Hold up (bridge)

Last updated

In the card game of contract bridge, to hold up means to play low to a trick led by the opponents, losing it intentionally in order to sever their communication. The primary purpose is to give as many tricks to opponents as needed to exhaust all the cards in the suit from one of their hands. If that hand regains the lead, it will not be able to put the partner on lead to cash its tricks. Hold up is one of basic techniques in play.

Contents

While mechanically identical, [1] a hold up is in a suit played by the opponents while a duck (or ducking) is a manoeuver in one's own suit. [2] Nevertheless, the terms are used interchangeably [3] with duck or ducking more common.

Examples

Denying an entry (declarer play)

1087
92W    N↑ S↓    EKQ3
AJ654

West leads the top of a doubleton against a suit contract, and East plays the queen. Suppose South wins the first trick with the ace and West gets in before trumps are drawn (with the ace of trumps, for example). Now West can lead his remaining card in the suit to East's king, and East can return the suit for West to ruff.

Proper procedure is for South to hold up on the first trick, and win the ace on the second round of the suit. Now, when West gets in, he is void in his short suit and cannot lead that suit to get to East's hand.

Denying an entry (defender play)

KQJ2
10987W    N↑ S↓    EA65
43

The declarer (South) plays toward dummy's long suit. Assuming there are no side entries, on the distribution shown East must duck once to prevent declarer from running the suit.

Note that West must give a proper count signal in this situation. In the distribution shown, West signals an even count; East assumes it shows four and ducks once. (If West has only two, then South has four and ducking neither helps nor hurts.) If West signals an odd count, East will have to decide (possibly from the bidding or previous play in other suits) whether it shows three or five, and win the first or third trick accordingly.

Rectifying the count

Often, to set up a squeeze, one or more tricks must be lost in advance. This is known as "rectifying the count", but it is actually just another instance of ducking.

Endplay

Here is a simple endplay situation:

432
K2

N

W               E

S

A
765
South to leadAQ
2

At no trump, South is on lead with three cards left to play. South ducks the 2 to West, who must now lead spades into South's ace-queen tenace and South wins two tricks. If South plays spades first, he wins only one of the last three tricks. This play is not really a duck, because it does not surrender a trick that could be won.

South in 3NTJ107
10832
A53
KJ10
Q96

N

W               E

S

5432
754QJ6
KQJ109742
83A74
Lead:KAK8
AK9
86
Q9652

South is playing a contract of three notrump, and West leads the king of diamonds. There are nine needed tricks: two spades, two hearts, one diamond and four clubs. However, if the declarer wins the ace of diamonds at trick one and drives out the ace of clubs, the defenders will cash four diamond tricks to set the contract.

South can assure the contract (provided the ace of clubs is with East) by holding up the ace of diamonds: he plays low to the first two diamond tricks (known as ducking) and wins the ace of diamonds on the third trick. Now, when East wins the ace of clubs, he has no diamonds left to play. If West holds the ace of clubs, the contract is impossible to make. If, on the other hand, East had a diamond, that would mean that diamonds were originally split 4-4 and defenders could only cash three tricks in the suit, so the contract was not in danger.

Deception

K1082
A53W    N↑ S↓    EJ6
Q974

A defender can deceive the declarer by ducking a trick he could win, inducing him to place the defender's cards wrongly and adopt a losing line of play. In the position shown, declarer leads a small card from dummy to the queen in trump suit. If West takes the ace, the declarer could easily play the king in second round, dropping East's jack. However, if West ducks, the declarer will place the ace with East, and finesse the dummy's ten in second round, losing to East's now singleton jack.

This kind of duck requires perfect reading of cards and nerve, especially if the suit involved is a side suit in a trump contract. West must duck smoothly, without hesitation, otherwise the declarer could infer the actual layout.

Rule of seven

The rule assumes play in a 3NT contract and is as follows:

Subtract from seven the total number of cards that declarer and dummy hold in the defenders' suit and duck their lead of the suit that many times. [4]

The rule can be generalized for all notrump contracts as follows:

In a notrump contract, subtract from 'n' the total number of cards that declarer and dummy hold in the defenders' suit and duck their lead of the suit that many times; 'n' is equal to four plus the level of the contract.

In the hand above, there are five diamonds in the combined North-South hands, and declarer must duck two tricks (winning the third).

If there were an additional diamond in either the North or South hand, for a total of six, then declarer need only duck one trick (winning the second). This is because if West has five diamonds (and North-South six), then East will have only two and will be out of diamonds after two rounds of the suit. If East does have three diamonds, then West will have only four and the defenders can cash only two additional diamond tricks (for a total of three) upon winning the ace of clubs.

See also

Notes

  1. Francis et al (2001), p. 128
  2. Levé (2007), p. 100.
  3. Reese and Trézel (1978), p. 7.
  4. Francis et al (2001), p. 401

Related Research Articles

Contract bridge Card game

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing bridge at the regional level.

In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents.

The simple squeeze is the most basic form of a squeeze in contract bridge. When declarer plays a winner in one suit, an opponent is forced to discard a stopper in one of declarer's two threat suits.

Safety play in contract bridge is a generic name for plays in which declarer maximizes the chances for fulfilling the contract by ignoring a chance for a higher score. Declarer uses safety plays to cope with potentially unfavorable layouts of the opponent's cards. In so doing, declarer attempts to ensure the contract even in worst-case scenarios, by giving up the possibility of overtricks.

In the card game of contract bridge, to duck means to play low to a trick to which one has led, losing it intentionally in order to set up a suit or to preserve a control or entry. While mechanically identical, a duck is a manoeuver in one's own suit, while a hold up is in a suit played by the opponents. Nevertheless, the terms are used interchangeably with duck or ducking more common.

A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or signal to guide their subsequent card play. This may also be referred to as carding. Signals are usually given with the cards from the two-spot to the nine-spot. There are three types of signals:

An entry, in trick-taking card games such as bridge, is a means of gaining the lead in a particular hand, i.e. winning the trick in that hand. Gaining the lead when some other player led to the previous trick is referred to as entering one's hand; a card that wins a trick to which another player made the lead is therefore known as an entry card.

An endplay, in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard. In a case where declarer has no entries to dummy, the defender may also be endplayed into leading a suit which can be won in that hand.

The stepping-stone squeeze is an advanced type of squeeze in contract bridge. It is used when the declarer has enough high cards to take all but one of the remaining tricks, but does not have enough communication between the hands to cash them. It was analyzed and named by Terence Reese in the book "The Expert Game", also titled "Master Play in Contract Bridge".

A strip squeeze is a declarer technique at contract bridge combining elements of squeeze and endplay.

In contract bridge, the trump squeeze is a variant of the simple squeeze in which one threat is a suit that if unguarded can be established by ruffing.

Pseudo-squeeze is a type of deceptive play in contract bridge. The declarer goes through the motions of executing a genuine squeeze where none exists, in the hope that a defender misreads the actual position and misdefends. The pseudo-squeeze simply gives the defender able to recognize the possibility of a squeezed position a chance to go wrong.

Morton's fork is a coup in contract bridge that forces an opponent to choose between:

  1. letting declarer establish extra tricks in the suit led; or
  2. losing the opportunity to win any trick in the suit led.

The trump coup is a contract bridge coup used when the hand on lead has no trumps remaining, while the next hand in rotation has only trumps, including a high one that would have been onside for a direct finesse if a trump could have been led. The play involves forcing that hand to ruff, only to be overruffed. A similar motive is met in coup en passant, where indirect finesse is used instead of direct.

These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.

Beer card Playing card

In trick-taking card games such as bridge, the beer card is a name informally given to the seven of diamonds. Players may agree that if a player wins the last trick of a hand with the 7♦, their partner must buy them a beer. This is not considered as part of the rules of these games, but is an optional and informal side-bet between players. This practice likely originates from Danish Tarok or Skat in the middle of the 20th century.

The Bath coup is a coup in the game of contract bridge in which the declarer, who holds AJx(x) in a suit, ducks the left-hand opponent's lead of a king in that suit. The coup is presumed to be named after the city of Bath in England and dates from the game of whist, the predecessor of bridge.

In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknown. Optimum suit combination play allows for all possible lies of the cards held by the defenders.

An entry squeeze is a move inn contract bridge

A knockout squeeze is a squeeze in three suits, one of which is the trump suit. The defender's trump holding is needed to prevent declarer from making a successful play involving trumps, including one as prosaic as ruffing a loser. Because the knockout squeeze does not threaten to promote declarer's trumps to winners it is termed a non-material squeeze. Other non-material squeezes include entry squeezes, single-suit squeezes and winkles.

References