SpyParty

Last updated
SpyParty
SpyParty Characters and Title.jpg
Developer(s) Chris Hecker, [1] John Cimino
Publisher(s) Chris Hecker
Artist(s) John Cimino, Reika Yoshino [2]
Engine Custom
Platform(s) Windows, OS X
Release
Genre(s) Stealth
Mode(s) Multiplayer

SpyParty is a social deduction stealth video game developed by Chris Hecker. SpyParty was first shown at the Experimental Gameplay Workshop at the 2009 Game Developers Conference. [1] Hecker describes his game as "an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy game explosions and car chases". [4]

Contents

Gameplay

A spy attempting to complete a mission Showcasing Beta Gameplay of SpyParty.png
A spy attempting to complete a mission

A round of SpyParty is played between two players, one of whom is designated "the spy" while the other is designated "the sniper". The spy must attempt to blend in with a number of non-playing characters within a high-society cocktail party setting while completing a pre-determined number of espionage missions (such as planting a bug on a character designated “the ambassador”, or communicating a code phrase to a double agent known to both players) within a time limit. The sniper, who is viewing the party from the outside and does not know which avatar is the spy, must observe all of the characters to deduce which one it is. [5] The sniper wins the round if they identify the spy and shoot them or if the spy runs out of time without finishing their missions. The spy wins the round if they complete all of their missions or if the sniper shoots any character other than the spy.

Sniper gameplay SpyParty Sniper Beta Gameplay.png
Sniper gameplay

Hecker has stated that there will be modes beyond the current two-player Spy vs. Sniper game in the future once the core game design is complete. [6]

Development

Development of SpyParty began in 2009. [1] Signups for an invite-only closed beta opened in May 2011. [7] Beta access for the public opened in June 2013. [8]

To help with the illustrations in the game, John Cimino joined the SpyParty team in September 2011 [9] and the updated artwork was revealed to the public the following year on SpyParty's official website. [10]

In early October 2013, Hecker and Cimino released new character and environment art to the open beta. [11] This included five new playable characters and one new level, "Modern". Chris Hecker uses the words "illustrative" and "timeless" to describe the new art style [12] and has stated a goal of being "the most diverse game ever". [13] As of October 2016, there are 21 characters available for players. [2]

A February 2014 update added replays to the game. [14] The feature was designed to help new players improve their skills. [15]

Despite claiming in March 2010 that the game would be released in two years, [16] Hecker has not provided a release date for the final product, apart from a somewhat humorous tweet saying the game is still another two years away from completion in March 2013. In late 2017, the developer announced that an early access release on Steam was coming in early 2018. [17] He later announced that the game early access would be available on Steam on April 12. [3]

Related Research Articles

<i>Anarchy Online</i> Multiplayer online role-playing game

Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom. Released in June 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet Rubi-Ka, wherein a valuable mineral known as Notum is found. Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After more than 20 years, Anarchy Online has become one of the oldest surviving games in the genre.

<span class="mw-page-title-main">Steam (service)</span> Video game digital distribution service

Steam is a video game digital distribution service and storefront managed by Valve Corporation. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat(VAC) measures, social networking, and game streaming services. Steam client's functionality include game update automation, cloud storage for game progress, and community features such as direct messaging, in-game overlay and a virtual collectable marketplace.

<i>Star Trek Online</i> Massively multiplayer online role-playing game

Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis. Star Trek Online is the first massively multiplayer online role-playing game within the Star Trek franchise and was released for Microsoft Windows in February 2010. At launch, the game required a game purchase and a recurring monthly fee. In January 2012, it relaunched with a tier of free-to-play access available. After a public beta testing period, a version of the game was released for OS X in March 2014. Due to technical issues with the port, support for OS X ended in February 2016. It was later released on PlayStation 4 and Xbox One in September 2016. The game has received several expansions since release and has gotten mixed reviews from critics.

<i>Team Fortress 2</i> 2007 video game

Team Fortress 2 (TF2) is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Microsoft Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support macOS in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with Electronic Arts managing retail and console editions.

<i>Hellgate: London</i> 2007 video game

Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series. The original release of the game was co-published by Namco Bandai Games and Electronic Arts.

<span class="mw-page-title-main">Chris Hecker</span>

Christopher Bryan Hecker is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore. Hecker is an advocate for indie game development and co-founder of the Indie Game Jam. He has written a number of influential articles on programming and has been an editor for Game Developer Magazine and the Journal of Graphics Tools.

<i>Guild Wars 2</i> 2012 video game by ArenaNet

Guild Wars 2 is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005), a plot line that concludes in the third expansion End of Dragons (2023). The game takes place in a persistent world with a story that progresses in instanced environments.

<i>Counter-Strike Online</i> 2008 video game

Counter-Strike Online (CSO) is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam.

<i>Warhammer 40,000: Dawn of War II</i> 2009 video game

Warhammer 40,000: Dawn of War II is a real-time strategy-tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009. A sequel, Warhammer 40,000: Dawn of War III, was released in April 2017.

<i>StarCraft II: Wings of Liberty</i> 2010 real-time strategy video game

StarCraft II: Wings of Liberty is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game StarCraft and the Brood War expansion pack, the game is best known as the original installment of StarCraft II which was later followed by a number of expansion packs. Wings of Liberty has been free-to-play since November 2017.

Fancy Pants is a series of free side-scrolling Flash games created by American developer Brad Borne. Four worlds have been released so far. World 1 was released on March 14, 2006 and World 2 was released on January 9, 2008. After the 2009 Comic-Con, Borne announced he would officially start working on World 3. It was released on April 5, 2012. A console version developed by Borne and Over the Top Games was released by EA 2D for PlayStation Network and Xbox Live Arcade on April 19 and April 20, 2011, respectively. An iOS version developed by Chillingo, Over the Top Games and Borne Games was released on the Apple App Store on March 4, 2012, with an Android version released on May 22, 2017. In 2017, Brad Borne made a fourth entry, Super Fancy Pants Adventure, which was later ported to Adobe Flash in 2020 as World 4.

<i>Primal Carnage</i> 2012 video game

Primal Carnage is an asymmetrical multiplayer game developed by Lukewarm Media and released by Reverb Publishing. The game pits a group of armed humans against predatory dinosaurs in various combat scenarios. Human gameplay takes the form of a first-person shooter, whilst the dinosaurs are controlled from a third-person perspective. Lukewarm Media, an indie development team, announced the game in February 2010, and eventually released it on October 29, 2012. Primal Carnage received "mixed or average reviews" according to Metacritic.

<i>Torchlight II</i> 2012 video game

Torchlight II is an action role-playing dungeon crawler video game developed by Runic Games, released for Microsoft Windows on September 20, 2012. It is the sequel to Torchlight, and features peer-to-peer multiplayer support and extended modding capabilities. The game was released for OS X on February 2, 2015, and for Linux on March 4, 2015. Ports for Nintendo Switch, PlayStation 4, and Xbox One were released September 3, 2019 and were developed by Panic Button.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

<i>Dustforce</i> 2012 video game

Dustforce is a platform video game developed by Hitbox Team. The game was released in 2012 for Microsoft Windows via Steam in January, and Mac OS X through Steam in May. A Linux port was released as part of the Humble Indie Bundle 6. Capcom published the game for the PlayStation 3, PlayStation Vita, and Xbox 360.

<span class="mw-page-title-main">Construct (game engine)</span> Visual HTML5-based 2D game editor

Construct is an HTML5-based 2D video game engine developed by Scirra Ltd. It is aimed primarily at non-programmers, allowing quick creation of games through visual programming. First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, and eventually switched to a subscription-based model as a web app.

<i>Paladins</i> (video game) 2018 video game

Paladins: Champions of the Realm is a 2018 free-to-play online hero shooter video game by Hi-Rez. The game was developed by Evil Mojo, an internal studio of Hi-Rez and was released on May 8, 2018, for Microsoft Windows, PlayStation 4, and Xbox One, followed by a Nintendo Switch version released on June 12, 2018.

<i>Realm Royale</i> 2018 video game

Realm Royale is a cancelled free-to-play third-person shooter battle royale game developed by Heroic Leap Games and published by Hi-Rez Studios. The game features multiple character classes each with unique abilities. It is a spin-off of the hero shooter Paladins, where it originated as a game mode known as "Battlegrounds".

<i>Town of Salem</i> 2014 video game

Town of Salem is an online multiplayer game with social deduction and strategy elements. It was developed and published by indie game developer BlankMediaGames, and released on December 15, 2014. Early alpha and beta versions were browser-based and free-to-play. On October 14, 2018, the game was released for iOS and Android mobile devices after a successful and long-supported Kickstarter fundraiser.

References

  1. 1 2 3 Mastrapa, Gus (2010-03-23). "Innovative SpyParty is Ultimate Mind Game". Wired. Retrieved 2018-02-23.
  2. 1 2 Conditt, Jessica (2016-10-28). "'SpyParty' finally looks like a real video game". Archived from the original on 2018-02-24. Retrieved 2018-02-23.
  3. 1 2 McWhertor, Michael (2018-04-02). "SpyParty hits Steam Early Access on April 12". Polygon . Archived from the original on 2018-04-08. Retrieved 2018-04-09.
  4. Nasaki, Kayin (2012-06-27). "Spy Party, Nidhogg, EVO and making a Competitive Game". Archived from the original on 2018-02-24. Retrieved 2018-02-23.
  5. Burch, Anthony (2010-03-19). "Why you need to be excited about SpyParty". Archived from the original on 2018-06-18. Retrieved 2018-02-23.
  6. McWhertor, Michael (2012-08-27). "SpyParty's Dashing New Look". Polygon . Archived from the original on 2018-02-24. Retrieved 2018-02-23.
  7. Totilo, Stephen (2011-05-10). "SpyParty Beta Starting Soon, Here's How to Sign Up". Archived from the original on 2018-02-24. Retrieved 2018-02-23.
  8. Moore, Bo (2013-06-20). "A Cocktail of Deception: SpyParty Enters Open Beta". Wired. Retrieved 2018-02-23.
  9. Wilkinson, Jeremy (2012-08-28). "Spore Artist Gives SpyParty a New Lick of Paint". Archived from the original on 2018-02-24. Retrieved 2018-02-23.
  10. Conditt, Jessica on Aug 27th 2012 (2012-08-27). "SpyParty redesign: the new art of espionage" . Retrieved 2013-03-14.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. Benson, Julian (2013-10-08). "Spy Party video shows new art style. Shoot sims with a sniper rifle". Archived from the original on 2018-02-24. Retrieved 2018-02-23.
  12. Hancock, Patrick (2013-08-08). "SpyParty's new environments are warm, cool, & Scooby Doo". Archived from the original on 2016-03-22. Retrieved 2018-02-23.
  13. Narcisse, Evan (2013-07-02). "SpyParty's Next Claim To Fame? It Will Be 'The Most Diverse Game Ever'". Archived from the original on 2018-02-24. Retrieved 2018-02-23.
  14. Hecker, Chris (2014-02-27). "Replays Are Here!". Archived from the original on 2014-03-13. Retrieved 2014-03-12.
  15. Hecker, Chris (2014-01-20). "In-game Replays Update and Preview". Archived from the original on 2014-03-13. Retrieved 2014-03-12.
  16. Teti, John; Wolinsky, David on March 13, 2010 (2012-03-10). "AVC at GDC'10, Day Four: Spy party". The A.V. Club . Archived from the original on 2013-03-26. Retrieved 2013-03-20.{{cite web}}: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)
  17. Bailey, Dustin (2017-11-23). "In development since 2009, SpyParty will hit Steam Early Access next year (probably)". Archived from the original on 2018-02-24. Retrieved 2018-02-23.