Rage (trick-taking card game)

Last updated
Rage
A commercial trick-taking game for 2-6 players
Origin United States
Typetrick-taking
Players2-6
Skills Tactics
Age range7+
Cards110
Deckproprietary 6-suit 16-value
Rank (high→low)15 - 0, trump decided at random
PlayClockwise
Playing time~8 minutes per hand or 41 - 64 Minutes with 2 Players
ChanceModerate
Related games
Oh Hell

Rage is a 1983 trick-taking card game marketed by Fundex Games that is based on the game Oh Hell. Players bid to take a particular number of tricks, and are awarded bonus points for doing so. The commercial game differs significantly from the traditional version in the use of a proprietary deck with 6 colored suits and the addition of 6 types of special cards that change gameplay.

Contents

Deck

Rage uses a deck made up as follows.

There are thus a total of 110 cards in the deck. Fundex states there are 16 Rage cards (though its itemized list adds up to only the 14 listed here) and so some editions of the game may have additional Rage cards.

Setup

The game can be played by 2 to 6 players. One player is the scorekeeper and uses either the special scoresheet printed in the instructions (it can be photocopied freely) or a piece of plain paper to keep score. The entire deck of cards is shuffled and cut.

Deal

In the first round, 10 cards are dealt to each player. In each subsequent round one fewer card is dealt, until by the tenth and final round, each player receives only one card. Cards are dealt clockwise. The pile is put down in the middle of the table, and its top card is turned over. The color of this card is the trump suit; a card of this color played to a trick will beat any other card played except a higher trump. If this top card is a Rage card, it is discarded and another card is turned over, until a color card is shown.

Bidding

After viewing and organizing their hands, starting to the dealer's left, players bid in turn on the number of tricks they think they can take in the hand. Bidding is non-auction; a player's first and only bid is binding. Bids are recorded by the scorekeeper. Four players can play in partnerships, while 6 players can play in pairs or teams of 3. In such cases, bids are summed to form a team bid.

After bidding is finished, the player on the dealer's left selects and plays a single card from their hand. Each player in turn then does the same, with the caveat that they must "follow suit" by playing a card of the same color if they have one. If the lead card was a Rage card other than Wild Rage (such cards have no intrinsic color), the color of the second card played determines the lead color that others must follow. If a player does not have any card of that color, they may play any card from their hand, including a trump card (if trump was not led) or a Rage card. The player playing the highest trump card, or if trump was not played the highest card of the led suit, takes the trick and leads the subsequent trick.

Rage cards

The 14 Rage cards in the deck have black borders and, with the exception of the Wild Rage card, do not count as being of any suit and therefore cannot win a trick. Their effects are as follows:

Scoring

After a round is complete (all players' hands have been exhausted of cards), players count the number of tricks they have taken, and score as follows:

To this, the Bonus Rage and Mad Rage points are added or subtracted (+5 for Bonus Rage, -5 for Mad Rage). Bonuses and penalties stack, so if a player takes two Bonus Rage cards they earn 10 extra points; if a player takes a Bonus Rage and a Mad Rage card, the bonus and penalty net to zero.

An alternative scoring system is as follows:

This alternate form of scoring makes the game more volatile and competitive. Players that accidentally win more bids than they predicted, want to continue to win tricks to minimize their losses. Bonus Rage and Mad Rage points are added and subtracted the same as above.

Winning

The player who has the highest score after the tenth round (in which a single card is dealt) is the winner.

Variations

The game lends itself to many variations. Among the variants listed in the instructions packaged with the game are:

Additionally, unofficial variants can easily be added. The number of rounds and number of cards dealt in each round can be varied widely, such as starting with a single card and increasing to 10, dealing 10 rounds of 10 cards each (no reduction in hand size in subsequent rounds), etc. The Rage cards' effects can also be altered; players may be able to choose a specific trump color when playing a Change Rage card, for instance.

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References