Transformation playing card

Last updated
7 of Diamonds from the Vanity Fair deck. United States Playing Card Company 7 of Diamonds - VanityFair.JPG
7 of Diamonds from the Vanity Fair deck. United States Playing Card Company

A transformation playing card (sometimes referred to as a transformation deck when assembled into a complete set) is a type of playing card where an artist incorporates the pips of the non-face cards into an artistic design. In a classical transformation playing card, the pips retain their standard position and coloration on the card. In some variations, the pips may be different in size, location or color. There is some debate as to whether these cards, often referred to as semi-transformed, should be considered true transformation playing cards. [1]

Contents

History

7 of Hearts from Metastasis 7 of hearts - metastasis.JPG
7 of Hearts from Metastasis

By the 19th century, the standard form for playing cards had become fixed in most of Europe and America. French cards used hearts, diamonds, spades and clubs. German cards used acorns, leaves, hearts and bells. It was at this time that designers in Germany, France and England began to draw small figures around the pips. [2]

The first transformation playing cards were created by D.W. Soltan and D. Berger in 1801 as illustrations for a German edition of Hudibras. The cards illustrated were the 2 of hearts, 3 of hearts, 5 of hearts and 8 of hearts. [3] In 1803, John Nixon published the first complete set (52 cards) of transformed cards. Titled Metastasis, this collection was also published as illustrations on sheets of paper. [4] In 1804, J.C. Cotta, a publisher and bookseller in Tübingen, Germany, produced the first set of transformation cards that was published as an actual deck of playing cards. These decks were published as almanacs, in which each of the 52 cards corresponded to one of the 52 weeks of the year. [5] [6]

In 1865, Dean and Son published a deck in which the pips are changed in both size and location, being placed at the artist's whim. Collectors debate as to whether or not this deck should be considered a transformation deck, due to these differences. [7] The Dean and Son deck remained the only deck to manipulate the pips until the 1970s, when the practice gained some popularity. [8] Today, cards that do not strictly adhere to standard pip placement, size and color are referred to as semi-transformation playing cards.

An article entitled "Playing Card Squiggles." was published in the December 1910 issue of Strand Magazine . Several Cotta cards were pictured, erroneously attributed to an unnamed French artist. Strand subsequently asked its readers to submit their own designs for card squiggles, which the magazine periodically published. John Butler Yeats was one of the first to contribute a card design to the magazine. The feature remained popular for some time. [1] [9]

Some[ who? ] have estimated that around 70 different transformation decks were created throughout the entire nineteenth century, which by modern standards is a relatively small number. This period of time also witnessed progression with this art-form. By the late 19th century more colourful and creative transformation decks by Vanity Fair and Harlequin appeared, which showed pips incorporated into artwork that depicted people dining, skating, playing tennis and riding bicycles.

Contemporary designs

Transformation playing cards like Art for the Earth by Friends of the Earth and Under the Sea by the Marine Stewardship Counsel, are created for charity purposes, with different artists contributing art for each card. Similarly, other collective projects like Ultimate Deck from Dan & Dave and Stranger & Stranger or the series from Black Rock Collective brings multiple artists together to create semi-transformation decks.

Three Blind Mice as portrayed on the 3 of Clubs from The Key to the Kingdom 3 of Clubs - Key to the Kingdom.JPG
Three Blind Mice as portrayed on the 3 of Clubs from The Key to the Kingdom

One of the more notable contemporary sets is the award-winning The Key to the Kingdom, a semi-transformation deck commissioned by London's V&A Museum of Childhood and created by Tony Meeuwissen. It won the WH Smith Literary Award for best illustration and The Designers and Art Directory Association of London gold award. [10] This set of cards was created around the theme of nursery rhymes and poems. The cards were sold with a book containing each poem and a picture of the corresponding card on the opposite page. Additionally, the deck was constructed as a puzzle contest laid out in the form of an original poem. The poem gave clues to pick certain cards, which then could be decrypted into a secret message. The prize of $10,000 and a golden key was won by Susan Kavanagh of Essex. [11]

With the advent of Kickstarter and other crowdfunded websites, individual artists are more easily able to bring transformation and semi-transformation decks to the public. [12]

See also

Related Research Articles

<span class="mw-page-title-main">Hearts (card game)</span> Card game

Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in America in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.

<span class="mw-page-title-main">Playing card</span> Card used for playing many card games

A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards.

A stripped deck or short deck (US), short pack or shortened pack (UK), is a set of playing cards reduced in size from a full pack or deck by the removal of a certain card or cards. The removed cards are usually pip cards, but can also be court cards or Tarot cards. Many card games use stripped decks, and stripped decks for popular games are commercially available.

<span class="mw-page-title-main">Tarot</span> Cards used for games or divination

Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are occasionally used for cartomancy.

<i>Karuta</i> Japanese playing cards

Karuta are Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous karuta was invented in the town of Miike in Chikugo Province at around the end of the 16th century. The Miike karuta Memorial Hall located in Ōmuta, Fukuoka, is the only municipal museum in Japan dedicated specifically to the history of karuta.

<span class="mw-page-title-main">Rider–Waite Tarot</span> Tarot deck

The Rider–Waite Tarot is a widely popular deck for tarot card reading. It is also known as the Waite–Smith, Rider–Waite–Smith, or Rider Tarot. Based on the instructions of academic and mystic A. E. Waite and illustrated by Pamela Colman Smith, both members of the Hermetic Order of the Golden Dawn, the cards were originally published by the Rider Company in 1909. The deck has been published in numerous editions and inspired a wide array of variants and imitations. It is estimated that more than 100 million copies of the deck exist in more than 20 countries.

<span class="mw-page-title-main">Pamela Colman Smith</span> British occultist, artist and illustrator (1878–1951)

Pamela Colman Smith, nicknamed "Pixie", was a British artist, illustrator, writer, publisher, and occultist. She is best-known for illustrating the Rider–Waite tarot deck for Arthur Edward Waite. This tarot deck became the standard among tarot card readers, and remains the most widely used today. Smith also illustrated over 20 books, wrote two collections of Jamaican folklore, edited two magazines, and ran the Green Sheaf Press, a small press focused on women writers.

<span class="mw-page-title-main">Playing card suit</span> Categories into which the cards of a deck are divided

In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.

<span class="mw-page-title-main">Jack (playing card)</span> Rank of playing card

A Jack or Knave, in some games referred to as a Bower, in Tarot card games as a Valet, is a playing card which, in traditional French and English decks, pictures a man in the traditional or historic aristocratic or courtier dress, generally associated with Europe of the 16th or 17th century. The usual rank of a jack is between the ten and the queen.

<span class="mw-page-title-main">Standard 52-card deck</span> Playing card deck used in English-speaking countries

The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. In English-speaking countries it is the only traditional pack used for playing cards; in many countries of the world, however, it is used alongside other traditional, often older, standard packs with different suit systems such as those with German-, Italian-, Spanish- or Swiss suits. The most common pattern of French-suited cards worldwide and the only one commonly available in English-speaking countries is the English pattern pack. The second most common is the Belgian-Genoese pattern, designed in France, but whose use spread to Spain, Italy, the Ottoman Empire, the Balkans and much of North Africa and the Middle East. In addition to those, there are other major international and regional patterns including standard 52-card packs, for example, in Italy that use Italian-suited cards. In other regions, such as Spain and Switzerland, the traditional standard pack comprises 36, 40 or 48 cards.

<span class="mw-page-title-main">Four-color deck</span> French playing card variation

A four-color deck (US) or four-colour pack (UK) is a deck of playing cards identical to the standard French deck except for the color of the suits. In a typical English four-color deck, hearts are red and spades are black as usual, but clubs are green and diamonds are blue. However, other color combinations have been used over the centuries, in other areas or for certain games.

<span class="mw-page-title-main">Visconti-Sforza Tarot</span> 15th-century tarot deck

The Visconti-Sforza Tarot is used collectively to refer to incomplete sets of approximately 15 decks from the middle of the 15th century, now located in various museums, libraries, and private collections around the world. No complete deck has survived; rather, some collections boast a few face cards, while some consist of a single card. They are the oldest surviving tarot cards and date back to a period when tarot was still called Trionfi cards, and used for everyday playing. They were commissioned by Filippo Maria Visconti, Duke of Milan, and by his successor and son-in-law Francesco Sforza. They had a significant impact on the visual composition, card numbering and interpretation of modern decks.

<span class="mw-page-title-main">Ten of Cups</span>

The Ten of Cups is a Minor Arcana tarot card.

<span class="mw-page-title-main">Three of Coins</span>

The Three of Coins is the third card in the suit of coins. The suit is used in Spanish, Italian, and tarot decks.

<span class="mw-page-title-main">Four of Coins</span>

Four of Coins is a card used in Latin-suited playing cards, which include tarot decks. It is part of what tarot card readers call the "Minor Arcana".

<span class="mw-page-title-main">Bourgeois Tarot</span> European card games deck

The Bourgeois Tarot deck is a mid-19th century pattern of tarot cards of German origin that is used for playing card games in western Europe and Canada. It is not designed for divinatory purposes. This deck is most commonly found in France, Belgian Wallonia, Swiss Romandy and Canadian Québec for playing French Tarot; in southwest Germany for playing Cego and Dreierles; and in Denmark for Danish Tarok.

The Tarocco Piemontese is a type of tarot deck of Italian origin. It is the most common tarot playing set in northern Italy, much more common than the Tarocco Bolognese. The most popular Piedmontese tarot games are Scarto, Mitigati, Chiamare il Re, and Partita which are played in Pinerolo and Turin. This deck is considered part of Piedmontese culture and appeared in the 2006 Winter Olympics closing ceremony held in Turin. As this was the standard tarot pack of the Kingdom of Sardinia, it was also formerly used in Savoy and Nice before their annexation by France. Additionally, it was used as an alternative to the Tarocco Siciliano in Calatafimi-Segesta, Sicily. Outside of Italy, it is used by a small number of players in Ticino, Switzerland and was used by Italian Argentines.

<span class="mw-page-title-main">Tarot card games</span> Card games played with tarot decks

Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, Tarock in German and similar words in other languages.

Five-suit bridge is a late 1930s variation of contract bridge played with a deck of 65 playing cards divided into five suits.

<i>Deuce</i> (playing card) High card in German card games

The deuce is the playing card with the highest value in German card games. It may have derived its name from dice games in which the face of the die with two pips is also called a Daus in German.

References

  1. 1 2 "Transformation Playing Cards - what are they?". Games et al. Archived from the original on 2007-09-30. Retrieved 2007-06-25.
  2. Bauwens, Jan. "Comic Carten".{{cite journal}}: Cite journal requires |journal= (help)
  3. Field, Albert (1987). Transformation Playing Cards. U.S. Games Systems, Inc. pp. 6–7. ISBN   0-88079-033-4.
  4. Field, Albert (1987). Transformation Playing Cards. U.S. Games Systems, Inc. pp. 12–14. ISBN   0-88079-033-4.
  5. Field, Albert (1987). Transformation Playing Cards. U.S. Games Systems, Inc. pp. 16–18. ISBN   0-88079-033-4.
  6. "Transforming Playing Cards". The Marine Stewardship Counsel. Archived from the original on January 25, 2007. Retrieved 2007-06-25.
  7. Field, Albert (1987). Transformation Playing Cards. U.S. Games Systems, Inc. pp. 113–115. ISBN   0-88079-033-4.
  8. Field, Albert (1987). Transformation Playing Cards. U.S. Games Systems, Inc. p. 199. ISBN   0-88079-033-4.
  9. Field, Albert (1987). Transformation Playing Cards. U.S. Games Systems, Inc. pp. 187–191. ISBN   0-88079-033-4.
  10. "Tony Shows His Tricks". South Wales Argus. Archived from the original on 2010-02-09. Retrieved 2007-07-02.
  11. "The Key to the Kingdom - Solution". The Armchair Treasure Hunt Club. Retrieved 2007-07-18.
  12. "High quality reproductions of classic 19th century transformation decks". 18 January 2020. Retrieved 31 January 2020.