Bidding box

Last updated
Bidding box for contract bridge Bidding box.png
Bidding box for contract bridge

A bidding box is a device used for bidding in bridge, usually in duplicate bridge competitions. Made in various configurations and sizes, it is typically a plastic box with two holding slots, each containing a set of bidding cards: one with 35 cards with symbols of bids, and the other with cards for other calls (pass, double, etc.).

Contents

Invented in Sweden in 1962, they were first used at a World Bridge Championships game in 1970. Their usage eventually spread in Europe, United States and around the world, and today they present a virtually indispensable piece of equipment even for home-played games.

Use of bidding boxes has several advantages over oral bidding: it reduces noise in the room, prevents bidding being overheard at neighboring tables, allows easier review of the auction, and reduces the opportunity to pass unauthorized information to one's partner (intentionally or not) by the manner and intonation in which one makes one's bid.

Construction

A bidding box is typically a plastic box with two slots, each containing a set of bidding cards. One slot contains 35 cards with symbols of bids (5 denominationsclubs (), diamonds (), hearts (), spades (), and notrump (NT)in seven levels of bidding, numbered 1–7). The 35 bid cards are cut with tabs (as in a rolodex) and arranged in a staggered fashion so that any desired bid can be easily removed and placed on the table.

In the other slot are a supply of Pass cards (usually 6-10 cards, commonly colored green), a few Double (red, usually marked X) and Redouble (blue, XX) cards, an Alert card (light or dark blue), a Stop card (red), and, optionally, a Tournament Director card (orange). There is one bidding box for each of the four players, usually placed at the corner of the table to the player's right; in duplicate tournaments, boxes remain stationary on the tables. (Left-handed bidding cards overlap in the opposite direction from right-handed ones, and a left-handed player may take his own bidding box with him as he moves around the room.) On the backside of each bidding card are written up all possible results of this bid; if made, if made with extra trick, if doubled, if redoubled; both non-vulnerable and vulnerable.

There are two main types of bidding boxes: the more common ones are free-standing, placed in the corners on the tabletop. The hanging variant is smaller, with two holders closer together, and attached to the side of the table using C-clamps. The latter has the advantage that it does not occupy space on the table, but it can hamper the players' passage to and from their seats, so it gets damaged more easily. In some tournaments an L-shaped metal bracket is slid under the tabletop corners, leaving its other end standing up. This is inserted into a slit in a free-standing bidding box, which then functions like a clamped one. Another alternative is to use side tables, so that bidding boxes as well as refreshments and other belongings can be kept off the playing table. For storage purposes, the boxes usually have either a covered compartment at the bottom to store the bidding cards or a cover which is placed over the bidding cards attaching to the box base.

History

Completed auction using bidding cards Bridge bidding sequence.jpg
Completed auction using bidding cards

A bridge auction consists of a sequence of calls (a bid, pass, double, or redouble) made by each player in turn, until it is concluded by a sequence of three consecutive passes. With the transition from auction bridge to modern contract bridge, the bidding has become more complex, and conventional auctions often last through several rounds of bidding. Such long auctions are hard to memorize and review. In addition, oral bidding causes noise in tournament halls, and auctions can be easily overheard at the other tables.

Bidding boxes were invented in 1962 in Sweden by Gösta Nordenson [1] and first used at a World Bridge Championships game in Stockholm in 1970. [2] Eric Jannersten, a Swedish expert bridge player, author and founder of the largest European bridge equipment manufacturer, Jannersten Förlag AB bought the patent in 1970 [1] being attributed by some as the inventor. [3] However, the patent is disputed by the Swedish Bridge Federation. [4]

They quickly became popular in Europe, and after some resistance were accepted in American bridge clubs. [5] As of 2006, they are practically an indispensable part of the game, and even many rubber bridge players use them at home.

Procedure

Use of bidding boxes has several advantages over oral bidding:

  • It reduces noise in the room, which may contain a large number of tables.
  • Bidding cannot be overheard at neighboring tables.
  • Calls cannot be misheard; it assists players with hearing impairments.
  • Because bidding cards remain on the table, players can review the auction as it progresses.
  • Passing of unauthorized information by the manner [6] of making a verbal call is eliminated.
  • It is language-neutral, unlike verbal bidding which uses a natural language, e.g. English. The only non-language neutral elements are STOP, ALERT, and the way in which No Trumps are shown: usually either NT or SA (sans atout)

Each player selects a card from the bidding box at their turn to make a call, and places it in front of him. To make a bid, the entire remaining stack below and including the desired bid card should be pulled out, e.g. when bidding 1, the 1, and 1 cards are taken out at the same time in one bundle (unless they have already been used in that auction), but this bundle of cards is kept together so that the topmost one (the desired bid) covers the others. Pass, Double, and Redouble cards are used one by one as needed. The cards should be placed on the table with the symbols facing away from the bidder, giving the other players a better view of them. (Some designs are symmetrical, with two copies of the bid so that orientation is not an issue.)

Calls by the same player in successive rounds of the auction are placed on the table overlapping one another, so that the previous calls remain visible. For example, if the 1 bidder's next call is a bid of 3, they will take a packet of ten cards (1 through 3) and lay them down partially overlapping the packet of three cards of the 1 bid. With standard, "right-handed" boxes (see laterality below), the calls are placed left to right on the table as seen by the bidder.

When the auction is over, each player first returns to his bidding box any Pass, Double, and Redouble cards used. After that, all the bid cards from the table are simply swept up into a single stack and placed into the bidding box at the back; in this way, the box is returned to its original state and is ready for the following deal.

The additional (non-call) cards are used as follows:

Using a bidding box Using a bidding box.png
Using a bidding box

The exact regulations for the use of bidding boxes vary according to the sponsoring authority. In tournaments sanctioned by the ACBL, for example: [8]

  1. Players must choose a call before touching any card in the box. A call is considered made when a bidding card has been taken out of the bidding box with intent.
  2. A call may be changed without penalty (under the provisions of other bridge laws) only if a player has inadvertently taken out the wrong bidding card, and the player corrects, or attempts to correct, without pause for thought, and the player's partner has not made a call.
  3. Use of the Stop card has been discontinued. No verbal or visual skip-bid warning should be used. Following a jump in the bidding, left-hand opponent is obligated to wait approximately 10 seconds (while giving the appearance of studying his hand and not in excess time to determine a choice of bids) before making a call.

Accessibility considerations

Use of bidding boxes greatly improves the game for people with hearing impairment. For tournaments where bidding boxes are not available, sponsoring organizations will allow their use for the tables where they play. In the case of limited availability of the boxes, people with hearing problems will have precedence. [9] Conversely, players with certain physical impairments (blindness, arthritis) may be unable to use bidding boxes and are exempted from their use.

Laterality

Most bidding boxes (more precisely, bidding cards) on the market are suited for right-handed people: the tabs of the bid cards grow up from right to left side of the stack, and the printed symbols are right side up when the card is held with the right hand at the tab. That makes it somewhat difficult for left-handed people, who naturally bid with their left hand: they would normally hold the box at the left side of the table, and the card symbols on standard boxes turn upside down unless rotated in an awkward manner. Also, the natural order of placing the cards would be from right to left. Some manufacturers offer bidding boxes for left-handed people, which are constructed (except for the placement of suit symbols on the tabs) and used as mirror images of right-handed boxes. Tournament organizers generally permit the players to carry their own left-handed bidding boxes.

Color perception

The card symbols are orange for the diamond pips and green for the club pips, whereas the spade and heart pips are the customary black ( or blue ) and red. No trumps are grey.

See also

Related Research Articles

<span class="mw-page-title-main">Contract bridge</span> Card game

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.

<span class="mw-page-title-main">Pinochle</span> Card game

Pinochle, also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".

<span class="mw-page-title-main">500 (card game)</span> Rules of 500 card game

500 or Five Hundred, also called Bid Euchre is a trick-taking game that is an extension of Euchre with some ideas from bridge. It can be played by two to six players, is most commonly played by four, in partnerships, and has also been recommended as a good three-player game. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed the rules in 1904. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada and Shetland. Despite its American origin, 500 is the national card game of Australia.

<span class="mw-page-title-main">Forty-fives</span> Trick-taking card game

Forty-fives is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand.

Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.

A bridge convention is an agreement about an artificial call or a set of related artificial calls. Calls made during the auction phase of a contract bridge game convey information about the player's card holdings. Calls may be "natural" or "artificial".

<span class="mw-page-title-main">Board (bridge)</span> Item holding a deal of bridge

In duplicate bridge, a board is an item of equipment that holds one deal, or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view in four pockets. This is required for duplicate bridge tournaments, where the same deal is played several times and so the composition of each hand must be preserved during and after each play of each deal.

Pedreaux is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five. Developed in Houma, Louisiana, by Chris Levron and Brad Greco in the 1880s, it was soon regarded as the most important member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.

A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention. The purpose of bidding is for each partnership to ascertain which contract, whether made or defeated and whether bid by them or by their opponents, would give the partnership their best scoring result.

These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.

Ulti or Ultimó, is Hungary's national trick-taking card game for three players. It is virtually unknown outside its home borders.

In the card game bridge, a forcing pass is an agreement or understanding that a pass call obliges the partner to bid, double, or redouble over an intermediate opposing pass, i.e. partner must "keep the bidding open".

<span class="mw-page-title-main">Screen (bridge)</span> Anti-cheating device in bridge

A screen is a device used in some tournaments in duplicate bridge that visually separates partners at the table from each other, in order to reduce the exchange of unauthorized information and prevent some forms of cheating. It is a panel made of plywood, spanned canvas or similar material, which is placed vertically, diagonally across the playing table, with a small door in the center and a slit beneath it. The door is closed during the bidding stage, and the players place their calls using bidding cards on a movable tray, which slides under the door. After the opening lead, the door is opened, but its size allows the players only to see the hands and cards played from the opposite side of the screen, not their partner's face.

Contract bridge can be a friendly, informal social game, or a highly competitive mind-sport when in formal club or tournament play. The rules require players to conduct themselves ethically and to be courteous at all times. The rules of the game and expectations for ethical play are codified in the official Laws of Duplicate Contract Bridge and its published interpretations; the rules define which actions at the table are and are not permitted and remedies for rule infractions and irregularities. Players are expected to respect the norms of social courtesy and behavior; duplicate bridge sponsoring organizations can define additional standards for player's conduct, including the penalties for violation of personal conduct such as rudeness and other breaches of discipline not covered by applicable civil laws. Some aspects of the rules may be interpreted more strictly in a high-level tournament than in an informal social game.

<span class="mw-page-title-main">Tarneeb</span>

Tarneeb, also spelled tarnibe and tarnib, and called hakam in the Persian Gulf region, is a plain trick-taking card game played in various Middle Eastern countries, most notably in the countries of the Levant, and Tanzania. The game may be considered a variation of Whist, or a version of Spades.

The Laws of Duplicate Bridge is the official rule book of duplicate bridge promulgated by the World Bridge Federation (WBF). The first Laws of Duplicate Contract Bridge were published in 1928. They were revised in 1933, 1935, 1943, 1949, 1963, 1975, 1987, 1997, 2007 and 2017. The Laws are effective worldwide for all duplicate bridge tournaments sponsored by WBF, zonal, national and subordinate organizations.

The support double is a bridge convention used to distinguish between three-card and four-card support for partner's suit response to one's opening bid in the scenario where his response is either overcalled or doubled by the opponents. A call of two in partner's suit indicates four-card support and a call of double promises three-card support; if partner's suit bid is doubled instead of overcalled, a redouble serves the same meaning as double. The convention was invented by Eric Rodwell in 1974.

<span class="mw-page-title-main">Twenty-eight (card game)</span>

Twenty-eight is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. It thought to be descended from the game 304, along with similar Indian games known as "29", "40" and "56".

The Rosenkranz double and Rosenkranz redouble are elements of a bridge bidding convention invented by Dr. George Rosenkranz, collectively known as the Rosenkranz double. It is a double made by the advancer in an auction where opener, overcaller and responder have all bid different suits. It is used to describe the advancer's top honor card holdings in the overcaller's suit.

<span class="mw-page-title-main">Glossary of card game terms</span> List of definitions of terms and jargon used in card games

The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.

References

  1. 1 2 Invention of the bidding box
  2. Francis, Henry G.; Truscott, Alan F.; Francis, Dorthy A., eds. (2001). The Official Encyclopedia of Bridge (6th ed.). Memphis, TN: American Contract Bridge League. p. 44. ISBN   0-943855-44-6. OCLC   49606900.
  3. "International Bridge Press Association Bulletin" (PDF). Archived from the original (PDF) on 2011-07-13., Issue 405, page 6, article written by Alan Truscott.
  4. "International Bridge Press Association Bulletin" (PDF). Archived from the original (PDF) on 2011-07-13., Issue 409, page 21.
  5. Slip of the Thumb with a Happy Ending, Alan Truscott, New York Times, May 3, 1987
  6. Differences in tone, pitch, volume, pronunciation, emphasis, etc. which have coded meanings
  7. "Goodbye, Stop Card" . Retrieved 2022-04-06.
  8. "Duplicate Decisions – A Club Director's Guide for Ruling at the Table" (PDF). Retrieved 2022-04-06.
  9. "BridgeGuys: Bidding boxes". Archived from the original on 2006-08-29. Retrieved 2006-07-21.