Origin | France |
---|---|
Type | Compendium game |
Players | 4 |
Skills | Card counting, Tactics |
Cards | 52 |
Deck | French |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Playing time | 1½ hours face-to-face, 1 hour online |
Chance | Low — Moderate |
Related games | |
Herzeln • Kein Stich • Lorum • Quodlibet • Rosbiratschka | |
7 deals x 4 rounds = 28 games |
Barbu, also known as Tafferan, is a trick-taking, compendium card game similar to hearts, in which four players take turns leading seven different sub-games (known as contracts) over the course of 28 deals. Barbu originated in France in the early 20th century where it was especially popular with university students, and became a prominent game among French bridge players in the 1960s. [1] The French version of the game was originally played with a stripped deck of 32 cards ranked seven to ace in each suit. Modern forms are played with a full 52-card deck. [2] Barbu may be descended from earlier compendium games popular with students and originating in the Austro-Hungarian Empire such as Lorum or Quodlibet.
Barbu literally means 'the bearded [man]', a reference to the common depiction of the king of hearts, which is the only heart with a beard. This card is of special significance in one of the seven contracts featured in the game. [1]
Four players (no partnerships) use a deck of 52 French suited cards (♠ ♥ ♣ ♦) ranking A (high) K Q J 10 9 8 7 6 5 4 3 2 (low). There are 28 deals in a game and each player deals seven times in succession, the deal passing to the left. Players draw for high card to determine who will be the first dealer. The dealer is automatically also the declarer. [3] He shuffles the cards, offers them to the right for cutting and then deals 13 cards to each player. He then names which contract all will play for that deal. The declarer names each contract once only. After having played all seven contracts, the roles of dealer and declarer pass to the left for the next seven hands, and so on, until all have done their seven contracts.
There are five negative and two positive contracts and all are trick-taking games with the exception of domino. For trick-taking contracts, declarer leads a card to the opening trick and play passes clockwise with each player following suit if able, or otherwise playing a card in a different suit. All contracts are played at no trump, with the exception of trumps. The total scores for all seven contracts taken together add up to zero, [2] [4] although variations exist where this is not the case . The seven contracts are:
After declarer picks a game but before the first trick is led, each of the other players may wager double against one or more of the other players. This operates like a side bet on the relative game score between the two players, who are said to have "business" with each other. The rules for doubling are:
If there are no doubles in a negative game, the game is not played out, but the negative points are simply divided equally between the non-dealers, with the dealer scoring 0 or +1 as necessary. After the hand is played out and scores are tallied, modifications are made for doubles as follows:
Once all 28 hands have been played, scores are tallied and the player with the greatest number of points wins. The scores of all players should add up to zero, [2] though variations exist where this is not the case (see below).
Ravage city is an eighth contract (resulting in a game of 32 deals) where the player who takes the most cards in any one suit scores −24. If two tie, each scores −12. If three tie, each scores −8, and all get −6 for a four-way tie. To maintain zero-sum scoring, the values of the other contracts are modified as follows: [5]
Otherwise all is as in the seven contract version.
Some play ravage city at −36 instead of −24. This does not maintain the zero-sum scoring. [6]
Chinese poker (chipoker) is a ninth contract (making 36 deals) played and scored as a hand of Chinese poker. The scores are then multiplied by four, for 76 plus points. Played with ravage city and all other deals, chipoker adds 52 positive points into the game. All the negative games may be slightly adjusted to balance out the games and make the total scores add up to 0.
Salade is an additional round played in a variant based on the negative rounds. In this game the five negative rounds are varied slightly as follows, and the salade is a sixth round.
Games are multiples of six rounds, with strategy for salade being critical. This variant is strictly for fun – for example, players will gang up on the leader going into the salade, forgetting their own position. It allows other numbers of participants to play by adjusting the pack (e.g., five players can be accommodated by removing the black 2s from the pack, leaving 50 cards).
Some play with a new declarer and dealer each round instead of every seven rounds. This makes for more varied play, but requires precise recording of who has declared what and who has doubled whom. This is often more exciting, as you have a chance to get back into the running late in the game, even if you are the first to deal.
Many game manufacturers have published boxed games based on Barbu. [7] These include Parker Brothers's 6-contract game Coup d'Etat (1966) using a 32-card deck and scoreboard with tiny plastic swords, [8] and Milton Bradley's fantasy-themed Dragonmaster (1981) that keeps score with colored plastic jewels, [9]
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Skat, historically Scat, is a three-player trick-taking card game of the Ace-Ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.
Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.
Belote is a 32-card, trick-taking, Ace-Ten game played primarily in France and certain European countries, namely Armenia, Bulgaria, Croatia, Cyprus, Georgia, Greece, Luxembourg, Moldova, North Macedonia, Bosnia and Herzegovina and also in Saudi Arabia. It is one of the most popular card games in those countries, and the national card game of France, both casually and in gambling. It appeared around 1900 in France, and is a close relative of both Klaberjass and Klaverjas. Closely related games are played throughout the world. Definitive rules of the game were first published in French in 1921.
Bid Euchre, Auction Euchre, Pepper, or Hasenpfeffer, is the name given to a group of card games played in North America based on the game Euchre. It introduces an element of bidding in which the trump suit is decided by which player can bid to take the most tricks. Variation comes from the number of cards dealt, the absence of any undealt cards, the bidding and scoring process, and the addition of a no trump declaration. It is typically a partnership game for four players, played with a 24, 32 or 36-card pack, or two decks of 24 cards each.
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.
Two-ten-jack is a Japanese trick-taking card game for two players that takes its name from the three highest-scoring cards in the game: the 2, 10 and Jack in three different suits.
Konter a Matt, Kontra a Matt or Konter a Midd is a Luxembourgish trick-taking card game played by four players. The game is popular enough to have been televised on RTL, Luxembourg's leading TV station and for tournaments to be organised. Konter a Matt is one of a family of similar games, known as the Couillon Group, played in the Benelux area. Other games in the family include the Belgian game of Couillon, known as Kwajongen in Flemish areas and Kujong in Luxembourg, the Dutch game of Troeven and the Belgian games of Brûte and Gamelle.
Botifarra is a point trick-taking card game for four players in fixed partnerships played in Catalonia, in the northeast of Spain, and parts of Aragon, the Balearic Islands and North of the Valencian Country. It is a historical game also played in many parts of Spain, not only in bars and coffee shops. The game is closely related to Manille from which it takes the mechanics, but its rules induce deduction and minimise the effects of luck.
Manille is a Catalan French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansion of Belote. It is still popular in France and the western part of Belgium.
Turkish King is a Turkish compendium game for four players comprising 20 rounds. It is a variety of the game King, which is popular in France, Belgium, Italy, Portugal, Russia, Colombia, and Brazil.
Clag is a trick-taking card game using a standard pack of 52 French-suited playing cards. It is similar to Oh Hell, and can be played by three to seven players. Clag originated in the Royal Air Force and started as an acronym for Clouds Low Aircraft Grounded.
Bauerntarock also called Brixentaler Bauerntarock or Brixental Tarock, is a point-trick card game played in the Brixental, Austria. It may have originated in the 19th century either as an adaptation of 54-card Tapp Tarock onto the cheaper and smaller 36-card German pack. Another possibility is that it was adapted from the 78-card Grosstarock or Taroc l'Hombre game as the ratio of trumps to non-trumps is almost the same. It uses the Skat Schedule found in popular regional games such as Jass and Schafkopf. It is closely related to Bavarian Tarock, German Tarok, Württemberg Tarock and especially Dobbm. Like Bavarian Tarock and Tapp, Brixental Bauerntarock and Dobbm do not belong to the true tarot games, but have adopted rules from Tapp Tarock. The most fundamental difference between these games and true tarot games is in the use of German or French decks instead of true Tarot playing cards.
Officers' Skat (Offiziersskat), is a trick-taking card game for two players which is based on the rules of Skat. It may be played with a German or French pack of 32 cards which, from the outset of the game, are laid out in rows both face down and face up. As in Skat, tricks are taken and card points counted to determine the winner of a round; game points are then awarded to decide the winner of a game. There are several local variations of the game, which differ mainly in the number of cards revealed or hidden and the calculation of points.
Matzlfangen is a traditional point-trick, card game for 4 players that originated in the Bavarian province of Upper Palatinate over 200 years ago and spread to Austria. It is still played in a few places today. The game is named after the Ten or Matzl, which plays a key role.
Zwanzig ab, 20 ab or simply Zwanzig is card game for four players. It is a member of the Rams family in which the key feature is that players may choose to drop out of the game if they believe their hand is not strong enough to take a minimum number of tricks. It appears to be a recent, internet-propagated variant of Schnalzen or Bohemian Watten. However, the latter has a natural card ranking, is played with double German cards and a Weli, has no exchanging and has a different scoring system. It is suitable for children from 8 upwards. It may be related from Fünf dazu! which is a simpler game described by Gööck in 1967 that has neither trumps nor the option to drop out.
Baśka is a fast-moving, Polish card game for four players played using traditional French-suited playing cards. It uses a shortened pack of just 16 cards and is similar to Kop which is also played in Poland. Both are derived from German Schafkopf.
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard Piquet pack of 32 cards.