Four corners is a children's game, often played in elementary schools. The object of the game is for players to choose corners of the room and not get caught by the designated "It" player until they are the last remaining participant.
To begin, four corners (or general areas) of the room are marked from the numbers one to four. One player is designated to be "It," or the "counter." This player sits in the middle of the room and closes his or her eyes, or exits the room, and counts to ten. The remaining players choose any one of the corners and quietly go and stand in that area. When the "It" player has finished counting, he or she calls out one of the numbers. All players who had chosen that corner or area are out of the game, and they sit down. Then, "It" counts again and the remaining players move to a different corner. Unless the corner is out.
The last person to still be in the game wins, and usually becomes the new "It."
If "It" calls out a corner containing no players, he or she either calls out another number right away or the players rotate to a new corner, according to different versions of gameplay.
A different 5-player children's game is played in Canada under the name "four corners" (also known as "king's court"). It is played on a large square drawn in chalk, usually in a schoolyard or other similar area. Four of the children stand on one of the corners of the square, while the fifth player is designated "it" and stands in the middle of the square. The four corner players then attempt to trade places without being tagged by the player who is "it", or without vacating a corner long enough for the player who is "it" being able to stand in the vacant corner. If a corner player is tagged or stranded without a free corner to stand in, they become "it". Common strategy is to try to swap corners while the player who is "it" is chasing other players who are trying to swap corners.
Sternhalma, commonly known as Chinese checkers or Chinese chequers, is a strategy board game of German origin which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma.
Hide-and-seek is a popular children's game in which at least two players conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player counting to a predetermined number with eyes closed while the other players hide. After reaching this number, the player who is "it" calls "Ready or not, here I come!" or "Coming, ready or not!" and then attempts to locate all concealed players.
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
In the United States, bingo is a game of chance in which each player matches numbers printed in different arrangements on cards with the numbers the game host (caller) draws at random, marking the selected numbers with tiles. When a player finds the selected numbers are arranged on their card in a row, they call out "Bingo!" to alert all participants to a winning card, which prompts the game host to examine the card for verification of the win. Players compete against one another to be the first to have a winning arrangement for the prize or jackpot. After a winner is declared, the players clear their number cards of the tiles and the game host begins a new round of play.
Thirty-one or Trente et un is a gambling card game played by two to seven people, where players attempt to assemble a hand which totals 31. Such a goal has formed the whole or part of various games like Commerce, Cribbage, Trentuno, and Wit and Reason since the 15th century.
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place until freed by a member of their own team.
Tag is a playground game involving two or more players chasing other players in an attempt to "tag" and mark them out of play, usually by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually, when a person is tagged, the tagger says, "Tag, you're 'it'!" The last one tagged during tag is "it" for the next round.
Kick the can is an outdoor children's game related to tag, hide and seek, and capture the flag, played with as few as three to as many as several dozen players. The game is one of skill, strategy, stealth, and stamina.
A Cold Wind Blows or The Big Wind Blows is a noncompetitive substitute for the game of musical chairs. It was developed in the 1970s as part of the New Games movement, developed by Andrew Fluegelman and colleagues.
The rules of baseball differ slightly from league to league, but in general share the same basic game play.
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one.
Fruit Basket Turnover or Fruit Basket Upset, also known as Fruit Salad, Fruit Bowl, Fruits Basket [sic] and others is a children's game.
In sports, a starting lineup is an official list of the set of players who will participate in the event when the game begins. The players in the starting lineup are commonly referred to as starters, whereas the others are substitutes or bench players.
British Bulldog is a tag-based playground and sporting game, regularly played in schoolyards and on athletic fields. Early descriptions appeared in the 1940s, e. g. in 1941 in the Canadian journal The School. Secondary Edition, published by the Ontario College of Education, University of Toronto, and in 1944 in Boys' Life magazine in an article by William "Bill" Hillcourt. The game is a descendant of chasing games that have been recorded from the 18th and 19th century and is played mainly in the UK, Ireland, USA, Canada, South Africa, Australia, and other Commonwealth countries.
Chopsticks is a hand game for two or more players, in which players extend a number of fingers from each hand and transfer those scores by taking turns to tap one hand against another. Chopsticks is an example of a combinatorial game, and is solved in the sense that with perfect play, an optimal strategy from any point is known.
The floor is lava is a game in which players pretend that the floor or ground is made of lava, and thus must avoid touching the ground, as touching the ground would "kill" the player who did so. The players stay off the floor by standing on furniture or the room's architecture. The players generally may not remain still, and are required to move from one piece of furniture to the next. This is due to some people saying that the furniture is acidic, sinking, or in some other way time-limited in its use. The game can be played with a group or alone for self amusement. There may even be a goal, to which the players must race. The game may also be played outdoors in playgrounds or similar areas. Players can also set up obstacles such as padded chairs to make the game more challenging. This is a variation of an obstacle course.
Traditional Filipino games or indigenous games in the Philippines are games commonly played by children, usually using native materials or instruments. In the Philippines, due to limited resources for toys, Filipino children usually invent games without needing anything but the players themselves. Their games' complexity arises from their flexibility of thought and action.
Blind man's buff is a variant of tag in which the player who is "It" is blindfolded. The traditional name of the game is "blind man's buff", where the word buff is used in its older sense of a small push.
Punjabis play a wide variety of sports and games, ranging from modern games such as hockey and cricket, to the more traditional games such as Kabaddi, Kushtian (wrestling) and Khuddo khoondi. There are over 100 traditional games and sports of Punjab.