Origin | Denmark |
---|---|
Alternative names | Es-Makker Whist, Esmakker Whist, whist |
Type | Trick-taking |
Players | 4 |
Cards | 52 + 3 Jokers |
Deck | French-suited |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Related games | |
Whist, Bid Whist |
Call-ace whist (Danish : Esmakker Whist) or Danish whist is a card game for four players playing in variable partnerships. It is the most popular form of Whist in Denmark, where it is often just called "Whist". [1] It has a well developed bidding system and has imported from the traditional Danish game of Skærvindsel the feature of determining the partnerships by 'calling an ace'. John McLeod records that there is also a version of Danish whist in which there are fixed partnerships. [2]
Call-ace whist is played with a standard 52-card pack, traditionally of the Danish pattern which includes 3 Jokers that are used in the game. Cards rank in their natural order, Aces high. In some rules, aces are low in the negative contracts. [3]
There are many local variations of the rules. The following are based on kortdrengene.dk, supplemented by other sources as cited. [3]
The game is for four players. If there are five, the dealer sits out. Deal and play are clockwise. The dealer shuffles the pack and offers it to the right for cutting. The cutter may opt to knock on the cards instead of cutting. The dealer then deals 13 cards each in any way desired and 3 to a talon called the cat (Katten) which is placed face down in the middle of the table. [3]
Some rules allow a player dealt a hand with no court cards, Jokers or aces to call for a redeal by announcing "iron hand" (Jernhånd). [4]
The auction consists of a single round of bidding with immediate escalation. Forehand opens the bidding by saying "pass" or naming a contract. The next player must now overcall or pass. If a bid is overcalled the first bidder may raise to a higher contract or pass. This continues between the two players until one passes. The next player in turn then enters the bidding by overcalling or passing. In certain contracts, a later player may "play too" i.e. 'go with' (gå med) the contract, taking it over from the earlier bidder. If all pass, the cards are thrown in and redealt. [3]
Players may bid a normal contract by naming the number of tricks they intend to win with the aid of a partner e.g. "8" or "11". A normal contract may be outbid either by a higher number of tricks or by qualifying the contract with what is called an "attachment". The attachments, in ascending order, are: [3]
Some rules add the following attachments:
So a bid of "8" may be outbid by "8 good" or "8 tournee". The attachments do not outbid one another; if "8 good" is bid, it can only be outbid by "9" or higher. [3]
In addition there are the following negative or Nolo contracts in which the declarer plays alone against the 3 defenders, there are no trumps and aces are low: [3]
Some rules replace the Open Nolo by a Super Nolo in which everyone plays ouverte from the start [3] or by a Double Nolo in which all play ouverte after the first trick. [1]
The highest bid wins the auction and its bidder becomes the declarer. In normal contracts, the declarer names trumps and calls an ace in a side suit. The player with that ace becomes the partner, but may not reveal this. The partnerships only become clear during play when the called ace appears. In a Tournee, the cat determines trumps (see above). In a Good, clubs are trumps, in a Strong, spades are trumps and in a Sans there are no trumps. In a Half, the partner calls trumps (and is thus revealed immediately) in a suit other than that of the called ace. If the called ace is in the cat, the declarer plays alone and, in a Half, has to name trumps. A player with all 4 aces or all 3 side suit aces, calls a king. [3]
Once trumps and the called ace are determined, the declarer may exchange 3 cards with the cat or choose not to exchange. If the declarer opts not to exchange, the next player has the option and so on in turn. The declarer must exchange in a Tournee. [3]
Forehand leads to the first trick with any card bar a Joker. Players must follow suit if able, otherwise may play any card. If a Joker is led to any trick after the first, it takes the trick, even if another Joker is played to it. The called ace must be played the first time its suit is led. The trick is won in order by a) a Joker if led, b) the highest trump played or c) the highest card of the led suit. The trick winner leads to the next trick.
Scoring systems vary and may be complex. A simple system is as follows: [1]
7 - 10 points 8 - 20 points 9 - 40 points 10 - 80 points 11 - 160 points 12 - 320 points 13 - 640 points Each overtrick - same number of points as the bid e.g. calling "8" and taking 10 tricks scores 60 points. Each attachment = x 2 Playing alone = x 3 Solo - 50 points Nolo - 100 points Open Solo - 150 points Open Nolo - 200 points
The points are paid by the losers to the winner(s). A declarer who loses any Nolo contract pays double.
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players.
Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.
Ninety-nine is a card game for 2, 3, or 4 players. It is a trick-taking game that can use ordinary French-suited cards. Ninety-nine was created in 1967 by David Parlett; his goal was to have a good 3-player trick-taking game with simple rules yet great room for strategy.
Pedro is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five which was developed in Denver, Colorado around 1885 and soon regarded as the most important American member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. Bid whist, along with spades, remains popular particularly in U.S. military culture and a tradition in African-American culture.
Pitch is the American name of the English trick-taking game of Blind All Fours which, in turn, is derived from classic All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback.
Preferans or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston. It is renowned in the card game world for its many complicated rules and insistence on strategical approaches.
Vint is a Russian card-game, similar to both bridge and whist and it is sometimes referred to as Russian whist. Vint means a screw in Russian, and the name is given to the game because the four players, each in turn, propose, bid and overbid each other until one, having bid higher than the others care to follow, makes the trump, and his vis-a-vis plays as his partner.
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.
Dummy whist is one of many variants of the classic trick-taking card game Whist. The general rules of dummy whist are similar to that of bid whist, with two notable exceptions. Bid whist is played by four players, whereas dummy whist is played by only three. Secondly, instead of dealing a kitty, a dummy hand is dealt to be on the team of the player who wins the auction.
Bostogné, Boston or Boston Whist is an 18th-century trick-taking card game played throughout the Western world apart from Britain, forming an evolutionary link between Hombre and Solo Whist. Apparently named after a key location in the American War of Independence, it is probably a French game which was devised in France in the 1770s, combining the 52-card pack and logical ranking system of partnership Whist with a range of solo and alliance bids borrowed from Quadrille. Other lines of descent and hybridization produced the games of Twenty-five, Préférence and Skat. Its most common form is known as Boston de Fontainebleau or French Boston.
The card game of Euchre has many variants, including those for two, three, five or more players. The following is a selection of the Euchre variants found in reliable sources.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
German Solo or just Solo is a German 8-card plain-trick game for 4 individual players using a 32-card, German- or French-suited Skat pack. It is essentially a simplification of Quadrille, itself a 4-player adaptation of Ombre. As in Quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner. Along with Ombre, Tarock and Schafkopf, German Solo influenced the development of Skat. Parlett calls it a "neat little descendant of Quadrille" and "a pleasant introduction" to the Ombre family of games.
Bavarian Tarock or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of [Gross-]Tarock, a game using traditional Tarot cards. At some point in the mid- to late-18th century, attempts were made to emulate Taroc using a standard 36-card German-suited pack, resulting in the formerly popular, south German game of German Tarok. During the last century, the variant played with a pot (Haferl) and often known as Bavarian Tarock or Haferltarock, evolved into "quite a fine game" that, however, has less in common with its Tarock progenitor. German Tarok also generated the very similar game of Tapp, played in Württemberg, and both are related to Bauerntarock, Dobbm and the American games of frog and six-bid solo. Bavarian Tarock should not be confused with Königrufen, also known as Austrian Tarock or just Tarock.
Fipsen or Fips is an old north German card game for 4 or 5 players that resembles British Nap in some respects. It is a trick-taking game played with a standard Skat pack that was once popular across North Germany in the former states of Schleswig, Holstein, Mecklenburg and Pomerania, but is now restricted to the south Holstein region. In the village of Thedinghausen in Lower Saxony, a rather different game is played under the same name for currant buns called Hedewigs. It has been described as "quite a special card game" that is "ancient, but very easy to learn".
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (Esmakkerwhist).
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard piquet pack of 32 cards.