The Star (XVII) is the 17th ranking or Major Arcana card in most traditional tarot decks. [1] It is used in game playing as well as in divination.
A naked woman kneels by the water; one foot is in the water and one foot is on the land. [2] Above her head is one large star, representing her core essences, and seven smaller stars, representing the chakras. [3] The star is typically eight-pointed, but some late 15th-century depictions depict a six-pointed star instead. [4] In each hand she holds a jug. From one jug she pours a liquid into the water. From the other jug she pours a liquid onto the land. [5] The five senses are represented by the five unique lines formed by water spilled on the ground. Temperance, the 14th Major Arcana card, also has a foot on both land and water while pouring water, but is depicted as standing and rigid. [6] It is the first out of three cards in the Major Arcana to depict celestial imagery. Sometimes three men, representing the three Magi are depicted below the Star. [4]
According to A.E. Waite's 1910 book The Pictorial Key to the Tarot , the Star card carries several divinatory associations: [7]
17.THE STAR.--Hope and bright prospects, Reversed: Loss, theft, privation, abandonment; another reading says: arrogance, haughtiness, impotence.
In astrology, the Star card is associated with the planet Uranus and Aquarius zodiac sign. [8]
In the manga JoJo's Bizarre Adventure: Stardust Crusaders , tarot cards are used to name some of the characters' powers, named 'Stands'. The protagonist of Stardust Crusaders, Jotaro Kujo, has a Stand named Star Platinum, named after The Star card. [9]
In the Adventure Time franchise, powerful vampires are named after tarot cards. In the spin-off series Adventure Time: Fionna and Cake , Marceline the Vampire Queen (voiced by Olivia Olson) is named after The Star. [10]
The Magician (I), also known as The Magus or The Juggler, is the first trump or Major Arcana card in most traditional tarot decks. It is used in game playing and divination; in the English-speaking world, the divination meaning is much better known.
The High Priestess (II) is the second Major Arcana card in cartomantic Tarot decks. It is based on the 2nd trump of Tarot card packs. In the first Tarot pack with inscriptions, the 18th-century woodcut Tarot de Marseilles, this figure is crowned with the Papal tiara and labelled La Papesse, the Popess, a possible reference to the legend of Pope Joan.
The Empress (III) is the third trump or Major Arcana card in traditional tarot decks. It is used in card games as well as divination.
The Hierophant (V) is the fifth card of the Major Arcana in occult Tarot decks. It is derived from the historical card known as the Pope in playing card decks. It is used in divination. The name refers to a hierophant (Ancient Greek: ἱεροφάντης), a person who brings religious congregants into the presence of that which is deemed "holy".
Death (XIII) is the 13th trump or Major Arcana card in most traditional tarot decks. It is used in tarot card games as well as in divination. The card typically depicts the Grim Reaper, and when used for divination is often interpreted as signifying major changes in a person's life.
The Hanged Man (XII) is the twelfth Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Lovers (VI) is the sixth trump or Major Arcana card in most traditional Tarot decks. It is used in game playing as well as in divination.
The Emperor (IV) is the fourth trump or Major Arcana card in traditional tarot decks. It is used in game playing as well as in divination.
The Chariot (VII) is the seventh trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
Strength is a Major Arcana tarot card, and is numbered either XI or VIII, depending on the deck. Historically it was called Fortitude, and in the Thoth Tarot deck it is called Lust. This card is used in game playing as well as in divination.
The Hermit (IX) is the ninth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
Wheel of Fortune (X) is one of 78 cards in a tarot deck and is the tenth trump or Major Arcana card in most tarot decks. It is used in game playing as well as in divination.
Justice is a Major Arcana tarot card, numbered either VIII or XI, depending on the deck. This card is used in game playing as well as in divination.
Temperance (XIV) is one of the 22 Major Arcana cards in Tarot decks. It is usually numbered 14. It depicts a figure which represents the virtue Temperance. Along with Justice and Strength, it is one of three Virtues which are given their own cards in traditional tarot. It is used in both game playing and in divination.
The Devil (XV) is the fifteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Tower (XVI) (most common modern name) is the 16th trump or Major Arcana card in most Italian-suited tarot decks. It has been used in Tarot cards since the 15th century as well as in divination since the mid-19th century.
The Moon (XVIII) is the eighteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Sun (XIX) is the nineteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The World (XXI) is the 21st trump or Major Arcana card in the tarot deck. It can be incorporated as the final card of the Major Arcana or tarot trump sequence (the first or last optioned as being "The Fool" (0). It is associated with the 22nd letter of the Hebrew alphabet, 'Tau', also spelled 'Tav' or 'Taw'.
The Fool is one of the 78 cards in a tarot deck. In tarot card reading, it is one of the 22 Major Arcana, sometimes numbered as 0 or XXII. However, in decks designed for playing traditional tarot card games, it is typically unnumbered, as it is not one of the 21 trump cards and instead serves a unique purpose by itself.
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