Origin | Spain |
---|---|
Family | Gambling |
Players | 2-6 |
Skills | Bluffing |
Cards | 40 |
Deck | Spanish |
Play | Clockwise |
Playing time | 25 min. |
Chance | Easy |
Related games | |
Ferme • Vingt-et-un |
Quinze, Quince, also known as Ace-low, is a 17th-century French banking game of Spanish origin that was much patronized in some parts of Europe. It is considered a forerunner of the French Vingt-et-un, a game very popular at the court of Louis XV, [1] and also a two-player simplification of the modern game of Blackjack. [2]
Willughby records a game called Hannikin Canst Abide It which appears to be an English version of Quinze. [3] [4]
Quinze is generally admired for its simplicity and fairness, depending entirely upon chance, and not requiring the attention of most other games on the cards, and therefore calculated for those who love to sport upon an equal hazard. [5] It is a card game of chance in which players compete with each other to acquire a hand of 15 points or as close to 15 as possible, hence the game is also known as Fifteen. [6] It is usually played by two persons only, with a full pack of 52 cards.
The cards are shuffled by both players and when they have it cut for deal, which falls to the lot of that who cuts the lowest card, being Ace low and King high, the dealer is then free to shuffle them again. When this is done, the adversary cuts them, after which the dealer gives one card to his opponent and one to himself. [7]
Should the dealer's adversary not approve of his card, he is entitled to have as many cards given to him, one after the other, as will make fifteen, or come nearest to that number, which are usually given from the top of the pack. That is, if the player is dealt a Two and then a Five, which amounts to seven, he must continue going on in expectation of coming nearer to fifteen. If he is dealt an Eight, which will make just fifteen, he, as having the best hand, is sure of winning the game. But if he is overdealt and makes more than fifteen, he loses, unless the dealer should do the same, in which case it is a drawn game, and the players double their stakes thus going on until one of them has won the game by being exactly fifteen or by standing as closest to this. [8]
At the conclusion of each game, the cards are put up and shuffled and the players cut again for deal, and the elder then taken on the advantage of dealing the cards.
The game recorded by Willughby is for two or more players. The dealer deals one card each and begins by asking eldest hand "Hannikin canst abide it?" If eldest says yes, the dealer draws him or her another card from the bottom of the pack ("as in One and Thirtie"). This continues until eldest is satisfied or exceeds a count of 15, whereupon dealer moves to the next player and so on. When everyone has had the cards they want, those with more than 15 are out and lose. If all are out, the dealer wins automatically. Otherwise the one nearest 15 wins. If two tie, the elder wins. If the winner has exactly 15, he or she wins double. Fifteen is known as "hitter". [3]
Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
Écarté is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word écarté meaning "discarded". Écarté was popular in the 19th century, but is now rarely played. It is described as "an elegant two-player derivative of Triomphe [that is] quite fun to play" and a "classic that should be known to all educated card players."
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
Card players are those participating in a card game. Various names are given to card players based on their role or position.
Francis Willughby's Book of Games is a book published in 2003 that printed for the first time a transcription of a seventeenth-century manuscript written by Francis Willughby that was held in the library of the University of Nottingham. The modern edition was edited by Jeffrey L Forgeng, Dorothy Johnston, and David Cram, and was published by Ashgate Publishing Company with ISBN 1-85928-460-4. The manuscript was left incomplete when Willughby died at the age of 36, but even in its unfinished state it provides an unrivalled insight into the sports and games of his period.
Cassino, sometimes spelt Casino, is an English card game for two to four players using a standard, 52-card, French-suited pack. It is the only fishing game to have penetrated the English-speaking world. It is similar to the later Italian game of Scopa and is often said, without substantiation, to be of Italian origin. Cassino is still played today in Madeira, probably due to English influence.
Ruff and Honours, Ruffe and Trump or Slamm was an English trick-taking card game that was popular in the 16th and 17th centuries; it was superseded in the 18th century by Whist.
Post and Pair or Post and Pare is a gambling card game that was popular in England in the 16th and 17th centuries — another name of the game was Pink. It is based on the same three-card combinations, namely prial, found in related games of this family.
Cinch, also known as Double Pedro or High Five, is an American trick-taking card game of the All Fours family derived from Auction Pitch via Pedro. Developed in Denver, Colorado in the 1880s, it was soon regarded as the most important member of the All Fours family in the USA, but went out of fashion with the rise of Auction Bridge. The game is primarily played by 4 players in fixed partnerships, but can also be played by 2–6 individual players.
Catch the ten, also called Scots whist or Scotch whist, is an 18th-century point-trick ace–ten card game that is recorded as being played only in Scotland, although evidence suggests a possible German origin. Unlike standard whist, it is played with a pack of only 36 cards, the fives and below being omitted. In the trump suit, the jack is the highest card. Despite its alternative name, it has nothing to do with standard whist.
Napoleon or Nap is a straightforward trick-taking game in which players receive five cards each and whoever bids the highest number of tricks chooses trumps and tries to win at least that number of tricks. It is often described as a simplified version of Euchre, although David Parlett believes it is more like "an elaboration of Rams". It has many variations throughout Northern Europe, such as Fipsen. The game has been popular in England for many years, and has given the language a slang expression, "to go nap", meaning to take five of anything. It may be less popular now than it was, but it is still played in some parts of southern England and in Strathclyde. Despite its title and allusions, it is not recorded before the last third of the nineteenth century, and may have been first named after Napoleon III.
Put, occasionally Putt, is an English tavern game first recorded in the 16th century and later castigated by 17th century moralists as one of ill repute. It belongs to a very ancient family of trick-taking card games and bears close similarities a group known as Truc, Trut,Truque, also Tru, and the South American game Truco. Its more elaborate cousin is the Catelan and Spanish game of Truc, which is still much played in many parts of Southern France and Spain.
Lanterloo or Loo is a 17th-century trick taking game of the trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw. It is considered a modification of the game of "All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack.
Gleek is an English card game for three people. It is played with a 44-card pack and was popular from the 16th century through the 18th century.
Newmarket is an English card game of the matching type for any number of players. It is a domestic gambling game, involving more chance than skill, and emerged in the 1880s as an improvement of the older game of Pope Joan. It became known in America as Stops or Boodle before developing into Michigan. In 1981, Newmarket was still the sixth most popular card game in Britain.
Twenty-one, formerly known as vingt-un in Britain, France and America, is the name given to a family of popular card games of the gambling family, the progenitor of which is recorded in Spain in the early 17th century. The family includes the casino games of blackjack and pontoon as well as their domestic equivalents. Twenty-one rose to prominence in France in the 18th century and spread from there to Germany and Britain from whence it crossed to America. Known initially as vingt-un in all those countries, it developed into pontoon in Britain after the First World War and blackjack in Canada and the United States in the late 19th century, where the legalisation of gambling increased its popularity.
My ship sails, also called my bird sings, is an English card game for children that is played with a 52-card French-suited pack in which the aim is to collect a hand of cards in one suit.
Losing lodam is an historical English card game for three or more players. It is a 'negative' game like hearts whereby the aim is to avoid taking tricks with certain cards known as loaders. Ulf Martin has described it as "an early version of Ramsch."
Laugh and lie down or laugh and lay down is an historical English card game for five players and the earliest example of a European game of the fishing family.