18th-century French game | |
Origin | France |
---|---|
Type | Point-trick game, trick-and-draw type |
Players | 2-5 |
Cards | 32 |
Deck | Piquet pack |
Rank (high→low) | A 10 K Q J 9 8 7 |
Related games | |
Briscan, Brisque |
Brusquembille or Briscambille [1] is a historical, French, 3-card trick-and-draw game for two to five players using a 32-card piquet pack. [2] The game has variable trumps. Side-payments are made for keeping or winning aces and tens.
The Brusquembille rules published in 1718 are the earliest surviving French rules of an ace–ten card game. [lower-alpha 1] Cards have precisely the same card-point values as in a number of modern games such as Skat.
According to David Parlett, Brusquembille was first described in the 1718 edition of Académie Universelle des Jeux. Taking the first description and the 1721 Dutch reprint at face value, tens ranked between jacks and nines in terms of trick-taking power. The 1730 edition already puts them between aces and kings. The descriptions of the game generally ended with a paragraph that remarked on the unclear etymology of its name. It may be related in some way to the comedian Jean Gracieux (died 1634 in Paris), whose stage name was Bruscambille. [3]
Briscola, a close relative of Brusquembille without the side-payments and played with a full Italian pack, is still very popular in the south of Europe. But the family of ace–ten card games, of which Brusquembille is the earliest known representative, has gradually adopted numerous innovations such as "marriages" between king and queen of trumps, jacks and or queens as fixed trumps, widows, and various bidding and auction mechanisms. These have turned it into a multifaceted family, containing highly successful games such as Skat, Pinochle, Sixty-six, Klaberjass and Belote.
Rank | A | 10 | K | Q | J | 9 | 8 | 7 | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Value | 11 | 10 | 4 | 3 | 2 | – |
When three or five play, two sevens are removed to make the number of cards divisible by the number of players. When four play, they can form two partnerships. Partners sit on the same side so that they can consult each other's hand. Each player is dealt 3 cards. The first card from the remaining stock is put face-up and crosswise under the stock. It determines the trump suit and will be the last card drawn during the game.
Eldest hand leads to the first trick. Players need not follow suit, but may play any card. The trick is won by the player who played the highest trump, or if no trump was played by the player who played the highest card of the suit led. So long as the stock is not empty, the winner of the trick takes a card from the stock to fill up his or her hand, and the other players do the same. In any case the winner of a trick leads to the next trick.
When trick-play is over, players count the card-points in the tricks they have won. The player who has the most card-points wins the deal.
Before the deal each player pays an agreed number of chips into the pot. The winner of the deal receives the pot.
The aces and tens are called the brusquembilles. Apart from making up more than 2/3 of the card-points between them, they also give rise to side-payments. A player who wins a trick with an ace receives two chips from every opponent, and a player who played an ace but lost it pays two chips to every opponent. The same principle applies for tens, but only with a single chip. For a partnership game the rule is adapted in a meaningful way.
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Bezique or bésigue is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from piquet, possibly via marriage (sixty-six) and briscan, with additional scoring features, notably the peculiar liaison of the
and that is also a feature of pinochle, Binokel, and similarly named games that vary by country.Ombre or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."
Smear is a North-American trick-taking card game of the all fours group, and a variant of pitch (setback). Several slightly different versions are played in Michigan, Minnesota, Northern and Central Iowa, Wisconsin and also in Ontario, Canada.
Mariage or Mariagenspiel is a German 6-card trick-and-draw game for two players in which players score bonus points for the "marriage" of king and queen of the same suit. The game, first documented in 1715 in Leipzig, spawned numerous offshoots throughout continental Europe and gives its name to the marriage group of card games, the widest known of which is probably sixty-six. Many of these are still the national card games of their respective countries.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Elfern or Elfmandeln, is a very old, German and Austrian 6-card, no-trump, trick-and-draw game for two players using a 32-card, French-suited Piquet pack or German-suited Skat pack. The object is to win the majority of the 20 honours: the Ace, King, Queen, Jack and Ten in a Piquet pack or the Ace, King, Ober, Unter and Ten in a Skat pack. Elfern is at least 250 years old and a possible ancestor to the Marriage family of card games, yet it is still played by German children.
German solo or just solo is a German 8-card plain-trick game for 4 individual players using a 32-card, German- or French-suited skat pack. It is essentially a simplification of quadrille, itself a 4-player adaptation of ombre. As in quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner. Along with ombre, Tarock and Schafkopf, German solo influenced the development of skat. Parlett calls it a "neat little descendant of Quadrille" and "a pleasant introduction" to the ombre family of games.
Bestia is an Italian card game. It is a gambling game and is similar to Briscola and Tressette. The word bestia means beast.
Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.
An ace–ten game is a type of card game, highly popular in Europe, in which the aces and tens are of particularly high value.
Briscan is an 18th-century, French ace–ten card game for two players played with a 32-card piquet pack. It is a member of the marriage group of games in which the 'marriage' of a king and queen brings a bonus score, but briscan takes this simple concept to extraordinary lengths.
Brisque is an 18th-century, French ace–ten card game for two players played with a 32-card piquet pack. It is a member of the marriage group of games in which the 'marriage' of a king and queen earns a bonus.
Mouche, also known as Lanterlu, is an old, French, trick-taking card game for two to six players which has elements, such as bluffing, reminiscent of the much later game of poker. It is a member of the Rams family of games and, although it is a gambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards. It is named after the mouche, a term that variously refers to its winning hand, the basic stake and the penalty for failing to take any tricks. Although also called Bête, it should not be confused with the older game of that name from which it came and which, in turn, was a derivative of Triomphe.
Bête, la Bête, Beste or la Beste, originally known as Homme or l'Homme, was an old, French, trick-taking card game, usually for three to five players. It was a derivative of Triomphe created by introducing the concept of bidding. Its earlier name gives away its descent from the 16th-century Spanish game of Ombre. It is the "earliest recorded multi-player version of Triomphe".
Homme d'Auvergne is an historical French card game for two to five players dating to the 17th century. It is a derivative of Triomphe and ancestral to la Bête with which it gradually became almost identical over time. It was a source of inspiration for other games, such as Écarté.
Quarante de Roi or Quarante de Rois is an historical French, point-trick, card game for four players in partnerships of two. The name comes from its highest scoring combination of four Kings which is worth 40 points.
Romestecq is an historical Dutch card game for two, four or six players in two teams that dates to at least the 17th century. It was also popular in France for over a century. Despite being criticised in contemporary sources as "complicated" it continued to appear in the literature until the end of the 19th century and was sufficiently interesting for it to appear in The Penguin Book of Card Games in 2008.
Papillon is an old French card game of the fishing type for three or four players. It has been described as "perfect for children who know how to count".
Quadrette is an old French card game for four players, who form two teams of two. It is unusual in that communication between partners is allowed and the team captain is permitted to ask for information and direct play. It is a variant of classic Whist that is simpler and faster to play.