![]() Bidding box containing all possible calls a player can make in the auction | |
Origin | England |
---|---|
Type | Trick-taking |
Players | 3-4 |
Skills | Tactics and Strategy |
Cards | 52-card |
Deck | Anglo-American |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Playing time | 25 min. |
Chance | Low to Moderate |
Related games | |
Whist, Contract Bridge |
Auction bridge was the first form of bridge where players bid to declare a contract in their chosen trump suit or no trumps. It was first recorded as being played in Bath around 1904. [1] The Bath Club and Portland Club met in 1908 and issued a super-set of rules for Bridge that covered the bidding and penalty for failing to make a contract in Auction Bridge. [2] Early forms were rudimentary and unbalanced and the British and Americans could not agree over the bidding ranking and use of artificial bids, resulting in The Whist Club of New York and The Portland Club issuing competing sets of rules.
By the 1920s "Royal Auction Bridge with the New Count", had fixed most of the problems. After books on the new game were published by leading Bridge authors it quickly became popular and replaced what remained of Whist and earlier forms of Bridge. It also replaced 500 in much of the US, after that game died out around 1920. [3]
In 1925 on the Finland, Harold Vanderbilt play tested his version of Contract Bridge, which has the same rules of bidding and play as Auction Bridge, but completely new Non-Vulnerable and Vulnerable scoring tables designed specifically for contract. After quickly becoming popular in Southampton and Newport, Vanderbilt's Contract Bridge was adopted by the Whist Club Of New York in 1927 and The Portland Club in 1929, by the end of that year was only game being played in the clubs of NY and London.
Now known as just Auction Bridge, the game continued to played socially for many decades. [4]
It is not certain to whom auction bridge should be credited. A letter in The Times (London), January 16, 1905, signed by Oswald Crawfurd, describes auction bridge as first played in 1904.
Bidding was not common in England, but had been used in Dummy Whist, Quadrille, Solo Whist and Five Hundred.
A book by "John Doe" (Francis Reginald Roe), published in Allahabad, India, in 1899, puts forward auction bridge as an invention of three members of the Indian Civil Service stationed at an isolated community, designed as a three-handed form of bridge to compensate the lack of a fourth player. Their key contribution was the concept of competitive bidding for the declaration. [5]
In the earlier superseded Auction Bridge rules, the dealer opens the bidding and must declare to win at least the odd trick in a trump suit or at No-trump. The penalty for a 1S opening was capped at -100, even if it went 7 off doubled; The bid was treated as forcing though.
In UK Auction Bridge, as it was a gambling game, bids were ranked by point value of the contract then level [6] So 1♥ (8 points) beats 3♠ (6 points) but 4♠ (8 points) beats 1♥ (8 points) because it is a higher level. This mean an overbid couldn't reduce the value of the contract at stake. Americans sensibly ranked bids by level then suit, as in modern Contract Bridge.
During WWI a variant called Plafond (ceiling) was created in France by adding the idea of "contract", where only tricks bid and made counted towards Game or Slam, over-tricks were bonuses scored above the line. Plafond was successful in France, and parts of Canada among expert players, because accurate high level bidding was required. It was played by Vanderbilt but Plafond failed to gain acceptance in NY.
The bidding and play are the same as Contract Bridge. [7]
Auction Bridge New Count scoring is as follows: [8]
Tricks (below the line)
Bonuses (above the line)
Doubles
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.
Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.
Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called oh! well. It was said to have been introduced into America via the New York clubs in 1931. Phillips and Westall describe it as "one of the best round games."
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.
Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.
Preferans or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston. It is renowned in the card game world for its many complicated rules and insistence on strategical approaches.
Vint is a Russian card-game, similar to both bridge and whist and it is sometimes referred to as Russian whist. Vint means a screw in Russian, and the name is given to the game because the four players, each in turn, propose, bid and overbid each other until one, having bid higher than the others care to follow, makes the trump, and his vis-a-vis plays as his partner.
Preempt is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by jumping, i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract of their own, or fail to find any. A preemptive bid often has the aim of a save, where a partnership bids a contract knowing it cannot be made, but assumes that, the penalty will still be smaller than the value of opponents' bid and made contract.
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available.
The history of contract bridge may be dated from the early 16th-century invention of trick-taking games such as whist. Bridge departed from whist with the creation of Biritch in the 19th century, and evolved through the late 19th and early 20th centuries to form the present game.
Shelem, also called Rok or similar, is an Iranian trick-taking card game with four players in two partnerships, bidding and competing against each other. Bidding and trump are declared in every hand by the bidding winner. Both the name and the point structure of this game are similar to the American game Rook, there being a possible connection between the two games. Though it isn't clear from which game it is derived.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Vanderbilt Club was one of the earliest bidding systems in the game of contract bridge. It was devised by Harold S. Vanderbilt, who had in 1925 devised the game itself. It was published by him in 1929. It was the first strong club system. An updated version was published in 1964. As of 2017, it has long been obsolete.
Skærvindsel is a Danish card game for four players that is a member of the Schafkopf family. Today it is mostly played in Jutland and is therefore often spelled Sjervinsel, but was previously widespread throughout Denmark. It was the first Danish game where the winner of the auction, the declarer, could choose a partner by calling an Ace. This principle has since been transferred to Call-Ace Whist (Esmakkerwhist).
Sjavs is a Danish card game of the Schafkopf family that is played in two main variants. In Denmark, it is a 3-player game, played with a shortened pack of 20 cards; in the Faroe Islands, where it is very popular, it is a four-hand, partnership game using a standard piquet pack of 32 cards.
Priffe or Preference is a classic Swedish, trick-taking card game for four players who form two teams of two. It is an elaboration of Whist that involves bidding, but this is a different form from that in American Bid Whist. Together with Vira, Priffe was one of the most common card games in Sweden until superseded by Bridge.