"A jolly little two hander" | |
Origin | England |
---|---|
Type | plain-trick game |
Players | 2 |
Cards | 52 |
Deck | English pattern, French-suited |
Play | Alternate |
Playing time | 12-15 min. |
Unique feature: trumps change with each trick |
Penneech or Peneech, sometimes called Penicth, [1] is an unusual historical English card game for two players played with hands of seven cards. English point-trick games are rare anyway, but the unique feature of this game is that the trump suit changes with each trick. Parlett describes it as a "jolly little two-hander". [2]
Penneech was alluded to in Pepys Ballads, II, 98 (1625-1640) by Samuel Pepys, [1] but its rules were first described by Charles Cotton in the 1674 and first edition of The Compleat Gamester , [3] and repeated in all subsequent editions until 1754. There are no other descriptions of the game, although it is mentioned in passing by Holme in 1688 [4] and described as "a game formerly in use" in 1822. [5]
Card games historian David Parlett notes that English point-trick games are rare [6] and knows of no other game in which the trump suit changes from one trick to the next. [2] He tested it extensively in order to reconstruct the rules. [2]
A standard 52-card pack of English pattern, French-suited cards is used with Aces ranking high. [2]
The following is a description based on Cotton's rules, supplemented by Parlett who tested the game extensively: [2] [3]
Players cut for the first deal, the lower card winning (Aces low for this purpose). [2] The dealer deals 7 cards each, individually, and turns the next for trumps, [3] placing the rest face down as the stock. A player with no Aces nor face cards may throw in his cards for a fresh deal. [3]
Elder hand leads to the first trick. [2] The second player to a trick may either follow suit or trump, but may only discard if unable to follow. [2] [lower-alpha 1] The trick winner turns the next card of the stock for trump [3] and pegs its value (see below) if it is a counter before leading to the next trick. The winner of the last trick turns the next card of the stock and likewise scores for it if it is a counting card. [2]
Players score for cards won in tricks, for turning a counter as trumps and for turning a counter after the last trick is taken. An Ace is worth 5 points, a King 4, a Queen 3 and a Knave 2. The ♦7, called Penneech, is the highest card when Diamonds are trumps and is worth 14 points when turned or 7 points in the hand. [3] If diamonds are not trumps it has no scoring value, but still ranks as the highest diamond. Players also score 1 point per card taken in excess of seven. Game is 61 points. [3]
Parlett recommends using a cribbage board for scoring. [2]
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