Running-fight games are board games that essentially combine the method of race games (such as backgammon or pachisi) and the goal of elimination-based games such as chess or draughts. Like race games, pieces are moved along linear tracks based on the fall of dice or other lots; but like chess, the object is to capture opponent pieces.
They might be most easily conceptualized as race games with two main differences: First, when a piece lands on a space or point occupied by an opponent, instead of sending it back to the beginning to start over, the opponent piece is captured , permanently removed from the game. Second, there is typically no "end" to the track; pieces keep moving around their circuits, gradually capturing more and more enemy pieces. A player wins and ends the game by capturing the last of the opponent pieces.
Running-fight games are found almost exclusively in Islamic-influenced cultures, ranging from West Africa to India, often bearing the names Tâb, Sig, or variations thereof; in fact, the whole running-fight family is sometimes referred to as Tâb games. However, three European examples exist: Daldøs/Daldøsa (Danish/Norwegian), Sáhkku (Samit), and Að elta stelpur (Icelandic). Also in this group is the pre-Columbian Mesoamerican game known variously as Bul, Boolik, or Puluc.
The modern cross and circle game Fang den Hut! and its descendants Coppit and Headache are also running-fight games. Their unusual method of capture is the same as that of Bul, and conceivably they are descended from it, since a description of Puluc was published in German in 1906, and Boolik in English in 1907; Fang den Hut! was published in Germany in 1927.
Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked board and often include elements of table, card, role-playing, and miniatures games as well.
Alquerque is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts and Fanorona.
Checkers, also known as draughts, is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".
Three men's morris is an abstract strategy game played on a three by three board that is similar to tic-tac-toe. It is also related to six men's morris and nine men's morris. A player wins by forming a mill, that is, three of their own pieces in a row.
Tables games are a class of board game that includes backgammon and which are played on a tables board, typically with two rows of 12 vertical markings called points. Players roll dice to determine the movement of pieces. Tables games are among the oldest known board games, and many different varieties are played throughout the world. They are called 'tables' games because the boards consist of four quadrants or 'tables'. The vast majority are race games, the tables board representing a linear race track with start and finish points, the aim being to be first to the finish line, but the characteristic features that distinguish tables games from other race games are that they are two-player games using a large number of pieces, usually fifteen per player.
Tafl games are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Roman game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Lapland. Tafl gaming was eventually supplanted by chess in the 12th century, but the tafl variant of the Sami people, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the creation of a modern family of tafl games. In addition, tablut is now also played in accordance with its original rules, which have been retranslated.
Cross and circle is a board game design used for race games played throughout the world.
Ludus latrunculorum, latrunculi, or simply latrones was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, but is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence.
Daldøs [dal'døs] is a running-fight board game only known from a few coastal locations in southern Scandinavia, where its history can be traced back to around 1800. The game is notable for its unusual four-sided dice. In Denmark it is known as daldøs in Northern and Western Jutland, and possibly as daldos on Bornholm. In Norway it is known under the name of daldøsa from Jæren, where, unlike in Denmark, a continuous tradition of the daldøs game exists. Daldøs has much in common with some games in the sáhkku family of Sámi board games. Sáhkku is known to have been played among Sámi on the northern coast and eastern-central inland of Sápmi, far away from Jæren and Denmark. Otherwise, the closest relatives of this game appear to be the tâb games from Northern Africa and South-western Asia, possibly apart from one unlabelled diagram in a codex from Southern England.
Tâb is the Egyptian name of a running-fight board game played in several Muslim countries, and a family of similar board games played in North Africa and Western Asia, from Iran to West Africa and from Turkey to Somalia, where a variant called deleb is played. The rules and boards can vary widely across the region though almost all consist of boards with three or four rows. A reference to "at-tâb wa-d-dukk" occurs in a poem of 1310.
Sáhkku is a board game of the Sami people. The game is traditional among the North Sámi, Skolt Sámi, Inari Sámi and Lule Sámi but may also have been played in other parts of Sápmi.
Long dice are dice, often roughly right prisms or antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible.
Bul is a running-fight board game originating in Mesoamerica, and is known particularly among several of the Maya peoples of Belize and the Guatemalan highlands. It is uncertain whether this game dates back to the pre-Columbian Maya civilization, or whether it developed in the post-colonial era after the arrival of the Spanish conquistadores.
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces.
Coppit is a running-fight board game created in 1927 by Otto Maier Verlag which was originally called in German: Fang den Hut. It was renamed and has been re-released several times, most notably by the Spear's Games company in 1964. It is a game for two to six players and is based partly on luck with a die and partly on strategy. It is similar to the game Ludo and is nominally a children's game. The emblem on U-995, the world's only remaining German Type VIIC/41 submarine, features two Fang den Hut characters, as seen on the game's board.
Four Field Kono is an abstract strategy game from Korea. Each player attempts to capture the other player's pieces by jumping over their own piece and landing on the other player's piece. The game is not related or similar to another Korean game called Five Field Kono.
Robert Charles Bell (1917–2002) was the author of several books on board games, most importantly Board and Table Games 1 & 2. This work won the Premier Award of the Doctors' Hobbies Exhibition, London. He was instrumental in popularizing traditional games, and is acknowledged as one of 11 "principal sources" in David Parlett's The Oxford History of Board Games.
Zohn Ahl is a roll-and-move board game played by the Kiowa Indians of North America. It is often cited as a typical representative of many similar Native American games. It is often equated with Tsoñä, also played by the Kiowa.
This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.