

The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.

<span class="mw-page-title-main">Tarot card games</span> Card games played with tarot decks

Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, Tarock in German and similar words in other languages.

<span class="mw-page-title-main">Tarocco Siciliano</span> Tarot card deck

The Tarocco Siciliano is a tarot deck found in Sicily and is used to play Sicilian tarocchi. It is one of the three traditional Latin-suited tarot decks still used for games in Italy, the others being the more prevalent Tarocco Piemontese and the Tarocco Bolognese. The deck was heavily influenced by the Tarocco Bolognese and the Minchiate. It is also the only surviving tarot deck to use the Portuguese variation of the Latin suits of cups, coins, swords, and clubs which died out in the late 19th and early 20th centuries.

<span class="mw-page-title-main">Tarocco Bolognese</span> 62-suit deck of tarot cards

The Tarocco Bolognese is a tarot deck found in Bologna and is used to play tarocchini. It is a 62 card Italian suited deck which influenced the development of the Tarocco Siciliano and the obsolete Minchiate deck.

<span class="mw-page-title-main">Triomphe</span>

Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.

<span class="mw-page-title-main">Droggn</span> Tarock card game for three players

Droggn, sometimes called French Tarock is an extinct card game of the Tarock family for three players that was played in the Stubai valley in Tyrol, Austria until the 1980s. Droggn is originally local dialect for "to play Tarock", but it has become the proper name of this specific Tarock variant. An unusual feature of the game compared with other Tarock games is the use of a 66-card deck and that, until recently, there was no record in the literature of a 66-card game and no current manufacturers of such a deck. The structure of the game strongly indicates that it is descended from the later version of Tarok l'Hombre, a 78-card Tarock game popular in 19th-century Austria and Germany, but with the subsequent addition of two higher bids.

Karniffel or Thuringian Karnöffel was a trick-taking card game for four players, playing in pairs, the rules of which were recorded in some detail in a German periodical of the late 18th century where it was described as being played by the Thuringian peasantry. Karniffel was a descendant of the original Karnöffel.

<span class="mw-page-title-main">Gertrude Moakley</span> American scholar and librarian (1905–1998)

Gertrude Charlotte Moakley was an American librarian and a Tarot scholar. Moakley is notable for having written the earliest and most significant account of the iconography of Tarot, a card game which originated in the Italian Renaissance. She had worked at the New York Public Library.

References

  1. Dummett (1980), p. 173.
  2. Dummett (1980), p. 173.
  3. Pratesi, Franco (1989). "Italian Cards - New Discoveries". The Playing-Card . 18 (1, 2): 28–32, 33–38.
  4. Dummett (1980), pp. 190–191.
  5. 1 2 Card Games: Karnöffel Group at pagat.com. Retrieved 29 November 2023.
  6. "trump | Search Online Etymology Dictionary". www.etymonline.com.
  7. Wolfgang Pfeifer, Etymologisches Wörterbuch des Deutschen (1997)
  8. recorded in 1440 in jouer atout "making a risky play", used figuratively in the military context of a siege. cnrtl.fr
  9. Max Vasmer, "козырь" in Этимологический словарь русского языка(1964–1973).
  10. Place, Robert Michael (2005). The Tarot: History, Symbolism, and Divination . Penguin. pp.  5–8. ISBN   1-58542-349-1 . Retrieved September 2, 2010. The Tarot: History, Symbolism, and Divination.
  11. "A Japanese website for a playing card manufacturer (Nintendo) selling "Trump" playing cards". Archived from the original on 2007-02-08.

Bibliography