The suit of Leaves in a William Tell pack
|Deck||William Tell (Double German)|
|Card rank (highest first)||A K O U 10 9 8 7 6|
|Playing time||2 hours|
|Barbu, Herzeln, Kein Stich, Lorum, Rosbiratschka, Rumpel|
|12 deals x 4 rounds = 48 games.|
Quodlibet (lat.: "what pleases") is a traditional card game associated with central European student fraternities that is played with William Tell pattern cards and in which the dealer is known as the 'beer king'.It is a compendium, trick-taking game for 4 players using a 32-card pack of double German playing cards.
Quodlibet is an old student drinking game mentioned as early as 1845 as one of the "best-known drinking games".It is described in an 1862 source as comprising around 20 different deals (Touren) each, in itself, almost childish, but collectively making for an enjoyable variety. It appears to have been particularly popular in student circles as a drinking game and is still played by student fraternities in Austria. In a 400th anniversary magazine for the University of Tübingen that year, students from Mainz describe the rules for Quodlibet. The well known children's game, Schwarzer Peter (or Old Maid in Britain), was originally a Quodlibet deal.
Quolibet is a four-hander played with a pack of 32 German-suited cards that is popular with students.
The rules given here are based on those used by two student fraternities from the Austrian region: KÖStV Frankonia Wien from Vienna, founded in 1919, and KÖStV Badenia from Baden bei Wien in Lower Austria, founded in 1928, both of which are members of the Mittelschüler-Kartellverband, the umbrella organisation for all such high school fraternities in Austria.
A partie in Quodlibet consists of 12 games which, in some circles are divided into three 'wheels' (Rädern) or rounds, each of four deals (Touren).Quodlibet is played anti-clockwise and is a trick-taking game in which players must follow suit ( Farbzwang ), but there is no trump suit or requirement to win the trick.
The aim is to score as few penalty points as possible.
The dealer in Quodlibet is called the 'beer king' (Bierkönig). The first beer king deals 8 cards to each player (normally 3-3-2 or 3-2-3), picks up his hand, chooses a contract from the first round (see below) and leads to the first trick.When the first deal has been played out, the player to the dealer's right becomes the next beer king; he may now select one of the three remaining contracts and so on.
At the end of each round, the player with the most penalty points becomes the new beer king and may select the first contract. The player with the fewest penalty points at the end of the partie is the winner.
The first round (das erste Rad) has the following contracts:
The aim is to win as many tricks as possible. Every trick that a player does not win scores 10 penalty points; if a player takes no tricks at all, he scores 100 penalty points – this is recorded with the Roman number C.
The aim is to lose as many tricks as possible. Winning a trick costs 10 points; if a player takes all tricks, it costs 100 points.
Bad Neighbour (Böser Nachbar) uses the same scoring as Minus, but the penalty points go to the player on the right(or left in another variant).
Alarich, also called Ahmed and the Red Ruffian (Achmed und der rote Rülps),is a game in which the player who takes the 'Red Ruffian', i.e. the King of Hearts, in his tricks, scores 50 penalty points; the player who captures 'Ahmed', i.e. the Ober of Bells, scores 30 penalty points. If a player captures both in one trick, it costs 100 points.
The contracts in the second round (das zweite Rad) are:
First Three and Last (Erste drei, letzter) is also called 1238, pronounced "Twelve Thirty-Eight" (Zwölf Achtunddreißig), or Wall (Mauer). 1238 is the post code of the Viennese quarter of Mauer.
Whoever takes the first trick scores 10 points. The second trick is worth 20 points, the third 30 and the last or eighth trick scores 50 (or 80) points.
Players aim to take no reds (Keine Roten) i.e. no Hearts cards in their tricks. The 'lower' Hearts (7 to 10) each score 20 points; the 'higher' ones (Unter to Deuce) each 10 points.Taking all Hearts in one trick scores 100 points.
In Ober/Unter the aim is to avoid taking any Obers or Unters. Every Ober captured costs 30 points, every Unter 20 points. If a player takes an Ober and an Unter in the same trick, it costs 100 penalty points.
In Bribe (Schmiergeld) every trick scores 30 points and the player who plays the lowest card to the trick scores 20 points. If a player takes the trick with the lowest card, it costs 100 points.
In the third round (das dritte Rad) or Wheel of Fortune (Glücksrad) the beer king must announce his chosen contract before dealing.[ citation needed ]
Open Trousers (Offene Hose) is negative contract in which the cards are held with their backs to the players, as in Idiotic Skat. For this contract, the requirement to follow suit is, of course, suspended. Each trick scores minus 10; taking all the tricks costs 100 penalty points.
Good Hunting! (Waidmannsheil) is a negative game with open cards. Players lay their cards face up on the table for the duration of the contract and try to take as few tricks as possible. Every trick taken costs 10 penalty points; If a player takes all 8 tricks, it costs 100 points.
Each player is dealt eight cards. A card is only beaten by the card of the same suit that is exactly three ranks higher. This card must be played and not cards that are four or more ranks higher. If someone plays a so-called Quadrature (Quadratur), e. g. an Eight and Unter of the same suit, the other players must play the Nine and Ten of that suit to the trick. Scoring is the same as in Snack below.
Snack (Kleinfraß) is always played last. It is a variant of Domino. Every player is dealt 4 cards; five packets of 3 cards and a singleton are placed face down on the table.
Initially only the Unters may be played. On an Unter, other cards may be built in the corresponding suit. If a player cannot meld any of his cards, he picks up a packet. Unters have to be played and must not be held back.
As soon as the first player has laid all his cards out, he calls "Census!" and the first 'census' (Volkszählung) is held. The remaining players score 10 penalty points for each card still held.
The game continues. When the second player is 'out', the next census is taken. Each remaining card now costs 20 points. In the third census the player who still has hand cards receives 30 penalty points per card and must also count the packets remaining on the table.
Quodlibet is played in many variations that deviate in their details from the above description. The 1888 Meyers Konversationslexikon describes Quodlibet as "a card game that consists of 13[ sic ]different deals that is especially popular in student circles". The rules are not binding in the same way as, for example, the rules of chess.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to score the number of books ("tricks") that are bid, if it is a cutthroat game then you will bid ONLY your own books by calculating how many in total (“books”/“tricks”) you will accumulate in a single “hand” or round. If it is a partnership game you will bid together. By only looking at your hand, count how many tricks you have without showing your cards to one another or telling specifics. You and your partner will estimate each one of your tricks to create a combined bid, and this will go on for a minimum of 3 rounds. Whichever partnership wins best 2 out of 3 rounds wins the game and so on and so forth. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.
Schafkopf, Schaffkopf or Schafkopfen, also called Bavarian Schafkopf to distinguish it from German Schafkopf, is a late 18th-century German trick-taking card game of the Ace-Ten family, still very popular in Bavaria, where it is their national card game, but also played in other parts of Germany as well as other German-speaking countries like Austria. It is an official cultural asset and important part of the Old Bavarian and Franconian way of life. Schafkopf is a mentally demanding game that is considered "the supreme discipline of Bavarian card games".
Mariage or Mariagenspiel is a German 6-card trick-and-draw game for two players in which players score bonus points for the "marriage" of King and Queen of the same suit. The game, first documented in 1715 in Leipzig, spawned numerous offshoots throughout continental Europe and gives its name to the Marriage group of card games. Many of these are still the national card games of their respective countries. It is unrelated to the Nepalese game of Marriage.
Ramsch, formerly also called "Mike" in East Germany, was originally not a separate game, but a contract within variants of the popular German card games, Skat and Schafkopf. However, thanks to its interesting mode of play it has since developed into an independent game in its own right which is only loosely based on Skat or Schafkopf. It should not be confused with another game of the same name, also known as Ramscheln, which is a five-card game of the Rams group for 3-5 players traditionally played with German-suited cards.
Officers' Skat (Offiziersskat), is a trick-taking card game for two players which is based on the rules of Skat. It may be played with a German or French card deck of 32 cards which, from the outset of the game, are laid out in rows both face down and face up. As in Skat, tricks are taken and card points counted to determine the winner of a round; game points are then awarded to decide the winner of a game. It is also called Two-hand Skat, Sailors' Skat (Seemannsskat), Farmers' Skat (Bauernskat), Robbers' Skat (Räuberskat) or Coachmen's Skat (Kutscherskat)
The card game of Bauernschnapsen is an expanded form of the popular Austrian card game of Schnapsen, played by four players. This variant of Schnapsen is played throughout the whole of Austria.
Dobbm or Tappen is a card game played in the Stubaital valley in Austria which, like Brixental Bauerntarock, Bavarian Tarock and Württemberg Tarock, is not a true Tarock game, but is one of a family of games derived from Tapp Tarock by adapting its rules to a regular, shortened pack of 36 cards. The ranking and point value of the cards in Dobbm is identical with those of the other variants mentioned. In Dobbm as well, one player always plays as a soloist against all the others. It most strongly resembles the Brixental variant: Dobbm is also played by four players, each player is dealt eight cards, four cards go to the talon and Hearts are the permanent trump suit. The fundamental difference between games of the Tapp family and true tarot games is in the use of shortened German or French packs instead of true Tarot playing cards.
Dreierschnapsen, Talonschnapsen or Staperlschnapsen is a three-hand variant of the popular Austrian card game, Bauernschnapsen. The rules are very similar to those for Bauernschnapsen except that, instead of two teams of two players, one player bids to become the soloist against the other two who form a temporary alliance. Another difference is that the game makes use of a talon with which the soloist may exchange cards to improve his hand, hence its alternative name of Talonschnapsen. The game is usually played with William Tell cards.
Wendish Schafkopf, Wendisch or Wendsch is a card game for four players that uses a Schafkopf pack of German-suited cards or a Skat pack of French playing cards.
Mucken is a variation of the popular German card game, Schafkopf. However, unlike Schafkopf, it must always be played in teams of 2 players, so there are no Solo or Rufer (Caller) contracts. Mucken is mainly found in the province of Upper Franconia in the German state of Bavaria. Mucken is often played in Franconian restaurants, as it is part of the Franconian pub culture. The details of the rules vary greatly, even from village to village.
Binokel is a regional card game for two to eight players that originates from the German state of Württemberg and is typically played with a Württemberg pattern pack. It is still popular in Württemberg, where it is usually played in groups of three or four as a family game rather than in the pubs. In three-hand games, each player competes for himself, while in four-hand games, known as Cross Binokel (Kreuzbinokel), two teams are formed with partners sitting opposite one another. The game was introduced to America by German immigrants in the first half of the 20th century, where it developed into the similar game of Pinochle. Binokel is also played in Switzerland, where it is also spelt Binocle.
Grasobern, Grasoberl, Grasoberln, Graseberla, Grünobern, Lauboberl or Laubobern is a card game that was once commonly played in Old Bavaria, especially in the old counties of Bad Aibling and Rosenheim, and is still popular in eastern Bavaria, especially in Upper Palatinate. The game has relatively simple rules and thus a rather relaxing and leisurely character without the mental demands of Schafkopf or psychological stress of Watten.
Blattla is a Bavarian card game for four players, who usually form two teams of two for each deal. It is a simplified version of Schafkopf and Bierkopf and is thus a point-trick game. Unlike those two games, in Blattla the Obers and Unters are not permanent trumps. In order to learn the rules of Schafkopf, it can be an advantage to first become familiar with Blattla. The game is traditionally played with Bavarian pattern cards.
Herzeln is a compendium card game for three or four players in a partie of eight deals. As its name suggests, it is an Austrian game. It should not be confused with other games sometimes called Herzeln, including Barbu and Kein Stich.
Rosbiratschka is a trick-taking, compendium, card game for three or four players that is played with a German-suited pack of 32 or 24 cards.
Kein Stich is a card game, which is well known in the German-speaking parts of the world under various regional names such as Herzeln, King Louis, Kunterbunt ("Multicoloured"), Schwarze Sau, Fritz, Brumseln, Fünferspiel ("Fives"), Lieschen, Lizzy or Pensionisteln ("Pensioners").
Schnalzen is an Austrian card game for 4 players and a member of the Rams group of games in which the key feature is that players may choose to drop out of the game if they believe their hand is not strong enough to take a minimum number of tricks. It is, broadly speaking, Ramsen with the Weli as the second-highest trump. Players are dealt 5 cards and may not exchange. The Weli is the second-highest trump and game is 20 points.
Officers' Schafkopf, or Two-Hand Schafkopf, is a German point-trick, card game for two players which is based on the rules of Schafkopf. The game is a good way to learn the trumps and suits for normal Schafkopf and to understand what cards one is allowed to play.
Tatteln,, Tärtel, Törteln, Tertelé, Franzefuß, Frantsfuus, Därdechen, Därde, Därdel or Derdeln is an historical card game for two players that is played with a pack of 32 French or German playing cards. The rules resemble both those of Piquet as well as those of Mariage (Sixty-six). Recorded as early as 1802 in Denmark as Frantsfuus, according to the Oeconomische Encyclopädie in 1858 it was "a very popular game in Austria, although it bears no originality, being a combination of the well-known game of Piquet and the archaic game of Mariage, nevertheless it has received acclaim; it is harder than the latter [Mariage], but easier than the former [Piquet]." Parlett refers to it as a trick-and-draw version of the international classic, two-hander, Klaberjass.
Lorum or Lórum is an old, Hungarian, compendium card game for 4 players. Although it is the ancestor of the French game, Barbu, it is still played today. It uses a German-suited pack of 32 cards and comprises 8 individual contracts, each with different rules, each of which is played four times so that a session consists of a total of 32 individual games and lasts about 1½ hours.