Designers | Frank Kohner, Paul Kohner, Fred Kroll |
---|---|
Publishers | Hasbro, Winning Moves Games USA |
Publication | 1965 |
Players | 2–4 |
Setup time | c. 1 minute |
Playing time | c. 30 minutes |
Chance | High (dice) |
Age range | Family |
Trouble (known as Frustration in the UK and Kimble in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board. It is based on a traditional game called "Frustration" played on a wooden board with indentations for marble playing pieces and rules similar to Parcheesi. Pieces are moved according to the roll of a die using a contained device called a "Pop-O-Matic".
Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in America in 1965. [1] The classic version is now marketed by Winning Moves Games USA. [2] The gameplay, board, and concept is derivative of the British board game Ludo , itself based on the Indian board game pachisi . [3]
A similar game called Headache was also produced by the Milton Bradley Company; besides a different track layout, its pawns are conical, in contrast to the cylindrical pieces used in Trouble. [4]
A variation named Double Trouble was originally published by Milton Bradley in 1987. Each player moves two pieces along a path, using separate Pop-o-Matic dice-roller devices. [5]
Players may move pieces out of their home onto their designated start space only when the die lands on 6. Getting a 6 at any point in the game also allows the player to take another turn, even if the player cannot move any of their pieces (as they cannot land on any of their own pieces). They also may move a new piece out even if they have another piece currently in play, and can also do the same if another player's piece is occupying their "start" space, but cannot do so when one of their own pieces is occupying their "start" space.
Pieces move clockwise around the track. Players can send opponents' pieces back to the start by landing on them. Pieces are protected from capture after arriving in the final four slots of the finish area. Unlike more complex race games such as Parcheesi, counters cannot be maneuvered to block opponents' moves. [6]
The most notable feature of Trouble is the "Pop-O-Matic" die container. This device is a clear plastic hemisphere containing the die, placed over a flexible sheet. Players roll the die by pressing down quickly on the bubble, which flexes the sheet and causes the die to tumble upon its rebound. The Pop-O-Matic container produces a popping sound when it is used, and prevents the die from being lost (and players from cheating by improper rolling). It allows for quick die rolls, and players' turns can be performed in rapid succession. The die is imprinted with Arabic numerals rather than the traditional circular pips, although the circular pips are used in the Travel version, which contains a cover to keep the pegs from being lost.
If the die in the "Pop-O-Matic" container has not clearly landed on a number, then the player who popped it can tap the "Pop-O-Matic", but may not re-pop while the die is in limbo.
Ludo is a strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo originated from the Indian game Pachisi. The game and its variations are popular in many countries and under various names.
Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. The game originated in ancient India as Moksha Patam, and was brought to the United Kingdom in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start to the finish, helped by climbing ladders but hindered by falling down snakes.
Scotland Yard is a board game in which a team of players controlling different detectives cooperate to track down a player controlling a criminal as they move around a board representing the streets of London. It was first published in 1983. It is named after Scotland Yard which is the headquarters of London's Metropolitan Police Service in real-life. Scotland Yard is an asymmetric board game, during which the detective players cooperatively solve a variant of the pursuit–evasion problem. The game is published by Ravensburger in most of Europe and Canada and by Milton Bradley in the United States. It received the Spiel des Jahres award in 1983-the same year that it was published.
Parqués is the Colombian version of a board game in the cross and circle family. The game is described as a "random thinking" game: the moves depend on the roll of the dice but players must consider possible strategies before executing their move. The objective of the game is to advance all the pieces to the end. Once in the safety zone player can use 2 dice until they are one space away from home, where they will then just use one die.
Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Selchow & Righter and Winning Moves Games USA.
Mensch ärgere Dich nicht is a German board game, developed by Josef Friedrich Schmidt in 1907/1908. Some 70 million copies have been sold since its introduction in 1914 and it is played in many European countries.
Uckers is a board game for two to four players traditionally played in the Royal Navy. It has spread to many of the other arms of the UK Armed Forces as well, including the Commonwealth Forces. It can now commonly be found in the Royal Marines, Army Air Corps, Royal Canadian Navy, Royal New Zealand Navy, Royal Australian Navy, Royal Australian Air Force (RAAF), Royal Dutch Navy, and the Royal Air Force (RAF).
Perfection is a game originally produced by the Pennsylvania company Reed Toys and then by the Milton Bradley company. The object is to put all the pieces into matching holes on the board before the time limit runs out. When time runs out, the board springs up, causing many, if not all, of the pieces to fly out. In the most common version, there are 25 pieces to be placed into a 5×5 grid within 60 seconds.
Battle-Cry is a combat board game set in the American Civil War that was published by the Milton Bradley Company in 1961 as part of their popular American Heritage series.
Aeroplane chess is a Chinese cross-and-circle board game similar to the Western game of Ludo and the Indian game of Pachisi. Developed in the 20th century, aeroplane chess features airplanes as pieces instead of the more abstract pawns and beehive-shaped pieces found in the games from which it is derived. Aeroplane chess has spread around the world, especially in Africa.
Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece by landing on its space, which is known as "aggravating". The name was coined by one of the creators, Louis Elaine, who did not always enjoy defeat.
Mall Madness is a shopping themed board game released by Milton Bradley in 1988.
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces.
Coppit is a running-fight board game created in 1927 by Otto Maier Verlag which was originally called in German: Fang den Hut. It was renamed and has been re-released several times, most notably by the Spear's Games company in 1964. It is a game for two to six players and is based partly on luck with a die and partly on strategy. It is similar to the game Ludo and is nominally a children's game. The emblem on U-995, the world's only remaining German Type VIIC/41 submarine, features two Fang den Hut characters, as seen on the game's board.
Kimble is a Finnish licensed version of the board game Trouble in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die. Kimble is manufactured by Tactic Games Group and currently sold under the Tactic brand.
Headache is a board game in which two to four players take turns moving cone-shaped pieces around a board until one player succeeds in capturing every other piece on the board.
Leap Frog, also known as Leapfrog, is a multi-player abstract strategy board game that was described by H.J.R. Murray in A History of Board Games Other Than Chess (1898) and attributes its origin to England. Several variants have been created including one by Murray himself which utilizes different colored pieces with alternative point values. In the traditional game, players take any piece on the board and use it to hop over and capture other pieces. When no more pieces can be captured, the game ends, and the player with the most pieces is the winner. Murray includes it in the section called Clearance Games which has the game Solitaire. It resembles Solitaire in many ways except that Solitaire is typically only played by one person.
Battleship/Connect Four/Sorry!/Trouble is a compilation video game developed by British studio Gravity-I and published by DSI Games. It was released for Nintendo DS in North America on August 17, 2006 and is the fifth of six compilation video games of Hasbro board games developed by Gravity-I and released on Nintendo handhelds. The game contains versions of four board games from Milton Bradley and Parker Brothers, which are both Hasbro brands. A sequel, titled Clue/
This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.
The following is a glossary of terms used in tables games, essentially games played on a Backgammon-type board. Terms in this glossary should not be game-specific, but applicable to a range of tables games.