SeaFall

Last updated
Seafall
Designers Rob Daviau
Illustrators Jared Blando, Brian Valeza
Publishers Plaid Hat Games (2016)
Genres 4X
Systems Legacy
Players3–5
Setup time10 minutes
Playing time90-120 minutes
ChanceModerate
SkillsStrategy, tactics, logic, logistics

SeaFall is a board game designed by Rob Daviau and published in 2016 by Plaid Hat Games. [1] SeaFall is a game of colonial era exploration which uses a legacy format, meaning the board and components change during each game, creating a different game each time and a story with a beginning, middle, and end. [2] The game is played by 3–5 players, each of whom takes on the role of a province taking to the seas after a long dark age. [3] Players explore the game board with their ships, revealing islands and other surprises. The game contains 430 entries in a Captain's Booke, a journal which is read in sections when players trigger in-game events called milestones. The story contains about 15 games' worth of content, with each game taking about two hours to play.

Contents

The release of the game was originally announced in 2013, and its release was repeatedly delayed. [4] Many called it the most anticipated board game of 2016, coming on the heels of Pandemic Legacy: Season 1 , an extremely popular legacy format game designed by Daviau and Matt Leacock that was released the year before.

Gameplay

Stickers added to the game board Seawall-board-stickered.jpg
Stickers added to the game board

Set in an approximation of our world coming out of the Dark Ages, each player takes on the role of a mainland empire that is rediscovering seafaring technology and setting out to explore the world. Through the use of a team of advisors, each player discovers islands, develops trade, acquires resources and technology, and initiates conflict. [5]

SeaFall evolves from one game to the next using a legacy system developed previously by Daviau in his Risk Legacy and Pandemic Legacy: Season 1 games. The components of the game itself will change, as islands the players discover on the map will be marked with stickers, and players' actions in a game will trigger events, which cause sealed packets to be opened which contain new pieces, cards and rules to be revealed. [6] There is a Captain's Booke which contains 430 Choose Your Own Adventure -style narrative entries, which are read when players trigger certain milestones. [7] Over the approximately 15 games which constitutes the campaign, a story develops which has narrative arc with a beginning, middle, and end.

Players have choices over how to pursue victory, with military aggression, exploration, and mercantilism all being viable strategies. [8]

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References

  1. Wilding, Mark (October 22, 2016). "SeaFall: is the legacy format heralding a new era of board games". The Guardian . Retrieved October 27, 2016.
  2. Hune-Brown, Nicholas (August 25, 2016). "This Man Will Change the Way You Play Board Games". Slate . Retrieved October 27, 2016.
  3. Hall, Charlie (February 9, 2016). "First details on Seafall, the next game from co-designer of Pandemic: Legacy". Polygon . Retrieved October 27, 2016.
  4. Anderson, Nate (August 13, 2016). "The hottest new board games from Gen Con 2016". arstechnica . Retrieved October 29, 2016.
  5. "Seafall Main Page". boardgamegeek . Retrieved October 29, 2016.
  6. Munz, Andrew (October 18, 2016). "WELL, THAT HAPPENED: Unplugged Entertainment". Planet Jackson Hole. Retrieved October 29, 2016.
  7. Mendelsohn, Tom (November 19, 2016). "SeaFall review: Hotly anticipated board game is a work of flawed genius". arstechnica . Retrieved December 5, 2016.
  8. Winkie, Luke (September 26, 2016). "Rebuilding Boardgames: Rob Daviau on SeaFall and the Legacy Games". Paste. Retrieved October 30, 2016.