Double squeeze

Last updated

The double squeeze is a type of squeeze play in the card game of bridge.

Double squeezes are a combination of two simple squeezes carried out against both opponents. If both squeezes are executed by the same trick, that is the same squeeze card, the double squeeze is called simultaneous. If both opponents are squeezed on different tricks (the squeeze card is then a card in the suit that was menacing the opponent squeezed first) the double squeeze is called non-simultaneous. [1]

As there are only four suits in contract bridge the two simple squeezes can only be combined by using a menace for both opponents, the squeeze card being in the fourth suit.

Example

The following demonstrates the basics of a double squeeze; south requires the three remaining tricks.

A2
K
Q3

N

W               E

S

K9
A
Q
South to play6
J
2

When the South leads the 2 (the squeeze card), West must keep his A (menaced by dummy's king) and gives up his spade guard (spades being the double menace). In the same trick (this is therefore a simultaneous double squeeze), East must keep his Q (menaced by declarer's jack), and is forced to discard his low spade.Consequently, the 2 in North is established.

South completes the play by leading the 6 to the A and wins the last trick with the 2.

Related Research Articles

Contract bridge Card game

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing bridge at the regional level.

In contract bridge and similar games, a finesse is a card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents.

A squeeze play is a tactic, often occurring late in the hand, used in contract bridge and other trick-taking games in which the play of a card forces an opponent to discard a winner or the guard of a potential winner. Although numerous types of squeezes have been analyzed and catalogued in contract bridge, they were first discovered and described in whist.

In contract bridge, a simultaneous double squeeze is a double squeeze in which both opponents are squeezed by the same card, as opposed to non-simultaneous double squeeze where the two opponents are squeezed in different tricks.

A Non-simultaneous double squeeze, in the card game of bridge, is a double squeeze in which the pressure is not applied to both opponents at the same trick. Before categorizing a little more about it we will show a diagram for the four basic matrices.

The simple squeeze is the most basic form of a squeeze in contract bridge. When declarer plays a winner in one suit, an opponent is forced to discard a stopper in one of declarer's two threat suits.

The progressive squeeze is a contract bridge squeeze that gains two tricks by squeezing one and the same player twice, hence the name. A progressive squeezes is a subset of triple squeezes that, depending both on entries and on positional factors, may result in a subsequent, simple, two-suit squeeze that takes place against the opponent who has just been triple squeezed. Confusing the issue is that some triple squeezes can become progressive squeezes through misdefense.

Spades (card game) Card game

Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.

In the card game of contract bridge, to hold up means to play low to a trick led by the opponents, losing it intentionally in order to sever their communication. The primary purpose is to give as many tricks to opponents as needed to exhaust all the cards in the suit from one of their hands. If that hand regains the lead, it will not be able to put the partner on lead to cash its tricks. Hold up is one of basic techniques in play.

In trick-taking games, to ruff means to play a trump card to a trick. According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard. Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff. This is not always a bad thing—see uppercut below.

A strip squeeze is a declarer technique at contract bridge combining elements of squeeze and endplay.

In contract bridge, the trump squeeze is a variant of the simple squeeze in which one threat is a suit that if unguarded can be established by ruffing.

Pseudo-squeeze is a type of deceptive play in contract bridge. The declarer goes through the motions of executing a genuine squeeze where none exists, in the hope that a defender misreads the actual position and misdefends. The pseudo-squeeze simply gives the defender able to recognize the possibility of a squeezed position a chance to go wrong.

A compound squeeze is a type of play in the game of contract bridge. In this squeeze one opponent is squeezed such that some form of other squeeze emerges involving either or both players. Usually this term is used to reference a pentagonal squeeze. In this form of squeeze both players guard two suits, and one player guards a third suit. On the play of a card the player guarding three suits must give up one of the shared guards . Now each opponent singly guards one suit, and there is a third suit that is jointly guarded. This means that a double squeeze matrix exists. Note that there are pseudo compound squeezes, where the triply squeezed opponent can select the 'correct' shared suit, such that the entry situation precludes the proper functioning of the double squeeze.

These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.

A triple squeeze is a squeeze against one player, in three suits; a more explicit definition is "three simple squeezes against the same player."

A guard squeeze is a type of squeeze in contract bridge where a player is squeezed out of a card which prevents his partner from being finessed. The squeeze operates in three suits, where the squeezed player protects the menaces in two suits, but cannot help his partner anymore in the third suit after the squeeze is executed.

Backwash squeeze is a rare squeeze which involves squeezing an opponent which lies behind declarer's menace. A variation of this, known as the "Sydney Squeeze" or "Seres Squeeze", was discovered in play at a rubber bridge game in Sydney, Australia in 1965, by the Australian great Tim Seres; it was later attested by famous bridge theorist Géza Ottlik in an article in The Bridge World in 1974, as well as in his famous book Adventures in Card Play, co-authored with Hugh Kelsey.

A clash squeeze is a three suit bridge squeeze with a special kind of menace, referred to as clash menace. The clash menace is one that might fall under a winner in the opposite hand, because it can be covered by another card in an opponent's hand. If the clash squeeze can force the opponent to discard his guard, then the clash menace can be cashed separately from the winner opposite. For example, consider this layout of the spade suit:

A knockout squeeze is a squeeze in three suits, one of which is the trump suit. The defender's trump holding is needed to prevent declarer from making a successful play involving trumps, including one as prosaic as ruffing a loser. Because the knockout squeeze does not threaten to promote declarer's trumps to winners it is termed a non-material squeeze. Other non-material squeezes include entry squeezes, single-suit squeezes and winkles.

References

  1. Manley, Brent; Horton, Mark; Greenberg-Yarbro, Tracey; Rigal, Barry, eds. (2011). The Official Encyclopedia of Bridge (7th ed.). Horn Lake, MS: American Contract Bridge League. p. 478. ISBN   978-0-939460-99-1.