The "queen" of 3-player Tarock games | |
Origin | Austria |
---|---|
Alternative names | Illustrated Dreiertarock |
Type | Trick-taking |
Players | 3 |
Age range | 14+ |
Cards | 54 |
Deck | Industrie und Glück |
Rank (high→low) | Tarocks: Sküs, XXI-I ♣♠K Q C V 10 9 8 7 ♥♦ K Q C V 1 2 3 4 [1] |
Play | Counter-clockwise |
Related games | |
Dreiertarock • Husarln • Point Tarock • Tapp Tarock |
Illustrated Tarock (German : Illustriertes Tarock) or Illustrated Dreiertarock [2] is an Austrian card game that has been described as the "queen" of all three-handed Tarock games played with the 54-card pack. [3] It was thought by Mayr and Sedlaczek to be extinct but, in 2009 when the two Tarock authors were guests on an ORF radio programme, players from Vienna called in who confirmed they still played the game. [4] It is sometimes called Point Tarock [5] [6] which, however, is a different, probably extinct, game, albeit a close cousin. Although it has "a reputation for being a little more convoluted than the others", Furr maintains that this is not so, but recommends that players become familiar with Tapp Tarock before attempting this game. [7]
Illustrated Tarock is one of a family of classical Austrian card games known as Tarock games; so much so, that the area of the former Austro-Hungarian Empire, in which they have a strong tradition, has been described as 'Tarockania'. [8] These games have been featured in literature such as Herzmanovsky-Orlando's Masquerade of the Genii and Johann Nestroy's Zu ebener Erde und im ersten Stock. There are numerous variations of Tarock, many still played today, including the challenging four-player games of Königrufen (the "game of kings"), Zwanzigerrufen and Neunzehnerrufen, the original three-handed game of Tapp Tarock and its derivatives, and the "attractive" two-hander of Strawman Tarock. [9] [10] [11]
In 1923, Unger published rules for Tapper (i.e. Tapp Tarock) which incorporated several additional optional bonuses such as Uhu, Absolut and Grammopoi, all of which eventually became part of Illustrated Tarock. After the Second World War, Löw printed a similar set of rules in 1954 under the name of Point Tarock. [12] [lower-alpha 1] An elaboration known as Illustrated Tarock was recorded by Beck from 1965 and reprinted into the 1980s. [13] Other versions are recorded by Grupp (1974), Alscher (2004), Bamberger (2011), Mayr and Sedlaczek (2015) and Stöckl (2019). [14] [15] [16] [2] [17]
There is no consensus over the name of this game, which is variously called Illustrated Tarock (Illustriertes Tarock) [18] [2] [17] or Point Tarock [6] [5] or both. [19] However, both these names are also used for another, simpler, form of game that involves point-bidding, some calling that game Point Tarock [20] and others, Illustrated Tarock. [15] Since illustriertes implies "embellished", there is a logic in using Point Tarock for the variant that involves point-bidding and Illustrated Tarock for the more complex variant here that is embellished (Dummett suggests "embroidered") [21] with additional announcements and bonuses making it "the queen of all Tarock games played with the 54-card pack, at least of three-handed ones." [3] As Mayr and Sedlaczek explain, "the term 'illustrated' describes those card games that offer additional options of play." [22]
Like other Tarock games in Austria and other lands of the former Habsburg Empire, Illustrated Tarock uses a 54-card deck of the type described in the article on Königrufen. This deck contains 22 tarocks as trumps (I – XXI + Sküs) and 32 suit cards in the four French suits of Hearts, Diamonds, Spades and Clubs. The game uses the same values as other Austrian tarock games like Königrufen.
5 Points – Kings, I, XXI, Sküs; 4 Points – Queens; 3 Points – Cavaliers; 2 Points – Valets; 1 Point – remaining tarocks and pip cards
Scoring of card points is carried out using the Tarock scoring scheme by grouping cards into threes. From the points in each triplet, 2 are deducted e.g. King + Cavalier + X = 9 points, minus 2 points gives 7 points. If fewer than 3 cards remain, 2/3 points are deducted from the total. 1/3 or 2/3 points are rounded up or down at the end to the nearest whole number.
An overview of rule sets showing the three main stages of development are given below. First, an example of the early, much simplified rules by Löw; next, the highly complex rules described by Beck; and, finally, the streamlined modern rules by Mayr and Sedlaczek.
Dealer shuffles and offers to the pack to the left for cutting. Six cards are then placed face down on the table to form the talon; then the remainder are dealt, anti-clockwise beginning with the forehand, in packets of four; each player receiving 16 cards. If, after the deal, a player has no Tarocks in his hand, he shows his hand and the dealer re-deals.
There are four positive contracts: 3 Blatt ("Three Cards"), 2 Blatt ("Two Cards"), 1 Blatt ("One Card") and Solo. They have a game value of 3, except for Solo which is 8.
Forehand begins by saying pass (weiter) or naming any contract. If a player passes, the right to bid goes to the next player in clockwise order. Once a player has bid, the next player may accept it (gut heißen) by saying "good" (gut), take it over with "take" or "I'll take it" (Ablösung), which raises the game value to 4, or name a higher bid. If his bid is 'taken over', the first player must accept or "hold" it (mein Spiel). If held, the second player may take it over again by saying "retake" (zweite Ablösung), in which case the game value rises to 5. Once either player drops out of the bidding by saying "good", the third player may now accept it with "good" or outbid it with a higher contract. Once a player has passed or accepted a bid, he may not take any further part in the auction. In addition, once a player announces a Solo the auction ends immediately; there is no option to take it over or hold.
The bid winner becomes the declarer and exposes the talon (except in a Solo) without changing the card order. If he bid 3 Blatt, he must take either the top or bottom three cards, add them to his hand and discard three to start his trick pile. In a 2 Blatt, he picks up the top, middle or bottom pair of the talon and discards two cards; in a 1 Blatt, he may select any card and discards one. The discards must not include the Sküs, Mond, Pagat or any Kings. A Tarock may only be discarded if there is no option and it must be placed face up. The discards count to the declarer at the end; the unselected talon cards are placed face down to start the defenders' trick pile and count to them. They may not be looked at thereafter until the end of the deal. Summary:
Contracts in early variant (Löw) | |||||
Contract | Game value | Multiplier | Talon exchange | ||
Basic | 1st take | 2nd take | |||
3 Blatt | 3 | 4 | 5 | x 1 | Declarer picks up top 3 or bottom 3 cards |
2 Blatt | x 2 | Declarer picks up top, middle or bottom pair | |||
1 Blatt | x 3 | Declarer picks up any one card | |||
Solo | 8 | – | – | x 4 | Declarer does not exchange with the talon |
The declarer may announce "40" before talon pickup, which is an intention to score at least 40 card points and earns 5 game points if successful. The opponents may respond with "contra", doubling the bonus score. After pickup, he may announce "Pagat", the intent to win the last trick with the lowest Tarock; or, optionally, "Uhu", the intent to do the same with the penultimate trick with the Tarock II. He may also announce "50", an intent to score 50 or more card points. When he has finished, the declared announces "ready" (es liegt), whereupon the defenders now accept the game and announcements by saying "good" or contra them separately. Each defender may also announce a Pagat or Uhu, the bonus counting to the individual, not the team. The points for these declarations are shown in the table below.
Forehand leads to the first trick and the winner of the trick leads to the next. Players must follow suit or, if unable, play a tarock. If neither is possible, they may play any card. A trick is won by the highest card of the led suit, or highest tarock if any are played. Tricks are placed face down and players may only view their own tricks.
Card points are added up using the usual Tarock scoring system (see above). Thirty-six points are needed to win. If the declarer wins, those points in excess of 35 are 'overshoot points'; if he loses, the points by which he falls short of 35 are 'undershoot points'. These count towards the score.
The basic game value is 3, except in the case of a Solo when it is 8, or if, during the auction, the winning bid was 'taken', in which case it is 4, or 'retaken' in which case it is 5. If the declarer wins, his score comprises the game value (3, 4, 5 or 8) plus overshoot points plus any bonus points. This raw score is doubled if he played a 2 Blatt, trebled for a 1 Blatt and quadrupled for a Solo. The losers each score for any bonuses they achieved; these are also multiplied depending on the contract. If the declarer loses, the defenders score the game value plus undershoot points plus any bonuses. Again, their raw score is increased by any multiplier. If an announced bonus fails, the points go to the opposition; likewise if the Pagat is played to the last trick and lost, the bonus for Pagat ultimo goes to the side that captured it.
Examples: if A declares a 2 Blatt with Pagat ultimo and wins it with 37 points, but loses the Pagat in the last trick, he scores (3 + 2) x 2 = 10 points. Meanwhile B and C score 10 x 2 = 20 each for the captured Pagat. If A declares a Solo with 50, wins with 51 points and declares a Royal Trull, he scores (8 + 15 + 3) x 4 = 26 x 4 = 104 points. If he only scores 49 points, he gets (8 + 3) x 4 = 44 points and the defenders each get 15 x 4 = 60 for the failed "with 50".
Game is 100 game points and there is a further 10 point bonus for any player who has 100 or more points when the game ends.
The possible bonuses are summarised in the table below:
Announcements and bonuses in early variant (Löw) | |||||
Announcement or bonus | Value (game points) | ||||
Bonus name | Meaning | By whom | Before Pickup | After Pickup | Silent |
Pagat | Taking the last trick with the Pagat (Tarock I) | Any player | – | 10 | 5 |
Uhu [lower-alpha 2] [lower-alpha 3] | Taking the penultimate trick with the Tarock II | Any player | – | 10 | 5 |
40 | Scoring at least 40 points | Declarer | 5 | – | – |
50 | Scoring at least 50 points | Declarer | – | 15 | – |
Without Trull | Winning without Trull cards in the opening hand | Declarer | – | – | 5 |
Without Kings | Winning without Kings in the opening hand | Declarer | – | – | 5 |
Tarock Trull | All 3 Trull cards in the hand before play starts [lower-alpha 4] | Any player | – | – | 3 |
Royal Trull | All 3 Trull cards in the hand before play starts [lower-alpha 4] | Any player | – | – | 3 |
2 Tarock Honours | Two Trull cards in the hand before play starts. | Any player | – | – | 1 |
N.B. This table gives the 'raw scores' which must be multiplied by the contract multiplier and as a result of any contras. |
The rules given here were first published by Fritz Beck in 1956 and reprinted into the 1980s. They are confused in places, so this overview incorporates corrections and clarifications by Dummett. [18] [23]
Deal and play are anti-clockwise. A player is nominated as the dealer by lots. The dealer shuffles, and the player on his left cuts or knocks. [lower-alpha 5] Six cards are dealt face down to for a talon. The rest of the cards, even if they have been 'knocked', are dealt in four packets of four cards.
Before the auction (Lizitation), players examine their cards to decide whether they will bid. As before, there are four positive contracts: Dreiblatt, Zweiblatt, Einblatt and Solo, all with a basic game value of 3.
The bidding process is as before with the following exceptions: only the lowest bid of Dreiblatt may be 'taken over' (das Spiel lösen = 'take over the game') by an announcement of Unterer and this may only happen once, raising the game value to 4. If it is held, the game is worth 5. If all pass, the cards are redealt; alternatively players may agree to play a Trischaken (see below).
Following the auction, the declarer may now make announcements both before and/or after picking up from the talon. Announcements made beforehand score double. The defenders, in clockwise order, must now say "good" (gut) to each announcement or "contra" if they wish to challenge it. A contra at this stage quadruples the value of the announcement.
The talon pickup is as before. Once he has finished laying his discards away, the declarer announces "I'm done" (ich liege) and makes any post-pickup bonus declarations. Again, the defenders must accept each announcement with "good" or may double it with "contra".
A summary of the contracts is given in the table below:
Contracts in complex variant (Beck) | |||||
Contract | Game value | Multiplier | Talon exchange | ||
Basic | Taken over | Held | |||
Dreiblatt | 3 | 4 | 5 | x 1 | Declarer picks up top 3 or bottom 3 cards |
Zweiblatt | 3 | – | – | x 2 | Declarer picks up top, middle or bottom pair |
Einblatt | x 3 | Declarer picks up any one card | |||
Solo | x 4 | Declarer does not exchange with the talon |
Forehand leads to the first trick. Subsequently, the player who wins a trick leads to the next trick. Higher suit cards beat lower ones of the same suit; tarocks beat suit cards and lower tarocks. Players must follow suit if able, but do not have to head the trick. If the led suit cannot be followed, a tarock must be played if possible, otherwise any card may be thrown.
Players total the card points won in tricks using the usual Tarock scoring system and the excess (overshoot or undershoot) points are calculated.
The score is worked out as before; the winner's game points = (G + E + B) x M, where G is the game value, E are the excess points, B are the points earned from bonuses and M is the multiplier. The game value, G, is always 3 unless an Unterer was declared, in which case it is 4, or held, in which case it is 5. Excess points those above or below 35 and bonus points are shown in the table below. The multiplier, M, is given in the contract table and is the same as with Löw: Dreier: x 1, Zweier: x 2, Einser: x 3 and Solo: x 4.
Example: A wins the auction with a contract of Zweiblatt and Pagat Ultimo declared after talon pickup and wins the deal and the Pagat ultimo with 39 card points. His 'raw score; is 3 points for the game, 4 for excess points and 10 for the ultimo. He scores (3 + 4 + 10) × 2 = 17 x 2 = 34 game points. Had he lost the Pagat ultimo he would have scored 14 and his opponents 10 each.
In a Trischaken there are no bonuses but a win scores 5 points, 10 points are deducted for losing it and there is an extra 5 points for winning with no tricks.
Illustrated Tarock is played in series. A series ends as soon as at least one player reaches 100 game points, whereupon the player with the highest score is the winner. Players who earn 100 points receive 10 extra points. The notation is done line by line. Either each player can write down their own scores or a player (the Schreiber) is drawn by lot and records everybody's results.
The possible bonuses are summarised below:
Announcements and bonuses in complex variant (Beck) [lower-alpha 6] | |||||
Explanation | Value (game points) | ||||
Bonus name | Meaning | By whom | Before Pickup | After Pickup | Silent |
Pagat - announced | Taking the last trick with the Pagat (Tarock I) | Declarer | 20 | 10 | – |
Pagat - silent | ditto | Any player | – | – | 5 |
Uhu [lower-alpha 2] - announced | Taking the penultimate trick with the Tarock II | Declarer | 20 | 10 | – |
Uhu - silent | ditto | Any player | – | – | 5 |
Absolut, mit Vierzig | Scoring at least 40 points | Declarer | 10 | 5 | – |
Panzer, mit Fünfzig | Scoring at least 50 points | Declarer | 40 | 20 | – |
Without Trull | Winning without any Trull cards in the opening hand | Declarer | 16 | 8 | 4 |
Without Kings | Winning without any Kings in the opening hand | Declarer | 15 | 10 | 5 |
Tarock Trull | All 3 Trull cards in the hand before play starts [lower-alpha 4] | Any player | – | – | 4 |
Royal Trull | All 3 Trull cards in the hand before play starts [lower-alpha 4] | Any player | – | – | 5 |
2 Tarock Honours | Two Trull cards in the hand before play starts. | Any player | – | – | 2 |
Valat | Winning every trick | Declarer | 48 | 24 | 12 |
N.B. This table gives the 'raw scores' which must be multiplied by the contract multiplier and as a result of any contras. |
In 2016, Mayr and Sedlaczek published streamlined rules for 'Illustrated Dreiertarock' which are summarised below.
The dealer shuffles and offers to his left for cutting, before dealing 8 cards each, 2 packets of 3 cards to the table and then another 8 cards to each player.
There are four positive bids: Dreiblatt, Zweiblatt, Einblatt and Solo with a different set of game values again: 3, 5, 7 and 10.
Bidding is much simplified. Players bid clockwise in order and may either "pass" (weiter), accept a bid by a preceding player with "good" (gut) or overcall with a higher bid. There is no taking or holding and players may jump straight to a higher bid. The bid winner becomes the declarer, makes any pre-pickup announcements, exposes the talon (except in a Solo) and exchanges in the normal way. He may not raise his bid. If all pass, the cards are redealt; there is no Trischaken. The contracts are summarised in the following table:
Contracts in streamlined variant (Mayr & Sedlaczek) | |||
Contract | Game value | Multiplier | Talon exchange |
Dreiblatt | 3 | x 1 | Declarer picks up top 3 or bottom 3 cards |
Zweiblatt | 5 | x 2 | Declarer picks up top, middle or bottom pair |
Einblatt | 7 | x 3 | Declarer picks up any one card |
Solo | 10 | x 4 | Declarer does not exchange with the talon |
If the declarer decides to make any announcements before the pickup, he announces the game and then the bonuses e.g. "Dreiblatt with Pagat ultimo!" or "Zweiblatt with Absolute". The defenders may contra either; at this point it quadruples the score. The declarer may "recontra" which multiplies the game value or bonus by 16. "With 40", "with 50" and Valat may be announced together and in that order e.g. “with 40” before pickup and "with 50" and Valat after pickup. They may be contra’d separately. A contra to the game also applies to overshoot or undershoot points.1 "Without Trull" and "without Kings" are not obligatory. If either is announced before pickup and fails when the talon is exposed, the bonus is lost but the game continues. If a game is lost, they are automatically lost as well.
Play is as before; this time players may view their own tricks and talon cards during the game and heir opponent's last trick until the next is played.
Card points are scored using the usual Tarock scoring scheme; 36 being needed to win.
Game points are calculated as before. Example: A wins a Zweiblatt with 40 with 41 card points. He scores (5 + 6 + 10) x 2 = 42 game points. Had he won with 39 points, he would have scored (5 + 4) x 2 = 18 points, and the defenders would have scored 10 x 2 = 20 game points for the lost "with 40".
Game is 100 and when a player exceeds 100, he and anyone else with 100 or more gets an extra 10. If played for money, use 1 point = 1 or 2¢.
The simplified suite of bonuses is summarised in the table below.
Announcements and bonuses in streamlined variant (Mayr & Sedlaczek) | |||||
Announcement or bonus | Value (game points) | ||||
Bonus name | Meaning | By whom | Before Pickup | After Pickup | Silent |
Pagat | Taking the last trick with the Pagat (Tarock I) | Declarer | 20 | 10 | 5 |
With 40 | Scoring at least 40 points | Declarer | 10 | 5 | – |
With 50 | Scoring at least 50 points | Declarer | 40 | 20 | – |
Without Trull | Winning without any Trull cards in the opening hand | Declarer | 20 | 10 | – |
Without Kings | Winning without any Kings in the opening hand | Declarer | 20 | 10 | – |
Tarock Trull | All 3 Trull cards in the hand before play starts | Any player | – | – | 3 |
Royal Trull | All 3 Trull cards in the hand before play starts [lower-alpha 4] | Any player | – | – | 3 |
Valat | Taking all tricks | Declarer | 80 | 40 | 20 |
N.B. This table gives the 'raw scores' which must be multiplied by the contract multiplier and as a result of any contras. |
Valat is when a player wins all the tricks in a game and is not allowed in some rule variants. However, in a game of three players, there is very rarely a distribution of cards that enables a silent Valat to be achieved. The possibility of winning an announced Valat is even rarer.
Königrufen or Königsrufen is a four-player, trick-taking card game of the tarot family, played in Austria and Southern Tyrol, with variants for two, three and six players. As with other regional tarot card games, it is usually called Tarock by its players. It is the only variant of Tarock that is played over most of Austria and, in 2001, was the most popular card game in Austria after Schnapsen and Rommé. By 2015, it had become "the favourite card game of Austrians". It has been described as the most interesting tarot game for four players, the "Game of Kings", a game that requires intelligence and, with 22 trumps in play, as good "training for the brain".
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages.
Tapp Tarock, also called Viennese Tappen, Tappen or Tapper, is a three-player tarot card game which traditionally uses the 54-card Industrie und Glück deck. Before the Anschluss (1938), it was the preferred card game of Viennese coffee houses, for example, the Literatencafés and Café Central. Even today Tapp Tarock is played sporadically. The exact date when it appeared is not possible to identify; some sources suggest it may have been developed in Austria in the early 19th century, but its mention in caricature operas in 1806 suggest it was well known even by then and must have arisen in the late 18th century. The oldest description of the actual rules is dated to 1821. Tapp Tarock is considered a good entry level game before players attempt more complex Tarock forms like Cego, Illustrated Tarock or Königrufen.
Bauerntarock also called Brixentaler Bauerntarock or Brixental Tarock, is a point-trick card game played in the Brixental, Austria. It may have originated in the 19th century either as an adaptation of 54-card Tapp Tarock onto the cheaper and smaller 36-card German pack. Another possibility is that it was adapted from the 78-card Grosstarock or Taroc l'Hombre game as the ratio of trumps to non-trumps is almost the same. It uses the Skat Schedule found in popular regional games such as Jass and Schafkopf. It is closely related to Bavarian Tarock, German Tarok, Württemberg Tarock and especially Dobbm. Like Bavarian Tarock and Tapp, Brixental Bauerntarock and Dobbm do not belong to the true tarot games, but have adopted rules from Tapp Tarock. The most fundamental difference between these games and true tarot games is in the use of German or French decks instead of true Tarot playing cards.
Bavarian Tarock or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of [Gross-]Tarock, a game using traditional Tarot cards. At some point in the mid- to late-18th century, attempts were made to emulate Taroc using a standard 36-card German-suited pack, resulting in the formerly popular, south German game of German Tarok. During the last century, the variant played with a pot (Haferl) and often known as Bavarian Tarock or Haferltarock, evolved into "quite a fine game" that, however, has less in common with its Tarock progenitor. German Tarok also generated the very similar game of Tapp, played in Württemberg, and both are related to Bauerntarock, Dobbm and the American games of frog and six-bid solo.
Tapp is a trick-taking, card game for 3 or 4 players using 36 French-suited cards that is played in the south German region of Swabia, especially in the former Kingdom of Württemberg. It is the French-suited offshoot of German Tarok; its German-suited form being called Württemberg Tarock in that region. Tapp is one of a family of similar games that include Bavarian Tarock, the Austrian games of Bauerntarock and Dobbm, and the American games of frog and six-bid solo. Although probably first played in the early nineteenth century, the game of Tapp is still a local pastime in its native Württemberg, albeit in a greatly elaborated form.
Dobbm or Tappen is a card game played in the Stubai valley in Austria and is one of a family of games derived from the Tarot game of Grosstarock by adapting its rules to a regular, shortened pack of 36 cards. The ranking and point value of the cards in Dobbm is typical of the family and, like its other members, one player always plays as a soloist against all the others. It is highly popular in the Stubai valley among card players of all generations, but is unknown in the surrounding regions.
Neunzehnerrufen is an Austrian card game of the Tarock (tarot) family for four players. Under the name Taroky or Czech Taroky it is the national Tarock variant of the Czech Republic and Slovakia, but - with certain variations – is also played in parts of the Austrian states of Upper Austria, Lower Austria and the Styria as well as in Poland south of the River Vistula.
Strohmandeln, also called Strohmandel, Strohmanntarock, Strohmanntarok, Zweiertarock, Strawman Tarock or Straw Man Tarock, is an old, two-hand card game from the Austrian branch of the Tarock family. It takes its name from the three-packet talon of four cards, the Strohmänner ("strawmen"), each player has at the start of the game. While the original game has been described as jejune, it was eventually superseded by an attractive successor which is both challenging and very exciting.
Zwanzigerrufen or Zwanz'gerrufen is the leading trick-taking card game of the Tarock family in many regions of eastern Austria. Its rules are simpler than the game of Königrufen which is more widely played in the whole of Austria. As is common in Tarock games, the cards have various point values – the primary goal in an individual game is to win the majority of points.
The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (Trullstücke). The word trull is derived from the French tous les trois which means "all three".
Point Tarock was a three-player tarot card game, played mainly in Austria, which used the 54-card Industrie und Glück deck. It is probably extinct. Furr describes it as being "identical to Tapp but for the addition of a special announcement, allowing a Declarer to capitalize on a very good hand... spicing up the game considerably." Point Tarock is sometimes confused with its close cousin, Illustrated Tarock.
Droggn, sometimes called French Tarock is an extinct card game of the Tarock family for three players that was played in the Stubai valley in Tyrol, Austria until the 1980s. Droggn is originally local dialect for "to play Tarock", but it has become the proper name of this specific Tarock variant. An unusual feature of the game compared with other Tarock games is the use of a 66-card deck and that, until recently, there was no record in the literature of a 66-card game and no current manufacturers of such a deck. The structure of the game strongly indicates that it is descended from the later version of Tarok l'Hombre, a 78-card Tarock game popular in 19th-century Austria and Germany, but with the subsequent addition of two higher bids.
Dreiertarock is a 3-handed card game of the Austrian Tarock family. Although less popular than it once was, it is still played in Austria, especially in Carinthia, and in neighboring Slovenia. In 2013, it was one of five variants of Tarock game competed for in the International Piatnik Tarock Tournament in Vienna. For a long time, three-handed variants of Tarock were played alongside the four-handed games and were very popular everywhere in Austria. They have since fallen behind in popularity which "is a pity because they are interesting variants which demand a high level of skill". They remain popular in Slovenia.
Grosstarock is an old three-handed card game of the Tarock family played with a full 78-card Tarot pack. It was probably introduced into the southern German states around 1720 but spread rapidly into Austria and northwards as far as the Netherlands and Scandinavia. It only survives today in Denmark where it is called Tarok.
Kosakeln ("Cossack") is a relatively recent, two-hand card game of the Austrian branch of the Tarock family. It is a two-handed version of the three-player game of Illustrated Tarock, itself an elaborate and challenging variant of Tapp Tarock.
Taroc l'Hombre or Tarok-l'Hombre is an extinct card game of the European Tarot card game family for three players that was played with a full pack of 78 tarot cards, known as tarocs or taroks. It emerged in Italy around 1770 as Tarocc 'Ombre but later spread to Austria and Germany. It was a crucial development, with the important idea of bidding imported from l'Hombre, hence the name.
Husarln ("Hussar") is a mid-20th century, three-hand card game of the Austrian branch of the Tarot family. It is a 42-card variant of Illustrated Tarock and appears to be a close Austrian relative of the 42-card Hungarian tarock card games. The game is dominated by the distribution of Tarocks, giving it a "brisk and energetic feel" that is reflected in its name. It is also known as Block Tarock, although that name was given to a quite different and older game.
Dreierles is a three-handed, trick-taking Tarot card game that is popular in the German region of central Baden. It is very old and appears to be a south German cousin of Tapp Tarock, the oldest known 54-card Tarot game. Dreierles is played with Cego cards - the only surviving German Tarot cards still produced. German soldiers fighting with Napoleon almost certainly introduced a Spanish modification to Dreierles that produced Baden's national game of Cego. Its relative simplicity makes it a good introduction to games of the central European Tarot family, usually called Tarock games.
Galician Tarok is a form of Tarot card game played by three players with a pack of 42 cards that was formerly popular in southern Poland. It is over 100 years old and may be related to the current Polish Taroki four-hand variant in which a King is called for a partner.
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