Rutersju

Last updated
Rutersju
Atlas deck 7 of diamonds.svg
The master card in Rutersju
Origin Sweden
Type Plain-trick game of exact bidding group
Family Oh Hell
Cards36
DeckModern Swedish pattern, French-suited pack
Rank (high→low)7 = master card
A K Q J 10 9 8 7 6
PlayClockwise

Rutersju is a Swedish trick-taking card game for several players in which the dealer has to make exactly the number of tricks that he or shebid. Its name means "diamond seven" and is derived from its commanding card.

Contents

Rules

The following rules are based on Schenkmanis (1988), Wahlström (1993) and Norlin (1996). [1] [2] [3]

Cards

A pack of 36 French-suited Modern Swedish or English pattern cards are used. The Rutersju ( 7) is the highest card in the pack.

Deal

The players are dealt three cards each and then bid, in turn, for the number of tricks they think they can take e.g. if four play, there are 9 tricks in toto . The player who made the highest bid becomes the declarer and plays alone against the others aiming to take the tricks bid. If several players announce the same highest bid, the player who bid last becomes the declarer. [lower-alpha 1] }

Play

Play is presumably clockwise with forehand leading any card to the first trick and players following suit if able. The Rutersju ( 7) is the master card and always wins the trick it is played to.

Winning

The declarer receives 1 point for each trick taken, provided that the number of tricks is the same as what was bid. Otherwise, it is the opposing players who are awarded points.

Footnotes

  1. This is highly unusual – normally the earlier bidder has precedence.

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References

  1. Schenkmanis (1988).
  2. Walhström (1993).
  3. Norlin (1996).

Bibliography