Race game

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Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". [1] Race games often use dice to decide game options and how far to move pieces.

Contents

Types of race games

Race games may be categorized [2] by their ratio of luck to skill. Other classifications include geographical distribution or derivation; and shape of track (including spiral, cross and circle, and square—either boustrophedon as in Snakes and Ladders or "labyrinthine" as in Thaayam).

Simple

Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game thus depends solely on chance. The Game of the Goose is the progenitor of most simple Western race games, whereas Snakes and Ladders is descended from simple race games originating in the Indian subcontinent. The ancient Egyptian game Mehen was likely a simple race game.

Complex

Complex race games combine luck and skills, but still emphasize more on the former. Each player often has more than one piece to move (typically four), and so choices of move can be made that will put a player in advantageous positions. Many modern complex race games, including Ludo, Parcheesi , Trouble , and Sorry! , ultimately derive from Indian games Pachisi and Chaupar.

Multiplex

Multiplex race games greatly increase the role of strategy, while retaining the element of chance. They include the many varieties of the tables game family, of which Backgammon is the most well-known representative. Others include Trictrac, [3] Nard, and Acey-deucey. The ancient Egyptian game Senet and the ancient Mesopotamian Royal Game of Ur were almost certainly race games, and may belong in this category.

Strategic

Strategic race games eliminate (or render trivial) the element of chance. Examples include Bantu [4] and Hare and Tortoise.

Non-race games

Many board games share some characteristics with these games, but are not categorized as race games. For example, the characteristic roll-and-move mechanism of race games is also found in running-fight games (such as Coppit ), but here the object of the game is not to finish first, it is to capture and remove enemy pieces from the board. Similarly in games as diverse as Monopoly and Trivial Pursuit , players roll-and-move to spaces which may help or hinder their progress, but there is no physical "finish line": a win is not attained positionally, but rather by the collection of assets. [5]

It is possible to broaden the definition of the term "race games" to comprise all board games in which the winner is the first to attain a specified position. [6] In addition to the race games specified above, the category would then include games such as Hex, Agon, Chinese Checkers, and Tic-tac-toe. However, board game surveys generally follow Murray in assigning games played on two-dimensional fields to a separate category, such as Murray's "Games of Alignment and Configuration", [7] keeping only linear games (as defined above) in their "race games" category.

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References

  1. Parlett 1999, p 34.
  2. Parlett 1999, p. 34–106.
  3. The Trictrac Home Page by David Levy
  4. Bantu at BoardGameGeek. Retrieved 13 January 2017.
  5. For example in Trivial Pursuit, while the final question, for the win, must be answered in the center space, it is not the attainment of this position, but rather the correct answer (an "asset") that wins and ends the game.
  6. For example, de Voogt (1995).
  7. Murray (1951, pp. 4, 37–52). Cf. Bell's "Games of Position" (1960, pp. 91–112; 1969, pp. 55–70), and Parlett's "Space Games" (1999, pp. 8–12, 109–182).

Bibliography