The only English ace–ten game | |
Alternative names | Lodam, loadam, losing lodum, loosing loadem, losing loadum; at losing, load him |
---|---|
Type | Trick-taking |
Players | 3–10 |
Skills | Card counting, Tactics |
Cards | 52-card |
Deck | French |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Notes: ace–ten scoring |
Losing lodam is an historical English card game for three or more players. It is a 'negative' game like hearts whereby the aim is to avoid taking tricks with certain cards known as loaders. Ulf Martin has described it as "an early version of Ramsch." [1]
The game is variously called lodam, loadam, losing lodam, losing lodum, loosing loadem, losing loadum or at losing, load him.
The earliest English record dates to 1591 where the game is referred to as "lodam", [2] but the only description appears in Francis Willughby's 1665 book, A Volume of Plaies. It may be the game listed by Rabelais as coquinbert qui gaigne perd in 1534, although conquinbert is later equated to reversis, another negative game. According to Sir John Harrington it succeeded Maw in court fashion. Lewknor wrote in 1613 that James I lost 3 sets of lodam at 10 shillings a set and flew into a rage. [3]
It is an early example of a game using a form of the ace–ten scoring system and the only English ace–ten game. It may have Dutch influence.
The following rules are based on Willughby: [4]
A standard 52-card pack is used with aces ranking high. The aim is to avoid taking tricks with certain cards known as loaders which have various penalty point values. These are the ace 11, ten 10, king 3, queen 2 and knave 1. The remaining cards are non-counters.
The game is described for five players although, by adjusting the number of table cards and cards dealt other numbers may play. [lower-alpha 1] At the outset, players receive 3 gaming counters each. When a player goes out, he loses a counter and once he has lost all three, he is out of the game.
Players ante an agree stake and the last player in the game sweeps the pool.
Deal and play are clockwise. The cards are dealt out with everyone receiving the same number of cards, any left over being put aside, face down, as a talon.
Eldest hand leads to the first trick. Players must follow suit if able; otherwise may renounce i.e. play a card of any other suit. There are no trumps to begin with. The first person to renounce, turns the top card of the talon, announces its suit which is then trumps for the deal, and then replaces it face down. The rules for trick play, however, stay the same: follow suit if possible, otherwise play any card, which may be a trump. The trick is taken by the highest trump or highest card of the led suit if no trumps were played. The trick winner leads to the next trick.
Once a player has amassed 31 or more penalty points in loaders, he drops out and loses a counter. Play ends immediately and the deal rotates to the left. If all the tricks are played out, the player with the highest point score loses that deal and a counter.
When a player reaches 31 or more card points, they may challenge another player to prove that they have not amassed 31 in tricks. Points in tricks are counted up and the player in error loses a life.
If a player has an unguarded loader, he may offer an exchange to the other players between tricks. If it is a court he says "a coat for a coat"; if it is an Ace or Ten he says "a card for a card." A player wishing to exchange may swap a card of the same type (court or Ace/Ten). If they turn out to be the same suit, the exchange is void and players retain their original cards.
Once a trump suit is determined, if a player takes a trick with a trump in it without noticing, it is called swallowing and the trick stands.
Once a player loses their third counter, he or she is out of the game. The last player left in, wins and sweeps the pool.
Willughby also describes a forward version of the game called winning lodam which he has never seen, but in which he supposes that the aim is to win "as manie tricks as have 31 in them". [lower-alpha 2] Although Cram and Forgeng cast doubt on whether the game actually existed, it is recorded in 1719 in a list of card games thus: "Winning Loadum, the Lawyer's Game; Lossing Loadum, the Client's Game." [5]
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
All fours is a traditional English card game, once popular in pubs and taverns as well as among the gentry, that flourished as a gambling game until the end of the 19th century. It is a trick-taking card game that was originally designed for two players, but developed variants for more players. According to Charles Cotton, the game originated in Kent, but spread to the whole of England and eventually abroad. It is the eponymous and earliest recorded game of a family that flourished most in 19th century North America and whose progeny include pitch, pedro and cinch, games that even competed with poker and euchre. Nowadays the original game is especially popular in Trinidad and Tobago, but regional variants have also survived in England. The game's "great mark of distinction" is that it gave the name 'jack' to the card previously known as the knave.
Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
Marjapussi is a traditional Finnish trick taking game for 4 players playing in 2 partnerships and is one of the Mariage family, its key feature being that the trump suit is determined in the middle of the play by declaring a marriage. There are variants of marjapussi for two and three players.
Catch the ten, also called Scots whist or Scotch whist, is an 18th-century point-trick ace–ten card game that is recorded as being played only in Scotland, although evidence suggests a possible German origin. Unlike standard whist, it is played with a pack of only 36 cards, the fives and below being omitted. In the trump suit, the jack is the highest card. Despite its alternative name, it has nothing to do with standard whist.
Klaverjas or Klaverjassen is a Dutch, four player, trick-taking card game that uses a Piquet pack of 32 playing cards. It is closely related to the internationally popular card game of Klaberjass. Klaverjas is one of the most popular card games in the Netherlands, traditionally played in cafes and social clubs. The game offers a considerable level of complexity and depth. It has numerous variants, but its basic rules are universal.
Klaberjass or Bela is a trick-taking ace–ten card game that is most popular in German communities. In its basic form it is a 9-card trick-and-draw game for two players using a 32-card piquet pack.
Jack–nine card games, also known as the Jass group from the German term for the jack, form a family of trick-taking games in which the jack and nine of the trump suit are the highest-ranking trumps, and the tens and aces of all suits are the next most valuable cards. Games in this family are typically played by 2 or 4 players with 32 French-suited cards.
Rams is a European trick-taking card game related to Nap and Loo, and may be played by any number of persons not exceeding nine, although five or seven make a good game. In Belgium and France, the game of Rams is also spelt Rammes or Rems, in Germany, Rams, Rammes, Ramsch, Ramschen, Ramscheln or Ramsen, in Austria, Ramsen and Ramschen, and, in America, Rounce. The basic idea is fairly constant, but scoring systems vary. It was a widespread European gambling and drinking game that is still popular today. During the 19th century, it was introduced as Rounce in America and played with a 52-card deck without any difference between simples and doubles and with no General Rounce announcement. In the modern German variety of the game, Ramscheln, the 7♦ is the second best trump ranking next below the ace.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Brusquembille or Briscambille is a historical, French, 3-card trick-and-draw game for two to five players using a 32-card piquet pack. The game has variable trumps. Side-payments are made for keeping or winning aces and tens.
Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.
Gleek is an English card game for three people. It is played with a 44-card pack and was popular from the 16th century through the 18th century.
Poch, Pochen or Pochspiel is a very old card game that is considered one of the forerunners of poker, a game that developed in America in the 19th century. An etymological relationship between the game names is also assumed. Games related to Poch are the French Glic and Nain Jaune and the English Pope Joan. Other forerunners of poker and possible relatives of the game are the English game, Brag, from the 16th century and the French Brelan and Belle, Flux et Trente-et-Un. Poch is recorded as early as 1441 in Strasbourg. In north Germany it was called by the Low German name of Puchen or Puchspill, and the board was a Puchbrett.
An ace–ten game is a type of card game, highly popular in Europe, in which the aces and tens are of particularly high value.
Ramscheln, also called Ramsch, is a German card game for three to five players, which is usually played for small stakes. It is a variant of Mönch and a member of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. It should not be confused with Ramsch, an unofficial contract in Skat, played when everyone passes, in which the aim is not to score the most card points.
Penneech or Peneech, sometimes called Penicth, is an unusual historical English card game for two players played with hands of seven cards. English point-trick games are rare anyway, but the unique feature of this game is that the trump suit changes with each trick. Parlett describes it as a "jolly little two-hander".
Laugh and lie down or laugh and lay down is an historical English card game for five players and the earliest example of a European game of the fishing family.
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard piquet pack of 32 cards.