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India has several traditional games and sports, [1] some of which have been played for thousands of years. [2] [3] [4] Their popularity has greatly declined in the modern era, with Western sports having overtaken them during the British Raj, [5] and the Indian government now making some efforts to revive them. [6] [7] Many of these games do not require much equipment or playing space. [8] Some of them are only played in certain regions of India, or may be known by different names and played under different rules and regulations in different regions of the country. [9] [10] Many Indian games are also similar to other traditional South Asian games.
Kho-kho has been played since at least the fourth century BC. [11] Kabaddi and kho-kho may have had certain aspects of their gameplay mentioned in the Mahabharata, which was written before 300 AD. [3] [4] Atya-patya is mentioned in the Naṟṟiṇai, written in 300 AD or before. [12] Chaturanga is an ancient board game which experienced various modifications as it was transmitted from India toward Europe and became the modern game of chess. [13] Some of these games were used for military training purposes; [14] [15] [12] constant warfare between Indians/against invaders forced an emphasis on physical activities related to fighting. [16] One example of this connection between sports and war was Abhimanyu's piercing of the Chakravyuha as depicted in the Mahabharata, which may have had a connection to the skills used in kabaddi and kho-kho. [4] [17] [18] [19]
Traditional Indian games served various purposes throughout and had various connections to Indian history; for example, certain aspects of the Bengali hopscotch game of ekka-dokka may have represented concepts of social division of property, [20] kabaddi may have been used as a preparation for hunting, [21] and the Bengali tag game of gollachut may have represented escape attempts by agricultural slaves during the Indus Valley Civilization. [20] Hindu teachings placed emphasis on being physically fit, with the Kshatriya warrior caste in particular having to practice martial activities such as archery, while Buddhist teachings were more mixed; Buddha prohibited some traditional games which were considered to be causing negligence amongst people, though he himself played certain other games, such as archery and kabaddi. [22] [23] Buddhist monks, who generally shunned violence, adopted the use of Indian martial arts to protect themselves. [16] Different activities were interrelated; the breathing aspects of kabaddi had connections with the pranayama breath-control techniques from yoga [24] [25] [26] (with kabaddi having been practiced by Buddhist monks), [22] and the martial art of kalaripayattu was practiced in tandem with atya-patya by soldiers in Kerala. [12]
During Mughal rule, some of the traditional games were greatly patronised and played in modified ways; for example, Akbar invented a version of polo which could be played at night by setting the ball on fire, [28] [29] [30] and played a magnified version of pachisi with courtesans acting as the pieces on the board. [31] Wrestling was popular at the time as well, [32] with Persian and Indian forms of wrestling merging to form pehlwani. [33]
During the time of the British Raj, Indians began to focus more on playing British sports such as cricket, hockey, and football rather than their traditional sports. [5] [34] Part of the reason behind this was so that they could rise up the ranks by imitating the culture of the colonisers; [35] later on, some Indians also started to see British sports as an activity in which they could "beat" their colonisers. [36] The British also at times pushed for the growth of Western physical culture, seeing it as a way to increase the uptake of British culture and values in India and arguing that Indian men were naturally effeminate and thus needed a more European physical regimen (see Muscular Christianity). [37] [38] [39] [40]
A notable traditional sport which continued to be played during this time was polo, which the British helped to codify and support as an official sport. [40] Some British board games, such as Snakes and Ladders and Ludo, were also inspired by Indian board games. [41]
Some self-funded sports clubs, such as the akharas, vyayamshalas, and kreeda mandals promoted and organized competitions at various levels for traditional games during this time. [42] [43] The involvement of the American-led YMCA in South Asia resulted in some interaction between Indian and Western physical culture. [44] [45] Traditional games and practices which were considered to embody masculine values, such as kabaddi and kushti, were promoted as a way to resist British accusations of effeminacy; [46] Sikhs in particular used their martial history as a way to distinguish themselves. [47] Various traditional games began to be standardized during this period, [48] [49] and some of them were exhibited at the 1936 Berlin Olympic Games. [50] Some traditional games, such as kho-kho, were also exported to places like the Caribbean, Africa, and other parts of Asia where indentured Indian servants had been taken by the British. [51] [52] [53]
In post-Independent India, the traditional sports' popularity has greatly declined with the further growth of Western sports and online gaming. [57] Kabaddi is the most popular traditional sport, with the highest viewership and most career opportunities; its growth was spurred on by the creation of the Pro Kabaddi League. [58] Kabaddi's growth has led to it spreading outside of South Asia as well, with countries such as South Korea and Iran playing it. [59] [60] Kho-kho has also had a franchise league started for it, Ultimate Kho Kho; [61] the Pro Kabaddi League and Ultimate Kho Kho are respectively the most and third-most viewed non-cricket competitions in India. [62] Panja (arm wrestling) has a professional competition called the Pro Panja League; its exhibition events have received hundreds of millions of views on social media. [63] Whereas in the past, traditional Indian games were often played on mud surfaces in rural areas, in the modern day they are often played on matted surfaces with changes to their rule sets and other aspects of their appearance to make them more appealing and exciting. [64] [65] [66] Some traditional games are also being digitalized so that they can be played as video games (see Desi Adda: Games of India). [67] [68] [69] [70] [71]
In addition, the Indian government is starting the Bharatiya Khel initiative to revive traditional Indian games with the view that they are more affordable for rural Indians to play, and are important for reviving Indian culture as well as increasing team spirit. [72] [73] It is also planning to introduce some games like kabaddi and kho-kho into the Olympics if it wins a bid to host a future Olympic event, [74] such as its current bid for the 2036 Olympics. [75] The Fit India movement has also contributed to the revival of traditional Indian games, with schools required to include such games as part of physical education. [76]
At the state level, the Chhattisgarhiya Olympics is an annual Chhattisgarhi competition meant for celebrating traditional games; over 3 million people likely participated in the 2023 edition. [77] The Qila Raipur Sports Festival has been celebrating traditional Punjabi sports since 1933. [78]
The Association of Traditional Sports and Games, India (ATSGI) was formed in 2020 with the purpose of revitalizing and fostering traditional games and sports, operating under the guidance of the International Council for Traditional Sports and Games (ICTSG) endorsed by UNESCO. [79] Padi Richo, president of the Arunachal Olympic Association, was unanimously elected as president of the ATSGI, with Aman Kumar Sharma in the position of Secretary-General. [80]
Gilli Danda is similar to many other games around the world, such as the English game of tip-cat, and also has similarities to the popular Indian sport of cricket. [81] It is a game where a player hits a short stick on the ground up into the air using a longer stick held in their hand. They then hit the airborne stick with the hand-held stick again so that it travels as far as possible. If a player on the other team catches the stick before it touches the ground, then the hitter is out (eliminated). [82] [83]
Nondi (known by several other regional names) is a game similar to hopscotch. In it, several connected boxes are drawn on the ground, and players throw a rock or similar object onto one of the boxes and then attempt to hop their way to the box the rock lands in. [84]
Some Indian games involving marbles are also known as Kancha/Kanche or Golli Gundu. Several games are played involving players flicking marbles at other marbles, often in order to "capture" as many marbles as possible by the end of the game to win. [87] [88] [89]
There are several Indian variations of the game of tag (sometimes referred to in India as "running and catching" or pakdam pakdai), [90] with kabaddi and kho-kho being the two most popular such games and being played in professional leagues (Pro Kabaddi League and Ultimate Kho Kho respectively). [91] [61]
In many Indian variations of tag, the player who is supposed to tag the other players is referred to as the "denner". [90] [92] There are a number of ways of determining which player should be the denner; one such method is Saa Boo Three (also known as pugam pugai), in which three players face one of their hands either up or down, and if one of them faces their hand the opposite direction of the other two, then that player is the denner. [93] [94]
Kho kho is a traditional South Asian sport that dates to ancient India. [98] [99] It is the second-most popular traditional tag game in the Indian subcontinent after kabaddi. [100] Kho kho is played on a rectangular court with a central lane connecting two poles which are at either end of the court. During the game, nine players from the chasing team (attacking team) are on the field, with eight of them sitting (crouched) in the central lane, while three runners from the defending team run around the court and try to avoid being touched. [99] Each sitting player on the chasing team faces the opposite half of the field that their adjacent teammates are facing.
At any time, one player from the chasing team (the 'active chaser'/'attacker') may run around the court to attempt to tag (touch) members of the defending team, with one point scored per tag, and each tagged defender required to leave the field; however, the active chaser cannot cross the central lane to access the other half of the field, and cannot change direction once they start running toward either pole. The chasing team can get around these restrictions if the active chaser either switches roles with a sitting teammate (by touching them on the back while saying "Kho") who is facing the other half of the court and therefore has access to it, or runs to the area behind either pole and then switches direction/half. Each team has two turns to score and two turns to defend, with each turn lasting nine minutes. The team that scores the most points by the end of the game wins. [101]
The sport is widely played across South Asia, and also has a strong presence in the regions outside South Asia, such as South Africa and England. It is played most often by school children, and is also a competitive sport. [102] The first league of its kind called Ultimate Kho Kho was unveiled in India in August 2022. [103]External videos | |
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Maharashtra – 27th Senior National Championship, August 2012,, Tamil Nadu semi-final match in YouTube video | |
Senior National Atya Patya Championship, Hyderabad 2012, final: Puducherry v/s Maharashtra, YouTube video |
In Dog and the Bone (known by various names in India, such as "Cheel Jhapatta", and more commonly in other parts of the world as "steal the bacon"), there is an object placed in the centre of the field, with two teams placed on opposite ends of the field. One player from each team rushes towards the object to try to take it back to their team; a point is scored either if a player successfully retrieves the object, or if a player tags an opponent who is holding the object before the opponent safely makes it back. [9]
River or mountain, which is known as Nadee-Parvat in Hindi, and Nadi ki Pahad in Marathi and other regional languages, is a game where the field is divided into areas referred to as "rivers" and "mountains". At the start of play, the denner shouts out either "river" or "mountain", with all players then attempting to go to the areas referred to by the denner. While outside of those areas, the players can be tagged and eliminated by the denner. [9]
Chain tag involves the denner tagging other players, who are then required to form a chain with the denner by holding hands. Only the two players at either end of the chain can tag the remaining players (since they have a free hand not trapped in the chain.) The game ends once all players are part of the chain. [9] [119]
Also prominently known as Vish-Amrit/Vish-Amrut (Poison-Antidote), lock and key is similar to the Western game of freeze tag, in which the denner(s) can "freeze" opponents by tagging them, with the frozen players' teammates able to "unfreeze" them by tagging them. A unique feature of lock and key is that players may be required to shout out "lock" or "key", as appropriate, when tagging other players. [9] [120]
Aankh micholi is the Hindi name for blind man's buff (blindfolded tag). [121]
One player goes around all the other players, who sit in a circle, and eventually drops a handkerchief behind one of them. That player must grab the cloth and then attempt to tag the first player. [122]
Players attempt to run between the four corners of a square without being tagged by the denner, who is in the middle of the square. [84] In a Telugu variation of the game, Nalugu Stambalata, there is a pole in each corner of the square that the players must touch. [9] In Maharashtra, the game is known as "Khamb-Khambolya". [123]
The denner tries to tag players who can climb up trees to escape; these players can try to touch a stick kept within a circle on the ground in order to become safe from the denner. [127] [128] Variants of this game are also known as "Surparambya" or "Surparambi". [129] [130] [131] [132]
Also known as "kiss the stick" or "Soljhapta" in Bengali, [133] this variation of tree-climbing monkey sees the denner attempting to rush back to kiss the stick after tagging another player, while the other players try to thwart the denner by picking the stick up and throwing it away before the denner can kiss it. [134]
Players who are squatting can't be tagged by the denner in this game, but they can only stand up when touched by players who are standing up. [132] [123] This game is also known as Uthali. [135]
Players can avoid being tagged in this game by climbing a tree. [135] [lower-alpha 2]
One player is the "shepherd", and all but one of the players, known as "lambs" or "goats", form a chain behind the shepherd by grabbing each other's waists. The lambs are required to remain in this chain formation. The last player (the "tiger") has to try to capture the lambs by getting around the shepherd, who is allowed to move around. Once a lamb is tagged, they become the new tiger and play restarts. [132] [123]
Indian board games have a long history, and have been found etched into the floors and surfaces of ancient temples throughout the country. [136] [137] [138]
Carrom is played on a small board, with gameplay similar to pool and billiards (cue sports). The main unique feature of carrom is that players flick a puck-like object with their fingers in order to impact the other pieces on the board, with each of the four players having two designated lines on their side of the board between which they must flick/shoot their striking piece from. [139]
Pachisi ( /pəˈtʃiːzi/ pə-CHEE-zee, Hindustani: [pəˈtʃiːsiː] ) is a cross and circle board game that originated in Ancient India. It is described in the ancient text Mahabharata under the name of "Pasha". [141] It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with the aperture upward indicating the number of spaces to move.
In addition to chaupar, [142] there are many versions of the game. Barjis (barsis) is popular in the Levant, mainly Syria, while Parchís is another version popular in Spain and northern Morocco. [143] Parqués is its Colombian variant. Parcheesi, Sorry!, and Ludo are among the many Westernised commercial versions of the game. The jeu des petits chevaux ('game of little horses') is played in France, and Mensch ärgere Dich nicht is a popular German variant. It is also possible that this game led to the development of the Korean board game Yunnori , through the ancient kingdom Baekje .Teen patti (तीन पत्ती, meaning 'three cards' in English) is a gambling card game. Teen Patti originated in India and is popular throughout South Asia. [155] It originated in the English game of three-card brag, with influences from poker. It is also called flush or flash in some areas.
The game has its advantages and a culturally determined tie to Janmashtami, the celebration of Krishna’s birth. [156] [157]Kambala involves one person racing a pair of bulls across a paddy field. [163]
Jallikattu (or Sallikkattu), also known as Eru Taḻuvuṭal and Manju-virattu, [164] is a traditional event in which a zebu bull ( Bos indicus ), such as the Pulikulam [165] or Kangayam breeds, [166] is released into a crowd of people, and many human participants attempt to grab the large hump on the bull's back with both arms and hang on to it while the bull attempts to escape. Participants hold the hump for as long as possible, attempting to bring the bull to a stop. In some cases, participants must ride long enough to remove flags on the bull's horns. [167] [168]
Jallikattu is typically practised in some regions of the Indian state of Tamil Nadu (particularly in Southern and Western Tamil Nadu) as a part of Pongal celebrations on Mattu Pongal day, which occurs annually in January.Arm wrestling is a popular pastime in India, with India having a professional arm wrestling competition known as the Pro Panja League. [174]
Bhatukali involves children playing with a mock set of kitchen items, with the intention of being taught how to do kitchen-related work. [176] [177] [178] Bhatukali dates back to ancient times, as evidenced by its presence in literary works such as the Dnyaneshwari and Kama Sutra. [179]
Dug dugi is a type of rattle for children to play with. A dug dugi has a core with strings on either side attached to small stone-like objects; once the dug dugi is shaken, the stones hit the core from either side to make sound. [179] [180] [181]
Children often play with a slingshot ('gulel' in Hindi), which traditionally was also used for hunting purposes. [179]
Yubi lakpi is a seven-a-side traditional football game played in Manipur, India, using a coconut, which has some notable similarities to rugby. Despite these similarities, the name is not related to the game of rugby or Rugby School in England, it is in fact of Meitei-Pangal origin, and means literally "coconut snatching". [183] Emma Levine, an English writer on little known Asian sports, speculates:
Kabaddi is a contact team sport played between two teams of seven players, originating in ancient India. The objective of the game is for a single player on offence, referred to as a "raider", to run into the opposing team's half of the court, touch out as many of their players as possible, and return to their own half of the court, all without being tackled by the defenders in 30 seconds. Points are scored for each player tagged by the raider, while the opposing team earns a point for stopping the raider. Players are taken out of the game if they are touched or tackled, but return to the game after each point scored by their team from a tag or tackle.
In many team sports, defense or defence is the action of preventing an opponent from scoring. The term may also refer to the tactics involved in defense, or a sub-team whose primary responsibility is defense. Similarly, a defense player or defender is a player who is generally charged with preventing the other team's forwards from being able to bear down directly on their own team's goalkeeper or goaltender. Such positions exist in association football, ice hockey, water polo and many other sports.
Tag is a playground game involving one or more players chasing other players in an attempt to "tag" and mark them out of play, typically by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually when a person is tagged, the tagger says, "It!" or "Tag, you're 'It'!" The last one tagged during tag is "It" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East.
Kho kho is a traditional South Asian sport that dates to ancient India. It is the second-most popular traditional tag game in the Indian subcontinent after kabaddi. Kho kho is played on a rectangular court with a central lane connecting two poles which are at either end of the court. During the game, nine players from the chasing team are on the field, with eight of them sitting (crouched) in the central lane, while three runners from the defending team run around the court and try to avoid being touched. Each sitting player on the chasing team faces the opposite half of the field that their adjacent teammates are facing.
Association football and basketball are the most popular sports in Asia. Cricket is the third most popular sport in Asia, and is most popular in South Asia. Other popular sports in Asia include baseball, badminton and table tennis among others. There are also some traditional sports that are popular in certain regions of Asia, such as the South Asian sports kabaddi and kho-kho, and sepak takraw in Southeast Asia. Top sporting nations/regions in Asia include China, Japan, South Korea, Taiwan, India, Iran, Kazakhstan and Uzbekistan.
India has a history of sports dating back to the Vedic period. Cricket is the most popular spectator sport; it generates the highest television viewership, with the Indian Premier League (IPL) being the most-followed league in the country. Football has also gained popularity, with the Indian Super League (ISL) being the highest level of domestic football, and the national team winning multiple gold medals at the Asian and South Asian Games. Additional football accomplishments include India having reached the Groupstage of the 1960 Olympics, qualified for the 1950 FIFA World Cup, and won the SAFF Championship. Other sports include kabaddi, badminton, tennis, and athletics, with kho-kho becoming the fourth-most viewed sport. India has also had success in field hockey, winning the World Cup and multiple medals in the Olympic Games. Sports such as golf, rugby, boxing, kickboxing, mixed martial arts, motorsport, wrestling, and basketball are featured throughout the country.
Seven stones is a traditional game from the Indian subcontinent involving a ball and a pile of flat stones, generally played between two teams in a large outdoor area.
Traditional games of Andhra Pradesh, like many other traditional games played in India, involve games which are played mostly by children. These games may also be enjoyed by other people of any age, as it reminds them of their childhood. Despite the advent of computers and technology, with children preferring to spend their times indoors, these games are still very popular in the Andhra Pradesh. They are also played in great and small towns all over India and Pakistan, especially in Andhra Pradesh, Tamil Nadu, Punjab, as well as Cambodia and Italy..
Kabaddi, is a contact sport, native to the Indian subcontinent. It is one of the most popular sports in India, played mainly among people in villages. India has taken part in four Asian Games in kabaddi, and won gold in all of them. Four forms of kabaddi played in India are Amar, Suranjeevi, huttuttoo, and Gaminee. Amar is generally played in Punjab, Haryana, the United States, Canada, and other parts of the world, mostly by Punjabi sportsmen. Suranjeevi is the most played form of kabaddi in India and the world. This is the form used in international matches generally and played in Asian Games. Huttuttoo was played by men in Maharashtra. In Gaminee style, seven players play on each side and a player put out has to remain out until all his team members are out. The team that is successful in outing all the players of the opponent's side secures a point. The game continues until five or seven such points are secured and has no fixed time duration.
Many sports are played by the people of Tamil Nadu including both traditional sports and sports from other countries. Also Tamil Nadu is emerging as the Sports Capital State of Indian Subcontinent.
Atya patya is a traditional South Asian tag sport played by two sides of nine players. It is more popular in rural areas of India. It is more commonly played in Maharashtra, a western Indian state. Atya patya is described as a "game of feints". The playing area comprises nine trenches, coming out of either side of a central trench; a point is awarded to the attacking team's players for each trench they cross without being tagged out by the defensive players within the trenches. The game ends after 4 innings of 7 minutes each, with each team having two innings to score. It has been described as a game of "militant chase". The sport is played in a relatively small area and requires no equipment, similar to other games indigenous to India such as kabaddi, seven stones, kho kho, gillidanda and langdi.
Langdi is a traditional South Asian field sport which combines elements of tag and hopscotch. It was originally played during the Pandiyan Dynasty and called "Nondiyaattam" at that time. The teams alternate chasing (attacking) and defending roles in each of the 4 innings of the game, with the chasing team's players restricted to hopping around on one foot, and attempting to score points by tagging as many defenders as possible within the 9 minutes of each inning. It is described by Marathis as a sport with a Marathi ethos.
Bengali traditional games are traditional games that are played in rural parts of the historical region of Bengal. These games are typically played outside with limited resources. Many games have similarities to other traditional South Asian games.
Ultimate Kho Kho (UKK) is an Indian franchise-based kho-kho league started in 2022. It is hosted in collaboration by Dabur with the Kho Kho Federation of India. The inaugural season had a viewership of 64 million, 41 million of which came from India, making UKK the third-most viewed non-cricket competition in India after the Pro Kabaddi League and the Indian Super League.
Pakistan has many traditional games played in the rural and urban areas of the country.
South Asia has many traditional games and sports. Two of them, kabaddi and kho-kho, are played at the South Asian Games, with kabaddi also featuring at the Asian Games. Many of these games are played across the entire subcontinent under different names and with some rule variations, while some of these games may be played only in certain countries or regions.
Kho kho is a popular traditional Indian game that is a variation of tag. Within India, it is played between states in the National Games of India and between franchise teams in the Ultimate Kho Kho league, which has the backing of the Kho Kho Federation of India. At the international level, India plays kho kho in the South Asian Games.
Many sports are played in South Asia, with cricket being the most popular of them; 90% of the sport's worldwide fans live in South Asia. Football is followed passionately in some parts of South Asia, such as Kerala and Bengal. Field hockey was popular for several decades, with some of South Asia's greatest sporting accomplishments having taken place in this sport. Some native South Asian games are played professionally in the region, such as kabaddi and kho-kho, and also feature in regional competitions such as the South Asian Games and Asian Games.
Iran has some traditional games, sports, and martial arts that date back thousands of years. Many of these games have started to disappear due to urbanisation, the advent of computer games, and the neglect of cultural institutions.
Nepal has many traditional games that are similar to other traditional South Asian games. Many of these games were played during local cultural festivals, but are now disappearing because of technological influence and globalisation.
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