Players | 2 or more |
---|---|
Setup time | 0 to 1 minutes |
Playing time | No limit |
Chance | Low |
Skills | Running, stalking, hiding, observation |
Materials required | None |
Tag (also called chase, tig, it, tiggy, tips, tick, on-on and tip) is a playground game involving one or more players chasing other players in an attempt to "tag" and mark them out of play, typically by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually when a person is tagged, the tagger says, "It!" or "Tag, you're 'It'!" The last one tagged during tag is "It" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East.
The game has many different names in different parts of the UK: 'tig' in Yorkshire and Scotland, 'tick' in the North West of England, and 'it' in the South of England. In the United States of America the game is usually called 'tag', and in Australia it is sometimes called 'tips'.[ citation needed ]
In 2018, the internet meme "How old were you when you found out ____" began circulating, which stated that the origin of the word tag was an acronym meaning 'touch and go'. [1] Investigation by snopes.com found this to be false. [2] According to the Merriam-Webster dictionary, the origin of the name 'tag' is unknown, [3] while the Oxford Dictionary of English speculates it to be a variant of 'tig', [4] which itself is possibly a variant of 'tick'. [5]
Tag-like games have been played throughout history since as far back as the fourth century BC. The Greek poet Erinna, in her poem The Distaff, speaks of a tag-like game where one girl, the "tortoise", chases other girls, and the tagged girl becomes the new "tortoise". [6] Ancient Greek boys also played the Ostrakinda. [7]
Some Indian variations of tag are theorized to represent certain things from ancient Indian history; for example, there is evidence to suggest that the traditional Bengali game of gollachut, in which players attempt to run out of a circular field without being tagged by opponents, may represent escape attempts by agricultural slaves during the Indus Valley Civilization. [14]
Major modern competitions for tag-like games ("major competitions" being those with at least 100 million views) include World Chase Tag, [15] Pro Kabaddi League, [16] and Ultimate Kho Kho. [17] As for tag variants being included in prestigious events, kabaddi has found its way into the Asian Games, and is also in the South Asian Games alongside kho-kho. [18]
Players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe or rock paper scissors. The player selected to be "it" then chases the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged. [19] A tag makes the tagged player "it". In some variations, the previous "it" is no longer "it" and the game can continue indefinitely, while in others, both players remain "it" and the game ends when all players have become "it". This variation of the game is sometimes called "Family tip".
Many variants modify the rules for team play or place restrictions on tagged players' behavior. A simple variation makes tag an elimination game, so that tagged players drop out of play. [20] Some variants have a rule preventing a player from tagging the person who has just tagged them (known as "no tag-backs", "no catch-backs", "no returns", "can't tag your master" or "can't get the butcher back"). [21]
Players may be safe from being tagged under certain circumstances: if they are within a pre-determined area, off the ground, or when touching a particular structure. Traditional variants are Wood tag (see knock on wood), Iron tag, and Stone tag, when a player is safe when touching the named material. Though in most cases you will be able to stay in that pre-determined area for however long you would like, such as “house rules” including that feature. [21] This safe zone has been called a "gool", "ghoul", or "Dell", [22] [23] probably a corruption of "goal". [24] The term "gool" was first recorded in print in Massachusetts in the 1870s, and is common in the northern states of the US. Variants include gould, goul, and ghoul, and alternatives include base and home. [25] In the United Kingdom, the base is frequently known as "den". In much of Canada and parts of the northern United States, the state or home base of being immune from tagging is known as "times" or "T", most likely as mutilation of "time out".
Players may also make themselves safe from being tagged by the use of a truce term. When playing the game tag, some may cross fingers to let others know that they, the player, cannot be it. Yet, this rule may come into play only if the crossing of fingers is shown; if the fingers are not shown to the person who is it, then the crossing does not count. [26]
If you tag the person who is currently 'it' you effectively make yourself it.
In some parts of Scotland, instead of saying "Tag, you're 'It'!", the call is "Tig, you're het!"
In India, the player who is "it" is referred to as the "denner". [27] [28]
In addition to games like rock paper scissors that can be used to decide who is "it", some other methods are used in different parts of the world:
Tag and other chasing games have been banned in some schools in the United States due to concerns about injuries, complaints from children that it can lead to harassment and bullying, and that there is an aspect to the game that possesses an unhealthily predatory element to its nature. [34] [35] In 2008, a 10-year-old boy in Omaha, Nebraska, died from brain injuries suffered from falling onto a metal pole while playing tag. [36] A school dinner lady in Dorset was left partially paralyzed after a boy playing tag ran into her in 2004; her damage claim was rejected by three Court of Appeal judges, who ruled that the boy had not broken any school rules by playing the game. [37] In 2019, Joanne Smith, the headteacher of Rudyard Kipling Primary School & Nursery, banned the game of tag because it was too rough. [38]
A principal who banned tag in her school criticized the game for creating a "self-esteem issue" in nominating one child as a victim, and noted that the oldest and biggest children usually dominate the game. [39] A dislike of elimination games is another reason for banning tag. [40] In some schools only supervised tag is allowed, sometimes with a type of tagging called butterfly tagging—a light tap on the shoulders, arms or upper back. [41]
The president of the US National Association for Sport and Physical Education said that "tag games are not inherently bad ... teachers must modify rules, select appropriate boundaries and equipment, and make sure pupils are safe. Teachers should emphasize tag games that develop self-improvement, participation, fair play, and cooperation." [40]
This section needs additional citations for verification .(December 2012) |
One (or two players) starts as "bulldog", who stands in the middle of the playing area, while the other players stand at one end of the area. The aim is to run from one end of the area to the other without being caught by the bulldog. When a player is caught, he becomes a bulldog himself. The last player is the winner and starts as "bulldog" in the next game. [42]
In Octopus the playing field is known as ocean. The players, or "fishes", line up along one side of the ocean. When the Octopus calls out, "Come fishies come!", "Octopus!", or a matching attribute of one or more fishes, they try to run to the other side without getting tagged. In a variation, once the fish run to the other side without getting tagged, the game pauses until the octopus starts it again. Upon getting tagged the fish become "seaweed" and must freeze or sit where they were tagged, but they can wave their arms around and assist the Octopus in tagging other fish within their reach. The last fish to be tagged becomes the next Octopus.[ citation needed ]
[ citation needed ]
In chaos tag (also known as "ultimate tag" or "ultimate it"), any player may tag any other player. When a player is tagged they are declared "down" and must sit down where they were tagged. Any players that the "down" player tagged become "up" and begin tagging others. The game ends when all but one player is "down". Since two players often tag each other at the same time, this variant is especially prone to dispute. One version allows players to form alliances that dissolve once everyone but the allies are "down". Another makes the players play rock paper scissors. The loser becomes "down" and the winner plays on.[ citation needed ]
One player, known as the "kite", starts off inside a circle formed by all of the other players ("cocks") holding hands, and then breaks free, with the first of the other players to tag the kite becoming the kite in the next round of play. [43]
The color demon (いろ鬼, iro oni, alternatively: 色鬼, いろおに, or 色おに) variant is played in Japan and starts by having the "it" player, called the demon (鬼, oni), announce a color; in some cases, the other players prompt the demon by first asking "what are the different colors?" As soon as the demon declares a color, the other players hurry to touch an object of that color, which makes them safe; customarily, there is a short delay of 10 seconds or less before the demon may begin pursuing the others. [44] In general, each player being pursued must find a separate object to touch, i.e., two or more players cannot be touching the same object, [45] but some rule variations allow multiple players to touch the same object. [44]
The first player caught and touched by the demon before that player can touch the designated color becomes the demon for the next round; [45] alternatively, the demon role may be rotated amongst the participants after a set number of rounds. [46] If all players touch the color before the demon can catch anyone, the demon role does not change, and they then announce a new color. [44] The game is best played in an environment with a variety of colors, such as a playground, [46] and an impartial referee may be needed to judge disputes, e.g., if a specific object being touched matches the declared color. [44] To increase the difficulty, an object may be added to the color declaration; for example, the demon could call out "green park bench". [44]
In cross tag (also known as turn tag), if "it" is chasing somebody and then a third person runs in between, then "it" must chase the third person. [47] [48]
In this game, usually played by young children, the players sit in a circle facing inward. One player, the "picker" or "fox", walks around tapping or pointing to each player in turn, calling each of them a "duck", until finally announcing one of their choosing to be the "goose". The goose then rises and runs around the circle in the same direction as the picker, attempting to return to their seat before the "picker" can sit back down in the vacated spot. In Minnesota, this game is referred to as "Duck, duck, gray duck". [49]
This variant is played on a circular field, with an inner circle and outer boundary being demarcated. At the start of the game, two of the players become a cat and mouse respectively, with all other players becoming pitchers. All of the pitchers pair off and stand around the perimeter of the inner circle, with each pair holding each other by the elbow. The cat's goal is to tag the mouse; if the mouse links their elbow with one of the pitchers, then the pitcher who is not connected to the mouse disconnects from the pairing and swaps roles with the mouse. If the cat catches the mouse, then they swap roles. [50] [51]
In one variation of elbow tag, when a mouse links their elbow with one of the pitchers, the pitcher who disconnects from the pairing becomes a cat, and the previous cat becomes a mouse. [52]
The same game is known as 'standing kho-kho' in South Asia, a variation of the Indian tag variant kho-kho. [53] In the 'standing kho-kho' variant, players simply stand in front of or behind each other as opposed to hooking their elbows together. [54] [55]
There are multiple variations of four corners; in one variation, four players stand at four corners of a square, and attempt to swap corners with each other without being tagged by "it", who stands in the middle of the square.[ citation needed ]
Players stand or sit in a circle and attempt to run to the other side. One person stands in the middle and is "it" or "tiger". If the "tiger" catches you, you then become the new "tiger".[ citation needed ]
Freeze tag is a variation of classic tag. A player is deemed "it." When a person is tagged by "it", they are then "frozen" (staying still in the place where they were tagged). All "unfrozen" players still in play can then touch frozen players to "unfreeze" them, allowing them to be back in play. The game ends when "it" freezes all but one of the players who is then typically "it" during the next game. In some variations of the game, there may be multiple players who are "it" working together. [56] Similar games are played that are known as Vish Amrut/Vish Amrit [57] (Poison-Antidote), Lock and Key, Ice and Water, Banana Tag [58] [59] and Stuck in the Mud. [60] [61]
Players can make themselves safe from being tagged in squat tag by squatting down, though in order to stand back up again, a teammate has to tag the squatting player. [a] [62] [63]
In hang tag, players are safe from being tagged so long as they are hanging off the ground by holding onto something above them, such as a tree branch. [64]
Kiss chase, also referred to as Catch and Kiss, is a tag variant in which tagging is performed by kissing. [19] All members of one sex are "it" at once and chase players of the opposite sex until everyone is caught, then the roles are reversed. [65] A variant is that the player chosen to be "it" will, with assistance from players of the same gender, chase all members of the opposite sex and kiss one of them.[ citation needed ]
In this Indian game, all of the players stay in a designated area ("land"), while "it" (who is referred to as a "crocodile") stands outside of that area in the "water", and cannot step onto land. The players try to run between the water and the land without being tagged. [66] [67]
In the game of Poison, play starts with players holding hands around a small "poison" circle marked on the ground. The first player to be pushed or pulled into the circle become "poisoned", all hands are released and the poisoned player or players must chase the others.[ citation needed ]
In River or Mountain (also referred to as Nadi-Parvat in India), designated areas of the field are referred to as "river" or "mountain". The player who is "it" shouts "river" or "mountain", and the other players must go to the area called out. While outside of that area, the players can be tagged and eliminated. [60] [61]
Instead of touching other players, "it" tries to step on their shadows to tag them. [68]
In one variation of "The floor is lava", the players must avoid stepping on the floor by staying on raised platforms, while "it" (sometimes referred to as the "Lava Monster") can walk across the floor and attempt to tag other players. [69] [70]
Tilo-Express is a variant of hide-and-seek in which the seeker loses if they are tagged by an opponent that they have not spotted. [71]
In this game, one player is the eagle, another player is the chicken, and the remaining players are chicks. The chicks form a line behind the chicken by holding each other's waists, and the goal of the eagle is to tag the chicks, while the chicken tries to prevent this by holding their arms out and moving around. Throughout the game, the chicks must stay in the line formation, and if one of them is tagged, then they become the eagle. [72] [73]
All the players line up by holding each other's waists, with the player in the front known as the "dragon", and the player in the back known as the "tail". The goal of the dragon is to tag the tail, while all other players aim to prevent this by moving around. The players must stay in the line formation throughout the game, and once the dragon tags the tail, the players all move up one spot, with the former dragon now at the back of the line. [74] [75]
Cops and robbers, sometimes called "jail", "jail tag", "team tag", "chase", "cowboys and Indians", "police and thief", "prisoner's base" [76] "jailbreak", "releaseo" or "manhunt", [77] has players split into two teams: cops and robbers.
A. M. Burrage calls this version of the game "Smee" in his 1931 ghost story of the same name. [78] The cops, who are in pursuit of robbers (the team being chased), arrest the robbers by tagging the robbers and putting them in jail. Robbers can stage a jailbreak by tagging one of the prisoners in the jail without getting tagged themselves. [79] The game ends if all the robbers are in jail. In a variant, the robbers have five minutes to hide before being hunted, and only one jailbreak may be allowed per robber. In the 2017 racing game Mario Kart 8 Deluxe , a variation of the game is used as a sub-mode for Battle Mode known as "Renegade Roundup". [80]
Humans vs. Zombies is a survival game of tag, where "human" players fight off increasingly large numbers of "zombies"; if a human is "turned" (i.e. tagged), then that player also becomes a zombie. At the game's beginning, there are only one or two zombies; the zombies multiply by tagging humans, turning them into zombies after a period of one hour. Humans can defend themselves from zombies by using socks, marshmallows, Nerf Blasters or any other toys deemed safe and appropriate; if a zombie is hit by one of these, they are stunned (not allowed to interact with the game in any way) for 15 seconds. The goal of the zombies is to turn all the humans; the humans, meanwhile, must outlast all the zombies.
Manhunt is a mixture of hide and seek and tag, often played during the night. One person is "it", while the other players have to hide. Then, the person who is "it" tries to find and tag them. The game is over when all players are out. Manhunt is sometimes played in teams. In one variant there is a home base in which a player is safe. That version ends when all players who are not safe are out.
In prisoner's base, each team starts in a chain, holding hands, with one end of the chain touching the base. The end two players on each team break from the chain and try to tag each other, taking them to their base if they do. The end pair progressively break from the chain and join the tagging. As with Cops and Robbers, prisoners can be freed by tagging them in the base. The game is thought to date back to the Renaissance period, and may be inspired by the act of bride kidnapping. [81] A game of prisoner's base was played by members of Lewis & Clark's Corps of Discovery against a group of Nez Perce. [82] [83]
In chain tag (also known in India as Jod Saakli or Saakli/Saakhli), one player is "it" and attempts to tag other players. Each tagged player becomes "it" as well, with all of the "it" players required to form and remain in a human chain by holding hands. Only the two players at either end of the chain can tag other players. The game ends once all players have been tagged, with the last person tagged being the winner. [60] [84]
One player is chosen to be Mr. Wolf and stands facing away from the other players at the opposite end of the playing field. All players except Mr. Wolf chant in unison "What's the time, Mr. Wolf?", and Mr. Wolf will answer in one of two ways: Mr. Wolf may call a time – usually an hour ending in "o'clock". The other players take that many steps towards Mr. Wolf. They then ask the question again. Alternatively Mr. Wolf may call "Dinner time!", and turn and chase the other players back to their starting point. If Mr. Wolf tags a player, that player becomes Mr. Wolf for the next round.
In Ringolevio, there are two teams. In one version, one team goes off and hides. The other team counts to a number such as 30 and then goes looking for them. Each team has its own "jail", a park bench or other defendable area in another version. The game goes on until all of one team is in jail. In many ways, Ringolevio is similar to Prisoner's Base.
There are three teams in this game: the hens, vipers, and foxes, with each team having its own designated area ("camp"). Each team can tag players of one of the other teams (i.e. hens can tag vipers, vipers tag foxes, and foxes tag hens) to imprison them within the tagging team's camp, with the prisoners only able to be freed by a tag from the third team. [51]
In Gollachut, one team starts off in the center of a circle, and each of its players attempts to reach an area at the edge of the circle without being tagged by the opponents. [88]
Surr is played by two teams of at least four players, in a field divided by two perpendicular "lines of defense" (lanes) into four quadrants. The attacking team gathers in one quadrant, and aims to advance around the other three quadrants without having all of its players tagged out by the defensive team's players, who must remain within the lines of defense.
Some variants of tag use equipment such as balls, paintball guns, or even flashlights to replace tagging by hand.
Blind man's bluff, also known as Mr. Blind Man or Grounders, is a version of tag in which one player, designated as "it", is blindfolded and attempts to tag the other players, while the other players try to avoid them.[ citation needed ]
The field is divided into two halves, one for each team, and the goal of each team is to have its players go into enemy territory, grab the "flag" located in the back of their territory, and then make it back to friendly territory without being tagged.[ citation needed ]
Research students developed a version of tag played using handheld WiFi-enabled computers with GPS. [89] [90]
Flashlight tag, also called "Army tag", "Spotlight", and "German Spotlight", [91] is played at night. Rather than physically tagging, the "it" player tags by shining a flashlight beam on other players.[ citation needed ]
A traditional type of line tag, sometimes played in snow, is Fox and geese. The fox starts at the centre of a spoked wheel, and the geese flee from the fox along the spokes and around the wheel. Geese that are tagged become foxes. The intersections of the spokes with the wheel are safe zones. [92]
One person is "it" and a can is placed in an open space. The other players run off and hide, then "it" tries to find and tag each of them. Tagged players are sent to jail. Any player who has not been caught can kick the can, setting the other players free from jail. [93] The player who is "it" must replace the can on its designated spot before they can resume chasing and tagging other players.[ citation needed ]
Laser tag is similar to flashlight tag, but using special equipment to avoid the inevitable arguments that arise about whether one was actually tagged. Players carry guns that emit beams of light and wear electronic equipment that can detect the beams and register being hit. The equipment often has built-in scoring systems and various penalties for taking hits. Pay-per-game laser tag facilities are common in North America.[ citation needed ]
An aquatic American variant of blind man's bluff, most commonly played in a swimming pool, although it may also be played while swimming in shallow natural bodies of water (typically the areas near the shores of oceans, seas, and lakes). The players may be swimming, treading water, or walking on the bottom of the pool or body of water. The person designated "it" is required to close their eyes, and shouts "Marco!" at regular intervals; the other players must shout "Polo!" in response. "It" must use sound localization to find one of the other players and tag them. The tagged player then generally becomes "it," and the process repeats. In some variants, if any of the players who are not "it" climb out of the water to ensure not being caught (depending on the variant, this may be cheating) and the player designated "it" suspects this, they are to shout "Fish out of water!" and can open their eyes briefly to confirm this. If their suspicions are correct, then the culprit must become "it" as the game starts over.[ citation needed ]
Muckle (sometimes called "muckle the man with the ball", "kill-the-guy-with-the-ball", "smear the queer", [94] [95] "kill the carrier", among other names) is the reverse of regular tag; all the other players chase "it". This player is denoted by carrying a ball (usually a gridiron football). When they are caught, they are tackled, or "muckled". Whoever retrieves the ball first or whoever attacks the one who is it then becomes it. Sometimes the last player arriving to tackle the former ball carrier is the next person to be it; in other variations the player with the ball throws the ball up in the air, where it is caught by another player who becomes it.[ citation needed ]
In Nalugu Rallu Aata (Four-stones game), four players stand in four quadrants of a square, with "it" restricted to moving in the borders between the quadrants. There are four stones in the middle of the square, and the objective is for each player on the team of four to get a stone and then return to their own quadrant without being tagged. [60]
Paintball is a sport in which players use compressed air guns (called paintball markers) to tag other players with paint-filled pellets. Games are usually played on commercial fields with a strict set of safety and gameplay rules.[ citation needed ]
A tube sock is filled with a small amount of flour in the toe of the sock; the sock is then gripped by the leg hole and wielded as a flail. Striking a player with any part of the sock counts as a tag. When the sock strikes the player, the impact releases enough flour to leave a mark which serves as proof that the player was tagged. [96] [97]
In Steal the bacon (also known as Dog and the Bone or Rumal Jhapatta in India, or steal the flingsock/handkerchief), there are two teams on opposite ends of the field, with an object placed in the center of the field. Once play begins, one player from each team attempts to grab the object and then run back to their own team's end of the field to score a point. If a player is holding the object and is tagged by an opponent, then they fail and the other team scores a point. [98] [99]
There are several variations of and games related to "Tree climbing monkey" (such as Surparambya, [100] [101] [102] Marakothi and Dand parhangrha). A team of several players attempt to climb up trees, while "it" tries to tag all of them. There is a stick in a circle on the ground, and "it" has to ensure none of the opponents touch that stick. [103] [104] In some similar games, such as Siya Satkana, there is no tree-climbing component to the game. [105]
The player who is "it" guards a can placed on the ground, while one of the other players tries to throw their slipper at the can to knock it over. After throwing, players must recover their slippers and then return to the throwing area without being tagged. Before "it" can tag the players, "it" must first put the can back upright and in its original position.[ citation needed ]
In South Asia, several sports are variants of tag, played at the team level, sometimes internationally.
In Kabaddi , raiders cross a dividing line to try to tag defenders, while continuously chanting "kabbadi" on one breath while over the line, and then attempt to make it back over the line without being stopped (tackled) by the defenders. [81] It is included in the Asian Games and even has a world championship, being played throughout India, Pakistan, Bangladesh, Sri Lanka, and Iran, as well as by the South Asian diaspora in Canada, Great Britain, the U.S., Australia, New Zealand, and the Netherlands. It was also demonstrated in 1936 Berlin Olympics.
Kho kho involves an attacker trying to tag three defenders in a rectangular court. The attacker's eight teammates sit in a central lane which divides the court into two halves, and which connects two poles at either end of the court. The attacker can not cross the central lane, and can not change direction once they start running towards either pole. The attacker has the option of switching roles with a teammate by touching their back, and can also run around either pole to enter the other half of the court. Kho kho's first major professional franchise competition was the 2022 season of Ultimate Kho Kho.
Atya patya is played on a rectangular court, which is split into two halves by a central lane or "trench", and which is further subdivided by nine trenches which are perpendicular to the central trench. The game is played in four 7-minute innings (turns), with teams alternating offense and defense in each inning. The goal of the attacking team is to have their players cross as many trenches as possible without being eliminated by a touch from any of the nine defensive players, each of whom stands in one of the trenches.
Langdi is played in a small rectangular court, with the teams each having two 9-minute turns on offense and defense. The offensive team has one player in the court, while the defensive team sends in a batch of three players at a time. The offensive player is restricted to hopping around on one foot, and aims to tag as many defenders as possible. [106]
World Chase Tag (WCT) is played between two teams of six players over 16 rounds of gameplay. The playing court is a 12 m (39 ft)-square with various objects and obstacles placed within it. Parkour is a major component of how the players navigate the obstacles in the court. In each round, one player from the offensive team (the chaser) tries to tag a player from the defending team (the evader) within 20 seconds. The evader scores a point if they successfully avoid being tagged during the round. [107]
Tag or flag rugby is a non-contact variation in which each player wears a belt that has two velcro tags attached to it, or shorts with velcro patches. The mode of play is also similar to rugby league with attacking players attempting to dodge, evade and pass a rugby ball while defenders attempt to prevent them scoring by tagging – pulling a velcro attached tag from the ball carrier. Flag football has similar gameplay, and is a non-contact variation of American football, a game related to rugby. However, the "tag" in "tag rugby" is derived from the "tags" that the players wear and the children's game of tag more closely resembles touch rugby whereby a touch replaces a tackle.
Some sports involve tagging as a minor, but crucial component of gameplay. [108]
In the bat-and-ball game of baseball, the offensive team's players try to score by advancing around four bases without being put out (eliminated) by players on the defensive team. One way for a defender to put out an offensive player is to tag the offensive player (when they are not touching any of the bases) while holding the baseball. [109]
The same mechanic is present in several variations of baseball, such as softball and Baseball5.
Kabaddi is a contact team sport played between two teams of seven players, originating in ancient India. The objective of the game is for a single player on offense, referred to as a "raider", to run into the opposing team's half of the court, touch out as many of their players as possible, and return to their own half of the court, all without being tackled by the defenders in 30 seconds. Points are scored for each player tagged by the raider, while the opposing team earns a point for stopping the raider. Players are taken out of the game if they are touched or tackled, but return to the game after each point scored by their team from a tag or tackle.
In many team sports, defense or defence is the action of preventing an opponent from scoring. The term may also refer to the tactics involved in defense, or a sub-team whose primary responsibility is defense. Similarly, a defense player or defender is a player who is generally charged with preventing the other team's forwards from being able to bear down directly on their own team's goalkeeper or goaltender. Such positions exist in association football, ice hockey, water polo and many other sports.
Capture the Flag (CTF) is a traditional outdoor sport where two or more teams each have a flag and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players when out of their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, be sent back to their own territory, be frozen in place, or be sent to "jail" until freed by a member of their own team.
Kick the can, is an outdoor children's game related to tag, hide and seek, and capture the flag, played with as few as three to as many as several dozen players. The game is one of skill, strategy, stealth, and stamina.
Kho kho is a traditional South Asian sport that dates to ancient India. It is the second-most popular traditional tag game in the Indian subcontinent after kabaddi. Kho kho is played on a rectangular court with a central lane connecting two poles which are at either end of the court. During the game, nine players from the chasing team are on the field, with eight of them sitting (crouched) in the central lane, while three runners from the defending team run around the court and try to avoid being touched. Each sitting player on the chasing team faces the opposite half of the field that their adjacent teammates are facing.
British Bulldog is a tag-based playground and sporting game, commonly played in schoolyards and on athletic fields in the UK, Canada, South Africa, Australia, and related Commonwealth countries, as well as in the U.S. and Ireland. The object of the game is for one player to attempt to intercept other players who are obliged to run from one designated area to another. British Bulldog is characterised by its physicality and is often regarded as violent, leading it to be banned from many schools due to injuries to the participants.
Woodsball is a format of paintball gaming, in which players compete in a natural outdoors area or a recreation of a town called urban fields using paintball guns to mark opponents. The term woodsball is sometimes used to describe non-milsim airsoft games, which take place in a forest.
Paintball is played with a potentially limitless variety of rules and variations, all of which are specified before the game begins. The most basic of all game rules is that players must attempt to accomplish a goal without being tagged with paintballs. Generally paintball is divided into either its original incarnation woodsball, or the small arena-based and tournament de facto speedball. Amongst these paintball game types, variations of basic rules can be played.
Traditional Filipino games or indigenous games in the Philippines are games that are played across multiple generations, usually using native materials or instruments. In the Philippines, due to limited resources for toys, children usually invent games that do not require anything but players. There are different kinds of Filipino traditional games which are well-suited for kids, and the games also stand as one of the different cultural and traditional games of the Philippines. Due to the variety of skills used in these games, they serve an important purpose in the physical and mental development of Filipino children. These games are also an important part of Filipino culture.
Darebase or dare base, also known as prisoners' baseChevy Chace, or Release the Prisoner and originally as bars, base or prisoners' bars, is a tag game between two or more teams on an open field that places a premium on speed and agility. Darebase holds some similarity to capture the flag in its basic premise of chase, capture, and conquer. It differs in that the game field consists of a large no-man's land with team bases occupying two opposite ends of the field and in the methods of achieving victory. A variation called stealbase uses an object that may be either touched or stolen to achieve victory.
Steal the bacon is a tag-based traditional children's game, in which teams try to steal a flag or other item from the field without being tagged. The game is played with players divided into teams and assigned a call-signs, and a referee to call out the call signs. There are variations on gameplay, including rules that increase educational value or physicality.
Duck, duck, goose is a traditional children's game often first learned in preschool or kindergarten. The game may be later adapted on the playground for early elementary students. The object of this game is to walk in a circle, tapping on each player's head until one is finally chosen; the chosen player must then chase the picker to avoid becoming the next picker.
Traditional games of Andhra Pradesh, like many other traditional games played in India, involve games which are played mostly by children. These games may also be enjoyed by other people of any age, as it reminds them of their childhood. Despite the advent of computers and technology, with children preferring to spend their times indoors, these games are still very popular in the Andhra Pradesh. They are also played in great and small towns all over India and Pakistan, especially in Andhra Pradesh, Tamil Nadu, Punjab, as well as Cambodia and Italy..
Atya patya is a traditional South Asian tag sport played by two sides of nine players. It is more popular in rural areas of India. It is more commonly played in Maharashtra, a western Indian state. Atya patya is described as a "game of feints". The playing area comprises nine trenches, coming out of either side of a central trench; a point is awarded to the attacking team's players for each trench they cross without being tagged out by the defensive players within the trenches. The game ends after 4 innings of 7 minutes each, with each team having two innings to score. It has been described as a game of "militant chase". The sport is played in a relatively small area and requires no equipment, similar to other games indigenous to India such as kabaddi, seven stones, kho kho, gillidanda and langdi.
Langdi is a traditional South Asian field sport which combines elements of tag and hopscotch. It was originally played during the Pandiyan Dynasty and called "Nondiyaattam" at that time. The teams alternate chasing (attacking) and defending roles in each of the 4 innings of the game, with the chasing team's players restricted to hopping around on one foot, and attempting to score points by tagging as many defenders as possible within the 9 minutes of each inning. It is described by Marathis as a sport with a Marathi ethos.
Bengali traditional games are traditional games that are played in rural parts of the historical region of Bengal. These games are typically played outside with limited resources. Many games have similarities to other traditional South Asian games.
India has several traditional games and sports, some of which have been played for thousands of years. Their popularity has greatly declined in the modern era, with Western sports having overtaken them during the British Raj, and the Indian government now making some efforts to revive them. Many of these games do not require much equipment or playing space. Some of them are only played in certain regions of India, or may be known by different names and played under different rules and regulations in different regions of the country. Many Indian games are also similar to other traditional South Asian games.
Pakistan has many traditional games played in the rural and urban areas of the country.
South Asia has many traditional games and sports. Two of them, kabaddi and kho-kho, are played at the South Asian Games, with kabaddi also featuring at the Asian Games. Many of these games are played across the entire subcontinent under different names and with some rule variations, while some of these games may be played only in certain countries or regions.
It has also gained a popular internet following, with the high-flying, high-octane action viewed over 350 million times on YouTube.