The Game of Pam | |
Origin | France |
---|---|
Alternative names | Loo |
Type | Trick-taking |
Family | Rams group |
Players | 3 to 8 (5 to 7 best) |
Cards | 52 |
Deck | French |
Rank (high→low) | ♠Kn A K Q Kn 10... |
Play | Clockwise |
Related games | |
Bester Bube • Euchre • Rams • Tippen | |
Features: ♠Kn as top card (Pam); 3- or 5-card hands |
Lanterloo or Loo is a 17th-century trick taking game of the trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw (Spoil Five). It is considered a modification of the game of "All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack.
Under various spellings, like the French forms Lenterne, Lenturlu, Looterlu (meaning "fiddlesticks", a meaningless word equivalent to "Lullay", or "Lulloo", used in Lullabies), the game is supposed to have reached England from France most probably with the restoration of the monarchy in 1660. In France it was originally called Mouche ("Fly"), which was also the name of the five-card flush in that game and came to refer to the four-card flush in Lanterloo. Also called Langtrillo [1] in its prime form and later simply Loo (also termed Lant in the north of England by 1860, [2] most possibly for having evolved into a more elaborate form of play by the addition of new rules, it may also have been brought to England from Holland, where it was known as Lanterlu, Lanturlu or Lenterlui, [3] [4] or North Germany, where it was known as Lenter or Bester Bube . [4] In 1678 a Dutch periodical records a list of games including Verquere, Karnöffel, Poch, Krimpen, Lansquenet, Triomphe, Piquet, La Bête "and that miserable Lanterlu which is in fashion." [5]
Whichever way it had been introduced to Britain, by the turn of the eighteenth century it was already England's most popular card game. The rules of Lanterloo are listed by Charles Cotton in 1674 and subsequent editions of The Compleat Gamester , while a late 18th century description is given in Covent Garden Magazine. [6] Loo was considered a great pastime by the idle rich of that time, but it acquired a very bad reputation as a potentially vicious "tavern" gambling game during the nineteenth century. [7]
The Oxford English Dictionary quotes a 1685 reference to "Pam at Lanterloo", and William Chatto quotes a Dutch political pamphlet of about 1648 entitled Het herstelde Verkeer-bert verbetert in een Lanterluy-spel, [8] [9] containing a dialogue equating the game "Labate" (hence French Triomphe became La Bête, "The Beast", in Cotton's Complete Gamester, see also Labet) with "Lanterluy". This was the very first mention of the game. [1] Chatto also cites a 1777 Cumberland ballad which recounts that "at lanter the caird-lakers sat i' the loft." Lanter or Lant was Three-card Loo. [10]
The name "Pam", denoting the ♣Kn in its full capacity as permanent top trump in Five-Card Loo, represents an old medieval comic-erotic character called Pamphilus (Latin for a Greek word, meaning "beloved of all" [11] ) or "Pamphile", in French, described as "an old bawd" by the New Zealand-born English lexicographer Eric Partridge.
In the North German game of Bester Bube, older rules also specify the Knave of Spades as the top trump, but by the mid-19th century, the commanding card is the trump Knave and the second highest trump is the Knave of the same colour, the Under-Knave.
The game is played by 3 to 8 players using a 52-card pack. The players play for tricks, and in each round they may pass or play. The main forms of the game are Three-Card Loo, Irish Loo and Five-Card Loo. The turn to deal and play passes always to the left.
The pool is formed by dealer's contribution of five chips or counters. Then the players are dealt five cards each and the next turned for trump. Cards rank as at Whist, except that the knave of clubs, which is called Pam, is the highest trump. Everyone's aim is to win at least one trick, under penalty of increasing the pool.
The players, having seen their hands, can either abandon them free of charge or elect to play, thereby undertaking to win at least one trick for one fifth of the pool. Any player failing to take a trick is "looed", and adds five more chips to the pool. This amount goes for the next deal. Each player must have the same number of deals, but if there is a "loo" (the sum forfeited by a player who plays, but does not win a trick) in the last deal of a round, the game continues till there is a hand without a loo. [12]
When any person holds a Pam-flush (four cards of a suit with Pam), whether dealt initially or obtained by drawing cards, he can sweep the pool before playing. Then there is a new deal.
The next best hand to the above is a trump-flush (five cards of a trump suit) and this sweeps the pool, if there be not a pam flush; and there is also a new deal.
The next best hand is that of a flush of other suits, which sweeps the pool; and there is also a new deal.
When any of these flushes occur, each person, excepting those who hold inferior flushes or pam, is looed, and has to pay five counters into the pool. [13]
When none of these flushes occur, the game goes on as at Whist:
The player to the dealer's left leads to the first trick. He may lead any card in his hand. The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if he has one. A player with no card of the suit led may play any card, either discarding or trumping. (Unlike three-card loo, it is not compulsory to head the trick). The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins. The winner of each trick leads to the next.
When the Ace of trumps is led, it is usual to say 'Pam, be civil;' the holder of Pam is then expected to let the Ace pass.
When all the cards are played out, they will make but five tricks; and all the counters in the pool are divided between the holders of these tricks, in proportion to the tricks they hold, every other player being looed—that is, obliged to pay five counters, the amount put into the pool by the dealer, to the pool for next deal.
One card is dealt to each player, and the player receiving the lowest card is entitled to deal. At the commencement of the game the dealer puts three chips, or counters, in the pool, the value of which already been agreed upon by the players. It is necessary to make the pool a number that can be exactly divided by three, say 3, 6, 9 chips. After the cards are shuffled and cut, the dealer gives three cards (one at a time) to each player, beginning at the eldest hand, and going round to the left. An extra hand called Dumby, or Miss, is dealt in the centre of the table and the next turned up for trumps.
In the first hand, and whenever the pool consists of only three chips deposited by the dealer, it is called a Bold Stand, or Force, and each player is compelled to play his hand, except the eldest hand, who, if he prefers it, is entitled to the Dumby and may exchange it for his own. Bold Stand is played for the purpose of getting a larger pool; thus, if eight are playing, and five lose, they will be looed the amount of the pool, raising the total of chips to eighteen. The deal passes to the left, and the dealer must on all occasions pay in the pool three counters for the deal. When the pool consists of more than the original three chips deposited by the dealer it becomes optional to play or not, and before looking at his own cards, the dealer asks all the players, beginning at the eldest hand, whether they will play their own hand, take the Dumby, or decline playing for that round. If the eldest declines to the Dumby, the next in turn has this option, and so on.
Whenever a player declines playing, he must give his cards to the dealer who will place them under the pack. No one can retract after declaring his intention to stand or not. When all players have declared their intention, the first in hand of those who play, if he holds two trumps, must head the trick. At the end of the game, the pool is divided into three portions. If one player takes three tricks, he wins the whole pool; if he takes two, he wins two thirds; if one, only one third. All those who have failed to win a trick are looed the original amount deposited by the dealer and when only two players stand, the last player before the dealer must either play his hand, or the Dumby, or give up the pool to the dealer.
An optional rule is "club law" whereby all must play if a club is turned as trumps. [14]
There is no Dumby, but each person can exchange his cards, as at Pam-Loo. Other rules are the same as at Three-Card Loo. [15]
Each player is looed the whole amount in the pool until the occurrence of a bold stand, which can only happen when three players stand the game, and each win a trick, or when two play, and one takes two chips and the other only one. The dealer being last in hand has always the advantage of knowing how many are to play before he decides. It likewise sometimes happen, when a large sum is in the pool, that none of the players consider it safe to stand, in which case the dealer takes the whole pool. This variation, also known as Loo the Board, forces those who lose the game to double the amount of chips in the pool, making it grow faster than in other forms of Loo.
Term | Definition |
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Bold Stand | A method of playing the game, in which it is a rule, that whenever there is only the deal to be played for, every person is obliged to stand in order to make a loo for the next hand. As often this happens, it is a bold stand. |
Dumby | The spare hand, which must be dealt in the regular order, either first or last but one, and not according to the dealer's whim |
Force | The same as Bold Stand |
Heading the Trick | Playing a better card of the suit led, or not having any of the suit, trumping it |
Loo | The sum put up by any one that is looed, and is either limited or unlimited; when unlimited, a person is looed for the whole amount of the pool; if limited, he is looed by no more than a certain sum, previously agreed upon, generally the price of the deal |
Looed | A person playing is looed when he does not take a trick, or when he breaks any of the laws of the game |
Miss | The same as Dumby |
Misdeal | When the dealer gives any of the players more or less than three cards, or deals out of regular order, or shows a card in dealing |
Mouche | A four-card flush with Pam. |
Paying for the Deal | At each new deal, the dealer puts into the pool three counters, or whatever it may be agreed upon by the party to play for; this is called the price of the deal |
Pool | The pool consists of counters which are paid for the deals, and of the sums forfeited by those who were looed the preceding hand. |
Revoke | When a person who has suit does not play it |
Oh Hell or Contract Whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called Oh! Well. It was said to have been introduced into America via the New York clubs in 1931. Phillips and Westall describe it as "one of the best round games."
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
All Fours is a traditional English card game, once popular in pubs and taverns as well as among the gentry, that flourished as a gambling game until the end of the 19th century. It is a trick-taking card game that was originally designed for two players, but developed variants for more players. According to Charles Cotton, the game originated in Kent, but spread to the whole of England and eventually abroad. It is the eponymous and earliest recorded game of a family that flourished most in 19th century North America and whose progeny include Pitch, Pedro and Cinch, games that even competed with Poker and Euchre. Nowadays the original game is especially popular in Trinidad and Tobago, but regional variants have also survived in England. The game's "great mark of distinction" is that it gave the name 'Jack' to the card previously known as the Knave.
Écarté is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word écarté meaning "discarded". Écarté was popular in the 19th century, but is now rarely played. It is described as "an elegant two-player derivative of Triomphe [that is] quite fun to play" and a "classic that should be known to all educated card players."
Solo whist is the English form of Weizen, a simple game of the Boston family played in the Low Countries. It is a trick-taking card game for four players in which players can bid to make eight tricks in trumps with any partner, or a solo contract playing against the other three players. Thus it combines both partnership and cut-throat play. Scoring is with small stakes won or paid out on each hand.
Ombre or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."
Preferans or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston. It is renowned in the card game world for its many complicated rules and insistence on strategical approaches.
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Put, occasionally Putt, is an English tavern game first recorded in the 16th century and later castigated by 17th century moralists as one of ill repute. It belongs to a very ancient family of trick-taking card games and bears close similarities a group known as Truc, Trut,Truque, also Tru, and the South American game Truco. Its more elaborate cousin is the Catelan and Spanish game of Truc, which is still much played in many parts of Southern France and Spain.
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The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Court piece is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players.
Tippen, also known as Dreiblatt, Dreikart, Drei Karten, Dreekort, Kleinpréférence or Labet, is an historical German 3-card, plain-trick game which was popular as a gambling game for three or more players. The Danish version of the game was known as Trekort and more elaborate Swedish variants include Knack and Köpknack. It appears to be related to the English game of Three-Card Loo. It was banned as a gambling game in some places.
Triomphe, once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist.
Mistigri, historically Pamphile, is an old, French, trick-taking card game for three or four players that has elements reminiscent of poker. It is a member of the Rams family of games and, although it is a gambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards.
Bester Bube, also Fiefkort mit 'n besten Buren, is an historical German card game for 3–6 players played with a Piquet pack. It is one of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. It may be an ancestor of Five-Card Loo.
Maw, formerly also Mawe, was a Scottish card game for two players, popularised by James I, which is ancestral to the Irish national game of Twenty-five as well as the Canadian game of Forty-fives. Maw appears to be the same as Five Cards, a game described by Charles Cotton in the 17th century. The game disappeared from the literature after the period of the English Commonwealth, only to emerge in Ireland in the 19th century in new forms for two or more players and known as Five and Ten, Spoil Five and Forty-Five. These new variants are still played today, the latter has evolved into the Canadian game of Forty-fives.
Bête, la Bête, Beste or la Beste, originally known as Homme or l'Homme, was an old, French, trick-taking card game, usually for three to five players. It was a derivative of Triomphe created by introducing the concept of bidding. Its earlier name gives away its descent from the 16th-century Spanish game of Ombre. It is the "earliest recorded multi-player version of Triomphe".
Penneech or Peneech, sometimes called Penicth, is an unusual historical English card game for two players played with hands of seven cards. English point-trick games are rare anyway, but the unique feature of this game is that the trump suit changes with each trick. Parlett describes it as a "jolly little two-hander".
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