Social game

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A social game or, less commonly, parlour game, may refer to tabletop, other face-to-face indoor or outdoor games, or video games that allow or require social interaction between players as opposed to games played in solitude, games played at tournaments or competitions or games played for money. [1]

Contents

Definition and origins

The majority of social games are board games or card games. As a rule, this also includes word games (like Scrabble), guessing games or charades. Board games range from pure games of chance (e.g. many dice games) to games of thought or skill (chess and Go, role-playing games or tag and hide and seek) to various party games such as spin the bottle and - with a centuries-long tradition - blind man's buff.

Some authors use a narrower definition of social games, for example only including games "played with the aid of a board, game pieces and other material on the table," [2] so that, for example, pure card games are excluded. In this case, the terms "social game" and "board game" are largely synonymous. The Libro de los Juegos ("Book of Games") written in 1283 on behalf of the Castilian king Alfonso the Wise, already distinguishes social games from sports. There, board and dice games are characterized by the fact that they are played while sitting, unlike sports that are played on foot or on horseback. [3]

The name parlour game goes back to the term parlour for a reception room in well-to-do and aristocratic houses. The phrase was later extended to an entertaining game "played by several children or adults together." [4]

Historical development

Queen Nefertari playing at Senet Maler der Grabkammer der Nefertari 003.jpg
Queen Nefertari playing at Senet
The six sides of a Roman die, found in Britain Gaming die of uncertain date (FindID 89212).jpg
The six sides of a Roman die, found in Britain

Board games

The oldest evidence of board games are pictorial representations of players as well as excavated game boards from Ancient Egypt – there mostly as grave goods – and from Babylonia. However, it is generally not doubted that such games had been played earlier, for example on playing fields that were drawn in the sand, as is still common today in mancala games in Africa (pictured). A board for the Royal Game of Ur unearthed in the royal cemetery of the Sumerian city of Ur dates to 2600 to 2400 BC. [5] In 2006, a 3,500-year-old Senet game made of wood and ivory was discovered. [6] The game is therefore a little older than the Senet games found in the tomb of Tutankhamun.

The oldest board games still in use today are Go and nine men's morris, both of which were certainly played before 0 AD. [7] [8] Chess and games of the Mancala family have a tradition that is over a thousand years old.

Dice games have a history of over 4,000 years thanks to surviving dice that have been found. [9]

Card games are much younger and can be traced back to traditional bans in Europe from the 14th century. However, historians tend to assume that the tradition of playing cards has its origins in China and India, where paper production existed much earlier as the basis for card production. [10]

Game of the Goose in the form of a snake, London 1794 Bodleian Libraries, Royal pastime of cupid, or Entertaining game of the snake.jpg
Game of the Goose in the form of a snake, London 1794

One of the first games that was commercially produced and sold in the 19th century with a printed graphic as a game board was the game of the Goose, which can be traced back to the 16th century. [11]

Early examples of commercial board games in Europe, some with the well-known names of their authors, are Snakes and ladders, sold in England from 1892 and marketed in Europe from 1893 by Ravensburger, Reversi, Salta, which was sold from 1899, Mensch ärgere dich nicht, created in 1910 based on the Indian game of Pachisi, Laska invented in 1911 by world chess champion Emanuel Lasker and the game of Coppit), designed in 1927 in the modern Bauhaus stype. [12]

Monopoly patent from 1935 DarrowPage1.png
Monopoly patent from 1935

In the US, commercial board games were marketed from the second half of the 19th century by publishers such as Parker and Milton Bradley (MB). [13] [14] The classic game of Monopoly, which was based on a model of The Landlord's Game patented in 1904, was produced in large numbers from 1935 onwards. A significant impulse came from games published from around 1960, including Risk (Risk, 1959), The Game of Life and as part of the 3M Game Edition games like Acquire and TwixT . [15] The authors of the last two games mentioned, Sid Sackson and Alex Randolph, respectively, had a significant influence on the further development of board games in the following decades, especially in Germany, with titles like Sleuth, Focus, Can't Stop and Metropolis or Enchanted Forest, What the Heck?, Inkognito and Good & Bad Ghosts .

Card games

Playing cards are thought by scholars to have been invented in China before AD 1000 and were introduced into Europe in the late 14th century from Egypt. [16] However, nothing is known of the games played with them at that time. The earliest known game in Europe with a continuous record of play down to the present day is Karnöffel which was well known enough in Nördlingen, Bavaria, in 1426 to be excluded from a list of banned gambling games. Karnöffel became very popular with soldiers and peasants, probably because of the scurrilous ranking of its cards in which Kings and Queens became worthless, cards called the Popes (6s) were demoted, a peasant (the Karnöffel) was promoted to the top card and cards called Devils (7s) could become all powerful when led to a trick. The game was sufficient well known in the early 16th century that, in 1537, Martin Luther wrote a satirical letter to the Pope from the "Holy Order of Karnöffel Card Players". The game is still played today in various forms, especially in Switzerland, in German North Frisia, in Greenland and the Faroe Islands of Denmark.

Karnöffel had a chosen suit, but no trumps – they were invented around 1420 when the Duke of Milan ordered a special pack of cards to be made containing an extra suit – these were the first Tarot cards. [17]

However, no rules for his game are known; the earliest recorded rules for any Tarot game are those by Michel de Marolles written down in 1637 for Princess Louise-Marie de Gonzague-Nevers, later Queen of Poland. The concept of trumps, or triumphs as they were first known, was copied from Tarot games into those played with an ordinary pack, the first being the eponymous game of Triomphe whose rules are first described by Juan Luis Vives in his Exercitatio linguae latinae around 1538 in Basel, although the game was well known by then and had probably imported it from Spain. [18] Certainly by 1529 the game of Triumph is recorded by Hugh Latimer in England. The popularity and rapid expansion of different card games is evidenced by early authors, including Rabelais, [19] who produces a long list in which many of the games are recognisable from their names, but many others are also unclear.

After trumps, the next major feature to be introduced into card games was the concept of bidding which first appeared in the Spanish game of Tresillo, known everywhere else as Ombre or l'Hombre, said by Sir Michael Dummett to be the most successful card game ever invented. [20] Ombre spread rapidly across Europe generating a host of other games including Quadrille which was played in England. Its influence is still seen in card games today, including contract bridge, skat, oh hell, English solo, préférence, bid whist, tarot card games like cego and Königrufen and many others.

Types

Types of social games can include:

Related Research Articles

<span class="mw-page-title-main">Board game</span> Genre of seated tabletop social play

Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked game board and often include elements of table, card, role-playing, and miniatures games as well.

<span class="mw-page-title-main">Card game</span> Game using playing cards as the primary device

A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.

A stripped deck or short deck (US), short pack or shortened pack (UK), is a set of playing cards reduced in size from a full pack or deck by the removal of a certain card or cards. The removed cards are usually pip cards, but can also be court cards or Tarot cards. Many card games use stripped decks, and stripped decks for popular games are commercially available.

<span class="mw-page-title-main">Trick-taking game</span> Type of card game

A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.

<span class="mw-page-title-main">Tarot</span> Cards used for games or divination

Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are occasionally used for cartomancy.

<span class="mw-page-title-main">Tabletop game</span> Social activity played on a flat surface

Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games.

<i>Mensch ärgere Dich nicht</i> German board game

Mensch ärgere Dich nicht is a German board game, developed by Josef Friedrich Schmidt in 1907/1908. Some 70 million copies have been sold since its introduction in 1914 and it is played in many European countries.

Minchiate is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. Minchiate can also refer to the special deck of 97 playing cards used in the game. The deck is closely related to the tarot cards, but contains an expanded suit of trumps. The game was similar to but more complex than tarocchi. The minchiate represents a Florentine variant on the original game.

<span class="mw-page-title-main">Trionfi (cards)</span> The trump cards in 15th-century, Italian, tarot packs

Trionfi are 15th-century Italian playing card trumps with allegorical content related to those used in tarocchi games. The general English expression "trump card" and the German "trumpfen" have developed from the Italian "Trionfi". Most cards feature the personification of a place or abstraction.

<span class="mw-page-title-main">Karnöffel</span> Historical card game

Karnöffel is a trick-taking card game which probably came from the upper-German language area in Europe in the first quarter of the 15th century. It first appeared listed in a municipal ordinance of Nördlingen, Bavaria, in 1426 among the games that could be lawfully played at the annual city fête. This makes the game the oldest identifiable European card game in the history of playing cards with a continuous tradition of play down to the present day.

<span class="mw-page-title-main">Trump (card games)</span> Playing card with an elevated rank

A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a trump suit; these cards then outrank all cards of plain (non-trump) suits. In other contexts the terms trump card or to trump refers to any sort of action, authority or policy which automatically prevails over all others.

<span class="mw-page-title-main">Game</span> Structured form of play

A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work or art.

<span class="mw-page-title-main">History of games</span>

The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment.

<span class="mw-page-title-main">Trappola</span> 16th-century Venetian card game

Trappola is an early 16th-century Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the middle of the 20th century. It was played with a special pack of Italian-suited cards and last reported to have been manufactured in Prague in 1944. Piatnik has reprinted their old Trappola deck for collectors.

<span class="mw-page-title-main">Tarot card games</span> Card games played with tarot decks

Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages.

<span class="mw-page-title-main">Game design</span> Game development process of designing the content and rules of a game

Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following:

<span class="mw-page-title-main">Tarocco Bolognese</span> 62-suit deck of tarot cards

The Tarocco Bolognese is a tarot deck found in Bologna and is used to play tarocchini. It is a 62 card Italian suited deck which influenced the development of the Tarocco Siciliano and the obsolete Minchiate deck.

This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.

Karniffel or Thuringian Karnöffel was a trick-taking card game for four players, playing in pairs, the rules of which were recorded in some detail in a German periodical of the late 18th century where it was described as being played by the Thuringian peasantry. Karniffel was a descendant of the original Karnöffel.

<span class="mw-page-title-main">Game board</span> Surface on which a board game is played

A game board is the surface on which one plays a board game.

References

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  3. Libro de los Juegos. Alfons X "the Wise", translated and commentated on by Ulrich Schädler and Ricardo Calvo, Lit Verlag, Vienna 2009, ISBN 978-3-643-50011-3. Social game , p. 53, at Google Books.
  4. Duden (spelling), keyword Gesellschaftsspiel, accessed 20 May 2018
  5. Trustees of the British Museum. "The Royal Game of Ur". The British Museum. Retrieved 2019-07-28.
  6. "Brettspiel im Grab". Der Spiegel (16): 133. 2006-04-15. 46637208.
  7. Michael Koulen: Go. Die Mitte des Himmels, Cologne 1986, pp. 10 ff.
  8. Hans Schürmann, Manfred Nüscheler: So gewinnt man Mühle . Otto Maier, Ravensburg 1980, p. 4.
  9. Ulrich Vogt: Der Würfel ist gefallen. 5000 Jahre rund um den Kubus; Hildesheim 2012, p. 17
  10. Hugo Kastner, Gerald Kador Folkvord: Die große Humboldt-Enzyklopädie der Kartenspiele, Baden-Baden 2005, p. 14.
  11. Manfred Zollinger: Zwei unbekannte Regeln des Gänsespiels, in: Board Games Studies, Volume 6 (2003), pp. 61–84 (online)
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  13. Bruce Whitehill, Games of America in the Nineteenth Century, Board Game Studies Journal, Volume 9, 2015, pp. 65–87 (online)
  14. Bruce Whitehill: American Games: A Historical Perspective, in: Board Games Studies, Volume 2, 1999, pp. 116–142 (=114 online)
  15. Stewart Woods: Eurogames. The Design, Culture and Play of Modern European Board Games, Jefferson, N. C. 2012, ISBN 978-0-7864-6797-6, Social game , p. 32, at Google Books
  16. Who invented playing cards and what is the origin of 'Hearts', 'Diamonds', 'Clubs' and 'Spades'? at theguardian.com. Retrieved 25 November 2023.
  17. Pratesi, Franco (1989). "Italian Cards - New Discoveries". The Playing-Card . 18 (1, 2): 28–32, 33–38.
  18. Vives, Juan Luis; Foster, Watson (1908). Tudor School-Boy Life. London: J.M. Dent & Company. pp. 185–197.
  19. Rabelais, François (1534), Gargantua and Pantagruel , Book 1, Chapter 22.
  20. Dummett (1980), p. 173.