Vira (card game)

Last updated
A so-called virapulla: a container for chips used in the card game, Vira. Virapulla.jpg
A so-called virapulla : a container for chips used in the card game, Vira.

Vira, or Wira, is a traditional Swedish card game for three players that game designer Dan Glimne has called "Sweden's national card game".

Contents

History

Playing Vira was a popular social pastime during the 19th century and there are still Vira parties in Sweden. It is unclear when the game arose. According to tradition, the game was invented in Vira courthouse around 1810. It is said that a terrible storm caused the court to become snowbound inside and they could not leave the mill. So they played card games and eventually invented a new one, which was named after the place. Two gentlemen of Walloon extraction are supposed be the inventors of the game. But since Vira is a game for three, a third party was probably involved.

Description

Vira is a trick-taking game. The actual trick play is preceded by an auction, as in Bridge. The player who bids the highest contract plays against the other two players. Vira is a very complicated card game and there are several variants of the rules. It is played with gaming chips of which there are three or four different types. The stakes are placed in a so-called virapulla (pictured). The dealer deals 13 cards each. Then an auction takes place in which there are 40 contracts to choose from. The one who announces the highest contract becomes the declarer; the other two become the defenders. After the auction, the declarer may 'buy' cards from the talon in a procedure called the 'purchase' (köpet). Then the trick-taking game begins. When play is finished, the 'payment' (betalningen) follows. Here, the declarer either gets paid in chips or has to pay chips to the opponents depending on what bid the declarer made and how the game went. Then the next round begins.

For a long time it was the most advanced and popular card game in Sweden. Perhaps because it never became standardized as, for example, Skat did in Germany, its popularity fell fast after the arrival of Contract Bridge in the early 1930s.

See also

Literature

Related Research Articles

<span class="mw-page-title-main">Contract bridge</span> Card game

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.

<span class="mw-page-title-main">Trick-taking game</span> Type of card game

A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.

<span class="mw-page-title-main">Skitgubbe</span> Card game

Skitgubbe, and also called Mas, Mjölis, Mjölnarmatte, or Flurst, is a popular Swedish card game that is rated as one of the best for three players. It has two phases: in the first, players accumulate cards; in the second players aim to discard the accumulated hand. The last player to go out is the skitgubbe. Sometimes, the skitgubbe must make a goat noise.

<span class="mw-page-title-main">Ombre</span> Trick-taking card game

Ombre or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."

Singaporean bridge is a re-invention of the traditional game of contract bridge deriving its name from where it is believed to have been invented, Singapore. There are many variations to the game which is primarily social, has no official book of rules and no formal organizing authority.

These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.

A bridge maxim is a rule of thumb in contract bridge acting as a memory aid to best practice gained from experience rather than theory.

<span class="mw-page-title-main">Tarneeb</span>

Tarneeb, also spelled tarnibe and tarnib, and called hakam in the Arabian Peninsula, is a plain trick-taking card game played in various Middle Eastern countries, most notably in the countries of the Levant, and Tanzania. The game may be considered a variation of Whist, or a version of Spades.

<span class="mw-page-title-main">Cego</span> Tarot card game

Cego is a card game for three or four players played with eponymous German Tarot cards. The game was probably derived from the three-player Badenese game of Dreierles after soldiers returned from the Iberian Peninsula during the Napoleonic Wars and, based on a Spanish game they had encountered, introduced Cego's distinctive feature: a concealed hand, or blind. Cego has experienced a revival in recent years, being seen as part of the culture of the Black Forest and surrounding region. It has been called the national game of Baden and described as a "family classic".

<span class="mw-page-title-main">Glossary of card game terms</span> List of definitions of terms and jargon used in card games

The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.

<span class="mw-page-title-main">Bavarian Tarock</span> Card game

Bavarian Tarock or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of [Gross-]Tarock, a game using traditional Tarot cards. At some point in the mid- to late-18th century, attempts were made to emulate Taroc using a standard 36-card German-suited pack, resulting in the formerly popular, south German game of German Tarok. During the last century, the variant played with a pot (Haferl) and often known as Bavarian Tarock or Haferltarock, evolved into "quite a fine game" that, however, has less in common with its Tarock progenitor. German Tarok also generated the very similar game of Tapp, played in Württemberg, and both are related to Bauerntarock, Dobbm and the American games of Frog and Six-Bid Solo. Bavarian Tarock should not be confused with Königrufen, also known as Austrian Tarock or just Tarock.

<span class="mw-page-title-main">Fipsen</span>

Fipsen or Fips is an old north German card game for 4 or 5 players that resembles British Nap in some respects. It is a trick-taking game played with a standard Skat pack that was once popular across North Germany in the former states of Schleswig, Holstein, Mecklenburg and Pomerania, but is now restricted to the south Holstein region. In the village of Thedinghausen in Lower Saxony, a rather different game is played under the same name for currant buns called Hedewigs. It has been described as "quite a special card game" that is "ancient, but very easy to learn".

<span class="mw-page-title-main">Norseman's Knock</span> Classic Swedish card game

Norseman's Knock or Norrlandsknack is a classic Swedish card game for 3 to 5 players, known since the mid-1800s. It is traditionally played for money. The game is about winning as many tricks as possible and above all not being completely left without a trick.

<span class="mw-page-title-main">Femkort</span> Card game

Femkort is a classic Swedish card game for 3 to 8 players "with an unusual object", known since the 17th century, being mentioned in 1658 in Georg Stiernhielm's epic poem, Hercules (Herkules) as Fämkort. It is traditionally played with some kind of bet.

<span class="mw-page-title-main">Rödskägg</span> Swedish card game

Rödskägg ("Redbeard") also called Fem Opp, is a Swedish card game for three to seven players in which penalties are incurred for failing to follow certain rituals as well as for failing to take a declared number of tricks. Some rules describe Fem Opp as a variant of Rödskägg. It is an advanced and tactically demanding game and, of games played in Sweden, only Bridge and Poker are considered more difficult.

<span class="mw-page-title-main">Kille (card game)</span>

Kille, also called Harlequin, Cambio, Campio, Kambio or Kamfio, is a game played with special playing cards, dating from a mediaeval French gambling game. In Sweden, the game had its heyday during the 1750s, but it is one of the oldest card games still played.

Swedish whist, also called Fyrmanswhist or, regionally, just whist, is a Swedish trick-taking, card game. Knowing four-player whist is useful for playing other card games because it was the prototype for trick-taking games.

<span class="mw-page-title-main">Baśka</span>

Baśka is a fast-moving, Polish card game for four players played using traditional French-suited playing cards. It uses a shortened pack of just 16 cards and is similar to Kop which is also played in Poland. Both are derived from German Schafkopf.

<span class="mw-page-title-main">Call-ace Whist</span> Danish card game

Call-ace Whist or Danish Whist is a card game for four players playing in variable partnerships. It is the most popular form of Whist in Denmark, where it is often just called "Whist". It has a well developed bidding system and has imported from the traditional Danish game of Skærvindsel the feature of determining the partnerships by 'calling an ace'. John McLeod records that there is also a version of Danish Whist in which there are fixed partnerships.

<span class="mw-page-title-main">Sjavs</span> Danish card game

Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard Piquet pack of 32 cards.