In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In most decks, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.
While English-speaking countries traditionally use cards with the French suits of Clubs, Spades, Hearts and Diamonds, many other countries have their own traditional suits. Much of central Europe uses German suited cards with suits of Acorns, Leaves, Hearts and Bells; Spain and parts of Italy and South America use Spanish suited cards with their suits of Swords, Batons, Cups and Coins; German Switzerland uses Swiss suited cards with Acorns, Shields, yellow Roses and Bells; and many parts of Italy use Italian suited cards which have the same suits but different patterns compared with Spanish suited cards. Asian countries such as China and Japan also have their own traditional suits. Tarot card packs have a set of distinct picture cards alongside the traditional four suits.
Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits are a derivative of the German suits but are generally considered a separate system. [1] [2]
The earliest card games were trick-taking games and the invention of suits increased the level of strategy and depth in these games. A card of one suit cannot beat a card from another regardless of its rank. The concept of suits predates playing cards and can be found in Chinese dice and domino games such as Tien Gow.
Chinese money-suited cards are believed to be the oldest ancestor to the Latin suit system. The money-suit system is based on denominations of currency: Coins , Strings of Coins, Myriads of Strings (or of coins), and Tens of Myriads. Old Chinese coins had holes in the middle to allow them to be strung together. A string of coins could easily be misinterpreted as a stick to those unfamiliar with them.
By then the Islamic world had spread into Central Asia and had contacted China, and had adopted playing cards. The Muslims renamed the suit of myriads as cups; this may have been due to seeing a Chinese character for "myriad" ( 万 ) upside-down. The Chinese numeral character for Ten ( 十 ) on the Tens of Myriads suit may have inspired the Muslim suit of swords. [3] Another clue linking these Chinese, Muslim, and European cards are the ranking of certain suits. In many early Chinese games like Madiao, the suit of coins was in reverse order so that the lower ones beat the higher ones. In the Indo-Persian game of Ganjifa, half the suits were also inverted, including a suit of coins. This was also true for the European games of Tarot and Ombre. The inverting of suits had no purpose in terms of play but was an artifact from the earliest games.
These Turko-Arabic cards, called Kanjifa, used the suits coins, clubs, cups, and swords, but the clubs represented polo sticks; Europeans changed that suit, as polo was an obscure sport to them.
The Latin suits are coins, clubs, cups, and swords. They are the earliest suit-system in Europe, and were adopted from the cards imported from Mamluk Egypt and Moorish Granada in the 1370s.
There are four types of Latin suits: Italian, Spanish, Portuguese, [lower-alpha 1] and an extinct archaic type. [4] [5] The systems can be distinguished by the pips of their long suits: swords and clubs.
Despite a long history of trade with China, Japan was not introduced to playing cards until the arrival of the Portuguese in the 1540s. [lower-alpha 3] Early locally made cards, Karuta, were very similar to Portuguese decks. Increasing restrictions by the Tokugawa shogunate on gambling, card playing, and general foreign influence, resulted in the Hanafuda deck that today is used most often for fishing-type games and the Komatsufuda and Kabufuda decks that are used for gambling. In hanafuda, the role of rank and suit in organizing cards became switched, so the deck has 12 suits, each representing a month of the year, and each suit has 4 cards, most often two normal, one Ribbon and one Special (though August, November and December each differ uniquely from this convention). In komatsufuda and kabufuda, the designs of the suits became much more abstract. The latter much moreso to the point where the suit does not matter (only rank) and the face cards indistinguishable; thus becoming a single-suited deck with ranks 1-10 and the designs quadruplicated. Unsun karuta did not face the same restrictions and instead developed an additional suit and additional ranks.
During the 15th-century, manufacturers in German speaking lands experimented with various new suit systems to replace the Latin suits. One early deck had five suits, the Latin ones with an extra suit of shields. [10] The Swiss-Germans developed their own suits of shields, roses, acorns, and bells around 1450. [11] Instead of roses and shields, the Germans settled with hearts and leaves around 1460. The French derived their suits of trèfles (clovers or clubs ♣), carreaux (tiles or diamonds ♦), cœurs (hearts ♥), and piques (pikes or spades ♠) from the German suits around 1480. French suits correspond closely with German suits with the exception of the tiles with the bells but there is one early French deck that had crescents instead of tiles. The English names for the French suits of clubs and spades may simply have been carried over from the older Latin suits. [12]
Beginning around 1440 in northern Italy, some decks started to include an extra suit of (usually) 21 numbered cards known as trionfi or trumps, to play tarot card games. [13] Always included in tarot decks is one card, the Fool or Excuse, which may be part of the trump suit depending on the game or region. These cards do not have pips or face cards like the other suits. Most tarot decks used for games come with French suits but Italian suits are still used in Piedmont, Bologna, and pockets of Switzerland. A few Sicilian towns use the Portuguese-suited Tarocco Siciliano, the only deck of its kind left in Europe.
The esoteric use of Tarot packs emerged in France in the late 18th century, since when special packs intended for divination have been produced. These typically have the suits cups, pentacles (based on the suit of coins), wands (based on the suit of batons), and swords. The trump cards and Fool of traditional card playing packs were named the Major Arcana; the remaining cards, often embellished with occult images, were the Minor Arcana. Neither term is recognised by card players. [14] [15]
In divinatory, esoteric and occult tarot, the Minor Arcana, and the suits by extension, are believed to represent relatively mundane features of life. The court cards may represent the people whom one meets.
Each suit also has distinctive characteristics and connotations commonly held to be as follows: [16]
Latin suit | Element | Class | Faculty |
---|---|---|---|
Wands, batons, clubs, staves | Fire | Artisans | Will and creativity |
Swords, blades | Air | Nobility and military | Reason or logic, wisdom, and intellect |
Cups, chalices, goblets, vessels | Water | Clergy | Spiritual matters, or emotions and love |
Pentacles, coins, disks, rings | Earth | Merchants | Material matters, or possessions and career |
Origin | Suits | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Latin card suits | ||||||||||||
Italian [lower-alpha 4] | Clubs (Bastoni) | Cups (Coppe) | Swords (Spade) | Coins (Denari) | ||||||||
Spanish [lower-alpha 5] | Clubs (Bastos) | Cups (Copas) | Swords (Espadas) | Coins (Oros) | ||||||||
Portuguese | Clubs (Paus) | Cups (Copas) | Swords (Espadas) | Coins (Ouros) | ||||||||
Comparison of German, French and Swiss suits [lower-alpha 6] | ||||||||||||
Swiss-German [lower-alpha 7] | Acorns [lower-alpha 8] | Roses [lower-alpha 9] | Shields [lower-alpha 10] | Bells [lower-alpha 11] | ||||||||
German | Acorns [lower-alpha 12] | Hearts [lower-alpha 13] | Leaves [lower-alpha 14] | Bells [lower-alpha 15] | ||||||||
French | Clover (Clubs) [lower-alpha 16] | Hearts | Pikes (Spades) [lower-alpha 17] | Tiles (Diamonds) | ||||||||
Karuta suits | ||||||||||||
Komatsufuda | Clubs | Cups | Swords | Coins | ||||||||
Unsun Karuta | Clubs (パオ) | Cups (コツ) | Swords (イス) | Coins (オウル) | Guru (クル) | |||||||
Kabufuda | Clubs | — | — | — | — | |||||||
Hanafuda | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
In a large and popular category of trick-taking games, one suit may be designated in each deal to be trump and all cards of the trump suit rank above all non-trump cards, and automatically prevail over them, losing only to a higher trump if one is played to the same trick. [17] Non-trump suits are called plain suits. [18]
Some games treat one or more suits as being special or different from the others. A simple example is Spades, which uses spades as a permanent trump suit. A less simple example is Hearts, which is a kind of point trick game in which the object is to avoid taking tricks containing hearts. With typical rules for Hearts (rules vary slightly) the queen of spades and the two of clubs (sometimes also the jack of diamonds) have special effects, with the result that all four suits have different strategic value. Tarot decks have a dedicated trump suit.
Games of the Karnöffel Group have between one and four chosen suits, sometimes called selected suits or, misleadingly, trump suits. The chosen suits are typified by having a disrupted ranking and cards with varying privileges which may range from full to none and which may depend on the order they are played to the trick. For example, chosen Sevens may be unbeatable when led, but otherwise worthless. In Swedish Bräus some cards are even unplayable. In games where the number of chosen suits is less than four, the others are called unchosen suits and usually rank in their natural order.
Whist-style rules generally preclude the necessity of determining which of two cards of different suits has higher rank, because a card played on a card of a different suit either automatically wins or automatically loses depending on whether the new card is a trump. However, some card games also need to define relative suit rank. An example of this is in auction games such as bridge, where if one player wishes to bid to make some number of heart tricks and another to make the same number of diamond tricks, there must be a mechanism to determine which takes precedence in the bidding order.
There is no standard order for the four suits and so there are differing conventions among games that need a suit hierarchy. Examples of suit order are (from highest to lowest):
High → low | Games | Mnemonic | |||
---|---|---|---|---|---|
♠ | ♥ | ♦ | ♣ | Bridge for bidding and scoring Poker occasionally | Alphabetical order reversed: S, H, D, C |
♠ | ♥ | ♣ | ♦ | Big Two | 1 tip, 2 halves, 3 leaves, 4 corners |
♥ | ♦ | ♣ | ♠ | Preferans only used for bidding Five Hundred for bidding and scoring Thirteen | |
♥ | ♦ | ♠ | ♣ | Préférence only used for bidding | |
♣ | ♠ | ♥ | ♦ | Skat for bidding (valued 12, 11, 10, 9) and to determine which Jack beats which in play Other European games such as Bruus | |
♣ | ♠ | ♥ | ♦ | Cego for determining highest card in certain situations | |
♣ | ♥ | ♠ | ♦ | Ninety-nine for scoring | 3, 2, 1, 0 lobes |
The pairing of suits is a vestigial remnant of Ganjifa, a game where half the suits were in reverse order, the lower cards beating the higher. In Ganjifa, progressive suits were called "strong" while inverted suits were called "weak". In Latin decks, the traditional division is between the long suits of swords and clubs and the round suits of cups and coins. This pairing can be seen in Ombre and Tarot card games. German and Swiss suits lack pairing but French suits maintained them and this can be seen in the game of Spoil Five. [19]
In some games, such as blackjack, suits are ignored. In other games, such as Canasta, only the color (red or black) is relevant. In yet others, such as bridge, each of the suit pairings are distinguished.
In contract bridge, there are three ways to divide four suits into pairs: by color, by rank and by shape resulting in six possible suit combinations.
Some decks, while using the French suits, give each suit a different color to make the suits more distinct from each other. In bridge, such decks are known as no-revoke decks, and the most common colors are black spades, red hearts, blue diamonds and green clubs, although in the past the diamond suit usually appeared in a golden yellow-orange. A pack occasionally used in Germany uses green spades (comparable to leaves), red hearts, yellow diamonds (comparable to bells) and black clubs (comparable to acorns). This is a compromise deck devised to allow players from East Germany (who used German suits) and West Germany (who adopted the French suits) to be comfortable with the same deck when playing tournament Skat after the German reunification. [20]
This is a list of suit systems devised by early Swiss-German cardmakers mentioned by Michael Dummett: [11]
Name | Time | Suit 1 | Suit 2 | Suit 3 | Suit 4 | Other Suits |
---|---|---|---|---|---|---|
Incomplete sheet from Basel | c. 1531 | Purses | Keys | |||
Several incomplete packs from Basel | c. 1470 to 1529 | Feathers | Hats | Shields | Bells | |
Cards from Shields suit (presumed Swiss suit system) | c. 1433-1451 | Shields | Acorns (presumed) | Roses (presumed) | Bells (presumed) | |
Stuttgart pack | c. 1427-1431 | Stags | Hounds | Ducks | Falcons | |
Ambraser Hofjagdspiel | c. 1440-1445 | Falcons | Lures | Hounds | Herons | |
Pack by Virgil Solis | c. 1540-1545 | Lions | Apes | Parrots | Peacocks | |
2 fragmentary sheets from the Upper Rhine | 16th century | Carnations | Beans | Birds | ||
Pack by Thomas Murner for teaching logic | 1509 | Bells | Acorns | Hearts | Shields | Crowns, et al. (total 16 suits) |
Pack by Thomas Murner for teaching law | 1515 | Bells | Acorns | Hearts | Shields | Crowns, et al. (total 12 suits) |
Liechtenstein pack | c. 1440-1450, c. 1494-1500 (disputed) | Coins | Batons | Cups | Swords | Shields |
Pack by Hopfer of Nuremburg [ verification needed ] | c. 1536-1539 | Coins | Batons (arranged as spokes of a wheel) | Cups | Swords (arranged as spokes of a wheel) | |
2 packs by Heinrich Hauk of Frankfurt | 1585 and 1588 | Roses | Acorns | Birds | Bells | |
Pack perhaps by Heinrich Hauk | Lions | Apes | Parrots | Eagles | ||
Pack by Hans Sebald Beham | c. 1523 | Leaves | Acorns | Roses | Pomegranates | |
Pack attributed to Hans Sebald Beham | Acorns | Bells | Roses | Parrots | ||
Listed by Dominican Meister Ingold | 1450 | Roses | Crowns | Pennies | Rings | |
Set of mutilated cards from Alsace | c. 1480 | Shields | Crowns | Bells | Acorns | |
Fragmentary sheet of Maihinger pack | c. 1450 | Lions | Bears | Dogs |
Other suit systems:
Name | Time | Suit 1 | Suit 2 | Suit 3 | Suit 4 | Other Suits |
---|---|---|---|---|---|---|
Pack by Master of the Playing Cards [21] | c. 1455 | Roses | Cyclamens[ verification needed ] | Beasts of prey | Stags | Herons |
Hofämterspiel [22] | c. 1460 | Shields (France) | Shields (Germany) | Shields (Bohemia) | Shields (Hungary) | |
Flemish Hunting Deck [23] | c. 1475-1480 | Dog collars | Dog tethers | Gaming nooses | Hunting horns | |
Pack by south German engraver [24] | c. 1496 | Pomegranates | Batons | Cups | Swords | |
Pack by Master P. W. [25] | c. 1500 | Hares | Parrots | Carnations | Columbines | Roses |
Pack by Jost Amman [26] | 1588 | Books | Ink pads | Pots | Cups |
A large number of games are based around a deck in which each card has a rank and a suit (usually represented by a color), and for each suit there is exactly one card having each rank, though in many cases the deck has various special cards as well.
Games | Suits | red | orange brown gold | yellow | green | cyan teal | blue | purple | magenta pink | black grey white |
---|---|---|---|---|---|---|---|---|---|---|
Skip-Bo | 3 | |||||||||
DUO | 4 | |||||||||
UNO, Phase 10 | 4 | |||||||||
UNO Flip | 8 | |||||||||
4-Colour Suits | 4 | |||||||||
4-Colour Suits (Old) | 4 | |||||||||
Rook, 4-Colour Suits (German) | 4 | |||||||||
Sticheln | 5 | |||||||||
Mü | 5 | |||||||||
Rage, Level 8 | 6 | |||||||||
Schotten Totten | 6 |
Decks for some games are divided into suits, but otherwise bear little relation to traditional games. An example would be the board game Taj Mahal, in which each card has one of four background colors, the rule being that all the cards played by a single player in a single round must be the same color. The selection of cards in the deck of each color is approximately the same and the player's choice of which color to use is guided by the contents of their particular hand.
In the trick-taking card game Flaschenteufel ("The Bottle Imp"), all cards are part of a single sequence ranked from 1 to 37 but split into three suits depending on its rank. players must follow the suit led, but if they are void in that suit they may play a card of another suit and this can still win the trick if its rank is high enough. For this reason every card in the deck has a different number to prevent ties. A further strategic element is introduced since one suit contains mostly low-ranking cards and another, mostly high-ranking cards.
Whereas cards in a traditional deck have two classifications—suit and rank—and each combination is represented by one card, giving for example 4 suits × 13 ranks = 52 cards, each card in a Set deck has four classifications each into one of three categories, giving a total of 3 × 3 × 3 × 3 = 81 cards. Any one of these four classifications could be considered a suit, but this is not really enlightening in terms of the structure of the game.
Card suit symbols occur in places outside card playing:
In computer and other digital media, suit symbols can be represented with character encoding, notably in the ISO and Unicode standards, or with Web standard (SGML's named entity syntax):
UTF code: | U+2660 (9824dec) | U+2665 (9829dec) | U+2666 (9830dec) | U+2663 (9827dec) |
---|---|---|---|---|
Symbol: | ♠ | ♥ | ♦ | ♣ |
Name: | Black Spade Suit | Red Heart Suit | Red Diamond Suit | Black Club Suit |
Entity: | ♠ | ♥ | ♦ | ♣ |
UTF code: | U+2664 (9828dec) | U+2661 (9825dec) | U+2662 (9826dec) | U+2667 (9831dec) |
Symbol: | ♤ | ♡ | ♢ | ♧ |
Name: | White Spade Suit | White Heart Suit | White Diamond Suit | White Club Suit |
UTF codes are expressed by the Unicode code point "U+hexadecimal number" syntax, and as subscript the respective decimal number. Symbols are expressed here as they are in the web browser's HTML renderization. Name is the formal name adopted in the standard specifications. |
Unicode is the most frequently used encoding standard, and suits are in the Miscellaneous Symbols Block (2600–26FF) of the Unicode.
In some card games the card suits have a dominance order, for example: club (lowest) - diamond - heart - spade (highest). That led to in spades being used to mean more than expected, in abundance, very much. [28]
Other expressions drawn from bridge and similar games include strong suit (any area of personal strength) and to follow suit (to imitate another's actions).
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are occasionally used for cartomancy.
An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol located in the middle of the card, sometimes large and decorated, especially in the case of the ace of spades. This embellishment on the ace of spades started when King James VI of Scotland and I of England required an insignia of the printing house to be printed on the ace of spades. This insignia was necessary for identifying the printing house and stamping it as having paid the new stamp tax. Although this requirement was abolished in 1960, the tradition has been kept by many card makers. In other countries the stamp and embellishments are usually found on ace cards; clubs in France, diamonds in Russia, and hearts in Genoa because they have the most blank space.
The king is a playing card with a picture of a king displayed on it. The king is usually the highest-ranking face card. In the French version of playing cards and tarot decks, the king immediately outranks the queen. In Italian and Spanish playing cards, the king immediately outranks the knight. In German and Swiss playing cards, the king immediately outranks the Ober. In some games, the king is the highest-ranked card; in others, the Ace is higher. Aces began outranking kings around 1500 with Trappola being the earliest known game in which the aces were highest in all four suits. In the ace–ten family of games such as pinochle and Schnapsen, both the ace and the 10 rank higher than the king.
The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. The main feature of most playing card decks that empower their use in diverse games and other activities is their double-sided design, where one side, usually bearing a colourful or complex pattern, is exactly identical on all playing cards, thus ensuring the anonymity and fungibility of the cards when their value is to be kept secret, and a second side, that, when apparent, is unique to every individual card in a deck, usually bearing a suit as well as a alphanumerical value, which may be used to distinguish the card in game mechanics. In English-speaking countries it is the only traditional pack used for playing cards; in many countries of the world, however, it is used alongside other traditional, often older, standard packs with different suit systems such as those with German-, Italian-, Spanish- or Swiss suits. The most common pattern of French-suited cards worldwide and the only one commonly available in English-speaking countries is the English pattern pack. The second most common is the Belgian-Genoese pattern, designed in France, but whose use spread to Spain, Italy, the Ottoman Empire, the Balkans and much of North Africa and the Middle East. In addition to those, there are other major international and regional patterns including standard 52-card packs, for example, in Italy that use Italian-suited cards. In other regions, such as Spain and Switzerland, the traditional standard pack comprises 36, 40 or 48 cards.
Playing cards have been in Italy since the late 14th century. Until the mid 19th century, Italy was composed of many smaller independent states which led to the development of various regional patterns of playing cards; "Italian suited cards" normally only refer to cards originating from northeastern Italy around the former Republic of Venice, which are largely confined to northern Italy, parts of Switzerland, Dalmatia and southern Montenegro. Other parts of Italy traditionally use traditional local variants of Spanish suits, French suits or German suits.
Minchiate is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. Minchiate can also refer to the special deck of 97 playing cards used in the game. The deck is closely related to the tarot cards, but contains an expanded suit of trumps. The game was similar to but more complex than tarocchi. The minchiate represents a Florentine variant on the original game.
The Bourgeois Tarot deck is a mid-19th century pattern of tarot cards of German origin that is used for playing card games in western Europe and Canada. It is not designed for divinatory purposes. This deck is most commonly found in France, Belgian Wallonia, Swiss Romandy and the Canadian province of Québec for playing French Tarot; in southwest Germany for playing Cego and Dreierles; and in Denmark for Danish Tarok.
The Tarocco Piemontese is a type of tarot deck of Italian origin. It is the most common tarot playing set in northern Italy, much more common than the Tarocco Bolognese. The most popular Piedmontese tarot games are Scarto, Mitigati, Chiamare il Re, and Partita which are played in Pinerolo and Turin. This deck is considered part of Piedmontese culture and appeared in the 2006 Winter Olympics closing ceremony held in Turin. As this was the standard tarot pack of the Kingdom of Sardinia, it was also formerly used in Savoy and Nice before their annexation by France. Additionally, it was used as an alternative to the Tarocco Siciliano in Calatafimi-Segesta, Sicily. Outside of Italy, it is used by a small number of players in Ticino, Switzerland and was used by Italian Argentines.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages.
The Tarocco Siciliano is a tarot deck found in Sicily and is used to play Sicilian tarocchi. It is one of the three traditional Latin-suited tarot decks still used for games in Italy, the others being the more prevalent Tarocco Piemontese and the Tarocco Bolognese. The deck was heavily influenced by the Tarocco Bolognese and the Minchiate. It is also the only surviving tarot deck to use the Portuguese variation of the Latin suits of cups, coins, swords, and clubs which died out in the late 19th and early 20th centuries.
French-suited playing cards or French-suited cards are cards that use the French suits of trèfles, carreaux, cœurs, and piques. Each suit contains three or four face/court cards. In a standard 52-card deck these are the valet, the dame, and the roi (king). In addition, in Tarot packs, there is a cavalier (cavalier) ranking between the queen and the jack. Aside from these aspects, decks can include a wide variety of regional and national patterns, which often have different deck sizes. In comparison to Spanish, Italian, German, and Swiss playing cards, French cards are the most widespread due to the geopolitical, commercial, and cultural influence of France, the United Kingdom, and the United States in the 19th and 20th centuries. Other reasons for their popularity were the simplicity of the suit insignia, which simplifies mass production, and the popularity of whist and contract bridge. The English pattern of French-suited cards is so widespread that it is also known as the International or Anglo-American pattern.
Scarto is a three player trick-taking tarot card game from Piedmont, Italy. It is a simple tarot game which can serve as an introduction to more complex tarot games. The name comes from the discarded cards that were exchanged with the stock, which is also the origin of the name for the Skat card game.
Acorns is one of the four playing card suits in a deck of German-suited and Swiss-suited playing cards. This suit was invented in 15th-century German-speaking lands and is a survivor from a large pool of experimental suit signs created to replace the Latin suits. Around 1480, French card makers adapted this sign into clubs in a French deck.
Bells is one of the four playing card suits in a deck of Swiss-suited and German-suited playing cards. Unlike the other German suits, this suit was not adapted by French card makers. In its place, there was initially a suit of red crescents until the suit of Diamonds was added to the French pack. The suit is usually known in German as Schellen, but is sometimes abbreviated to Schell. Cards are referred to as in a French deck e.g. the "9 of Bells", but in German as Schellen 9, or the "Unter of Bells".
Roses or Flowers is one of the four playing card suits in a deck of Swiss-suited playing cards. This suit was invented in 15th century German speaking Switzerland and is a survivor from a large pool of experimental suit signs created to replace the Latin suits. It is equivalent to the Hearts suit in German and French decks. It is equivalent to the German Leaves (suit), as both the roses and leaves suits have a central stem on their pip patterns so that they can make a pair with the Swiss-German Acorns (suit). It may have derived from the floral patterns on the North-Italian Coins (suit).
Shields, also called Escutcheons, is one of the four playing card suits in a deck of Swiss-suited playing cards. This suit was invented in 15th century German speaking lands and is a survivor from a large pool of experimental suit signs created to replace the Latin suits. One example from the mid-15th century is a five-suited deck with the Latin suits plus a suit of shields. Another example, is the Hofämterspiel, a medieval handmade deck from 1453 to 1457 where each suit depicts shields carrying different coat of arms of four kingdoms: France, Germany, Bohemia and Hungary.
Portuguese-suited playing cards or Portuguese-suited cards are a nearly extinct suit-system of playing cards that survive in a few towns in Sicily and Japan. Although not of Portuguese origin, they were named after the country because Portugal was the last European nation to use them on a large basis. They are very similar to Spanish-suited playing cards in that they use the Latin-suit system of cups, swords, coins and clubs. However, this system featured straight swords and knobbly clubs like the Spanish suits but intersected them like the northern Italian suits. The Aces featured dragons and the knaves were all distinctly female. The arrangement of the cups and coins are also slightly different:
In the system that is most commonly used, these suits are designated as Wands, Swords, Cups, and Pentacles.
The Minor Arcana comprises fifty-six cards divided into four suits, which in most decks are swords, wands, cups, and coins or pentacles.