Quadrille is a card game that was highly popular in the 18th century at the French court and among the British nobility, especially women. A variant of the three-player, Spanish card game Ombre, it is played by four players, both in varying alliances and solo games, using a pack of 40 cards (the 8's, 9's and 10's being removed). Developed in southern France in the late 17th century, it took off in Paris and London in the early 19th century, it being "to the good taste of the French nation" and to women, principally of the middle and upper classes, among whom it became their favourite game. [1] Having become "one of the great European games for about a hundred years" by the mid-19th century, Quadrille had fallen out of fashion, superseded by Whist and Boston. [2]
Quadrille was introduced to the "southern provinces of France" around 1695 and, "several years later...into Paris and most of the provinces of the Kingdom." [3] The jeu de Quadrille quickly caught on. Having been established in Paris, the game evidently travelled quickly to Britain for its first rules in English appear in a 1720 treatise called The Game of Quadrille; or Ombre by Four which, nevertheless, suggests it is translated from the French, has been around for about two years and is "the favourite game at the French Court". [4] Meanwhile a French counterpart, Les Jeux de Quadrille et de Quintille, appeared in 1724 and notes with surprise that "in the last few years that Quadrille has been played, no one has taken the trouble to publish its rules." [5]
The 1813 novel Pride and Prejudice by Jane Austen includes four references to Quadrille being played by an upper class character, Lady Catherine de Bourgh, and her guests. [6] In the Diary of Thomas Vernon, [7] which was written by a loyalist from Newport, Rhode Island, during the American Revolution in 1776, the author mentions playing quadrille frequently during the war while exiled in Glocester, Rhode Island. It is also frequently mentioned in The Diary of a Country Parson 1758-1802 kept by James Woodforde, edited by John Beresford. In Ireland, it was extremely popular in the 1730s. A pamphlet written in Dublin in 1736, supposedly proposing new rules for the game, caused uproar when it became clear that it was simply a pretext for a vicious attack by the author, Archbishop Josiah Hort, on his enemy Richard Bettesworth MP.
The following rules are summarised from "Quanti" (1822). [8]
Quadrille is played by four players using a pack of 40 Quadrille cards made by removing the 8s, 9s and 10s from a Whist pack. Thus the ranking of the cards in the black suits is K > Q > Kn > 7 > 6 > 5 > 4 > 3 > 2. However, in the red suits, for historical reasons, the order of the pip cards is reversed: K > Q > Kn > A > 2 > 3 > 4 > 5 > 6 > 7.
The Ace of Spades is called Spadille and is always the highest trump. The Ace of Clubs is called Basta and is always the third highest trump. Thus when a red suit is entrumped, there are twelve trumps and when a black suit is entrumped, eleven. The second highest trump, Manille, is always the lowest card of its suit, a Deuce in the black suits and a 7 in the red suits. The fourth highest trump is called Ponto and is the Ace in red suits or the King in black suits.
The player who wins the auction becomes the Hombre ("The Man") or declarer, names the trump suit and aims to make six of the ten tricks.
Originally, each player anted an agreed stake in counters or fishes to the pool at the start of each deal. Later, four stakes were anted by the dealer alone. If successful, Hombre wins the pool; if unsuccessful Hombre becomes the Beast, is said to be beasted, must double the pool and pay what would have been earned by winning.
The dealer shuffles the pack and places it down in front of the player to the left for cutting. After the cut, the dealer deals the whole pack around to the right and in 3 rounds of 3, 3 and 4 cards, being free to deal the 4-card round first, second or last. The deal rotates to the right during the game.
There is then an auction in which players bid for the following contracts in ascending order:
If all pass a Forced Spadille is played in which the player holding Spadille becomes the Hombre and nominates a partner by calling a King. Hombre may name trumps or leave that privilege to the partner. The declarer's team aims to make six tricks. They may not go for a vole. [lower-alpha 3]
Eldest opens the auction by saying "I pass" or bidding a contract.
Quanti mentions that, in some circles, the additional contracts of Grandissimo and Nemo are added, "forming a pleasing diversity". Another recent addition was the concept of a favourite suit. [9] Parlett sees these, along with Dimidiator and Casco, as forming the elaboration of Quadrille known as Mediateur. [2]
Eldest hand leads to the first trick. Players must follow suit; otherwise may play any card. The trick is won by the highest trump or the highest card of the suit led if no trumps are played.
An exception is that Spadille, Manille and Basta have the privilege that they may be held back when trumps are led, even if they are the only trump a player has in hand; this privilege is only waived if a higher trump is led. Thus if Spadille is led, neither Manille nor Basta may be withheld.
The following rates assume the basic stake is four units.
Solo: the declarer sweeps the pool and is paid the Solo premium as well as honours, matadors and premiers where applicable. The Solo premium is usually equivalent to a double stake and is paid by each opponent to the declarer if he wins.
In addition to the game payments there are three bonus payments:
If Hombre loses with five tricks, this is Remise; the loser(s) double the pool which becomes a triple stake in the next deal. If Hombre makes four or fewer tricks, it is Codille; The opponents share the pool if it contains a triple stake and the penalty for Hombre is double that of Remise.
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Ombre or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."
Belote is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia, Greece, Luxembourg, Moldova, North Macedonia, Bosnia and Herzegovina and also in Saudi Arabia and Tunisia. It is one of the most popular card games in those countries, and the national card game of France, both casually and in gambling. It appeared around 1900 in France, and is a close relative of both Klaberjass and klaverjas. Closely related games are played throughout the world. Definitive rules of the game were first published in French in 1921.
Doppelkopf, sometimes abbreviated to Doko, is a trick-taking card game for four players.
Botifarra is a point trick-taking card game for four players in fixed partnerships played in Catalonia, in the northeast of Spain, and parts of Aragon, the Balearic Islands and North of the Valencian Country. It is a historical game also played in many parts of Spain, not only in bars and coffee shops. The game is closely related to Manille from which it takes the mechanics, but its rules induce deduction and minimise the effects of luck.
Manille is a Catalan French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansion of belote. It is still popular in France and the western part of Belgium.
Klaberjass or Bela is a trick-taking ace–ten card game that is most popular in German communities. In its basic form it is a 9-card trick-and-draw game for two players using a 32-card piquet pack.
Bostogné, Boston or Boston Whist is an 18th-century trick-taking card game played throughout the Western world apart from Britain, forming an evolutionary link between Hombre and Solo Whist. Apparently named after a key location in the American War of Independence, it is probably a French game which was devised in France in the 1770s, combining the 52-card pack and logical ranking system of partnership Whist with a range of solo and alliance bids borrowed from Quadrille. Other lines of descent and hybridization produced the games of Twenty-five, Préférence and Skat. Its most common form is known as Boston de Fontainebleau or French Boston.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
German Solo or just Solo is a German 8-card plain-trick game for 4 individual players using a 32-card, German- or French-suited Skat pack. It is essentially a simplification of Quadrille, itself a 4-player adaptation of Ombre. As in Quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner. Along with Ombre, Tarock and Schafkopf, German Solo influenced the development of Skat. Parlett calls it a "neat little descendant of Quadrille" and "a pleasant introduction" to the Ombre family of games.
Ramsch, formerly also called Mike in East Germany, is a card game based on the contract of the same name in the popular German card games, Skat and Schafkopf. However, thanks to its interesting mode of play it has since developed into an independent game in its own right which is only loosely based on Skat or Schafkopf. It should not be confused with the games of the Rams family – Ramsen and Ramscheln – that also go by the name Ramsch.
Officers' Skat (Offiziersskat), is a trick-taking card game for two players which is based on the rules of Skat. It may be played with a German or French pack of 32 cards which, from the outset of the game, are laid out in rows both face down and face up. As in Skat, tricks are taken and card points counted to determine the winner of a round; game points are then awarded to decide the winner of a game. There are several local variations of the game, which differ mainly in the number of cards revealed or hidden and the calculation of points.
Bavarian Tarock or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of [Gross-]Tarock, a game using traditional Tarot cards. At some point in the mid- to late-18th century, attempts were made to emulate Taroc using a standard 36-card German-suited pack, resulting in the formerly popular, south German game of German Tarok. During the last century, the variant played with a pot (Haferl) and often known as Bavarian Tarock or Haferltarock, evolved into "quite a fine game" that, however, has less in common with its Tarock progenitor. German Tarok also generated the very similar game of Tapp, played in Württemberg, and both are related to Bauerntarock, Dobbm and the American games of frog and six-bid solo. Bavarian Tarock should not be confused with Königrufen, also known as Austrian Tarock or just Tarock.
Wallachen is an Old Bavarian card game, which used to be very popular in eastern Bavaria. Although, by 2012, it had become a rarer sight at pub tables, there have been more recent moves to revive it. Wallachen is a relatively simple three-hander that is easy to learn. As a result, like Grasobern, it has a relatively relaxed character without the mental demands of Schafkopf or the psychological stress of Watten. It is a member of the Préférence family of card games.
Blattla is a Bavarian card game for four players, who usually form two teams of two for each deal. It is a simplified version of Schafkopf and Bierkopf and is thus a point-trick game. Unlike those two games, in Blattla the Obers and Unters are not permanent trumps. In order to learn the rules of Schafkopf, it can be an advantage to first become familiar with Blattla. The game is traditionally played with Bavarian pattern cards.
Matzlfangen is a traditional point-trick, card game for 4 players that originated in the Bavarian province of Upper Palatinate over 200 years ago and spread to Austria. It is still played in a few places today. The game is named after the ten or Matzl, which plays a key role.
Scharwenzel, formerly also called Schipper-Schrill, is a traditional north German plain-trick card game of the Schafkopf family that is played by two teams with two to four players on each team. The game is at least three centuries old and is played today only on the island of Fehmarn in the German state of Schleswig-Holstein. It may be a regional variant of German Solo with which it bears some similarities and it may also have been ancestral to Schafkopf. It is not related to a different game called Scharwenzel or Scherwenzel that was once played in Bavaria.
Spitzeln is an historical German card game for three players and a variant of German Solo.
Taroc l'Hombre or Tarok-l'Hombre is an extinct card game of the European Tarot card game family for three players that was played with a full pack of 78 tarot cards, known as tarocs or taroks. It emerged in Italy around 1770 as Tarocc 'Ombre but later spread to Austria and Germany. It was a crucial development, with the important idea of bidding imported from l'Hombre, hence the name.
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (Esmakkerwhist).