Cooties is a fictitious childhood disease, commonly represented as childlore. It is used in the United States, Canada, Australia, New Zealand, and the Philippines as a rejection term and an infection tag game (such as Humans vs. Zombies). It is similar to the British "dreaded lurgi", and to terms used in the Nordic countries, in Italy, India and Iraq. [1] A child is said to "catch" cooties through close contact with an "infected" person or from an opposite-sex child of a similar age.
The word is thought to originate from the Austronesian language family, in which the Philippine, Malaysian-Indonesian, and Māori [2] languages have the word kuto or kutu for a parasitic biting insect. [3] However, it is equally likely the name originated from "cuties", a cynical reference to the same. The earliest recorded uses of the term in English are by British soldiers during the First World War to refer to lice that proliferated in battlefield trenches. [4] [5]
A hand-held game, the Cootie Game, was made by the Irvin-Smith Company of Chicago in 1915; it involved tilting capsules (the cooties) into a trap over a background illustration depicting a battlefield. [6] Other cootie games followed, all involving some form of "bug" or "cootie", [6] until The Game of Cootie was launched in 1948 by Schaper Toys. [7] This game was very successful, becoming an icon; [8] in 2003, the Toy Industry Association included it on its "Century of Toys List" of the 100 most memorable and most creative toys of the 20th century.
In addition to the cooties games, the term cooties was popularised in America in the 1950s by military personnel coming back from service alongside the British in the South Pacific. [4] [9] Like the British 'dreaded lurgi', the cooties games developed during the early 1950s polio epidemic, and became associated with dirt and contagion. [1] [10]
The lice of the First World War trenches nicknamed "cooties" were also known as "arithmetic bugs" because "they added to our troubles, subtracted from our pleasures, divided our attention, and multiplied like hell." [11]
In Italy, children have the term la peste ("the plague"). [1] Cooties are known in Denmark as pigelus and drengelus and in Norway as jentelus and guttelus: each pair meaning literally "girl lice" and "boy lice". In Sweden they are known as tjejbaciller and killbaciller [12] (literally "girl/boy bacilli") and in Finland they are known as the tyttöbakteeri and poikabakteeri ("girl/boy bacteria"). In Serbia the game is known as šuga; the word means scabies.
A child is said to "catch" cooties through any form of bodily contact, proximity, or touching of an "infected" person or from a person of the opposite sex of the same age. Often the "infected" person is someone who is perceived as different, due to disability, shyness, being of the opposite sex, or having peculiar mannerisms. [13] The phrase is most commonly used by children in elementary school aged from four to ten; however, it may be used by older children in a sarcastic or playful way. [9]
In the United States, children sometimes "immunize" one another from cooties by administering a "cootie(s) shot". [4] Typically, one child administers the "shot", using an index finger to trace circles and dots on another child's forearm while reciting the rhyme, "Circle, circle, Dot, dot, – Now you've got the cootie shot!" In some variations, a child then says, "Circle, circle, Square, square, – Now you have it everywhere!" In this case, the child receives an immunization throughout their body. These variations may continue to a final shot where the child says, "Circle, circle, Knife, knife, – Now you've got it all your life!". A number of other variations exist.
A frisbee, also called a flying disc or simply a disc, is a gliding toy or sporting item that is generally made of injection-molded plastic and roughly 20 to 25 centimetres in diameter with a pronounced lip. It is used recreationally and competitively for throwing and catching, as in flying disc games. The shape of the disc is an airfoil in cross-section which allows it to fly by reducing the drag and increasing lift as it moves through the air, compared to a flat plate. Spinning the disc imparts a stabilizing gyroscopic force, allowing it to be both aimed with accuracy and thrown for distance.
Candy Land is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required. About one million copies per year are sold.
A hula hoop is a toy hoop that is twirled around the waist, limbs or neck. It can also be wheeled along the ground like a wheel with careful execution and practice. They have been used by children and adults since at least 500 BC. The modern hula hoop was inspired by Australian bamboo hoops. Common lore posits the creators of the plastic hoop witnessed Australian children playing with bamboo hoops while driving past in an automobile. The new plastic version was popularized in 1958 by the Wham-O toy company and became a fad.
Betty Spaghetty was a bendable rubber doll from the Ohio Art Company. She is portrayed as a fun-loving teenager or preteen. She has two best friends named Zoe and Hannah and a younger sister. Her features include rubbery hair used to let children make different hairstyles and changeable hands, feet, shoes, etc. The doll was targeted at girls ages 4 and up. Some models came with accessories, such as a cell phone, a laptop computer, and in-line skates.
Alfred Carlton Gilbert was an American inventor, athlete, magician, toy maker and businessman. As the founder of A. C. Gilbert Company, Gilbert was known for inventing the Erector Set and American Flyer Trains.
Don't Break the Ice is a children's tabletop game for two to four players ages 3 and up. First marketed by Schaper Toys in 1968, the game was sold to Hasbro subsidiary Milton Bradley in 1986. It is still in production, and special editions were released in conjunction with the films Frozen (2013) and Frozen II (2019).
Mouse Trap is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine. Then, players turn against each other to trap opponents' mouse-shaped game pieces.
Rock 'Em Sock 'Em Robots is a two-player action toy and game designed by Marvin Glass and Associates and was first manufactured by the Marx toy company in 1964. It features two dueling robot boxers, Red Rocker and Blue Bomber, mechanically manipulated by the players, and the game is won when one player knocks the opposing robot's head up and off the shoulders. The 2000s version of the game by Mattel features physically smaller robots.
A children's song may be a nursery rhyme set to music, a song that children invent and share among themselves or a modern creation intended for entertainment, use in the home or education. Although children's songs have been recorded and studied in some cultures more than others, they appear to be universal in human society.
A fortune teller is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. The person operating the fortune teller manipulates the device based on the choices made by the player, and finally one of the hidden messages is revealed. These messages may purport to answer questions, or they may be activities that the player must perform.
Selchow and Righter was a 19th- and 20th-century game manufacturer best known for the games Parcheesi and Scrabble. It was based in Bay Shore, New York.
John Rosemond is an American columnist, public speaker and author on parenting, with 15 books on the subject. His ideas revolve around authority for parents and discipline for children. He sometimes collaborates with PragerU as researcher and spokesperson.
The Larami Corporation was a toy company established by David W. Ring in Philadelphia, Pennsylvania, in 1959. It produced licensed toys based on movies and television shows. Often low-quality, these were manufactured in Hong Kong and Japan for sale on grocery store toy aisle racks for under a dollar.
Head lice infestation, also known as pediculosis capitis, is the infection of the head hair and scalp by the head louse. Itching from lice bites is common. During a person's first infection, the itch may not develop for up to six weeks. If a person is infected again, symptoms may begin much more quickly. The itch may cause problems with sleeping. Generally, however, it is not a serious condition. While head lice appear to spread some other diseases in Africa, they do not appear to do so in Europe or North America.
Schaper Toys, or W.H. Schaper Mfg. Co., Inc. as it was originally known, was a game and toy company founded in 1949 by William Herbert Schaper in Robbinsdale, Minnesota. "Herb" Schaper published a variety of games but was best known for having created the children's game, Cootie. In 1971, the company was sold to Kusan, Inc., and began operating as Schaper Toys, a subsidiary of Kusan, Inc. In 1986, Schaper Toys was acquired by Tyco Toys, which sold the rights to Cootie and three other of the company's best-known games to the Milton Bradley Company. These games are still being sold.
Mystery Date is a board game from the Milton Bradley Company released in 1965, conceived by Marvin Glass and created by Henry Stan. Marketed to girls 6 to 14 years of age, it has been reissued in 1970, 1999, and 2005. It is popularly referenced as a trope in TV and film.
Tim Walsh is an American game inventor, writer and former sportsman.
Milton Martin Levine was an American entrepreneur who was the co-founder of Uncle Milton Toys.
Hilary "Harry" Fisher Page was an English toy maker and inventor of Self-Locking Building Bricks, the predecessor of Lego bricks. He founded the Kiddicraft toy company.
The ancient Romans had a variety of toys and games. Children used toys such as tops, marbles, wooden swords, kites, whips, seesaws, dolls, chariots, and swings. Gambling and betting were popular games in ancient Rome. Legislation heavily regulated gambling; however, these laws were likely not enforced. Tali, Terni lapilli, Duodecim Scripta, and Ludus latrunculorum were all popular games in ancient Rome. They were similar to poker, tic-tac-toe, backgammon, and chess respectively. Nine men's morris may also have been a popular game in ancient Rome. Roman children also played games simulating historical battles and could pretend to be important government officials.