The Fool is one of the 78 cards in a tarot deck. Traditionally, it is the lowest of the 22 trump cards, in tarot card reading called the 22 Major Arcana. However, in tarot card games it developed to be not one of the (then 21) trump cards but a special card, serving a unique purpose by itself. In later Central European tarot card games, it re-developed to now become the highest trump. As a consequence and with respect to his unique history, The Fool is usually an unnumbered card with a unique design; but sometimes it is numbered as 0 (the first) or more rarely XXII (the last). Design and numbering-or-not to not clearly indicate its role as a trump or special card in the specific game.[ citation needed ]
The Fool is titled Le Mat in the Tarot of Marseilles, and Il Matto in most Italian language tarot decks. These archaic words mean "the madman" or "the beggar".
In the earliest tarot decks, the Fool is usually depicted as a beggar or a vagabond. In the Visconti-Sforza tarot deck, the Fool wears ragged clothes and stockings without shoes, and carries a stick on his back. He has what appear to be feathers in his hair. His unruly beard and feathers may relate to the tradition of the woodwose or wild man. Another early Italian image that relates to the tradition is the first (and lowest) of the series of the so-called Tarocchi of Mantegna . This series of prints containing images of social roles, allegorical figures, and classical deities begins with Misero, a depiction of a beggar leaning on a staff. [1] A similar image is contained in the German Hofämterspiel ; there the fool (German: Narr) is depicted as a barefoot man in robes, apparently with bells on his hood, playing a bagpipe. [2]
The Tarot of Marseilles and related decks similarly depict a bearded person wearing what may be a jester's hat; he always carries a bundle of his belongings on a stick (called a bindle) slung over his back. He appears to be getting chased away by an animal, either a dog or a cat. The animal has torn his pants. [3]
In the Rider–Waite deck and other esoteric decks made for cartomancy, the Fool is shown as a young man, walking unknowingly toward the brink of a precipice. In the Rider–Waite Tarot deck, he is also portrayed as having with him a small dog. The Fool holds a white rose (a symbol of freedom from baser desires) in one hand, and in the other a small bundle of possessions, representing untapped collective knowledge. [4]
In French suited tarot decks that do not use the traditional emblematic images of Italian suited decks for the suit of trumps, the Fool is typically made up as a jester or bard, reminiscent of the Joker often included with the standard 52-card deck.
In the decks before Waite–Smith, the Fool is almost always unnumbered. There are a few exceptions: some old decks (including the 15th-century Sola Busca) labelled the card with a 0, and the 18th-century Belgian decks labelled the Fool as XXII. [5] The Fool is almost always completely apart from the sequence of trumps in the historic decks. Still, there is historic precedent for regarding it as the lowest trump and as the highest trump.
Traditionally, the Major Arcana in tarot cards are numbered with Roman numerals. The Fool is numbered with the zero, one of the Arabic numerals.
The fool may be the precursor of The Joker. [6] However, the Joker more likely evolved independently in the 1850s as a permanent trump specifically for the game of Euchre. [7]
In tarot card reading, the Fool is usually considered part of the Major Arcana. This is not true in tarot card games; the Fool's role in most games is independent of both the plain suit cards and the trump cards, and the card does not belong to either category. As such, most tarot decks originally made for game playing do not assign a number to the Fool indicating its rank in the suit of trumps; it has none. Waite gives the Fool the number 0, but in his book discusses the Fool between Judgment, no. 20, and The World, no. 21. The only traditional game deck that numbers the Fool 0 is the Tarocco Piemontese. Since the 1930s, Tarot Nouveau decks often use a black inverted mullet as the corner index for the Fool. [8] [9] In almost all tarot games, the Fool is one of the most valuable cards.
In most tarot games originating from Italy and France, the Fool has a unique role. In these games, the Fool is sometimes called "the Excuse". Tarot games are typically trick taking games; playing the Fool card excuses the player from either following suit or playing a trump. At the end of the trick, the player then takes back the Fool and adds it to their own trick pile and (in most games) gives the trick's winner the least valuable card from that same pile. If there are no cards to give in exchange, the Fool is worth one point less and an extra point is given to the trick-taker. Or, at the end of the hand, it can be awarded to a player or team that has won all the tricks. Usually the Fool can't be captured but in some games it can be won in the last trick which may yield a scoring bonus.[ citation needed ]
In a minor variant option of French tarot, a player dealt trump 1 but with no other trumps or the Fool can make trump 1 behave the same as the Fool (petit imprenable). [10] However, in official tournament rules, a player in this situation must declare their hand and force a redeal (petit sec).
The 18th-century Piedmontese game of Sedici and its variants treated the Fool as the lowest trump. [11] Unlike most games, the Fool is worth only one point. This is similar to the role of the Miseria trump in Sicilian tarocchi.
In most Central European Tarock games, the Fool, or Sküs , is simply played as the 22nd trump, making it the highest trump in such games. [12] In Königrufen, the Fool can be captured but only if it is played in the same trick with trumps 21 and 1 in which case trump 1 wins; this is called the Emperor's trick or Fairytale trick. [13] In Hungarian Tarock, the player that loses trump 21 to the Fool traditionally has to wear a silly hat. [14]
In French tarot and Droggn, the Fool is an excuse but in a rare circumstance it will be the highest trump. If the player who holds the Fool has won all the previous tricks, in the last trick the Fool becomes the highest trump. [15]
In Troggu, the Fool is the highest trump but if it is the last trump in the player's possession, the player can elect to throw in another card instead of following suit. Once this occurs, the Fool is no longer a trump but an excuse that must be reserved for the last trick. [16]
Before and after trick-play of Tarocchini, the Matto (Fool) and the Bégato are called contatori (counters), a limited form of wild cards. [17] They can be used separately or together to fill missing gaps in combinations or extend them but they can't fill in two consecutive gaps in sequential combinations. [18] They can't replace the highest trump or kings. Both cards can be used in every sequence but as the Fool can't be captured while the Magician is vulnerable, the player holding the Magician would want to use it only judiciously. [19]
In Grosstarock games, of which Danish tarok is the last survivor, the Fool can take the place of a missing card during declarations before play. However, a meld completed using the Fool is worth only half the points compared to a natural meld. Also, when leading a trick the Fool can turn into the weakest card of any suit the player chooses but it will be sent to the player's trick pile just like an excuse. If, however, the opponents lack the suit named, then they may get the right to set the trick's suit. [20]
In many esoteric systems of tarot card interpretation, the Fool is interpreted as the protagonist of a story, and the Major Arcana are the path the Fool takes through the great mysteries of life. This path is known traditionally in cartomancy as the "Fool's Journey", and is frequently used to introduce the meaning of Major Arcana cards to beginners. [21] [22]
According to A. E. Waite's 1910 book The Pictorial Key to the Tarot , the Fool card is associated with:
Folly, mania, extravagance, intoxication, delirium, frenzy, bewrayment. [If the card is] Reversed: Negligence, absence, distribution, carelessness, apathy, nullity, vanity. [23]
The Fool is encoded into Unicode with the code point U+1F0E0, as part of the playing cards Unicode block. [24]
Preview | 🃠 | |
---|---|---|
Unicode name | PLAYING CARD FOOL | |
Encodings | decimal | hex |
Unicode | 127200 | U+1F0E0 |
UTF-8 | 240 159 131 160 | F0 9F 83 A0 |
UTF-16 | 55356 56544 | D83C DCE0 |
Numeric character reference | 🃠 | 🃠 |
A trick-taking game is a card- or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts.
Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are also used for cartomancy.
Tarocchini are point trick-taking tarot card games popular in Bologna, capital city of the Emilia-Romagna region of Italy and has been confined mostly to this area. They are the diminutive form of tarocchi, referring to the reduction of the Bolognese pack from 78 to 62 cards, which probably occurred in the early 16th century.
The Major Arcana are the named cards in a cartomantic tarot pack. There are usually 22 such cards in a standard 78-card pack, typically numbered from 0 to 21. Although the cards correspond to the trump cards of a pack used for playing tarot card game, the term 'Major Arcana' is rarely used by players and is typically associated exclusively with use for divination by occultists.
The Magician (I), also known as The Magus or The Juggler, is the first trump or Major Arcana card in most traditional tarot decks. It is used in game playing and divination.
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In most decks, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.
The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French tarot, which refers to all aspects of cartomancy and games using tarot cards in France.
Playing cards have been in Italy since the late 14th century. Until the mid 19th century, Italy was composed of many smaller independent states which led to the development of various regional patterns of playing cards; "Italian suited cards" normally only refer to cards originating from northeastern Italy around the former Republic of Venice, which are largely confined to northern Italy, parts of Switzerland, Dalmatia and southern Montenegro. Other parts of Italy traditionally use traditional local variants of Spanish suits, French suits or German suits.
Minchiate is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. Minchiate can also refer to the special deck of 97 playing cards used in the game. The deck is closely related to the tarot cards, but contains an expanded suit of trumps. The game was similar to but more complex than tarocchi. The minchiate represents a Florentine variant on the original game.
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a trump suit; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms trump card or to trump refers to any sort of action, authority or policy which automatically prevails over all others.
Troccas is a member of the Tarot family of card games. It is a four player game played in the Romansh speaking part of the canton Grisons of Switzerland. It is not known exactly how this game entered Switzerland but it is generally thought to have arrived from Italy during the 17th century.
Troggu is a member of the tarot family of card games. Synonyms for the game's name are: Trogga, Tappu and Tappä. It is played in the area of Visp, Switzerland, in Upper Wallis, especially in St. Niklaus and Grächen. After Troccas, it is the second most played tarot card game in Switzerland.
The Tarocco Piemontese is a type of tarot deck of Italian origin. It is the most common tarot playing set in northern Italy, much more common than the Tarocco Bolognese. The most popular Piedmontese tarot games are Scarto, Mitigati, Chiamare il Re, and Partita which are played in Pinerolo and Turin. This deck is considered part of Piedmontese culture and appeared in the 2006 Winter Olympics closing ceremony held in Turin. As this was the standard tarot pack of the Kingdom of Sardinia, it was also formerly used in Savoy and Nice before their annexation by France. Additionally, it was used as an alternative to the Tarocco Siciliano in Calatafimi-Segesta, Sicily. Outside of Italy, it is used by a small number of players in Ticino, Switzerland and was used by Italian Argentines.
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages.
The Tarocco Siciliano is a tarot deck found in Sicily and is used to play Sicilian tarocchi. It is one of the three traditional Latin-suited tarot decks still used for games in Italy, the others being the more prevalent Tarocco Piemontese and the Tarocco Bolognese. The deck was heavily influenced by the Tarocco Bolognese and the Minchiate. It is also the only surviving tarot deck to use the Portuguese variation of the Latin suits of cups, coins, swords, and clubs which died out in the late 19th and early 20th centuries.
The Tarocco Bolognese is a tarot deck found in Bologna and is used to play tarocchini. It is a 62 card Italian suited deck which influenced the development of the Tarocco Siciliano and the obsolete Minchiate deck.
Scarto is a three player trick-taking tarot card game from Piedmont, Italy. It is a simple tarot game which can serve as an introduction to more complex tarot games. The name comes from the discarded cards that were exchanged with the stock, which is also the origin of the name for the Skat card game.
The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (Trullstücke). The word trull is derived from the French tous les trois which means "all three".
Droggn, sometimes called French Tarock is an extinct card game of the Tarock family for three players that was played in the Stubai valley in Tyrol, Austria until the 1980s. Droggn is originally local dialect for "to play Tarock", but it has become the proper name of this specific Tarock variant. An unusual feature of the game compared with other Tarock games is the use of a 66-card deck and that, until recently, there was no record in the literature of a 66-card game and no current manufacturers of such a deck. The structure of the game strongly indicates that it is descended from the later version of Tarok l'Hombre, a 78-card Tarock game popular in 19th-century Austria and Germany, but with the subsequent addition of two higher bids.
This article incorporates text from the public domain 1910 book The Pictorial Key to the Tarot by Arthur Edward Waite. Please feel free to update the text.