![]() The decisive final trick: the player with the Ace of Hearts wins the pot. | |
Origin | Sweden |
---|---|
Type | Last trick group |
Players | 3–8 |
Cards | 52 cards |
Deck | French-suited, Swedish Modern pattern |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Playing time | 5 min/deal |
Related games | |
Agram, Chicago, Letzter Stich, Toepen |
Femkort ("Five Cards") is a classic Swedish card game for 3 to 8 players [lower-alpha 1] "with an unusual object", [1] known since the 17th century, being mentioned in 1658 in Georg Stiernhielm's epic poem, Hercules (Herkules) as Fämkort. [2] It is traditionally played with some kind of bet. [3]
The game is played with a standard 52-card French-suited pack usually of the Modern Swedish pattern.
The following rules are given in an 1847 Swedish games compendium:
Femkort may be played by any number of people from 3 to 8. The aim is solely to win the last trick. Everyone places a set stake into the pot or pool before the deal. Each player then receives 5 cards, but no trump is turned. Forehand leads to the first trick and the person who has taken home the trick leads to the next. The first four tricks are worth nothing; however, the one who takes the last trick has won the pot. [4]
There are two to ten players who receive five cards each from a standard 52-card pack and play for tricks. There are no trumps. Players must follow suit if they can and head the trick if able. The trick is taken by the highest card of the led suit and the winner of a trick leads to the next. Those who win any of the first four tricks play to the last. [lower-alpha 2] The winner of the fifth and final trick sweeps the pot. [1]
Skitgubbe, and also called Mas, Mjölis, Mjölnarmatte, or Flurst, is a popular Swedish card game that is rated as one of the best for three players. It has two phases: in the first, players accumulate cards; in the second players aim to discard the accumulated hand. The last player to go out is the skitgubbe. Sometimes, the skitgubbe must make a goat noise.
Marjapussi is a traditional Finnish trick taking game for 4 players playing in 2 partnerships and is one of the Mariage family, its key feature being that the trump suit is determined in the middle of the play by declaring a marriage. There are variants of Marjapussi for two and three players.
Rams is a European trick-taking card game related to Nap and Loo, and may be played by any number of persons not exceeding nine, although five or seven make a good game. In Belgium and France, the game of Rams is also spelt Rammes or Rems, in Germany, Rams, Rammes, Ramsch, Ramschen, Ramscheln or Ramsen, in Austria, Ramsen and Ramschen, and, in America, Rounce. The basic idea is fairly constant, but scoring systems vary. It was a widespread European gambling and drinking game that is still popular today. During the 19th century, it was introduced as Rounce in America and played with a 52-card deck without any difference between simples and doubles and with no General Rounce announcement. In the modern German variety of the game, Ramscheln, the 7♦ is the second best trump ranking next below the ace.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Brusquembille or Briscambille is an historical, French, 3-card trick-and-draw game for two to five players using a 32-card piquet pack. The game has variable trumps. Side-payments are made for keeping or winning aces and tens.
Polskpas, Polsk Pas, or Polskt Pass is a Scandinavian 5-card plain-trick game for four individual players using 24 cards. Eldest hand has the first right to accept or make trumps. As is typical for Schafkopf card games, which are normally point-trick games, the four Jacks are known as Wenzels and form permanent highest trumps. Polskpas is similar to the historical German game of Kontraspiel.
Grobhäusern is an historical German vying game in which players bet and then compare their 4-card combinations. It is played by two to eight players using a 32-card piquet pack. The game was illegal in most places. It was popular in rural Upper Saxony in the late 18th century.
Bräus is an old Swedish card game from the island of Gotland that differs from all others in that not all cards are actually playable. The game is descended from the oldest known card game in Europe, Karnöffel, a fact testified by its unusual card ranking and lack of a uniform trump suit.
Lorum or Lórum is an old, Hungarian, compendium card game for 4 players. Although it is the ancestor of the French game, Barbu, it is still played today. It uses a German-suited pack of 32 cards and comprises 8 individual contracts, each with different rules, each of which is played four times so that a session consists of a total of 32 individual games and lasts about 1½ hours.
Norseman's Knock or Norrlandsknack is a classic Swedish card game for 3 to 5 players, known since the mid-1800s. It is traditionally played for money. The game is about winning as many tricks as possible and above all not being completely left without a trick.
Knack is a Swedish card game, mainly played for money, in which the aim is to win at least one of the three tricks. It is also known as Trekort or Trikort, although that usually refers to a more basic game of Danish origin that is probably its progenitor.
Trekort, Tre-Kort or, in Swedish, also Trikort, is an old card game of Danish origin for four or five players that was usually played for money. It was also known in Sweden, where it developed into the variant of Knack. The name Trekort is also loosely used to describe related three-card games such as Swedish Köpknack. The name means "three cards" and may therefore be related to German Dreiblatt.
Svängknack is a Swedish card game for 6 to 8 players that is a further development of Knack and, like the latter, is mainly played for money.
Köpknack is an old Swedish card game which is a development of Knack and, like the latter, is mainly played for stakes. The game is also known as Trekort which, however, usually refers to a simpler version of Danish origin that may have been its progenitor.
Knektpass or Knekt-Pass, also called Rams, is an old Swedish card game of the Rams group, mentioned as early as 1834. It is a trick-taking game for two or more players and features the four Jacks as top trumps.
Rödskägg ("Redbeard") also called Fem Opp, is a Swedish card game for three to seven players in which penalties are incurred for failing to follow certain rituals as well as for failing to take a declared number of tricks. Some rules describe Fem Opp as a variant of Rödskägg. It is an advanced and tactically demanding game and, of games played in Sweden, only Bridge and Poker are considered more difficult.
Cucumber is a north European card game of Swedish origin for two or more players. The goal of the game is to avoid taking the last trick. David Parlett describes it as a "delightful Baltic gambling game".
Femkortskille, also called Knackkille or Bultkille, is a Swedish card game that is played with a Kille pack. The game originated in the middle of the 19th century by transferring the principles of the game of Femkort to a game played with Kille playing cards. Like Kille, Femkortskille is traditionally played for money.
Swedish whist, also called Fyrmanswhist or, regionally, just whist, is a Swedish trick-taking, card game. Knowing four-player whist is useful for playing other card games because it was the prototype for trick-taking games.
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard Piquet pack of 32 cards.