Miniatures game

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Miniatures games are a form of tabletop game which prominently features the use of miniature models or figures.

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War games

One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing "armies", with figures that represent ranks of troops or individual combatants. Naval wargaming is a variation of play where figures represents ships and do battle on the seas. Early wargames were focused on faithfully recreating historical battles with units represented by chips, blocks, and other abstract markers. The modern genre has expanded to include fantasy and science-fiction settings, often using intricately-detailed and painted miniature figures. [1]

Miniatures in role-playing games

Tabletop role-playing games evolved from miniatures games, and the two genres have continued to be linked in varying degrees. One of the most cited examples of this connection is Dungeons & Dragons , which developed from a 1971 medieval miniature wargame called Chainmail . [2] The first line of official Dungeons & Dragons miniatures was produced by MiniFigs in 1976, and included iconic creatures such as Demogorgon. [3] While the early editions of Dungeons & Dragons reduced or eliminated the use of miniatures, later versions reestablished their use as a core mechanism of the combat system. [4] This even led full-circle into the development of Dungeons & Dragons Miniatures Game which acted as a stand-alone skirmish game without role-playing elements and as a set of accessories which could be used during Dungeons & Dragons play. [2]

Collectible miniatures games

As a result of the popularity of the collectible card game (CCG) genre starting in the 1990s, collectible miniatures games were developed that made use of elements of CCGs, such as selling miniature figures in randomized packs, with certain figures being assigned different rarities. This led to a secondary market where figures were resold and valued based on either their utility for play or rarity as a collectible. [2]


Related Research Articles

<i>Dungeons & Dragons</i> Fantasy role-playing game

Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre.

<span class="mw-page-title-main">Role-playing game</span> Game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well.

<span class="mw-page-title-main">TSR, Inc.</span> Former company, publisher of "Dungeons & Dragons"

TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for D&D, a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. Dungeons & Dragons is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular D&D as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his other son Kevin, making the two Blume brothers the largest shareholders in TSR Hobbies.

<span class="mw-page-title-main">Dave Arneson</span> American game designer (1947-2009)

David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.

<span class="mw-page-title-main">Miniature wargaming</span> Wargame genre

Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game, collectible card game or miniature wargame. These add-ons usually add new game areas, weapons, objects, characters, adventures or an extended storyline to an already-released game.

<span class="mw-page-title-main">Tabletop game</span> Social activity played on a flat surface

Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games.

<span class="mw-page-title-main">Miniature model (gaming)</span> Small-scale model used in miniature wargaming

In miniature wargaming, players enact simulated battles using scale models called miniature models, which can be anywhere from 2 to 54 mm in height, to represent warriors, vehicles, artillery, buildings, and terrain. These models are colloquially referred to as miniatures or minis.

<i>Chainmail</i> (game) Miniature wargame

Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.

Collectible miniatures games (CMGs) are a form of miniatures game that is also similar to collectible card games (CCGs) — the primary difference being that while CCGs are card-based games, CMGs feature miniature figures.

A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three business days long, and often held at either a university or in a convention center hotel.

<i>Battlesystem</i> Tabletop miniature wargame

Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. The original Battlesystem was printed as a boxed set in 1985 for use with the first edition AD&D rules. For the second edition of AD&D, a new version of Battesystem was printed as a softcover book in 1989.

<span class="mw-page-title-main">History of role-playing games</span> Aspect of history

The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game. A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories. Traditionally all the participants but one take on characters and determine the actions of their characters based on their characterization and the actions succeed or fail according to a system of rules and guidelines, and one of the participants takes on the role of game master who narrates the story, plays all the non-player characters and determine the challenge rating and the outcome of various actions. Within the rules, the participants may improvise freely; their choices shape the direction and outcome of the games.

<i>Siege of Bodenburg</i>

Siege of Bodenburg is a wargame developed in 1967 by Henry Bodenstedt. It is one of the earliest sets of rules for conducting battles with medieval miniatures.

<i>Dungeons & Dragons</i> (1974) Tabletop role-playing game supplement for Dungeons & Dragons

The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.

<span class="mw-page-title-main">Tabletop role-playing game</span> Form of role-playing game using speech

A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

<span class="mw-page-title-main">Collectible card game</span> Game played using specialized playing cards

A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.

<span class="mw-page-title-main">Digital collectible card game</span> Video game that emulates collectible card games

A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons, dice and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with Hearthstone.

A digital tabletop game is a video game genre that includes video games that have gameplay similar to physical tabletop games, including board games, card games, and role-playing games. Many digital tabletop games are adaptions of existing physical games into the video games, though some of these are wholly digital games that use tabletop game mechanics. There are also tabletop game simulators that allow for users to recreate tabletop games from a variety of game pieces.

References

  1. Hyde, Henry (2013). The Wargaming Compendium. United Kingdom: Pen and Sword Books. ISBN   9781783830695. OCLC   867929190 via EBSCOhost eBook Collection.
  2. 1 2 3 Tresca, Michael J. (2011). "2. Collectible Card Games and Miniature Wargames". The Evolution of Fantasy Role-Playing Games. McFarland & Company. ISBN   978-0-7864-5895-0. LCCN   2010039606 . Retrieved 24 March 2019 via Google Books.
  3. Newman, Kyle; Witwer, Michael; Peterson, Jon; Witwer, Sam (October 2018). Dungeons and Dragons Art and Arcana: A Visual History. Potter/TenSpeed/Harmony/Rodale. ISBN   9780399580949.
  4. Cogburn, Jon; Silcox, Mark (2012). Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom. Open Court Publishing. p. 237. ISBN   9780812697964.