The Rising Card is a popular category of magical illusion in which the magician causes randomly selected playing cards to spontaneously rise from the center of a deck. [1] Many variations of this trick exist and are widely performed.The effect can be accomplished using a variety of methods and techniques, ranging from pure sleight of hand to complex electronic and mechanical solutions.
An early rising card trick, as described by Tommaso Garzoni, was performed by Abramo Colorni in the 16th century. [2]
Magician Howard Thurston is attributed with creating a unique take on the Rising Card. As described by Smithsonian magazine:
One, called the "Rising Card," started with an audience member choosing certain cards, as if for a regular card trick. But expectations were turned upside down when Thurston put the deck into a glass goblet. He would then call up certain cards—the king of spades, the ten of clubs—and they would rise two feet in the air, into his hands. The dazzling end came when all 52 cards were thrown, serially, into the audience. One reporter wrote that they fluttered to audience members "like beautiful butterflies." [3]
A similar variation is attributed to magician and inventor Samuel Cox Hooker. This version includes cards rising from the deck and floating in air beneath a glass bell jar. This complex, multi-stage iteration of the Rising Card effect was reenacted by John Gaughan in 2007 and has inspired curiosity and speculation as to the methods behind it. [4]
In his Complete Encyclopedia of Magic, Joseph Dunninger shares a number of variations of the Rising Card effect, including ones where the deck of cards is held in the magician's hand, or placed in a wine glass on a table. [5] Magician Jeff McBride developed a version of the Rising Card effect where the card rises while the deck is held by a spectator; entitled "Kundalini Rising," McBride's variation links the Rising Card effect to mythology- and religion-themed storytelling. [6]
Magicians accomplish the Rising Card effect using a variety of methodologies that include both sleight of hand techniques and mechanical solutions involving threads, weights, rubber rollers, elastics, adhesives, electronics, motors, and more.
Historic versions of the Rising Card in particular often involved complex mechanics and automation, similar to clock and watch-making technology, to accomplish the effect. [4]
While some versions of the Rising Card involve complex equipment and carefully prepared decks, other variations can be accomplished using only special hand positions and an unaltered deck of cards. [7]
Sleight of hand ) refers to fine motor skills when used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing. Because of its heavy use and practice by magicians, sleight of hand is often confused as a branch of magic; however, it is a separate genre of entertainment and many artists practice sleight of hand as an independent skill. Sleight of hand pioneers with worldwide acclaim include Dan and Dave, Ricky Jay, Derek DelGaudio, David Copperfield, Yann Frisch, Norbert Ferré, Dai Vernon, Jerry Sadowitz, Cardini, Tony Slydini, Helder Guimarães and Tom Mullica.
Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, Ricky Jay and René Lavand. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady.
Coin magic is the manipulating of coins to entertain audiences. Because coins are small, most coin tricks are considered close-up magic or table magic, as the audience must be close to the performer to see the effects. Though stage conjurers generally do not use coin effects, coin magic is sometimes performed onstage using large coins. In a different type of performance setting, a close-up coin magician will use a large video projector so the audience can see the magic on a big screen. Coin magic is generally considered harder to master than other close-up techniques such as card magic, as it requires great skill and grace to perform convincingly, and this requires much practice to acquire.
A trick deck is a deck of playing cards that has been altered in some way to allow magicians to perform certain card tricks where sleight of hand would be too difficult or impractical.
Mentalism is a performing art in which its practitioners, known as mentalists, appear to demonstrate highly developed mental or intuitive abilities. Mentalists perform a theatrical act that includes special effects that may appear to employ psychic or supernatural forces but that is actually achieved by "ordinary conjuring means", natural human abilities, and an in-depth understanding of key principles from human psychology or other behavioral sciences. Performances may appear to include hypnosis, telepathy, clairvoyance, divination, precognition, psychokinesis, mediumship, mind control, memory feats, deduction, and rapid mathematics.
The Ambitious Card, or Elevator Card, is a magic effect in which a playing card seems to return to the top of the deck after being placed elsewhere in the middle of the deck. This is a classic effect in card magic and serves as a study subject for students of magic. It is also known as the "Trick that Fooled Houdini", as Harry Houdini was unable to determine how the trick was done when it was performed for him, multiple times, by Dai Vernon. Most performing card magicians will have developed their own personal Ambitious Card routine.
Howard Thurston was a stage magician from Columbus, Ohio, United States. As a child, he ran away to join the circus, where his future partner Harry Kellar also performed. Thurston was deeply impressed after he attended magician Alexander Herrmann's magic show and was determined to equal his work. Alexander Herrmann was a french magician and was known as "Herrmann the Great". Thurston eventually became the most famous magician of his time. Thurston's traveling magic show was the biggest one of all; it was so large that it needed eight train cars to transport his road show.
Billet reading, or the envelope trick, is a mentalist effect in which a performer pretends to use clairvoyance to read messages on folded papers or inside sealed envelopes. It is a widely performed "standard" of the mentalist craft since the middle of the 19th century. Billet is the French term for note or letter, referring to the rectangular shape of the paper.
A double lift is a sleight of hand maneuver used by magicians in card magic. It is a method by which the identity of the top card may be kept secret by lifting the top two cards as one, making it seem as if only the top card is picked up. Similar techniques may be applied to more than two cards to perform a triple or even quadruple lift. The term was coined by Theo Annemann.
Card throwing is the art of throwing standard playing cards with great accuracy or force. It is performed both as part of stage magic shows and as a competitive physical feat among magicians, with official records existing for longest distance thrown, fastest speed, highest throw, greatest accuracy, and the greatest number of cards in one minute.
This is a glossary of conjuring terms used by magicians.
Spelling Bee may refer to one of several card tricks that revolve around the spelling of card types, audience member names, or words suggested by the audience. Many make use of decks prepared in advance in order to provide the illusion of spelling card names in a particular sequence. Jean Hugard's Encyclopedia of Card Tricks lists a number of such spelling-based tricks, many of which are considered to be self-working.
Brother John Charles Hamman S.M. was a close-up magician and Marianist Brother. The tricks he invented are still an integral part of many close-up magician's repertoire. Hamman was world-renowned in the magic community. His initial interest in the art started as a child. As he recuperated from polio, he spent hours learning, practicing and inventing card tricks and other magic involving sleight-of-hand. In many cases, he "reinvented" classic maneuvers or streamlined them. He was a member of the International Brotherhood of Magicians, the Catholic Magicians' Guild and the Society of American Magicians.
The Tarbell Course in Magic is a notable encyclopedia of magic amongst professional and amateur magicians. It has eight volumes; the first five were part of the original home-study correspondence course compiled in 1928 by Harlan Tarbell, the remaining three volumes being added on later.
Platform magic is magic that is done for larger audiences than close-up magic and for smaller audiences than stage magic. It is more intimate than stage magic because it does not require expensive, large-scale stage equipment and can thus be performed closer to the audience and without a stage. Many of the tricks performed by platform magicians are sufficiently angle-sensitive as to make them impossible to perform as micromagic. Most working magicians are parlor/platform magicians.
Chink-a-chink is a simple close-up magic coin trick in which a variety of small objects, usually four, appear to magically transport themselves from location to location when covered by the performer's hands, until the items end up gathered together in the same place. Variations, especially the Sympathetic Coins, also known as Coins-n-Cards, have been performed since the 1800s. Popular modern variations are Shadow Coins and Matrix. A variation using playing cards as the objects is known as Sympathetic Aces.
Magic, which encompasses the subgenres of illusion, stage magic, and close-up magic, among others, is a performing art in which audiences are entertained by tricks, effects, or illusions of seemingly impossible feats, using natural means. It is to be distinguished from paranormal magic which are effects claimed to be created through supernatural means. It is one of the oldest performing arts in the world.
Mat Franco is an American magician best known for his personality driven, skill-based sleight of hand magic. He gained fame as the first magician to win America's Got Talent, in the show’s ninth season. Franco went on to produce and star in his own primetime TV specials on NBC, Mat Franco’s Got Magic. In 2015 he created and debuted his live stage show in Las Vegas, Mat Franco - Magic Reinvented Nightly, and he is currently headlining at The LINQ Hotel + Experience at the Mat Franco Theater. In addition to winning "Best Magic Show" at the Best of Vegas Awards, Franco's live production was the top-rated magic show in Las Vegas according to Billboard.com in 2021. Mat Franco - Magic Reinvented Nightly was awarded Best Show on the Las Vegas Strip again in 2022.
The art form of card flourishing, commonly referred to as cardistry, grew out of simple flourishes used in close-up magic by magicians in the 1990s to early 2000s. Chris Kenner's notable two-handed Sybil cut from his 1992 publication Totally Out of Control has carried great influence and gave birth to a series of advanced flourishes which today represents the foundation of the performance art. Sleight of hand pioneers Dan and Dave Buck popularized cardistry on the world stage with their instructional DVD releases from 2004 and 2007. Journalist Kevin Pang of Vanity Fair characterized the art of card flourishing as, "It's yo-yo tricks performed by cardsharps with the street cred of a Parkour video. There's a name for it: cardistry."