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A megagame (sometimes capitalised as Megagame or MegaGame) is a type of large-scale simulation which can contain elements of role-playing games, tabletop games, LARPs and wargames. Megagames are typically played by 30-100 players over the course of a full day. Participants are often arranged into hierarchies of teams cooperating or competing towards various objectives.
Megagames have their roots in war games and have been played since the 1970s, primarily in the United Kingdom. [1] [2] The megagame format originated with wargame designers Paddy Griffith and Jim Wallman, who designed wargames which involved small teams with unique objectives. [1] Wallman has since designed more than 80 megagames. [2]
In 2014, board game website Shut Up & Sit Down published a video documenting their experiences of playing a megagame, which has been credited for prompting renewed interest in designing and playing megagames. After the video went viral, Wallman says his group of regular players grew from hundreds to thousands of people. The first group outside the UK to run a Megagame after the video were the New York MegaGame Society. [2]
The typical gameplay structure of a megagame is one in which dozens of players compete or cooperate within a set of tabletop and role-playing games. Individual players are typically members of small teams, and must interact with both the game's systems as well as other participating players. [1] [2] Because of the large scale involved, individual players never have all the information about the state of the game, often relying instead on hierarchies and reports to understand the larger context of the game or what other teams have been doing. [1] Megagames typically involve 30-100 players, though some have been played with hundreds of people, and often last a full day. [3] [4]
Megagames can encompass a wide range of different settings, scenarios, and rules, including military, historical intrigue, and alien invasions. Jim Wallman, designer of Watch the Skies, describes the rules of megagames as a "framework", from which the game's designers and referees (known as "control members") can make rulings on the fly, like a Dungeon Master. [5] During the course of the game, referees might announce rule clarifications or new events, and often have to create new rules to respond to player desires. [1] [5] Other megagames have a greater focus on specific rules, with less need for adjudications by control members. [3]
While most megagames are played at a single venue, some, such as the 2017 Urban Nightmare: State of Chaos megagame have been played across multiple locations. [1]
Watch the Skies has been credited as the most popular megagame, having been played around the world. [5] In Watch the Skies, players are split into small teams representing world countries responding to an alien invasion, with each player having an individual role within their team, such as head of state or UN ambassador. In addition to playing in their own teams, players also join committees and engage with members of other countries, while playing mini-games to determine the outcome for their country. [2] Watch the Skies includes a group of players in press organisations who share news stories about what teams have been doing. [6]
A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has complex rules, indirect player interaction, and multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber as well as many that combine various domains.
Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the tenth and current edition was released in June 2023.
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. Miniature wargames are played using model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is immersion, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Models' dimensions and positioning are crucial for measuring distances during gameplay. Issues concerning scale and accuracy compromise realism too much for most serious military applications.
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game or a specific genre of game, though some come from existing media. There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings.
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or miniature wargame. These add-ons usually add new game areas, weapons, objects, characters, adventures or an extended storyline to an already-released game.
The history of role-playing games began when disparate traditions of historical reenactment, improvisational theatre, and parlour games combined with the rulesets of fantasy wargames in the 1970s to give rise to tabletop role-playing games (TTRPGs). Multiple TTRPGs were produced between the 1970s and early 1990s. In the 1990s, TTRPGs faced a decline in popularity. Indie role-playing game design communities arose on the internet in the early 2000s and introduced new ideas. In the late 2010s and early 2020s, TTRPGs experienced renewed popularity due to videoconferencing, the rise of actual play, and online marketplaces.
Kriegsspiel is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word Kriegsspiel literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. Kriegsspiel was the first wargaming system to have been adopted by a military organization as a serious tool for training and research.
Andy Chambers is an English author and game designer best known for his work on over 30 Games Workshop rulebooks and sourcebooks.
Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
Infinity is a complex tabletop miniature wargame with 28mm scale metal miniatures that simulates combat and special operations in a Science fiction environment created by Gutier Lusquiños Rodríguez, Alberto Abal, Fernando Liste and Carlos Torres of Corvus Belli. The games aesthetics are largely inspired by Manga, particularly the work of Masamune Shirow.
Richard Fretson Halliwell was a British game designer who worked at Games Workshop (GW) during their seminal period in the 1980s, creating many of the games that would become central to GW's success.
Shut Up & Sit Down is a board game review website and YouTube channel headed by Quintin Smith, Matt Lees, and Tom Brewster. The channel formerly had Paul Dean as a member, and has featured Ava Foxfort, Philippa Warr of Rock Paper Shotgun and PC Gamer, Emily from Emily and Things, and Brendan Caldwell of Rock Paper Shotgun.