Old sailors' and farmers' game now only played on the island of Fehmarn | |
Origin | Germany |
---|---|
Alternative names | Schipper-Schrill |
Family | Plain-trick |
Players | 4, 6 or 8 |
Cards | 32 or 36 |
Deck | French deck or German Skat pack |
Play | Clockwise |
Related games | |
Schafkopf • Skærvindsel (Sjevinsel) • Solo | |
Clubs as preference suit |
Scharwenzel, formerly also called Schipper-Schrill, is a traditional north German plain-trick card game of the Schafkopf family that is played by two teams with two to four players on each team. The game is at least three centuries old and is played today only on the island of Fehmarn in the German state of Schleswig-Holstein. [1] It may be a regional variant of German Solo with which it bears some similarities and it may also have been ancestral to Schafkopf. It is not related to a different game called Scharwenzel or Scherwenzel that was once played in Bavaria. [2]
Scharwenzel has been played on Fehmarn since the 18th century and may have been introduced from Denmark. [1] Apparently a game "of German origin" called Scharrewenselen was also being played in Holland around 1710 and Scharwentzeln was recorded in Germany in 1715. [3] [4] In Denmark, Schierwentzel is recorded as a gambling game in 1772 alongside Styrvolt, Cinq & Neuf, Passedix, Hypken, Trekort, Dutmachen or Highest Trump, Bys, Rusk and others, [5] however these early reports may be referring to the popular but unrelated vying game of Scherwenzel.
The Danish variant, Skærvindsel, and the Faroese variant, Sjevinsel, [lower-alpha 1] bear great similarity to the Fehmarn Scharwenzel. Sometimes the same terminology is used, e.g. the matadors (Matadoren) are called Matadorer in Skærvindsel and Makadorer in Sjevinsel. The game is probably related to Schafkopf. [7]
As Scherwenzel, the game is recorded as being played at Yuletide in Anglia on the Jutland peninsula to the northwest in the 1840s. [8] In 1910, Wossidlo reported it as a Mecklenburg game without, however, giving any details. [9]
The word 'Scharwenzel' or 'Scherwenzel' used to mean a person who was overly polite and ready to serve out of self-interest those people from whom something could be gained. It may have derived from the Italian servente, or be composed of the words scharren ("scraping") and the name Wenzel ("Wenceslas") [10] which is a nickname for the Jack. Hence it may refer to the fact that the Jacks in this game are subordinate to two Queens, whereas in other popular German games (e.g. Skat and German Schafkopf) they are the top trumps. Other colourful, seafaring-related names were given to the top trumps, such as Captain's Daughter for the ♠Q and Water Carrier for the ♦J (see terminology below).
Scharwenzel is a trick-taking game in which players form two teams, "You" and "Us" (Ihr and Wir), who compete to win tricks. The rules on scoring vary from village to village. Since 2012, there has been a tournament on Fehmarn every November where the winner is chosen from 26 to 30 participating teams. [11]
The overall aim of Scharwenzel is to score the most 'threads' (Fäden), [11] recorded by lines on the scoresheet or slate. Threads are earned by winning a game i.e. 24 points. Points are earned by winning the majority of the tricks in a particular deal. [12]
A French-suited pack of 32 or 36 cards is used; the number of cards depending on the number of players. There is only a trump Queen when the trump suit is hearts or diamonds, because the Queens of clubs and spades are permanent trumps, formerly known as the Captain's Wife and Captain's Daughter, but later called Olsch and Basta respectively. The trump 6 only appears in six-hand games, because only 32 cards are used when there are four or eight players. [12]
Recently, the Fehmarn Tourist Office has marketed bespoke cards for the "historic game of Scharwenzel". These are 36-card, French-suited packs with seaside motifs that come in a boxed set with scorecards and a set of rules. [13]
The ranking of the cards is: [12]
The following is based on McLeod and Detlef. [12] [14]
Cards are dealt to determine the teams. The players with the same suit colour are on the same side i.e. if the first player is dealt a red card such as the Nine of Diamonds, the next player to receive a red card becomes his Macker ("mucker" i.e. "partner"). In four-hand games, the Mackers sit opposite one another. In six- or eight-hand games the players from opposing sides sit in alternate seats. [14]
The cards are shuffled, then offered to the right for cutting. In clockwise order beginning with forehand (on the dealer's left), players are then dealt all the available cards in packets of 2 or, for 4 players: 3, 2 and 3. Forehand then leads the bidding. Players bid the number of cards in their longest (potentially trump) suit or "pass" ("weiter" or "paß") if they have 2 or fewer in every suit. Each bid must exceed the previous one or the player must pass. Players may overbid either with a higher number of cards in one suit or, if their longest suit is clubs, by bidding the same number i.e. by declaring "4 better" (4 besser or 4 echt) if the current highest bid is 4 and they have 4 clubs. The winning bidder announces the trump suit. If everyone passes (only possible in the eight-hand game), a game is played in which clubs are trumps and usually results in a draw or Bock, whereby the points are carried forward. [14]
Forehand leads to the first trick. Players must follow suit or, if unable, they may play any card. The trick is won by the highest trump or, if no trump is played, the highest card of the led suit. The winner leads to the next trick. [12]
Because players are not allowed to disclose to their own side which cards they hold, a member of the opposing team always sits between two players. Nevertheless, players are allowed to suggest their teammates should play a heart, for example, by saying something like "everyone has a heart". [12]
Scoring is a combination of points, threads (Fäden [lower-alpha 2] ), drawn as lines (l) and hooks (Haken), drawn as an inverted L (┐): [12]
Scoring system | ||||
---|---|---|---|---|
Win/Bonus | Explanation | Points | Threads (l) | Hooks (┐) |
Double win (Clubs) | Winning majority of tricks with clubs as trumps | 4 | – | – |
Single win (Clubs) | As above but all players had passed | 2 | – | – |
Single win | Winning majority of tricks with other suit as trumps | 2 | – | – |
"For the first" (für die ersten) | Reaching majority without opponents taking a trick | 2 | – | – |
Matadors | Holding top 3 trumps as a team | 3 | – | – |
Additional matadors | For every additional matador up to 7 in toto | 1 | – | – |
Bock | Draw – points carried forward. Symbols: )( or | 2/4 | – | – |
Game win | First to 24 or more points. Symbol: l | – | 1 | – |
Petersdorfer | Winning 24 – 0. Symbol: ⇑ | – | 2 | – |
Tout unannounced won | Taking every trick, "tout" not announced. Symbol: ┐ | 2/4 | – | 1 |
Tout announced won | Taking every trick, "tout" announced. Symbol: | 2/4 | – | 2 |
Tout unannounced lost | Taking every trick, "tout" not announced | – | – | −2 |
Tout announced lost | Taking every trick, "tout" announced | – | – | −4 |
A hook is the equivalent of one thread plus a round of schnaps, and a Petersdorfer equals 2 threads. Based on this system, for example, a Petersdorfer and a thread is the same as 2 hooks and a thread. Where minus scores are shown, these are added to the opponents' score, not deducted from the losers' score. If a Tout is won, there are no bonuses for the first tricks or matadors, and no Bock can be claimed.
Scharwenzel was formerly known as Schipper-Schrill because it was popular with sailors, Schipper being German for skipper or boatman and Schrill being an old word for a gooseneck or a lubber. [15] It should not be confused with Scharwenzeln, the Bavarian variant of Färbeln, which was a gambling game for two to eight players in which the Jacks or Unters, known as the Scharwenzels, were wild.
The top trumps had the following names: [16]
Card names | ||||
Original names | Later names | |||
Card | English | Low German | English | Low German |
♣Q | Captain's Wife | Käppen sin Madam | Old Woman or Spadille | Oldsch or Spedilje |
Trump 7 | Cox or Coxswain | Stürmann | Seven or Manille | Söv or Nilje |
♠Q | Captain's Daughter | Käppen sin Dochter | Basto | Basta |
♣J | Carpenter | Timmermann | Clover Bower | Kleverbur |
♣J | Bricklayer | Murmann | Spade Bower | Piekbur |
♥J | Ship's Boy [lower-alpha 3] | Knuppen | Heart Bower | Hartenbur |
♦J | Dogsbody, lit. Water Carrier | Waterdreger | Diamond Bower | Rutenbur |
The later names of the top trumps in Scharwenzel (left to right, highest to lowest) were undoubtedly imported from another game, probably German Solo which in turn used names from Ombre. The table shows the comparison: [12]
Comparison of names of top trumps | |||
Suit/rank | ♣Q | Trump 7 | ♠Q |
Names in Scharwenzel | Spedilje | Nillje | Basta |
Names in German Solo | Spadille | Manille | Basta |
Names in Ombre / Quadrille | Spadille | Manille | Basto |
In addition to the names for the top trumps, additional terms are used in Scharwenzel: [12] [14]
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
Marjapussi is a traditional Finnish trick taking game for 4 players playing in 2 partnerships and is one of the Mariage family, its key feature being that the trump suit is determined in the middle of the play by declaring a marriage. There are variants of marjapussi for two and three players.
Schafkopf, also called Bavarian Schafkopf, is a popular German trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular in Bavaria, where it is their national card game played by around two million people, but it also played elsewhere in Germany and in Austria. It is an official cultural asset and important part of the Old Bavarian and Franconian way of life. Schafkopf is a mentally demanding pastime that is considered "the supreme discipline of Bavarian card games" and "the mother of all trump games."
Doppelkopf, sometimes abbreviated to Doko, is a trick-taking card game for four players.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Réunion, Reunion or Vereinigungsspiel is an historical German point-trick game for three players which, despite its French name, appears to have originated in the central Rhineland and lowland areas to the east. It is a 10-card game of the ace–ten family and uses a 32-card French-suited piquet pack or 32-card Skat pack. Players who cannot follow suit must trump. Otherwise the game can be described as a simplified version of Skat, but is also reminiscent of Euchre with its two permanent top trumps, the Right and Left Bowers.
German Solo or just Solo is a German 8-card plain-trick game for 4 individual players using a 32-card, German- or French-suited Skat pack. It is essentially a simplification of Quadrille, itself a 4-player adaptation of Ombre. As in Quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner. Along with Ombre, Tarock and Schafkopf, German Solo influenced the development of Skat. Parlett calls it a "neat little descendant of Quadrille" and "a pleasant introduction" to the Ombre family of games.
Ramsch, formerly also called Mike in East Germany, is a card game based on the contract of the same name in the popular German card games, Skat and Schafkopf. However, thanks to its interesting mode of play it has since developed into an independent game in its own right which is only loosely based on Skat or Schafkopf. It should not be confused with the games of the Rams family – Ramsen and Ramscheln – that also go by the name Ramsch.
Officers' Skat (Offiziersskat), is a trick-taking card game for two players which is based on the rules of Skat. It may be played with a German or French pack of 32 cards which, from the outset of the game, are laid out in rows both face down and face up. As in Skat, tricks are taken and card points counted to determine the winner of a round; game points are then awarded to decide the winner of a game. There are several local variations of the game, which differ mainly in the number of cards revealed or hidden and the calculation of points.
German Schafkopf is an old German, ace–ten card game that is still played regionally in variant form today. It is the forerunner of the popular modern games of Skat, Doppelkopf and Bavarian Schafkopf. It originated in Leipzig in the Electorate of Saxony. Today it is hardly ever played in its original form, but there are a number of important national and regional derivations.
Wendish Schafkopf, Wendisch or Wendsch is an old German card game for four players that is still played today. It uses a Schafkopf pack of German-suited cards or a Skat pack of French playing cards.
Mucken or Muck is a variation of the popular German card game, Schafkopf. However, unlike Schafkopf, it must always be played in teams of 2 players, so there are no soloist or Rufer ("caller") contracts. Mucken is mainly found in the province of Upper Franconia in the German state of Bavaria. Mucken is often played in Franconian restaurants, as it is part of the Franconian pub culture. The details of the rules vary greatly, even from village to village.
Brandeln is an historical card game for three or four players; in which the winning bidder plays alone against the rest. It is one of the earliest games to use the terms Bettel – a contract to lose every trick – and Mord - a contract to win every trick. One of several card games mastered by Mozart, Brandeln is still current in Austria and Germany today. It has been described as having a "civilized, refined and ingenious character" and "one of the most pleasant card games".
Wallachen is an Old Bavarian card game, which used to be very popular in eastern Bavaria. Although, by 2012, it had become a rarer sight at pub tables, there have been more recent moves to revive it. Wallachen is a relatively simple three-hander that is easy to learn. As a result, like Grasobern, it has a relatively relaxed character without the mental demands of Schafkopf or the psychological stress of Watten. It is a member of the Préférence family of card games.
Blattla is a Bavarian card game for four players, who usually form two teams of two for each deal. It is a simplified version of Schafkopf and Bierkopf and is thus a point-trick game. Unlike those two games, in Blattla the Obers and Unters are not permanent trumps. In order to learn the rules of Schafkopf, it can be an advantage to first become familiar with Blattla. The game is traditionally played with Bavarian pattern cards.
Officers' Schafkopf is a German point-trick card game for two players which is based on the rules of Schafkopf. The game is a good way to learn the trumps and suits for normal Schafkopf and to understand what cards one is allowed to play. It is similar in concept to Officers' Skat.
Norseman's knock or Norrlandsknack is a classic Swedish card game for 3 to 5 players, known since the mid-1800s. It is traditionally played for money. The game is about winning as many tricks as possible and above all not being completely left without a trick.
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (Esmakkerwhist).
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard piquet pack of 32 cards.