The Fool (tarot card)

Last updated
The Fool from the Rider-Waite tarot deck RWS Tarot 00 Fool.jpg
The Fool from the Rider–Waite tarot deck

The Fool is one of the 78 cards in a tarot deck. In tarot card reading, it is one of the 22 Major Arcana, sometimes numbered as 0 (the first) or XXII (the last). However, in decks designed for playing traditional tarot card games, it is typically unnumbered, as it is not one of the 21 trump cards and instead serves a unique purpose by itself.

Contents

Iconography

A standard medieval allegory of Foolishness, painted by Giotto from Scrovegni Chapel in Padua. This depiction resembles the Fool in the earliest surviving painted decks. Giotto- The Seven Vices - Foolishness.JPG
A standard medieval allegory of Foolishness, painted by Giotto from Scrovegni Chapel in Padua. This depiction resembles the Fool in the earliest surviving painted decks.

The Fool is titled Le Mat in the Tarot of Marseilles, and Il Matto in most Italian language tarot decks. These archaic words mean "the madman" or "the beggar".

In the earliest tarot decks, the Fool is usually depicted as a beggar or a vagabond. In the Visconti-Sforza tarot deck, the Fool wears ragged clothes and stockings without shoes, and carries a stick on his back. He has what appear to be feathers in his hair. His unruly beard and feathers may relate to the tradition of the woodwose or wild man. Another early Italian image that relates to the tradition is the first (and lowest) of the series of the so-called Tarocchi of Mantegna . This series of prints containing images of social roles, allegorical figures, and classical deities begins with Misero, a depiction of a beggar leaning on a staff. [1] A similar image is contained in the German Hofämterspiel ; there the fool (German: Narr) is depicted as a barefoot man in robes, apparently with bells on his hood, playing a bagpipe. [2]

The Tarot of Marseilles and related decks similarly depict a bearded person wearing what may be a jester's hat; he always carries a bundle of his belongings on a stick (called a bindle) slung over his back. He appears to be getting chased away by an animal, either a dog or a cat. The animal has torn his pants. [3]

In the Rider–Waite deck and other esoteric decks made for cartomancy, the Fool is shown as a young man, walking unknowingly toward the brink of a precipice. In the Rider–Waite Tarot deck, he is also portrayed as having with him a small dog. The Fool holds a white rose (a symbol of freedom from baser desires) in one hand, and in the other a small bundle of possessions, representing untapped collective knowledge. [4]

In French suited tarot decks that do not use the traditional emblematic images of Italian suited decks for the suit of trumps, the Fool is typically made up as a jester or bard, reminiscent of the Joker often included with the standard 52-card deck.

History

In the decks before Waite–Smith, the Fool is almost always unnumbered. There are a few exceptions: some old decks (including the 15th-century Sola Busca) labelled the card with a 0, and the 18th-century Belgian decks labelled the Fool as XXII. [5] The Fool is almost always completely apart from the sequence of trumps in the historic decks. Still, there is historic precedent for regarding it as the lowest trump and as the highest trump.

Traditionally, the Major Arcana in tarot cards are numbered with Roman numerals. The Fool is numbered with the zero, one of the Arabic numerals.

The fool may be the precursor of The Joker. [6]

Examples


In tarot card games

The two most common Fool cards in tarot card games, l'Excuse (left) of the Tarot Nouveau and the Skus (right) of the Industrie und Gluck. Excuse.png
The two most common Fool cards in tarot card games, l'Excuse (left) of the Tarot Nouveau and the Sküs (right) of the Industrie und Glück.

In tarot card reading, the Fool is usually considered part of the Major Arcana. This is not true in tarot card games; the Fool's role in most games is independent of both the plain suit cards and the trump cards, and the card does not belong to either category. As such, most tarot decks originally made for game playing do not assign a number to the Fool indicating its rank in the suit of trumps; it has none. Waite gives the Fool the number 0, but in his book discusses the Fool between Judgment, no. 20, and The World, no. 21. The only traditional game deck that numbers the Fool 0 is the Tarocco Piemontese. Since the 1930s, Tarot Nouveau decks often use a black inverted mullet as the corner index for the Fool. [7] [8] In almost all tarot games, the Fool is one of the most valuable cards.

As excuse

In most tarot games originating from Italy and France, the Fool has a unique role. In these games, the Fool is sometimes called "the Excuse". Tarot games are typically trick taking games; playing the Fool card excuses the player from either following suit or playing a trump. At the end of the trick, the player then takes back the Fool and adds it to their own trick pile and (in most games) gives the trick's winner the least valuable card from that same pile. If there are no cards to give in exchange, the Fool is worth one point less and an extra point is given to the trick-taker. Or, at the end of the hand, it can be awarded to a player or team that has won all the tricks. Usually the Fool can't be captured but in some games it can be won in the last trick which may yield a scoring bonus.

In a minor variant option of French tarot, a player dealt trump 1 but with no other trumps or the Fool can make trump 1 behave the same as the Fool (petit imprenable). [9] However, in official tournament rules, a player in this situation must declare their hand and force a redeal (petit sec).

As lowest trump

The 18th-century Piedmontese game of Sedici and its variants treated the Fool as the lowest trump. [10] Unlike most games, the Fool is worth only one point. This is similar to the role of the Miseria trump in Sicilian tarocchi.

As highest trump

In most Central European Tarock games, the Fool, or Sküs , is simply played as the 22nd trump, making it the highest trump in such games. [11] In Königrufen, the Fool can be captured but only if it is played in the same trick with trumps 21 and 1 in which case trump 1 wins; this is called the Emperor's trick or Fairytale trick. [12] In Hungarian Tarock, the player that loses trump 21 to the Fool traditionally has to wear a silly hat. [13]

As excuse and highest trump

In French tarot and Droggn, the Fool is an excuse but in a rare circumstance it will be the highest trump. If the player who holds the Fool has won all the previous tricks, in the last trick the Fool becomes the highest trump. [14]

In Troggu, the Fool is the highest trump but if it is the last trump in the player's possession, the player can elect to throw in another card instead of following suit. Once this occurs, the Fool is no longer a trump but an excuse that must be reserved for the last trick. [15]

As excuse and wild card

Before and after trick-play of Tarocchini, the Matto (Fool) and the Bégato are called contatori (counters), a limited form of wild cards. [16] They can be used separately or together to fill missing gaps in combinations or extend them but they can't fill in two consecutive gaps in sequential combinations. [17] They can't replace the highest trump or kings. Both cards can be used in every sequence but as the Fool can't be captured while the Magician is vulnerable, the player holding the Magician would want to use it only judiciously. [18]

In Grosstarock games, of which Danish tarok is the last survivor, the Fool can take the place of a missing card during declarations before play. However, a meld completed using the Fool is worth only half the points compared to a natural meld. Also, when leading a trick the Fool can turn into the weakest card of any suit the player chooses but it will be sent to the player's trick pile just like an excuse. If, however, the opponents lack the suit named, then they may get the right to set the trick's suit. [19]

Interpretations

In many esoteric systems of tarot card interpretation, the Fool is interpreted as the protagonist of a story, and the Major Arcana are the path the Fool takes through the great mysteries of life. This path is known traditionally in cartomancy as the "Fool's Journey", and is frequently used to introduce the meaning of Major Arcana cards to beginners. [20] [21]

According to A. E. Waite's 1910 book The Pictorial Key to the Tarot , the Fool card is associated with:

Folly, mania, extravagance, intoxication, delirium, frenzy, bewrayment. [If the card is] Reversed: Negligence, absence, distribution, carelessness, apathy, nullity, vanity. [22]

See also

Related Research Articles

<span class="mw-page-title-main">Trick-taking game</span> Type of card game

A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.

<span class="mw-page-title-main">Tarot</span> Cards used for games or divination

Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are occasionally used for cartomancy.

<span class="mw-page-title-main">Tarocchini</span> Tarot card games popular in northeast Italy

Tarocchini are point trick-taking tarot card games popular in Bologna, capital city of the Emilia-Romagna region of Italy and has been confined mostly to this area. They are the diminutive form of tarocchi, referring to the reduction of the Bolognese pack from 78 to 62 cards, which probably occurred in the early 16th century.

<span class="mw-page-title-main">Major Arcana</span> Trump cards of tarot decks

The Major Arcana are the named or numbered cards in a cartomantic tarot pack, the name being originally given by occultists to the trump cards of a normal tarot pack used for playing card games. There are usually 22 such cards in a standard 78-card pack, typically numbered from 0 to 21. The name is not used by tarot card game players.

<span class="mw-page-title-main">The Magician (tarot card)</span> Tarot card of the Major Arcana

The Magician (I), also known as The Magus or The Juggler, is the first trump or Major Arcana card in most traditional tarot decks. It is used in game playing and divination.

<span class="mw-page-title-main">Playing card suit</span> Categories into which the cards of a deck are divided

In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.

<span class="mw-page-title-main">French Tarot</span> Second most popular card game in the Western European country

The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French tarot, which refers to all aspects of cartomancy and games using tarot cards in France.

<span class="mw-page-title-main">Tarot of Marseilles</span> Standard pattern of 78 cards

The Tarot of Marseilles is a standard pattern of Italian-suited tarot pack with 78 cards that was very popular in France in the 17th and 18th centuries for playing tarot card games and is still produced today. It was probably created in Milan before spreading to much of France, Switzerland and Northern Italy. The name is sometimes spelt Tarot of Marseille, but the name recommended by the International Playing-Card Society is Tarot de Marseille, although it accepts the two English names as alternatives. It was the pack which led to the occult use of tarot cards, although today dedicated decks are produced for this purpose.

Minchiate is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. Minchiate can also refer to the special deck of 97 playing cards used in the game. The deck is closely related to the tarot cards, but contains an expanded suit of trumps. The game was similar to but more complex than tarocchi. The minchiate represents a Florentine variant on the original game.

<span class="mw-page-title-main">Troccas</span> Tarot card game

Troccas is a member of the Tarot family of card games. It is a four player game played in the Romansh speaking part of the canton Grisons of Switzerland. It is not known exactly how this game entered Switzerland but it is generally thought to have arrived from Italy during the 17th century.

<span class="mw-page-title-main">Troggu</span> Card game

Troggu is a member of the tarot family of card games. Synonyms for the game's name are: Trogga, Tappu and Tappä. It is played in the area of Visp, Switzerland, in Upper Wallis, especially in St. Niklaus and Grächen. After Troccas, it is the second most played tarot card game in Switzerland.

The Tarocco Piemontese is a type of tarot deck of Italian origin. It is the most common tarot playing set in northern Italy, much more common than the Tarocco Bolognese. The most popular Piedmontese tarot games are Scarto, Mitigati, Chiamare il Re, and Partita which are played in Pinerolo and Turin. This deck is considered part of Piedmontese culture and appeared in the 2006 Winter Olympics closing ceremony held in Turin. As this was the standard tarot pack of the Kingdom of Sardinia, it was also formerly used in Savoy and Nice before their annexation by France. Additionally, it was used as an alternative to the Tarocco Siciliano in Calatafimi-Segesta, Sicily. Outside of Italy, it is used by a small number of players in Ticino, Switzerland and was used by Italian Argentines.

<span class="mw-page-title-main">Tarot card games</span> Card games played with tarot decks

Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages.

<span class="mw-page-title-main">Tarocco Siciliano</span> Tarot card deck

The Tarocco Siciliano is a tarot deck found in Sicily and is used to play Sicilian tarocchi. It is one of the three traditional Latin-suited tarot decks still used for games in Italy, the others being the more prevalent Tarocco Piemontese and the Tarocco Bolognese. The deck was heavily influenced by the Tarocco Bolognese and the Minchiate. It is also the only surviving tarot deck to use the Portuguese variation of the Latin suits of cups, coins, swords, and clubs which died out in the late 19th and early 20th centuries.

<span class="mw-page-title-main">Tarocco Bolognese</span> 62-suit deck of tarot cards

The Tarocco Bolognese is a tarot deck found in Bologna and is used to play tarocchini. It is a 62 card Italian suited deck which influenced the development of the Tarocco Siciliano and the obsolete Minchiate deck.

<i>Industrie und Glück</i> Pattern of French suited Tarot playing cards

Industrie und Glück is a pattern of French suited playing cards used to play tarock. The name originates from an inscription found on the second trump card. This deck was developed during the nineteenth century in the Austro-Hungarian Empire. The earliest known examples were made in Vienna in 1815. After the collapse of the empire in World War I, it remained the most widely used tarot deck in Central Europe and can be found throughout the former parts of the empire.

<span class="mw-page-title-main">Scarto</span> Tarot card game

Scarto is a three player trick-taking tarot card game from Piedmont, Italy. It is a simple tarot game which can serve as an introduction to more complex tarot games. The name comes from the discarded cards that were exchanged with the stock, which is also the origin of the name for the Skat card game.

<span class="mw-page-title-main">Triomphe</span>

Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.

<span class="mw-page-title-main">Bauerntarock</span> Card game

Bauerntarock also called Brixentaler Bauerntarock or Brixental Tarock, is a point-trick card game played in the Brixental, Austria. It may have originated in the 19th century either as an adaptation of 54-card Tapp Tarock onto the cheaper and smaller 36-card German pack. Another possibility is that it was adapted from the 78-card Grosstarock or Taroc l'Hombre game as the ratio of trumps to non-trumps is almost the same. It uses the Skat Schedule found in popular regional games such as Jass and Schafkopf. It is closely related to Bavarian Tarock, German Tarok, Württemberg Tarock and especially Dobbm. Like Bavarian Tarock and Tapp, Brixental Bauerntarock and Dobbm do not belong to the true tarot games, but have adopted rules from Tapp Tarock. The most fundamental difference between these games and true tarot games is in the use of German or French decks instead of true Tarot playing cards.

<span class="mw-page-title-main">Trull (cards)</span> The Trull cards (The Fool, the Pagat and the Mond) treated specially in many tarot games

The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (Trullstücke). The word trull is derived from the French tous les trois which means "all three".

References

  1. Wintle, Simon (June 26, 2023) [June 5, 2017]. "Tarocchi di Mantegna, c.1465". The World of Playing Cards. Retrieved May 29, 2024.
  2. Wintle, Simon (May 28, 2022) [July 3, 1996]. "Hofamterspiel, c.1460". The World of Playing Cards. Retrieved May 29, 2024.
  3. Butler (1975).
  4. Gray (1988).
  5. Belgian tarot
  6. Nichols (1973).
  7. Tarot Nouveau decks manufactured in France
  8. Tarot Nouveau deck from Austria
  9. Petit imprenable rule
  10. Dummett & McLeod (2004), pp. 169–170.
  11. Tarot games
  12. Konigrufen rules
  13. Hungarian tarokk
  14. French tarot
  15. Troggu rules
  16. Tarocco Bolognese deck
  17. Tarocchino Bolognese
  18. Tarocchini sequences
  19. Danish tarok
  20. See, e.g., Pollack (1997); Knight (1991).
  21. Place (2005), p. 129.
  22. Waite (1979).

Works cited

Further reading

This article incorporates text from the public domain 1910 book Pictorial Key to the Tarot by Arthur Edward Waite. Please feel free to update the text.