A legacy game is a variant of tabletop board games in which the game itself is designed, through various mechanics, to change permanently over the course of a series of sessions.
Game designer Rob Daviau claims to have come up with the idea at a work meeting after jokingly asking why the murderous characters in Clue are always invited back to dinner. Realizing that each new game resets, Daviau thought about what it would be like if everyone would remember who the murderer was, and he pitched the idea of a Clue legacy game to Hasbro.
While that idea was rejected, Daviau was later asked to use the mechanic in a new version of Risk . Risk Legacy was released in 2011 and was his first game to use this format. [1] [2] [3] [4]
Daviau followed up with an award-winning [5] Pandemic variant, Pandemic Legacy: Season 1, which was released in 2015 to positive reviews and praised as a leap forward in modern board game design. [4] [6] [7] Daviau continues to develop legacy games and co-developed a mechanic, the Echo System, [8] to retain permanent changes through subsequent games in a franchise. [7]
Daviau cited his work on Betrayal at House on the Hill (which was later adapted into a legacy version) and Trivial Pursuit: DVD – Lord of the Rings Trilogy Edition as predecessors to the legacy idea. The latter was designed in such a way that pre-programmed games sorted the cards by difficulty. This caused some vocal backlash as the game was perceived by many to have a more definite end than other versions. [9]
Legacy games are designed to be played over the course of a campaign, usually with the same players, and permanently change over time. [3] [10] As such they have been compared to tabletop role-playing games like Dungeons & Dragons . [11] New rules can be introduced as the campaign goes on, allowing for the game to expand both mechanically and thematically. [7] Games can use the expanding campaign as a mode of storytelling; Pandemic Legacy: Season 1 uses a three-act structure to tell its story. [4] Daviau describes legacy games as "experiential" in contrast to traditional games, which are "repeatable". [12] He compared his legacy games to that of a concert where you "buy a ticket for an experience" [13] while Haoran Un of Kotaku describes the idea as "avant-garde performance art". [11]
Legacy games break certain covenants that players expect from traditional board games. [14] Permanent, physical changes can occur to components based on game outcomes and player choices. [2] For instance players might be instructed to write names on cards, place stickers on the game board, or destroy some components. [11] This causes each copy of the game to be unique at the end [3] and has earned the legacy genre criticism in that there is a finite amount of replayability. [7] [13] Some games have been designed to be replayable with refill packs or non-permanent stickers while others are still playable with the final permanent changes once the campaign is over. [15]
Title | Year published | Notes | Refs |
---|---|---|---|
Risk Legacy | 2011 | [16] | |
We Didn't Playtest This: Legacies | 2012 | [17] | |
Pandemic Legacy: Season 1 | 2015 | [16] | |
SeaFall | 2016 | [16] | |
Gloomhaven | 2017 | [18] [19] | |
Android: Netrunner - Terminal Directive | 2017 | Expansion | [20] |
First Martians: Adventures on the Red Planet | 2017 | Individual campaign | [21] [22] |
Pandemic Legacy: Season 2 | 2017 | [23] | |
Charterstone | 2017 | [15] | |
Centauri Saga: Abandoned | 2018 | Expansion | [24] [25] |
The Rise of Queensdale | 2018 | [26] | |
Ultimate Werewolf Legacy | 2018 | [27] [28] | |
Betrayal Legacy | 2018 | [29] | |
Aeon's End: Legacy | 2019 | [30] | |
Zombie Kidz Evolution | 2019 | Children's game | [31] |
Machi Koro: Legacy | 2019 | [32] | |
Clank! Legacy: Acquisitions Incorporated | 2019 | [33] | |
The King's Dilemma | 2019 | [34] | |
My City | 2020 | [35] | |
Vampire: The Masquerade - Heritage | 2020 | [36] | |
Pandemic Legacy: Season 0 | 2020 | [37] | |
Zombie Teenz Evolution | 2020 | [38] | |
Oath: Chronicles of Empire and Exile | 2021 | [39] | |
Frosthaven | 2022 | [40] | |
Jurassic World: The Legacy of Isla Nublar | 2022 | [41] | |
Wildtails: A Pirate Legacy Game | 2022 | [42] | |
Sagrada Legacy | TBA | [43] | |
Capt'n Pepe Treasure Ahoy! | 2023 | Haba Children's Game |
Days of Wonder is a board game publisher founded in 2002 and owned by Asmodee Group since 2014. Days of Wonder distributes its games to 25 countries. It specializes in German-style board games and has branched out to include some online games. Days of Wonder has published games in several languages including English, Dutch, French, German, Russian, and Greek. Days of Wonder was co-founded by Eric Hautemont, Mark Kaufmann and Yann Corno.
Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them.
Pandemic is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Powered by the Apocalypse (PbtA) is a tabletop role playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other RPGs.
Wise Wizard Games LLC is a games company founded in 2013. They are the creators of Star Realms, Epic Card Game, Hero Realms, and Sorcerer. The company CEO, Rob Dougherty, and Creative Director, Darwin Kastle, are both in the Magic The Gathering Hall of Fame.
Matt Leacock is an American board game designer, most known for cooperative games such as Pandemic, Pandemic Legacy: Season 1, Forbidden Island and Forbidden Desert.
SeaFall is a board game designed by Rob Daviau and published in 2016 by Plaid Hat Games. SeaFall is a game of colonial era exploration which uses a legacy format, meaning the board and components change during each game, creating a different game each time and a story with a beginning, middle, and end. The game is played by 3–5 players, each of whom takes on the role of a province taking to the seas after a long dark age. Players explore the game board with their ships, revealing islands and other surprises. The game contains 430 entries in a Captain's Booke, a journal which is read in sections when players trigger in-game events called milestones. The story contains about 15 games' worth of content, with each game taking about two hours to play.
Blood Rage is a Viking themed board game designed by Eric Lang and published by CMON Limited in 2015. Each player controls a clan of mythological Vikings seeking glory as Ragnarok approaches. Played in three ages or rounds, Blood Rage features card drafting, battles and territory control via forces represented by sculpted plastic miniatures. All conflicts are resolved through playing cards, and cards are also used to improve and differentiate the different clans and the leaders, warriors, ships and monsters at their command.
Roll20 is a website consisting of a set of tools for playing tabletop role-playing games, also referred to as a virtual tabletop, which can be used as an aid to playing in person or remotely online. The site was launched in 2012 after a successful Kickstarter campaign. The platform's goal is to provide an authentic tabletop experience that does not try to turn the game into a video game, but instead aids the game master in providing immersive tools online. The blank slate nature of the platform makes integrating a multitude of tabletop role-playing games possible.
Hero Realms is a card-based deck building fantasy tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2016 by Wise Wizard Games. The game started out as a Kickstarter campaign in 2016. The goal of Hero Realms is to destroy your opponent or opponents by purchasing cards using "Gold" and using these cards to attack your opponent's "health" and their champions using your "combat" points or other powerful effects.
Scythe is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternative history version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use dieselpunk combat mechs to engage in combat and control territories. Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control, and the player with the most coins is declared the winner.
Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.
Rob Daviau is an American game designer known for creating legacy board gaming.
Deception: Murder in Hong Kong is a board game for 4 to 12 players designed by Tobey Ho and published by Grey Fox games in 2015. Set as a detective investigation scene, in Deception players find themselves in a scenario of intrigue and murder, deduction and deception. Players take on the roles of investigators attempting to solve a murder case, but one of the investigators is actually the killer. Different roles are randomly assigned at the start of play. As the investigators attempt to deduce the truth, the murderer's team must deceive and mislead.
Renegade Game Studios is an American game company based in Escondido, California that creates and publishes board games, card games and role-playing games. In 2020, they also began producing jigsaw puzzles using art from their games.
Return to Dark Tower is a board game for one to four players, designed and published by Restoration Games. The game is a sequel to the 1981 board game Dark Tower, by Milton Bradley Company. Return to Dark Tower has players cooperate or compete as they rule over kingdoms surrounding the titular Tower, with their chosen "heroes" gathering resources, defeating monsters and enhancing their strength. As the game progresses, the Tower dispenses corruption across the land, which players must cleanse, while also looking to identify the foe inhabiting the Tower, so that they may defeat it, to win the game. Return to Dark Tower features a circular mat that is sectioned into quarters, to represent the kingdoms, with a Bluetooth-powered Tower at the center, which is connected to an app that runs the game.
Glory to Rome is a 2005 card-based board game designed by Ed Carter and Carl Chudyk and published by Cambridge Games. It received positive reviews, but in 2010s it became infamous due to being out of print which led to greatly inflated prices in the secondary market.
Tellstones: King's Gambit is a 2020 tabletop game created by Riot Games under their Riot Tabletop division. Two or four players take turns placing, swapping, and guessing tokens; the goal of the game is to either guess three tokens correctly or "boast" successfully by correctly guessing all hidden tokens. Developed as part of Riot's expansion into games outside League of Legends, the game is the company's second tabletop product following their 2016 release Mechs vs. Minions. Tellstones was released in September 2020; reviewers praised the game for its presentation and build quality, but criticized its gameplay as short and uninteresting.
Thirsty Sword Lesbians is a narrative-focused tabletop role-playing game that emphasizes telling "melodramatic and queer stories". The game was funded via a 2020 Kickstarter campaign and published by Evil Hat Productions in 2021. It uses a modification of the Powered by the Apocalypse game system.
Oath: Chronicles of Empire and Exile is a 2021 board game with asymmetric gameplay and legacy elements designed by Cole Wehrle, illustrated by Kyle Ferrin, and published by Leder Games. In Oath, players compete to become the Chancellor, and the events of each game influence the events of the games that follow. Upon its release, Oath received positive reviews, and an expansion for the game is in development. The game is part of an increase in the release of games that are based on a scenario or have a campaign structure, and is focused on fantasy politics and crisis.
The second one is strictly a legacy campaign – you will use its components only once.