Coucou

Last updated
Coucou
Paris Portrait card deck - 1740-1751 - King of Spades.jpg
If a player attempts to trade their card for a king, the holder of the king cries "Coucou!"
Origin France
Alternative namesAs qui court, Hère
Typesocial game, game of chance
FamilyCuckoo group
Players5 – 20
Age range6+
Cards32 or 52
Deck Piquet or standard pack
Rank (high→low)K Q J 10 9 8 7 (6 – 2) A
PlayAnticlockwise
Playing time10 – 45 minutes
Related games
Ranter-Go-Round

Coucou ("Cuckoo") is an historical French card game that uses a pack of 32 or 52 cards and is played by five to twenty players. It is unusual for being played with only a single card in hand. As a shedding game, there is only one winner who may claim the stakes, if there are any. The game has also been called As Qui Court or Hère.

Contents

History

The earliest references to the game date to the early 16th century in France where it was known by the name of Mécontent (also Méscontent, Maucontent or Malcontent) and was played with a standard 52-card deck. [1] The first rules appear under the name Hère in 1690 [2] and as Coucou in 1721. [3] The name As Qui Court appears in the mid-19th century, but the name Coucou ("cuckoo") persisted and the game is still played in France today under that name. [lower-alpha 1]

The game migrated to England by 1881 as Ranter-Go-Round, [4] but is now also sometimes known as Cuckoo.

Cards

The game uses a regular 52-card pack, or a smaller 32-card deck (with 2s through 6s absent) if fewer than seven are playing. Suits are not relevant; only the card ranks are important. Regardless of whether the 32 or 52 cards is used, the lowest card is always the Ace and the highest the King.

Deal

The first dealer of the game is determined by lots as agreed between the players. The dealer deals in an anti-clockwise direction starting with first hand, the player to the right, dealing one card to each opponent and three as the dealer's hand. [lower-alpha 2]

After consulting the dealer's three-card hand, the dealer keeps the highest and puts the other two, face down, underneath the remainder of the deck (known as the talon). The talon is then placed between the dealer and the player to the right, who would become the next dealer.

At this point, all players have only one card.

Each players is also each given the same number of chips for scoring; for example, five.

Play

Players view their cards; then the eldest hand (the player to the right of the dealer) starts play.

Beginning with eldest, each player may decide to keep the card dealt if its value is reckoned to be high enough. In this case, the player announces: "I'm keeping", and play passes to the right. If, on the other hand, the value is considered too low, the card may be exchanged with the neighbour's to the right, announcing: "I'm exchanging". The neighbour cannot refuse the exchange, unless they are holding a King, in which case they announce (without revealing the card) "Cuckoo!" to the first player, and no exchange takes place. If the neighbour does not say "Cuckoo", the two players must exchange cards.

Each player, in turn, exchanges to the right. The last player, to the left of the dealer, does not exchange a card with the dealer, but instead with the card on top of the talon. If this card turns out to be a King, no exchange is allowed.

The dealer is obliged to keep the card selected at the outset, having taken advantage of the privilege of choosing from the initial three cards at the time of the deal.

The exchanges being thus finished, players reveal their cards and the player (or players) with the lowest card rank are the losers of the round. Each loser deposits a chip into a basket. When a player has no chips remaining, they must withdraw from the game and are eliminated. The number of players taking part in the game thus decreases as the game progressed, except in the case where all players have the same card rank.

Winning

The game ends when only one player remains in the game, all the others having been eliminated. That player wins the game and sweeps the agreed stake.

If the game is played for stakes, each player at the beginning of the game antes an agreed stake in a basket. The pool thus formed becomes the stake that the winner will win. The larger the number of players at the start of the game, the higher the amount at stake, which means that in "Cuckoo" the winner usually wins a significant amount, while each of the other participants only loses a relatively small amount.

The low financial risk and the simplicity of the game led Lebrun (1828) to classify Coucou as a "game of entertainment". [5]

Duration

The duration of the game depends partly on how quickly each deal is played and partly on how many players there are. In the literature, for example, there is mention of a game lasting three quarters of an hour.

Other names

As Qui Court

The name 'As Qui Court' ("Running Ace", lit. "the Ace that Runs") is later than Coucou and only appears in the literature around the middle of the 18th century. It is so named because the Ace, as the lowest card, is passed from hand to hand until it returns to the talon unless a King blocks it on the way.

According to Méry (1847), the only difference between As Qui Court and Coucou is that a player who holds a King in hand may refuse the exchange as in Coucou, but instead of announcing "Cuckoo!", reveals the King. However, Méry's rules for As Qui Court also contain the following three significant differences from the rules of Coucou given in L'Académie des jeux compendia published during the 18th century and the rules according to Lacombe (1792): [6]

Hère

While the name Coucou remains the one adopted by the reference works of the 18th century – the Académie universelle des jeux and Dictionnaire des jeux – the Académie française dictionary never mentions it, preferring instead the name 'Hère'.

According to Lalanne, it is impossible to determine with any certainty whether the "type of card game" mentioned under the name Hère in the first edition of Académie française dictionary in 1694, refers to Coucou or another game, because of a lack of detail. [7] In the 1721 edition of La Plus Nouvelle Académie Universelle des Jeux, the card game called Hère does not correspond in any way to Coucou, but rather to a game of combinations possibly similar to modern poker. [8] This Hère disappears in the 1725 edition of the Académie universelle des jeux, and Coucou makes its appearance there. On the other hand, the fourth edition of the same dictionary, in 1762, partly removes the ambiguity by specifying that Hère refers to a card game where only one of the players wins. The fifth edition of 1798, taking up the previous definition, says "This game is also called As Qui Court."

Meanwhile Furétiere, in the 1690 edition of Dictionnaire Universel, gives a brief description of Here as a game in which each person is given only one card and may exchange it with his or her neighbour; the player ending up with the lowest card losing the deal. Here is also the name of an Ace left in a player's hand causing that player to lose the deal. it is described as "the game of fathers, because they play it even with the smallest children." [2]

Lebrun (1828) does not describe L'As Qui Court but simply Coucou with traditional rules. In a footnote, the author points out that Coucou is also called Her, specifying that when a player receives a King instead of saying "Cuckoo!", announces "Her!" [5]

See also

Footnotes

  1. See e.g. Mora (2000), pp. 57–58.
  2. This naturally gives the dealer an advantage.

Related Research Articles

<span class="mw-page-title-main">Bezique</span> 19th-century French card game for two players

Bezique or bésigue is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from piquet, possibly via marriage (sixty-six) and briscan, with additional scoring features, notably the peculiar liaison of the Q and J that is also a feature of pinochle, Binokel, and similarly named games that vary by country.

<span class="mw-page-title-main">Ranter-Go-Round</span> Traditional English card game

Ranter Go Round is a primitive, traditional, English gambling game and children's game using playing cards that also nowadays goes under the name of Chase the Ace.

<span class="mw-page-title-main">Reversis</span>

Reversis, or more rarely Réversi, is a very old trick-taking card game in the Hearts family. Its origin is uncertain, but it may have emerged in Italy before spreading to Spain and France. It is considered one of the two probable ancestors of Hearts, Black Lady and Black Maria, the other being Coquimbert or Coquinbert. It was very popular with the French aristocracy in the 17th and 18th centuries, and much played elsewhere, except in Britain. Initially quite simple, the game eventually developed more complex mechanics such as vast quantities of counters and a system of pools and side-payments. Its name may have possibly come from the reverse order and construction of the game itself, or even from its exceptional slam which, like "shooting the moon" in Black Lady, reverses the entire aim of the game.

<span class="mw-page-title-main">Marjolet</span> French card game

Marjolet is a French 6-card trick-and-draw game for two players using a 32-card piquet pack. It is of the Queen-Jack type, and thus a relative of Bezique and Pinochle, albeit simpler. The trump Jack is called the Marjolet from which the name of the game derives.

<span class="mw-page-title-main">Brusquembille</span> French card game

Brusquembille or Briscambille is a historical, French, 3-card trick-and-draw game for two to five players using a 32-card piquet pack. The game has variable trumps. Side-payments are made for keeping or winning aces and tens.

<span class="mw-page-title-main">Bestia (game)</span> Italian card game

Bestia is an Italian card game. It is a gambling game and is similar to Briscola and Tressette. The word bestia means beast.

<span class="mw-page-title-main">Mistigri (card game)</span> German card game

Mistigri, historically Pamphile, is an old, French, trick-taking card game for three or four players that has elements reminiscent of poker. It is a member of the Rams family of games and, although it is a gambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards.

<span class="mw-page-title-main">Briscan</span> French card game

Briscan is an 18th-century, French ace–ten card game for two players played with a 32-card piquet pack. It is a member of the marriage group of games in which the 'marriage' of a king and queen brings a bonus score, but briscan takes this simple concept to extraordinary lengths.

<span class="mw-page-title-main">Brisque</span> French card game

Brisque is an 18th-century, French ace–ten card game for two players played with a 32-card piquet pack. It is a member of the marriage group of games in which the 'marriage' of a king and queen earns a bonus.

<span class="mw-page-title-main">Mouche (card game)</span> French card game

Mouche, also known as Lanterlu, is an old, French, trick-taking card game for two to six players which has elements, such as bluffing, reminiscent of the much later game of poker. It is a member of the Rams family of games and, although it is a gambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards. It is named after the mouche, a term that variously refers to its winning hand, the basic stake and the penalty for failing to take any tricks. Although also called Bête, it should not be confused with the older game of that name from which it came and which, in turn, was a derivative of Triomphe.

<span class="mw-page-title-main">Bête</span> French card game

Bête, la Bête, Beste or la Beste, originally known as Homme or l'Homme, was an old, French, trick-taking card game, usually for three to five players. It was a derivative of Triomphe created by introducing the concept of bidding. Its earlier name gives away its descent from the 16th-century Spanish game of Ombre. It is the "earliest recorded multi-player version of Triomphe".

<span class="mw-page-title-main">Nain Jaune</span> French card game

The game of Nain Jaune or Yellow Dwarf, also formerly called Lindor, is an "attractive and unique traditional French card game" using a board comprising five compartments or boxes. It is a reasoned game of chance because it combines the hazards of card distribution with the strategy of building suits. Nain Jaune, which is considered a classic French game, is named after the seven of diamonds, which is depicted as a yellow dwarf in the centre of the game board.

<span class="mw-page-title-main">Homme d'Auvergne</span> French card game

Homme d'Auvergne is an historical French card game for two to five players dating to the 17th century. It is a derivative of Triomphe and ancestral to la Bête with which it gradually became almost identical over time. It was a source of inspiration for other games, such as Écarté.

<span class="mw-page-title-main">Culbas</span> French card game

Culbas or Cul-bas is an historical French card game of the fishing type for three to eight players that dates to at least the 17th century. It is described as being "very old" and having "a great simplicity in which chance plays the biggest role."

<span class="mw-page-title-main">Tontine (card game)</span>

Tontine is an historical French gambling game for five to twelve players using playing cards. It is a social game of pure chance in which the chips (jetons) circulate between the players and the pool until one player wins all the chips in play.

<span class="mw-page-title-main">Hoc Mazarin</span> French gambling game

Hoc Mazarin, also just Hoc, is an historical French gambling game of the Stops family for two or three players. The game was popular at the court of Versailles in the 17th century and was named after Cardinal Mazarin, chief minister to the King of France.

<span class="mw-page-title-main">Emprunt</span> Historical French card game

Emprunt is an historical French card game of the Hoc family for three to six players that dates to at least the early 18th century.

<span class="mw-page-title-main">Papillon (card game)</span>

Papillon is an old French card game of the fishing type for three or four players. It has been described as "perfect for children who know how to count".

<span class="mw-page-title-main">Sizette</span> French card game

Sizette is an historical French card game for six players in two teams of three. It is unusual in that communication between partners is allowed and the team captain is permitted to ask for information and direct play. It has been described as one of the most enjoyable games of cards, albeit one requiring skill to play well. It is a form of Whist for six players.

<span class="mw-page-title-main">Quadrette</span> Card game

Quadrette is an old French card game for four players, who form two teams of two. It is unusual in that communication between partners is allowed and the team captain is permitted to ask for information and direct play. It is a variant of classic Whist that is simpler and faster to play.

References

  1. Depaulis, Thierry (1981). "Quand le Cuccu est Mécontent". L'As de Trèfle. 11: 23–24.
  2. 1 2 Furetière (1690).
  3. Greco & Bellecour (1721), pp. 199–201.
  4. _ (1881), p. 125
  5. 1 2 Lebrun (1828), pp. 278 and 288-289.
  6. Lacombe (1792), p. 41.
  7. _ (1694), p. 560.
  8. Greco & Bellecour (1721), pp. 186-188.

Bibliography