Scharwenzel

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Scharwenzel
Old sailors' and farmers' game now only played on the island of Fehmarn
38 Q di fiori.jpg
The 'Captain's Wife' - the top trump in Scharwenzel
Origin Germany
Alternative namesSchipper-Schrill
Family Plain-trick
Players4, 6 or 8
Cards32 or 36
Deck French deck or German Skat pack
PlayClockwise
Related games
Schafkopf   Skærvindsel (Sjevinsel)  Solo
Clubs as preference suit

Scharwenzel, formerly also called Schipper-Schrill, is a traditional north German plain-trick card game of the Schafkopf family that is played by two teams with two to four players on each team. The game is at least three centuries old and is played today only on the island of Fehmarn in the German state of Schleswig-Holstein. [1] It may be a regional variant of German Solo with which it bears some similarities and it may also have been ancestral to Schafkopf. It is not related to a different game called Scharwenzel or Scherwenzel that was once played in Bavaria. [2]

Contents

History

Scharwenzel has been played on Fehmarn since the 18th century and may have been introduced from Denmark. [1] Apparently a game "of German origin" called Scharrewenselen was also being played in Holland around 1710 and Scharwentzeln was recorded in Germany in 1715. [3] [4] In Denmark, Schierwentzel is recorded as a gambling game in 1772 alongside Styrvolt, Cinq & Neuf, Passedix, Hypken, Trekort, Dutmachen or Highest Trump, Bys, Rusk and others, [5] however these early reports may be referring to the popular but unrelated vying game of Scherwenzel.

The Danish variant, Skærvindsel, and the Faroese variant, Sjevinsel, [lower-alpha 1] bear great similarity to the Fehmarn Scharwenzel. Sometimes the same terminology is used, e.g. the matadors (Matadoren) are called Matadorer in Skærvindsel and Makadorer in Sjevinsel. The game is probably related to Schafkopf. [7]

As Scherwenzel, the game is recorded as being played at Yuletide in Anglia on the Jutland peninsula to the northwest in the 1840s. [8] In 1910, Wossidlo reported it as a Mecklenburg game without, however, giving any details. [9]

The word 'Scharwenzel' or 'Scherwenzel' used to mean a person who was overly polite and ready to serve out of self-interest those people from whom something could be gained. It may have derived from the Italian servente, or be composed of the words scharren ("scraping") and the name Wenzel ("Wenceslas") [10] which is a nickname for the Jack. Hence it may refer to the fact that the Jacks in this game are subordinate to two Queens, whereas in other popular German games (e.g. Skat and German Schafkopf) they are the top trumps. Other colourful, seafaring-related names were given to the top trumps, such as Captain's Daughter for the Q and Water Carrier for the J (see terminology below).

Overview

Scharwenzel is a trick-taking game in which players form two teams, "You" and "Us" (Ihr and Wir), who compete to win tricks. The rules on scoring vary from village to village. Since 2012, there has been a tournament on Fehmarn every November where the winner is chosen from 26 to 30 participating teams. [11]

The overall aim of Scharwenzel is to score the most 'threads' (Fäden), [11] recorded by lines on the scoresheet or slate. Threads are earned by winning a game i.e. 24 points. Points are earned by winning the majority of the tricks in a particular deal. [12]

Cards

A French-suited pack of 32 or 36 cards is used; the number of cards depending on the number of players. There is only a trump Queen when the trump suit is hearts or diamonds, because the Queens of clubs and spades are permanent trumps, formerly known as the Captain's Wife and Captain's Daughter, but later called Olsch and Basta respectively. The trump 6 only appears in six-hand games, because only 32 cards are used when there are four or eight players. [12]

Recently, the Fehmarn Tourist Office has marketed bespoke cards for the "historic game of Scharwenzel". These are 36-card, French-suited packs with seaside motifs that come in a boxed set with scorecards and a set of rules. [13]

The ranking of the cards is: [12]

Card ranking (in 4- or 8-player games)
Trump suit
SuitClubs.svg Q T7 SuitSpades.svg Q SuitClubs.svg J SuitSpades.svg J Suit Hearts (open clipart).svg J SuitDiamonds.svg J TA TK (TQ) T10 T9 T8
Plain suits (when not the trump suit)
Clubs Spades Hearts Diamonds
SuitClubs.svg A SuitClubs.svg K SuitClubs.svg 10 SuitClubs.svg 9 SuitClubs.svg 8 SuitClubs.svg 7 SuitSpades.svg A SuitSpades.svg K SuitSpades.svg 10 SuitSpades.svg 9 SuitSpades.svg 8 SuitSpades.svg 7 Suit Hearts (open clipart).svg A Suit Hearts (open clipart).svg K Suit Hearts (open clipart).svg Q Suit Hearts (open clipart).svg 10 Suit Hearts (open clipart).svg 9 Suit Hearts (open clipart).svg 8 Suit Hearts (open clipart).svg 7 SuitDiamonds.svg A SuitDiamonds.svg K SuitDiamonds.svg Q SuitDiamonds.svg 10 SuitDiamonds.svg 9 SuitDiamonds.svg 8 SuitDiamonds.svg 7

Play

The following is based on McLeod and Detlef. [12] [14]

Teams

Cards are dealt to determine the teams. The players with the same suit colour are on the same side i.e. if the first player is dealt a red card such as the Nine of Diamonds, the next player to receive a red card becomes his Macker ("mucker" i.e. "partner"). In four-hand games, the Mackers sit opposite one another. In six- or eight-hand games the players from opposing sides sit in alternate seats. [14]

Bidding

The cards are shuffled, then offered to the right for cutting. In clockwise order beginning with forehand (on the dealer's left), players are then dealt all the available cards in packets of 2 or, for 4 players: 3, 2 and 3. Forehand then leads the bidding. Players bid the number of cards in their longest (potentially trump) suit or "pass" ("weiter" or "paß") if they have 2 or fewer in every suit. Each bid must exceed the previous one or the player must pass. Players may overbid either with a higher number of cards in one suit or, if their longest suit is clubs, by bidding the same number i.e. by declaring "4 better" (4 besser or 4 echt) if the current highest bid is 4 and they have 4 clubs. The winning bidder announces the trump suit. If everyone passes (only possible in the eight-hand game), a game is played in which clubs are trumps and usually results in a draw or Bock, whereby the points are carried forward. [14]

Trick-taking

Forehand leads to the first trick. Players must follow suit or, if unable, they may play any card. The trick is won by the highest trump or, if no trump is played, the highest card of the led suit. The winner leads to the next trick. [12]

Because players are not allowed to disclose to their own side which cards they hold, a member of the opposing team always sits between two players. Nevertheless, players are allowed to suggest their teammates should play a heart, for example, by saying something like "everyone has a heart". [12]

Scoring

Scoring is a combination of points, threads (Fäden [lower-alpha 2] ), drawn as lines (l) and hooks (Haken), drawn as an inverted L (┐): [12]

Scoring system
Win/BonusExplanationPointsThreads (l)Hooks (┐)
Double win (Clubs)Winning majority of tricks with clubs as trumps4
Single win (Clubs)As above but all players had passed2
Single winWinning majority of tricks with other suit as trumps2
"For the first" (für die ersten)Reaching majority without opponents taking a trick2
MatadorsHolding top 3 trumps as a team3
Additional matadorsFor every additional matador up to 7 in toto1
BockDraw – points carried forward. Symbols: )( or )(2/4
Game winFirst to 24 or more points. Symbol: l1
PetersdorferWinning 24 – 0. Symbol: ⇑2
Tout unannounced wonTaking every trick, "tout" not announced. Symbol: ┐2/4 1
Tout announced wonTaking every trick, "tout" announced. Symbol:2/4 2
Tout unannounced lostTaking every trick, "tout" not announced−2
Tout announced lostTaking every trick, "tout" announced−4

A hook is the equivalent of one thread plus a round of schnaps, and a Petersdorfer equals 2 threads. Based on this system, for example, a Petersdorfer and a thread is the same as 2 hooks and a thread. Where minus scores are shown, these are added to the opponents' score, not deducted from the losers' score. If a Tout is won, there are no bonuses for the first tricks or matadors, and no Bock can be claimed.

Terminology

Top trumps

Scharwenzel was formerly known as Schipper-Schrill because it was popular with sailors, Schipper being German for skipper or boatman and Schrill being an old word for a gooseneck or a lubber. [15] It should not be confused with Scharwenzeln, the Bavarian variant of Färbeln, which was a gambling game for two to eight players in which the Jacks or Unters, known as the Scharwenzels, were wild.

The top trumps had the following names: [16]

Card names
Original names Later names
Card English Low German English Low German
Q Captain's Wife Käppen sin MadamOld Woman or Spadille Oldsch or Spedilje
Trump 7 Cox or Coxswain StürmannSeven or Manille Söv or Nilje
Q Captain's Daughter Käppen sin DochterBasto Basta
J Carpenter TimmermannClover Bower Kleverbur
J Bricklayer MurmannSpade Bower Piekbur
J Ship's Boy [lower-alpha 3] KnuppenHeart Bower Hartenbur
J Dogsbody, lit. Water Carrier WaterdregerDiamond Bower Rutenbur

The later names of the top trumps in Scharwenzel (left to right, highest to lowest) were undoubtedly imported from another game, probably German Solo which in turn used names from Ombre. The table shows the comparison: [12]

Comparison of names of top trumps
Suit/rankQTrump 7Q
Names in ScharwenzelSpediljeNilljeBasta
Names in German Solo SpadilleManilleBasta
Names in Ombre / Quadrille SpadilleManilleBasto

Other terms

In addition to the names for the top trumps, additional terms are used in Scharwenzel: [12] [14]

Footnotes

  1. The trumps, scoring and dealing are the same. A significant difference is that Sjevinsel is a round game for five players. [6]
  2. Singular: Faden
  3. Literally "bud", but may be related to "knave".

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References

  1. 1 2 Bräuche und Traditionen at www.fehmarn-travel.de. Retrieved 6 November 2018
  2. Spielkarten Historie at nsv.de. Retrieved 15 June 2022
  3. Amaranthes (1715), p. 1034.
  4. Parlett (1990), p. 270.
  5. Holmsen (1884), p. 49.
  6. "Verbindung zwischen Fehmarn und Färoe?" in der reporter, 30th year, 12 Nov 2014, p. 22.
  7. McLeod (2006), pp. 127–130.
  8. Handelmann (1866), pp. 64 ff.
  9. Wossidlo (1910), p. 163.
  10. Scherwenzel at zeno.org. Retrieved 9 Feb 2020.
  11. 1 2 "Tout", "fetter Bock" und "Petersdorfer" bei der 4. Fehmarnschen Scharwenzel-Meisterschaft – report of the 4th annual championship. Retrieved 7 November 2018
  12. 1 2 3 4 5 6 7 8 9 McLeod (2006), pp. 127–130.
  13. Historisches Kartenspiel „Scharwenzel“ at fehmarn-kultur.de. Retrieved 27 March 2021.
  14. 1 2 3 4 Detlef (2002), pp. 176-179.
  15. Haselmayer (1877), p. 20
  16. Jahrbuch für Heimatkunde im Kreis Oldenburg-Holstein (1957), p. 158.

Literature