The Chariot (VII) is the seventh trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
A figure sits in a chariot, although he holds no reins, he is pulled by two sphinxes or horses. There is often a black and white motif, for example one of the steeds may be black and the other white. The figure may be crowned or helmeted, and is winged in some representations. The figure may hold a sword or wand.[ citation needed ]
The Thoth Tarot deck has the figure controlling four animals. [1]
The mallet, or gavel, on the chariot's coat of arms is a Masonic symbol representing self control. [2] [ clarification needed ]
A canopy of stars above the charioteer's head is intended to show "celestial influences". [3]
According to A.E. Waite's 1910 book, The Pictorial Key to the Tarot , the Chariot card carries several divinatory associations: [4]
7. THE CHARIOT.—Succour, providence; also war, triumph, presumption, vengeance, trouble. Reversed: Riot, quarrel, dispute, litigation, defeat.
In astrology, the Chariot is associated with the feminine, cardinal-water sign of Cancer and its ruling planetary body, the Moon. [1]
The Rider–Waite Tarot is a widely popular deck for tarot card reading, first published by the Rider Company in 1909, based on the instructions of academic and mystic A. E. Waite and illustrated by Pamela Colman Smith, both members of the Hermetic Order of the Golden Dawn. Also known as the Waite–Smith, Rider–Waite–Smith, or Rider Tarot, the deck has been published in numerous editions and inspired a wide array of variants and imitations. Estimates suggest over 100 million copies of the deck circulate across over 20 countries.
The Magician (I), also known as The Magus or The Juggler, is the first trump or Major Arcana card in most traditional tarot decks. It is used in game playing and divination.
The High Priestess (II) is the second Major Arcana card in cartomantic Tarot decks. It is based on the 2nd trump of Tarot card packs. In the first Tarot pack with inscriptions, the 18th-century woodcut Tarot de Marseilles, this figure is crowned with the Papal tiara and labelled La Papesse, the Popess, a possible reference to the legend of Pope Joan.
The Empress (III) is the third trump or Major Arcana card in traditional tarot decks. It is used in card games as well as divination.
The Hierophant (V), alternatively depicted as The Pope or The High Priest (as a counterpart to "The High Priestess") is the fifth card of the Major Arcana in occult Tarot decks used in divination. It was identified as the Pope in early decks like Tarot of Marseilles, while modern decks like Rider–Waite Tarot may use the term hierophant (Ancient Greek: ἱεροφάντης), a person who brings religious congregants into the presence of that which is deemed "holy".
Death (XIII) is the 13th trump or Major Arcana card in most traditional tarot decks. It is used in tarot card games as well as in divination. The card typically depicts the Grim Reaper, and when used for divination is often interpreted as signifying major changes in a person's life.
The Hanged Man (XII) is the twelfth Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Emperor (IV) is the fourth trump or Major Arcana card in traditional tarot decks. It is used in game playing as well as in divination.
Strength is a Major Arcana tarot card, and is numbered either XI or VIII, depending on the deck. Historically it was called Fortitude, and in the Thoth Tarot deck it is called Lust. This card is used in game playing as well as in divination.
The Hermit (IX) is the ninth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
Wheel of Fortune is one of 78 cards in a tarot deck and is the tenth trump or Major Arcana card in most tarot decks. It is used in game playing as well as in divination.
Justice is a Major Arcana tarot card, numbered either VIII or XI, depending on the deck. This card is used in game playing as well as in divination.
Temperance (XIV) is one of the 22 Major Arcana cards in Tarot decks. It is usually numbered 14. It depicts a figure which represents the virtue Temperance. Along with Justice and Strength, it is one of three Virtues which are given their own cards in traditional tarot. It is used in both game playing and in divination.
The Devil (XV) is the fifteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Star (XVII) is the 17th ranking or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The Sun (XIX) is the nineteenth trump or Major Arcana card in most traditional tarot decks. It is used in game playing as well as in divination.
The World (XXI) is the 21st trump or Major Arcana card in the tarot deck. It can be incorporated as the final card of the Major Arcana or tarot trump sequence (the first or last optioned as being "The Fool" (0)). It is associated with the 22nd letter of the Hebrew alphabet, 'Tau', also spelled 'Tav' or 'Taw'.
Judgement (XX), or in some decks spelled Judgment, is a tarot card, part of the Major Arcana suit usually comprising 22 cards.
Tarot card reading is a form of cartomancy whereby practitioners use tarot cards to purportedly gain insight into the past, present or future. They formulate a question, then draw cards to interpret them for this end. A traditional tarot deck consists of 78 cards, which can be split into two groups, the Major Arcana and Minor Arcana. French-suited playing cards can also be used; as can any card system with suits assigned to identifiable elements.
The Fool is one of the 78 cards in a tarot deck. Traditionally, it is the lowest of the 22 trump cards, in tarot card reading called the 22 Major Arcana. However, in tarot card games it developed to be not one of the trump cards but a special card, serving a unique purpose by itself. In later Central European tarot card games, it re-developed to now become the highest trump. As a consequence and with respect to his unique history, The Fool is usually an unnumbered card with a unique design; but sometimes it is numbered as 0 or more rarely XXII. Design and numbering-or-not to not clearly indicate its role as a trump or special card in the specific game.