Origin | Germany |
---|---|
Type | Point-trick |
Players | 4 |
Cards | 32 |
Deck | German |
Rank (high→low) | A 10 K O U 9 8 7 |
Play | Clockwise |
Related games | |
Bierkopf • Mucken • Schafkopf |
Blattla is a Bavarian card game for four players, who usually form two teams of two for each deal. It is a simplified version of Schafkopf and Bierkopf and is thus a point-trick game. [1] Unlike those two games, in Blattla the Obers and Unters are not permanent trumps. In order to learn the rules of Schafkopf, it can be an advantage to first become familiar with Blattla. The game is traditionally played with Bavarian pattern cards.
Blattla is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck, and, in Franconia, with the related Franconian pattern pack. [2] It is played with 32 cards with 8 cards being dealt to each player.
German packs have four suits: Eichel (Acorns = Clubs), Gras (Leaves = Spades), Herz (Hearts) and Schellen (Bells = Diamonds).
Suits of the Bavarian pattern pack | |||
---|---|---|---|
Acorns (Eichel) | Leaves (Grün/Gras) | Hearts (Herz) | Bells (Schellen) |
The cards’ trick-taking power broadly corresponds to their card point value. Thus the Sow (Sau), marked with an "A", is the highest-ranking card. Then follow the: Ten > King > Ober > Unter > Nine > Eight > Seven > Six. This ranking is also valid within the trump suit as well as the plain suits. Hearts are permanent trumps.
Ranking of the cards | |||
Permanent trump suit | |||
A 10 K O U 9 8 7 6 | |||
Plain suits | |||
Acorns | Leaves | Bells | |
A 10 K O U 9 8 7 6 | A 10 K O U 9 8 7 6 | A 10 K O U 9 8 7 6 | |
The card values are exactly the same as in Schafkopf or the related games of Dobbm, Bauerntarock and Bavarian Tarock. The ten, with 10 points, is just below the Daus (11 points) in value, but well above the King (4), Ober (3) and Unter (2). The so-called "sparrows" (Spatzen) i.e. the Nines, Eights and Sevens – also variously called "blanks" (Leere or Luschen), "nothings" or "nixers" (Nichtser(le)) – only play a role during the game based on their trick-taking ability or as guard cards, but do not score points at the end of the hand. There are 120 card points in the deck.
Cards | Symbol | Value (points) |
Sow (Sau) | S | 11 |
Ten | 10 | 10 |
King | K | 4 |
Ober (Bauer) | O | 3 |
Unter (Wenz) | U | 2 |
Nine | 9 | 0 |
Eight | 8 | 0 |
Seven | 7 | 0 |
The aim of Blattla, like Schafkopf, is to score a certain number of points by winning tricks. For the declaring team, a game is normally won with 61 points (Augen). If they score 91, they have won with schneider (mit Schneider gewonnen); and if they manage to win every trick they have won with schwarz (schwarz gewonnen). When they reach 31 points the declaring team is 'free of schneider' (Schneider frei). By contrast, the defending team wins the game if they reach just 60 points, they win with schneider on scoring 90 points and are schneider free with just 30 points. An exception are the Tout contracts, which are only won if all the tricks are taken; schneider and schwarz playing no part.
For the declaring team | Declaring team score | Defending team score | For the defending team | |
won with schwarz | won all tricks | lost all tricks | lost with schwarz | |
won with schneider | 91–120 points | 0–29 points | lost with schneider | |
straight win | 61–90 points | 30–59 points | straight loss | |
straight loss | 31–60 points | 60–89 points | straight win | |
lost with schneider | 0–30 points | 90–120 points | won with schneider | |
lost with schwarz | lost all tricks | won all tricks | won with schwarz |
Fundamentally there are two main types of contract: the normal game (Normalspiel) and solo games (Solospiel). A normal game is also called a Sauspiel ("sow game"). Hearts are permanent trumps. A player who believes that, with the help of a partner, he can score at least 61 points, calls the Sow (sometimes called an Ace, albeit strictly a Deuce) of a suit, which is not a trump; for example: "I'll play with the Sow of Bells" ("Ich spiele mit der Schellen-Sau!") The owner of that card is now the partner of the caller (Rufer).
In solo games, the soloist must be able to win at least 61 points alone, because he or she is playing against the other three players who become the defenders. The various solo contracts are:
The trump suit in solo games is always nominated by the soloist. Other solo variants as in Schafkopf (Wenz, Geier, Habicht, Suit Wenz, Suit Geier and Suit Habicht) are not available in Blattla. All solo games may also be played as a "tout", whereby the soloist commits to capturing every trick.
The dealer is determined by cutting the cards. The first dealer is the one who cuts the highest card. The dealer now shuffles the cards and offers the pack to the player on his right to cut. In cutting (Abheben) there must be at least 3 cards in each 'half' of the pack. The pack may also be cut up to three times. The cutter may opt to ‘knock’ instead of cutting and then instruct the dealer to deal the cards differently from usual; for example, by asking for the cards to be dealt in packets of all 8 instead of in two packets of 4, or dealing anti-clockwise instead of the usual clockwise. In the following the cards are dealt clockwise in two packets of 4, beginning with forehand, the player to the left of the dealer. Next each player checks his hand and, beginning with forehand again, each player announces whether he or she will 'play' or 'pass.'
If a player announces he is ready to play, he must make it clear whether he intends to play with a partner or to go solo in order to win at least 61 points. The nearer a player sits to the dealer's left, the greater the priority he has to play. Thus if forehand announces "I’ll play", he has the right to play a normal game. The remaining players may only announce a higher-value contract, i.e. a solo game. The ranking of the different contracts is as follows (beginning with the highest value game): Heart Solo Tout > Acorn Solo Tout > Grass Solo Tout > Bell Solo Tout > Heart Solo > Acorn Solo > Grass Solo > Bell Solo > normal game (Sow).
Players must follow suit if possible. If unable to do so, they may play a trump or discard a card of their choice. If any trumps are played to the trick, the highest trump wins; failing that, the highest card of the led suit.
Available contracts | |||
---|---|---|---|
Contract | Trumps | Game type | Game points for a win Straight/schneider/schwarz |
Rufer | Hearts | Partnership (2 x 2) | 1/2/3 |
Bell Solo | Bells | Solo game | 6/9/12 |
Grass Solo | Leaves | Solo game | 6/9/12 |
Acorn Solo | Acorns | Solo game | 6/9/12 |
Heart Solo | Hearts | Solo game | 6/9/12 |
Tout | Chosen suit | Tout is one of the above solos in which all tricks are taken | 15 |
N.B. schneider and schwarz attract a bonus point except in Tout contracts.
Schafkopf, also called Bavarian Schafkopf, is a popular German trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular in Bavaria, where it is their national card game played by around two million people, but it also played elsewhere in Germany and in Austria. It is an official cultural asset and important part of the Old Bavarian and Franconian way of life. Schafkopf is a mentally demanding pastime that is considered "the supreme discipline of Bavarian card games" and "the mother of all trump games."
Doppelkopf, sometimes abbreviated to Doko, is a trick-taking card game for four players.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
German Solo or just Solo is a German 8-card plain-trick game for 4 individual players using a 32-card, German- or French-suited Skat pack. It is essentially a simplification of Quadrille, itself a 4-player adaptation of Ombre. As in Quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner. Along with Ombre, Tarock and Schafkopf, German Solo influenced the development of Skat. Parlett calls it a "neat little descendant of Quadrille" and "a pleasant introduction" to the Ombre family of games.
Ramsch, formerly also called Mike in East Germany, is a card game based on the contract of the same name in the popular German card games, Skat and Schafkopf. However, thanks to its interesting mode of play it has since developed into an independent game in its own right which is only loosely based on Skat or Schafkopf. It should not be confused with the games of the Rams family – Ramsen and Ramscheln – that also go by the name Ramsch.
Officers' Skat (Offiziersskat), is a trick-taking card game for two players which is based on the rules of Skat. It may be played with a German or French pack of 32 cards which, from the outset of the game, are laid out in rows both face down and face up. As in Skat, tricks are taken and card points counted to determine the winner of a round; game points are then awarded to decide the winner of a game. There are several local variations of the game, which differ mainly in the number of cards revealed or hidden and the calculation of points.
German Schafkopf is an old German card game and the forerunner of the popular modern games of Skat, Doppelkopf and Bavarian Schafkopf. It originated in Leipzig in the Electorate of Saxony. Today it is hardly ever played in its original form, but there are a number of important national and regional derivations.
Bavarian Tarock or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of [Gross-]Tarock, a game using traditional Tarot cards. At some point in the mid- to late-18th century, attempts were made to emulate Taroc using a standard 36-card German-suited pack, resulting in the formerly popular, south German game of German Tarok. During the last century, the variant played with a pot (Haferl) and often known as Bavarian Tarock or Haferltarock, evolved into "quite a fine game" that, however, has less in common with its Tarock progenitor. German Tarok also generated the very similar game of Tapp, played in Württemberg, and both are related to Bauerntarock, Dobbm and the American games of Frog and Six-Bid Solo. Bavarian Tarock should not be confused with Königrufen, also known as Austrian Tarock or just Tarock.
Dobbm or Tappen is a card game played in the Stubai valley in Austria and is one of a family of games derived from the Tarot game of Grosstarock by adapting its rules to a regular, shortened pack of 36 cards. The ranking and point value of the cards in Dobbm is typical of the family and, like its other members, one player always plays as a soloist against all the others. It is highly popular in the Stubai valley among card players of all generations, but is unknown in the surrounding regions.
Wendish Schafkopf, Wendisch or Wendsch is an old German card game for four players that is still played today. It uses a Schafkopf pack of German-suited cards or a Skat pack of French playing cards.
Mucken or Muck is a variation of the popular German card game, Schafkopf. However, unlike Schafkopf, it must always be played in teams of 2 players, so there are no soloist or Rufer ("caller") contracts. Mucken is mainly found in the province of Upper Franconia in the German state of Bavaria. Mucken is often played in Franconian restaurants, as it is part of the Franconian pub culture. The details of the rules vary greatly, even from village to village.
Grasobern, Grasoberl, Grasoberln, Graseberla, Grünobern, Lauboberl or Laubobern is a card game that was once commonly played in Old Bavaria, especially in the old counties of Bad Aibling and Rosenheim, and is still popular in eastern Bavaria, especially in Upper Palatinate. The game has relatively simple rules and thus a rather relaxing and leisurely character without the mental demands of Schafkopf or psychological stress of Watten, two other traditional Bavarian card games. The name is taken from the game's penalty card, the Ober of Leaves. The suit of Leaves is known in German variously as Laub, Gras ("grass") or Grün ("green").
Wallachen is an Old Bavarian card game which used to be very popular in eastern Bavaria. Although, by 2012, it had become a rarer sight at pub tables, there have been more recent moves to revive it. Wallachen is a relatively simple three-hander that is easy to learn. As a result, like Grasobern, it has a relatively relaxed character without the mental demands of Schafkopf or the psychological stress of Watten. It is a member of the Préférence family of card games.
Bolachen is a traditional card game for 3 players that is played in parts of southern Upper Bavaria, especially in the Rupertiwinkel area of the Berchtesgaden Land, where there is a cultural influence from Salzburg, and the state of Salzburg itself. Like Wallachen, Bolachen is threatened by extinction.
Herzla or Herzl'n is a Bavarian, reverse trick-taking, card game for 4 players in which the aim is to avoid taking any Hearts. There is a simpler variant for children and adults that may be played by 3-8 players.
Ramsen or Ramsch is a traditional Bavarian plain-trick, card game for three to five players that is played with a 32-card German-suited pack and is suitable both for adults and for children. It is one of the Rams group of card games that are distinguished by allowing players to drop out if they think they will fail to win the required number of tricks. An unusual feature of Ramsen is the presence of four permanent trump cards that rank just below the Trump Sow (Ace). It should not be confused with the contract of Ramsch in games like Skat or Schafkopf, nor with the related game of Rams which is also called Ramsenin Austria, but is played with a Piquet pack, does not have permanent trumps and has a different card ranking.
Bierkopf ("Beer-head") is a trick-taking, Ace-Ten, card game for 4 players, played in fixed partnerships. It is a simple version of the Bavarian national game of Schafkopf that is played in Franconia and usually for litre-glasses of beer. It is especially popular in the area of Bamburg. The game is popular enough for regular tournaments to be held.
Matzlfangen is a traditional point-trick, card game for 4 players that originated in the Bavarian province of Upper Palatinate over 200 years ago and spread to Austria. It is still played in a few places today. The game is named after the Ten or Matzl, which plays a key role.
Officers' Schafkopf is a German point-trick, card game for two players which is based on the rules of Schafkopf. The game is a good way to learn the trumps and suits for normal Schafkopf and to understand what cards one is allowed to play. It is similar in concept to Officers' Skat.
German Tarok, sometimes known as Sansprendre or simply Tarok, is an historical Ace-Ten card game for three players that emerged in the 18th century and is the progenitor of a family of games still played today in Europe and North America. It became very popular in Bavaria and Swabia during the 19th century before being largely superseded by Schafkopf, but has survived in the local forms of Bavarian Tarock and Tapp. During the mid-19th century, it became the most popular card game among Munich's middle classes and was also played in the late 19th and early 20th centuries by notable Bavarian author Ludwig Thoma, frequently appearing in his novels and journal articles. It was superseded after the First World War by other forms such as Bavarian Tarock.